Character.properties 21 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # AccessLevel
  10. # ---------------------------------------------------------------------------
  11. # This option will set the default AccessLevel for MasterAccess.
  12. # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game.
  13. # Default: 127 (Maximum value: 255)
  14. MasterAccessLevel = 127
  15. # Name color for those matching the above MasterAccess AccessLevel.
  16. # Default: 00FF00
  17. MasterNameColor = 00FF00
  18. # Title color for those matching the above MasterAccess AccessLevel.
  19. # Default: 00FF00
  20. MasterTitleColor = 00FF00
  21. # ---------------------------------------------------------------------------
  22. # Statistics
  23. # ---------------------------------------------------------------------------
  24. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  25. # Default: True
  26. Delevel = True
  27. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  28. # Default: 1
  29. AltWeightLimit = 1
  30. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  31. # Default: 0
  32. RunSpeedBoost = 0
  33. # Chance of receiving the Death Penalty debuff when killed by a mob.
  34. # Default: 20
  35. DeathPenaltyChance = 20
  36. # Percent of HP, MP, and CP which is restored on character revival.
  37. # Default: 0, 70, 70
  38. RespawnRestoreCP = 0
  39. RespawnRestoreHP = 70
  40. RespawnRestoreMP = 70
  41. # Percent of HP, MP, and CP regeneration for players.
  42. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  43. # Default: 100, 100, 100
  44. HpRegenMultiplier = 100
  45. MpRegenMultiplier = 100
  46. CpRegenMultiplier = 100
  47. # Decrease CP by 10 every normal hit a player do
  48. # Default: False
  49. AltGameTiredness = False
  50. # ---------------------------------------------------------------------------
  51. # Skills & Effects
  52. # ---------------------------------------------------------------------------
  53. # When this is enabled it will read the "SkillDurationList" option.
  54. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  55. # Default: False
  56. EnableModifySkillDuration = False
  57. # Skill duration list
  58. # Format: skillid,newtime;skillid2,newtime2...
  59. # Example:
  60. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  61. # and is only set for formating purposes.
  62. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  63. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  64. # 363,3600;364,3600
  65. SkillDurationList =
  66. # When this is enabled it will read the "SkillReuseList" option.
  67. EnableModifySkillReuse = False
  68. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  69. SkillReuseList =
  70. # Default: False
  71. AutoLearnSkills = False
  72. # Default: False
  73. AutoLootHerbs = False
  74. # Maximum number of buffs and songs/dances.
  75. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  76. # Default: 20, 12
  77. maxbuffamount = 20
  78. maxdanceamount = 12
  79. # Allow players to cancel dances/songs via Alt+click on buff icon
  80. # Default: False
  81. DanceCancelBuff = False
  82. # This option allows a player to automatically learn Divine Inspiration.
  83. # This is not included in AutoLearnSkills above.
  84. # Default: False
  85. AutoLearnDivineInspiration = False
  86. # This is to allow a character to be canceled during bow use, skill use, or both.
  87. # Available Options: bow, cast, all
  88. # Default: cast
  89. AltGameCancelByHit = cast
  90. # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
  91. # Default: True
  92. CancelLesserEffect = True
  93. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  94. # Default: True
  95. MagicFailures = True
  96. # Protection from aggressive mobs after getting up from fake death.
  97. # The value is specified in seconds.
  98. # Default: 0
  99. PlayerFakeDeathUpProtection = 0
  100. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  101. # Default: True
  102. StoreSkillCooltime = True
  103. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  104. # a sublcase change
  105. # Deault: False
  106. SubclassStoreSkillCooltime = False
  107. # These are alternative rules for shields.
  108. # If True and they block:
  109. # The damage is powerAtk-shieldDef,
  110. # If False and they block:
  111. # The damage is powerAtk / (shieldDef + powerDef)
  112. # Default: False
  113. AltShieldBlocks = False
  114. # This is the percentage for perfect shield block rate.
  115. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  116. # Default: 10
  117. AltPerfectShieldBlockRate = 10
  118. # Allow use of Event Managers for changing occupation without any quests.
  119. # Default: False
  120. AllowClassMasters = False
  121. # Require life crystal needed to learn clan skills.
  122. # Default: True
  123. LifeCrystalNeeded = True
  124. # Require spell book needed to learn skills.
  125. # Default: False
  126. SpBookNeeded = False
  127. # Require book needed to enchant skills.
  128. # Default: True
  129. EnchantSkillSpBookNeeded = True
  130. # Require spell book needed to learn Divine Inspiration.
