ConditionChangeWeapon.java 1.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  17. import com.l2jserver.gameserver.skills.Env;
  18. import com.l2jserver.gameserver.templates.item.L2Weapon;
  19. /**
  20. * @author nBd
  21. */
  22. public class ConditionChangeWeapon extends Condition
  23. {
  24. private final boolean _required;
  25. /**
  26. *
  27. */
  28. public ConditionChangeWeapon(boolean required)
  29. {
  30. _required = required;
  31. }
  32. /**
  33. * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
  34. */
  35. @Override
  36. boolean testImpl(Env env)
  37. {
  38. if (!(env.player instanceof L2PcInstance))
  39. return false;
  40. if (_required)
  41. {
  42. L2Weapon weaponItem = env.player.getActiveWeaponItem();
  43. if (weaponItem == null)
  44. return false;
  45. if (weaponItem.getChangeWeaponId() == 0)
  46. return false;
  47. }
  48. return true;
  49. }
  50. }