L2SkillSiegeFlag.java 11 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import java.util.logging.Level;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.datatables.NpcTable;
  19. import com.l2jserver.gameserver.idfactory.IdFactory;
  20. import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
  21. import com.l2jserver.gameserver.instancemanager.CastleManager;
  22. import com.l2jserver.gameserver.instancemanager.FortManager;
  23. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  24. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  25. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  26. import com.l2jserver.gameserver.model.L2Object;
  27. import com.l2jserver.gameserver.model.L2Skill;
  28. import com.l2jserver.gameserver.model.StatsSet;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  31. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  32. import com.l2jserver.gameserver.model.entity.Castle;
  33. import com.l2jserver.gameserver.model.entity.Fort;
  34. import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
  35. import com.l2jserver.gameserver.network.SystemMessageId;
  36. public class L2SkillSiegeFlag extends L2Skill
  37. {
  38. private final boolean _isAdvanced;
  39. private final boolean _isOutpost;
  40. public L2SkillSiegeFlag(StatsSet set)
  41. {
  42. super(set);
  43. _isAdvanced = set.getBool("isAdvanced", false);
  44. _isOutpost = set.getBool("isOutpost", false);
  45. }
  46. /**
  47. * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
  48. */
  49. @Override
  50. public void useSkill(L2Character activeChar, L2Object[] targets)
  51. {
  52. if (!(activeChar instanceof L2PcInstance))
  53. return;
  54. L2PcInstance player = (L2PcInstance) activeChar;
  55. if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
  56. return;
  57. if (!checkIfOkToPlaceFlag(player, true, _isOutpost))
  58. return;
  59. // Territory War
  60. if (TerritoryWarManager.getInstance().isTWInProgress())
  61. {
  62. try
  63. {
  64. // Spawn a new flag
  65. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate((_isOutpost ? 36590 : 35062)), _isAdvanced, _isOutpost);
  66. flag.setTitle(player.getClan().getName());
  67. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  68. flag.setHeading(player.getHeading());
  69. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  70. if (_isOutpost)
  71. TerritoryWarManager.getInstance().setHQForClan(player.getClan(), flag);
  72. else
  73. TerritoryWarManager.getInstance().addClanFlag(player.getClan(), flag);
  74. }
  75. catch (Exception e)
  76. {
  77. player.sendMessage("Error placing flag: " + e);
  78. _log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
  79. }
  80. return;
  81. }
  82. // Fortress/Castle siege
  83. try
  84. {
  85. // Spawn a new flag
  86. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(35062), _isAdvanced, false);
  87. flag.setTitle(player.getClan().getName());
  88. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  89. flag.setHeading(player.getHeading());
  90. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  91. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  92. Fort fort = FortManager.getInstance().getFort(activeChar);
  93. SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(activeChar);
  94. if (castle != null)
  95. castle.getSiege().getFlag(player.getClan()).add(flag);
  96. else if(fort != null)
  97. fort.getSiege().getFlag(player.getClan()).add(flag);
  98. else
  99. hall.getSiege().getFlag(player.getClan()).add(flag);
  100. }
  101. catch (Exception e)
  102. {
  103. player.sendMessage("Error placing flag:" + e);
  104. _log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
  105. }
  106. }
  107. /**
  108. * @param activeChar The L2Character of the character placing the flag
  109. * @param isCheckOnly if false, it will send a notification to the player telling him why it failed
  110. * @param isOutPost
  111. * @return true if character clan place a flag
  112. */
  113. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  114. {
  115. if (TerritoryWarManager.getInstance().isTWInProgress())
  116. return checkIfOkToPlaceHQ(activeChar, isCheckOnly, isOutPost);
  117. else if (isOutPost)
  118. return false;
  119. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  120. Fort fort = FortManager.getInstance().getFort(activeChar);
  121. SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(activeChar);
  122. if ((castle == null) && (fort == null) && (hall == null))
  123. return false;
  124. if (castle != null)
  125. return checkIfOkToPlaceFlag(activeChar, castle, isCheckOnly);
  126. else if(fort != null)
  127. return checkIfOkToPlaceFlag(activeChar, fort, isCheckOnly);
  128. return checkIfOkToPlaceFlag(activeChar, hall, isCheckOnly);
  129. }
  130. /**
  131. *
  132. * @param activeChar
  133. * @param castle
  134. * @param isCheckOnly
  135. * @return
  136. * TODO: Replace strings with system messages!