  131. # Default: True
  132. DivineInspirationSpBookNeeded = True
  133. # When enabled, the following will be true:
  134. # All classes can learn all skills.
  135. # Skills of another class costs x2 SP to learn.
  136. # Skills of another race costs x2 SP to learn.
  137. # Skills of fighters/mages costs x3 SP to learn.
  138. # Default: False
  139. AltGameSkillLearn = False
  140. # Allow player to sub-class without checking for unique quest items.
  141. # Default: False
  142. AltSubClassWithoutQuests = False
  143. # Allow player to add/change subclass at all village master
  144. # Default: False
  145. AltSubclassEverywhere = False
  146. # ---------------------------------------------------------------------------
  147. # Vitality configuration
  148. # ---------------------------------------------------------------------------
  149. # Enables vitality system
  150. # Default: True
  151. EnableVitality = True
  152. # Do you want players to recover their vitality when they reconnect?
  153. # This is calculated with the time they've been offline
  154. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  155. # Notes:
  156. # Works only if EnableVitality = True
  157. # Default: True
  158. RecoverVitalityOnReconnect = True
  159. # ---------------------------------------------------------------------------
  160. # Limits
  161. # ---------------------------------------------------------------------------
  162. # Maximum character running speed.
  163. # Default: 250
  164. MaxRunSpeed = 250
  165. # Maximum character Physical Critical Rate. (10 = 1%)
  166. # Default: 500
  167. MaxPCritRate = 500
  168. # Maximum character Magic Critical Rate. (10 = 1%)
  169. # Default: 200
  170. MaxMCritRate = 200
  171. # Maximum character Attack Speed.
  172. # Default: 1500
  173. MaxPAtkSpeed = 1500
  174. # Maximum character Cast Speed.
  175. # Default: 1999
  176. MaxMAtkSpeed = 1999
  177. # Maximum character Evasion.
  178. # Default: 200
  179. MaxEvasion = 200
  180. # Maximum number of allowed subclasses for every player.
  181. # Default: 3
  182. MaxSubclass = 3
  183. # Maximum subclass level.
  184. # Default: 80
  185. MaxSubclassLevel = 80
  186. # Maximum number of allowed slots for Private Stores Sell.
  187. # Other means all the other races aside from Dwarf.
  188. # Default: 4, 3
  189. MaxPvtStoreSellSlotsDwarf = 4
  190. MaxPvtStoreSellSlotsOther = 3
  191. # Maximum number of allowed slots for Private Stores Buy.
  192. # Other means all the other races aside from Dwarf.
  193. # Default: 5, 4
  194. MaxPvtStoreBuySlotsDwarf = 5
  195. MaxPvtStoreBuySlotsOther = 4
  196. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  197. # Default: 80, 100, 250
  198. MaximumSlotsForNoDwarf = 80
  199. MaximumSlotsForDwarf = 100
  200. MaximumSlotsForGMPlayer = 250
  201. # This will control a character's warehouse capacity.
  202. # Notes:
  203. # This must be LESS then 300 or the client will crash.
  204. # Default: 120, 100, 200, 20
  205. MaximumWarehouseSlotsForDwarf = 120
  206. MaximumWarehouseSlotsForNoDwarf = 100
  207. MaximumWarehouseSlotsForClan = 200
  208. MaximumFreightSlots = 20
  209. # ---------------------------------------------------------------------------
  210. # Enchanting
  211. # ---------------------------------------------------------------------------
  212. # This controls the chance an item has to break if it is enchanted.
  213. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  214. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  215. # Default: 66,66,66
  216. EnchantChanceWeapon = 66
  217. EnchantChanceArmor = 66
  218. EnchantChanceJewelry = 66
  219. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  220. # Default: 66,66,66
  221. BlessedEnchantChanceWeapon = 66
  222. BlessedEnchantChanceArmor = 66
  223. BlessedEnchantChanceJewelry = 66
  224. # This is the enchant limit, if set to 0, there will be no limit.
  225. # Example: If this is set to 10, the maximum enchant will be 10.
  226. # Default: 0, 0, 0
  227. EnchantMaxWeapon = 0
  228. EnchantMaxArmor = 0
  229. EnchantMaxJewelry = 0
  230. # This is the maximum safe enchant.
  231. # Notes:
  232. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
  233. # EnchantSafeMaxFull is for full body armor (upper and lower).
  234. # These values should always be greater than 0.
  235. # Default: 3, 4
  236. EnchantSafeMax = 3
  237. EnchantSafeMaxFull = 4
  238. # ---------------------------------------------------------------------------
  239. # Augmenting
  240. # ---------------------------------------------------------------------------
  241. # These control the chance to get a skill in the augmentation process.
