L2SkillAgathion.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import com.l2jserver.gameserver.model.L2Object;
  17. import com.l2jserver.gameserver.model.L2Skill;
  18. import com.l2jserver.gameserver.model.StatsSet;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. public class L2SkillAgathion extends L2Skill
  23. {
  24. private int _npcId;
  25. public L2SkillAgathion(StatsSet set)
  26. {
  27. super(set);
  28. _npcId = set.getInteger("npcId", 0);
  29. }
  30. @Override
  31. public void useSkill(L2Character caster, L2Object[] targets)
  32. {
  33. if (caster.isAlikeDead() || !(caster instanceof L2PcInstance))
  34. return;
  35. L2PcInstance activeChar = (L2PcInstance)caster;
  36. if (activeChar.isInOlympiadMode())
  37. {
  38. activeChar.sendPacket(SystemMessageId.THIS_SKILL_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
  39. return;
  40. }
  41. activeChar.setAgathionId(_npcId);
  42. activeChar.broadcastUserInfo();
  43. }
  44. }