L2SkillTrap.java 3.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import com.l2jserver.gameserver.datatables.NpcTable;
  17. import com.l2jserver.gameserver.datatables.SkillTable;
  18. import com.l2jserver.gameserver.idfactory.IdFactory;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.L2Skill;
  21. import com.l2jserver.gameserver.model.L2Spawn;
  22. import com.l2jserver.gameserver.model.StatsSet;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.actor.L2Trap;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance;
  27. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  28. public class L2SkillTrap extends L2SkillSummon
  29. {
  30. private int _triggerSkillId = 0;
  31. private int _triggerSkillLvl = 0;
  32. private int _trapNpcId = 0;
  33. protected L2Spawn _trapSpawn;
  34. /**
  35. *
  36. * @param set
  37. */
  38. public L2SkillTrap(StatsSet set)
  39. {
  40. super(set);
  41. _triggerSkillId = set.getInteger("triggerSkillId");
  42. _triggerSkillLvl = set.getInteger("triggerSkillLvl");
  43. _trapNpcId = set.getInteger("trapNpcId");
  44. }
  45. public int getTriggerSkillId()
  46. {
  47. return _triggerSkillId;
  48. }
  49. /**
  50. *
  51. * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
  52. */
  53. @Override
  54. public void useSkill(L2Character caster, L2Object[] targets)
  55. {
  56. if (caster.isAlikeDead() || !(caster instanceof L2PcInstance))
  57. return;
  58. if (_trapNpcId == 0)
  59. return;
  60. L2PcInstance activeChar = (L2PcInstance) caster;
  61. if (activeChar.inObserverMode())
  62. return;
  63. if (activeChar.isMounted())
  64. return;
  65. if (_triggerSkillId == 0 || _triggerSkillLvl == 0)
  66. return;
  67. L2Trap trap = activeChar.getTrap();
  68. if (trap != null)
  69. trap.unSummon();
  70. L2Skill skill = SkillTable.getInstance().getInfo(_triggerSkillId, _triggerSkillLvl);
  71. if (skill == null)
  72. return;
  73. L2NpcTemplate TrapTemplate = NpcTable.getInstance().getTemplate(_trapNpcId);
  74. trap = new L2TrapInstance(IdFactory.getInstance().getNextId(), TrapTemplate, activeChar, getTotalLifeTime(), skill);
  75. trap.setCurrentHp(trap.getMaxHp());
  76. trap.setCurrentMp(trap.getMaxMp());
  77. trap.setIsInvul(true);
  78. trap.setHeading(activeChar.getHeading());
  79. activeChar.setTrap(trap);
  80. //L2World.getInstance().storeObject(trap);
  81. trap.spawnMe(activeChar.getX(), activeChar.getY(), activeChar.getZ());
  82. }
  83. }