  242. # Default: 15, 30, 45, 60
  243. AugmentationNGSkillChance = 15
  244. AugmentationMidSkillChance = 30
  245. AugmentationHighSkillChance = 45
  246. AugmentationTopSkillChance = 60
  247. # This controls the chance to get a base stat modifier in the augmentation process.
  248. # Notes:
  249. # This has no dependancy on the grade of Life Stone.
  250. # Default: 1
  251. AugmentationBaseStatChance = 1
  252. # These control the chance to get a glow effect in the augmentation process.
  253. # Notes:
  254. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  255. # Default: 0, 40, 70, 100
  256. AugmentationNGGlowChance = 0
  257. AugmentationMidGlowChance = 40
  258. AugmentationHighGlowChance = 70
  259. AugmentationTopGlowChance = 100
  260. # ---------------------------------------------------------------------------
  261. # Karma
  262. # ---------------------------------------------------------------------------
  263. # Karma player can be killed in Peace zone.
  264. # Default: False
  265. AltKarmaPlayerCanBeKilledInPeaceZone = False
  266. # Karma player can use GateKeeper.
  267. # Default: False
  268. AltKarmaPlayerCanUseGK = False
  269. # Karma player can use escape and recall skills.
  270. # Default: True
  271. AltKarmaPlayerCanTeleport = True
  272. # Karma player can shop.
  273. # Default: True
  274. AltKarmaPlayerCanShop = True
  275. # Karma player can trade.
  276. # Default: True
  277. AltKarmaPlayerCanTrade = True
  278. # Karma player can use warehouse.
  279. # Default: True
  280. AltKarmaPlayerCanUseWareHouse = True
  281. # ---------------------------------------------------------------------------
  282. # Fame
  283. # ---------------------------------------------------------------------------
  284. # The maximum number of Fame points a player can have
  285. # Default: 50000
  286. MaxPersonalFamePoints = 50000
  287. # How frequently the player gets Fame points while in a Fortress Siege zone
  288. # Default: 300s (5 min)
  289. FortressZoneFameTaskFrequency = 300
  290. # How much Fame aquired while in a Fortress Siege Zone
  291. # Default: 31
  292. FortressZoneFameAquirePoints = 31
  293. # How frequently the player gets Fame points while in a Castle Siege zone
  294. # Default: 300s (5 min)
  295. CastleZoneFameTaskFrequency = 300
  296. # How much Fame aquired while in a Castle Siege Zone
  297. # Default: 125
  298. CastleZoneFameAquirePoints = 125
  299. # Dead players can receive fame.
  300. # Default: True
  301. FameForDeadPlayers = True
  302. # ---------------------------------------------------------------------------
  303. # Crafting
  304. # ---------------------------------------------------------------------------
  305. # Option to enable or disable crafting.
  306. # Default: True
  307. CraftingEnabled = True
  308. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  309. # Default: True
  310. CraftMasterwork = True
  311. # Limits for recipes
  312. # Default: 50, 50
  313. DwarfRecipeLimit = 50
  314. CommonRecipeLimit = 50
  315. # Alternative crafting rules. If enabled, the following will be true:
  316. # Crafting takes time.
  317. # Players get EXP/SP for crafting.
  318. # Default: False
  319. AltGameCreation = False
  320. # Crafting Time multiplier.
  321. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  322. # Default: 1
  323. AltGameCreationSpeed = 1
  324. # Additional crafting XP/SP rate multiplier.
  325. # Default: 1, 1
  326. AltGameCreationXpRate = 1
  327. AltGameCreationSpRate = 1
  328. # Additional XP/SP rate multiplier when creating rare item.
  329. # Default: 2
  330. AltGameCreationRareXpSpRate = 2
  331. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  332. # Default: True
  333. AltBlacksmithUseRecipes = True
  334. # ---------------------------------------------------------------------------
  335. # Clan
  336. # ---------------------------------------------------------------------------
  337. # Number of days you have to wait before joining another clan.
  338. # Default: 1
  339. DaysBeforeJoinAClan = 1
  340. # Number of days you have to wait before creating a new clan.
  341. # Default: 10
  342. DaysBeforeCreateAClan = 10
  343. # Number of days it takes to dissolve a clan.
  344. # Default: 7
  345. DaysToPassToDissolveAClan = 7
  346. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  347. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  348. # Default: 1
  349. DaysBeforeJoinAllyWhenLeaved = 1
  350. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  351. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  352. # Default: 1
  353. DaysBeforeJoinAllyWhenDismissed = 1
  354. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  355. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  356. # Default: 1
  357. DaysBeforeAcceptNewClanWhenDismissed = 1
  358. # Number of days before creating a new alliance after dissolving an old alliance.
