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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.l2skills;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- public class L2SkillLearnSkill extends L2Skill
- {
- private final int[] _learnSkillId;
- private final int[] _learnSkillLvl;
-
- public L2SkillLearnSkill(StatsSet set)
- {
- super(set);
-
- String[] ar = set.getString("learnSkillId", "0").split(",");
- int[] ar2 = new int[ar.length];
-
- for (int i = 0; i < ar.length; i++)
- ar2[i] = Integer.parseInt(ar[i]);
-
- _learnSkillId = ar2;
-
- ar = set.getString("learnSkillLvl", "1").split(",");
- ar2 = new int[_learnSkillId.length];
-
- for (int i = 0; i < _learnSkillId.length; i++)
- ar2[i] = 1;
-
- for (int i = 0; i < ar.length; i++)
- ar2[i] = Integer.parseInt(ar[i]);
-
- _learnSkillLvl = ar2;
- }
-
- @Override
- public void useSkill(L2Character activeChar, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- return;
-
- final L2PcInstance player = ((L2PcInstance)activeChar);
- L2Skill newSkill;
-
- for (int i = 0; i < _learnSkillId.length; i++)
- {
- if (player.getSkillLevel(_learnSkillId[i]) < _learnSkillLvl[i] && _learnSkillId[i] != 0)
- {
- newSkill = SkillTable.getInstance().getInfo(_learnSkillId[i], _learnSkillLvl[i]);
- if (newSkill != null)
- player.addSkill(newSkill, true);
- }
- }
- }
- }
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