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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.l2skills;
- import com.l2jserver.gameserver.datatables.NpcTable;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.idfactory.IdFactory;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.L2Spawn;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Trap;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance;
- import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
- public class L2SkillTrap extends L2SkillSummon
- {
- private int _triggerSkillId = 0;
- private int _triggerSkillLvl = 0;
- private int _trapNpcId = 0;
- protected L2Spawn _trapSpawn;
-
- /**
- *
- * @param set
- */
- public L2SkillTrap(StatsSet set)
- {
- super(set);
- _triggerSkillId = set.getInteger("triggerSkillId");
- _triggerSkillLvl = set.getInteger("triggerSkillLvl");
- _trapNpcId = set.getInteger("trapNpcId");
- }
-
- public int getTriggerSkillId()
- {
- return _triggerSkillId;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
- */
- @Override
- public void useSkill(L2Character caster, L2Object[] targets)
- {
- if (caster.isAlikeDead() || !(caster instanceof L2PcInstance))
- return;
-
- if (_trapNpcId == 0)
- return;
-
- L2PcInstance activeChar = (L2PcInstance) caster;
-
- if (activeChar.inObserverMode())
- return;
-
- if (activeChar.isMounted())
- return;
-
- if (_triggerSkillId == 0 || _triggerSkillLvl == 0)
- return;
-
- L2Trap trap = activeChar.getTrap();
- if (trap != null)
- trap.unSummon();
-
- L2Skill skill = SkillTable.getInstance().getInfo(_triggerSkillId, _triggerSkillLvl);
-
- if (skill == null)
- return;
-
- L2NpcTemplate TrapTemplate = NpcTable.getInstance().getTemplate(_trapNpcId);
- trap = new L2TrapInstance(IdFactory.getInstance().getNextId(), TrapTemplate, activeChar, getTotalLifeTime(), skill);
- trap.setCurrentHp(trap.getMaxHp());
- trap.setCurrentMp(trap.getMaxMp());
- trap.setIsInvul(true);
- trap.setHeading(activeChar.getHeading());
- activeChar.setTrap(trap);
- //L2World.getInstance().storeObject(trap);
- trap.spawnMe(activeChar.getX(), activeChar.getY(), activeChar.getZ());
- }
- }
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