  359. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  360. # Default: 1
  361. DaysBeforeCreateNewAllyWhenDissolved = 1
  362. # Maximum number of clans in alliance.
  363. # Default: 3
  364. AltMaxNumOfClansInAlly = 3
  365. # Allow clan members to withdraw from the clan warehouse.
  366. # Default: False
  367. AltMembersCanWithdrawFromClanWH = False
  368. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  369. # Default: True
  370. RemoveCastleCirclets = True
  371. # Number of members needed to request a clan war.
  372. # Default: 15
  373. AltClanMembersForWar = 15
  374. # ---------------------------------------------------------------------------
  375. # Party
  376. # ---------------------------------------------------------------------------
  377. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  378. # and are inside this range, you will be considered as player to reward.
  379. # Checks for party range to mob to calculate rewards(exp, items).
  380. # Default: 1600
  381. AltPartyRange = 1600
  382. # 1. Used for adena distribution in party
  383. # 2. Used to handle random and by turn party loot
  384. # Default: 1400
  385. AltPartyRange2 = 1400
  386. # ---------------------------------------------------------------------------
  387. # Random
  388. # ---------------------------------------------------------------------------
  389. # This is the amount of adena that a new character starts their character with.
  390. # Default: 0
  391. StartingAdena = 0
  392. # This is the starting level of the new character.
  393. # Default: 1
  394. StartingLevel = 1
  395. # This is the amount of SP that a new character starts their character with.
  396. # Default: 0
  397. StartingSP = 0
  398. # This option, when set to True, will enable automatically picking up items.
  399. # If set False it will force the player to pickup dropped items from mobs.
  400. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  401. # Default: False
  402. AutoLoot = False
  403. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  404. # If set False it will force the player to pickup dropped items from bosses.
  405. # This excludes herbs mentioned above and items from mobs.
  406. # Default: False
  407. AutoLootRaids = False
  408. # This is the time in seconds that it will take for the player command "//unstuck" to activate.
  409. # Default: 300
  410. UnstuckInterval = 300
  411. # After a player teleports, this is the time the player is protected.
  412. # This time is in seconds, leave it at 0 if you want this feature disabled.
  413. # Default: 0
  414. PlayerSpawnProtection = 0
  415. # This will allow random re-spawning in towns if enabled based on a maximum random offset from the base re-spawn coordinates.
  416. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  417. # Default: True, 50
  418. RespawnRandomInTown = True
  419. RespawnRandomMaxOffset = 50
  420. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  421. # Default: False
  422. RestorePlayerInstance = False
  423. # Set whether summon skills can be used to summon players inside an instance.
  424. # When enabled individual instances can have summoning disabled in instance xml's.
  425. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  426. # Default: ?
  427. AllowSummonToInstance = True
  428. # This option is to enable or disable the use of in game petitions.
  429. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  430. # The MaximumPendingPetitions is the total amount of petitions in the server.
  431. # Note:
  432. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  433. # Default: True, 5, 25
  434. PetitioningAllowed = True
  435. MaxPetitionsPerPlayer = 5
  436. MaxPetitionsPending = 25
  437. # If True, freights can be withdrawn from any place.
  438. # Default: True
  439. AltGameFreights = True
  440. # Adena cost for freighting items.
  441. # Note:
  442. # AltGameFreightPrice will NOT change the value shown to the player, but the player will get charged for the value set here.
  443. # Default: 1000
  444. AltGameFreightPrice = 1000
  445. # Free teleporting around the world.
  446. # Default: False
  447. AltFreeTeleporting = False
  448. # Allow character to recommend same person more then once per day.
  449. # Default: False
  450. AltRecommend = False
  451. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  452. # Default: 7
  453. DeleteCharAfterDays = 7
  454. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  455. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  456. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  457. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  458. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  459. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  460. # Default: 0, 0
  461. AltGameExponentXp = 0
  462. AltGameExponentSp = 0
  463. # PARTY XP DISTRIBUTION
  464. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  465. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  466. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  467. # Available Options: auto, level, none
  468. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  469. # Default: auto
  470. PartyXpCutoffMethod = auto
  471. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  472. # Default: 3.0
  473. PartyXpCutoffPercent = 3.0
  474. # This option takes effect when "level" method is chosen. Don't use low values for this!
  475. # Default: 30
  476. PartyXpCutoffLevel = 30