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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.l2skills;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.PetItemList;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.util.Rnd;
- /**
- * @author Nemesiss
- *
- */
- public class L2SkillCreateItem extends L2Skill
- {
- private final int[] _createItemId;
- private final int _createItemCount;
- private final int _randomCount;
-
- public L2SkillCreateItem(StatsSet set)
- {
- super(set);
- _createItemId = set.getIntegerArray("create_item_id");
- _createItemCount = set.getInteger("create_item_count", 0);
- _randomCount = set.getInteger("random_count", 1);
- }
-
- /**
- * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
- */
- @Override
- public void useSkill(L2Character activeChar, L2Object[] targets)
- {
- L2PcInstance player = activeChar.getActingPlayer();
- if (activeChar.isAlikeDead())
- return;
- if (activeChar instanceof L2Playable)
- {
- if (_createItemId == null || _createItemCount == 0)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
- sm.addSkillName(this);
- player.sendPacket(sm);
- return;
- }
-
- int count = _createItemCount + Rnd.nextInt(_randomCount);
- int rndid = Rnd.nextInt(_createItemId.length);
- if (activeChar instanceof L2PcInstance)
- {
- player.addItem("Skill", _createItemId[rndid], count, activeChar, true);
- }
- else if (activeChar instanceof L2PetInstance)
- {
- activeChar.getInventory().addItem("Skill", _createItemId[rndid], count, player, activeChar);
- player.sendPacket(new PetItemList((L2PetInstance) activeChar));
- }
- }
- }
- }
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