  137. */
  138. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Castle castle, boolean isCheckOnly)
  139. {
  140. if (!(activeChar instanceof L2PcInstance))
  141. return false;
  142. String text = "";
  143. L2PcInstance player = (L2PcInstance) activeChar;
  144. if (castle == null || castle.getCastleId() <= 0)
  145. text = "You must be on castle ground to place a flag.";
  146. else if (!castle.getSiege().getIsInProgress())
  147. text = "You can only place a flag during a siege.";
  148. else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
  149. text = "You must be an attacker to place a flag.";
  150. else if (!player.isClanLeader())
  151. text = "You must be a clan leader to place a flag.";
  152. else if (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())
  153. text = "You have already placed the maximum number of flags possible.";
  154. else if (!player.isInsideZone(L2Character.ZONE_HQ))
  155. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  156. else
  157. return true;
  158. if (!isCheckOnly)
  159. player.sendMessage(text);
  160. return false;
  161. }
  162. /**
  163. *
  164. * @param activeChar
  165. * @param fort
  166. * @param isCheckOnly
  167. * @return
  168. * TODO: Replace strings with system messages!
  169. */
  170. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Fort fort, boolean isCheckOnly)
  171. {
  172. if (!(activeChar instanceof L2PcInstance))
  173. return false;
  174. String text = "";
  175. L2PcInstance player = (L2PcInstance) activeChar;
  176. if (fort == null || fort.getFortId() <= 0)
  177. text = "You must be on fort ground to place a flag.";
  178. else if (!fort.getSiege().getIsInProgress())
  179. text = "You can only place a flag during a siege.";
  180. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  181. text = "You must be an attacker to place a flag.";
  182. else if (!player.isClanLeader())
  183. text = "You must be a clan leader to place a flag.";
  184. else if (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())
  185. text = "You have already placed the maximum number of flags possible.";
  186. else if (!player.isInsideZone(L2Character.ZONE_HQ))
  187. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  188. else
  189. return true;
  190. if (!isCheckOnly)
  191. player.sendMessage(text);
  192. return false;
  193. }
  194. /**
  195. *
  196. * @param activeChar
  197. * @param hall
  198. * @param isCheckOnly
  199. * @return
  200. * TODO: Replace strings with system messages!
  201. */
  202. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, SiegableHall hall, boolean isCheckOnly)
  203. {
  204. if (!(activeChar instanceof L2PcInstance))
  205. return false;
  206. String text = "";
  207. L2PcInstance player = (L2PcInstance) activeChar;
  208. final int hallId = hall.getId();
  209. if (hallId <= 0)
  210. text = "You must be on Siegable clan hall ground to place a flag.";
  211. else if (!hall.isInSiege())
  212. text = "You can only place a flag during a siege.";
  213. else if (player.getClan() == null || !player.isClanLeader())
  214. text = "You must be a clan leader to place a flag.";
  215. else if (!hall.isRegistered(player.getClan()))
  216. text = "You must be an attacker to place a flag.";
  217. else if (hall.getSiege().getAttackerClan(player.getClan()).getNumFlags() > Config.CHS_MAX_FLAGS_PER_CLAN)
  218. text = "You have already placed the maximum number of flags possible.";
  219. else if (!player.isInsideZone(L2Character.ZONE_HQ))
  220. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  221. else if(!hall.getSiege().canPlantFlag())
  222. text = "You cannot place a flag on this siege.";
  223. else
  224. return true;
  225. if (!isCheckOnly)
  226. player.sendMessage(text);
  227. return false;
  228. }
  229. /**
  230. * TODO: Replace strings with system messages!
  231. * @param activeChar The L2Character of the character placing the flag
  232. * @param isCheckOnly if false, it will send a notification to the player telling him why it failed
  233. * @param isOutPost
  234. * @return true if character clan place a flag
  235. */
  236. public static boolean checkIfOkToPlaceHQ(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  237. {
  238. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  239. Fort fort = FortManager.getInstance().getFort(activeChar);
  240. if ((castle == null) && (fort == null))
  241. return false;
  242. String text = "";
  243. L2PcInstance player = (L2PcInstance) activeChar;
  244. if ((fort != null && fort.getFortId() == 0) || (castle != null && castle.getCastleId() == 0))
  245. text = "You must be on fort or castle ground to construct an outpost or flag.";
  246. else if ((fort != null && !fort.getZone().isActive()) || (castle != null && !castle.getZone().isActive()))
  247. text = "You can only construct an outpost or flag on siege field.";
  248. else if (!player.isClanLeader())
  249. text = "You must be a clan leader to construct an outpost or flag.";
  250. else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null && isOutPost)
  251. player.sendPacket(SystemMessageId.NOT_ANOTHER_HEADQUARTERS);
  252. else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null && !isOutPost)
  253. player.sendPacket(SystemMessageId.A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED);
  254. else if (!player.isInsideZone(L2Character.ZONE_HQ))
  255. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  256. else
  257. return true;
  258. if (!isCheckOnly)
  259. player.sendMessage(text);
  260. return false;
  261. }
  262. }