L2SkillCreateItem.java 2.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import com.l2jserver.gameserver.model.L2Object;
  17. import com.l2jserver.gameserver.model.L2Skill;
  18. import com.l2jserver.gameserver.model.StatsSet;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.L2Playable;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. import com.l2jserver.gameserver.network.serverpackets.PetItemList;
  25. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  26. import com.l2jserver.util.Rnd;
  27. /**
  28. * @author Nemesiss
  29. *
  30. */
  31. public class L2SkillCreateItem extends L2Skill
  32. {
  33. private final int[] _createItemId;
  34. private final int _createItemCount;
  35. private final int _randomCount;
  36. public L2SkillCreateItem(StatsSet set)
  37. {
  38. super(set);
  39. _createItemId = set.getIntegerArray("create_item_id");
  40. _createItemCount = set.getInteger("create_item_count", 0);
  41. _randomCount = set.getInteger("random_count", 1);
  42. }
  43. /**
  44. * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
  45. */
  46. @Override
  47. public void useSkill(L2Character activeChar, L2Object[] targets)
  48. {
  49. L2PcInstance player = activeChar.getActingPlayer();
  50. if (activeChar.isAlikeDead())
  51. return;
  52. if (activeChar instanceof L2Playable)
  53. {
  54. if (_createItemId == null || _createItemCount == 0)
  55. {
  56. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
  57. sm.addSkillName(this);
  58. player.sendPacket(sm);
  59. return;
  60. }
  61. int count = _createItemCount + Rnd.nextInt(_randomCount);
  62. int rndid = Rnd.nextInt(_createItemId.length);
  63. if (activeChar instanceof L2PcInstance)
  64. {
  65. player.addItem("Skill", _createItemId[rndid], count, activeChar, true);
  66. }
  67. else if (activeChar instanceof L2PetInstance)
  68. {
  69. activeChar.getInventory().addItem("Skill", _createItemId[rndid], count, player, activeChar);
  70. player.sendPacket(new PetItemList((L2PetInstance) activeChar));
  71. }
  72. }
  73. }
  74. }