Siege.java 54 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.model.entity;
  16. import java.sql.PreparedStatement;
  17. import java.sql.ResultSet;
  18. import java.util.Calendar;
  19. import java.util.Collection;
  20. import java.util.List;
  21. import java.util.logging.Logger;
  22. import javolution.util.FastList;
  23. import net.sf.l2j.L2DatabaseFactory;
  24. import net.sf.l2j.gameserver.Announcements;
  25. import net.sf.l2j.gameserver.ThreadPoolManager;
  26. import net.sf.l2j.gameserver.datatables.ClanTable;
  27. import net.sf.l2j.gameserver.datatables.MapRegionTable;
  28. import net.sf.l2j.gameserver.datatables.NpcTable;
  29. import net.sf.l2j.gameserver.idfactory.IdFactory;
  30. import net.sf.l2j.gameserver.instancemanager.MercTicketManager;
  31. import net.sf.l2j.gameserver.instancemanager.SiegeGuardManager;
  32. import net.sf.l2j.gameserver.instancemanager.SiegeManager;
  33. import net.sf.l2j.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  34. import net.sf.l2j.gameserver.model.L2Character;
  35. import net.sf.l2j.gameserver.model.L2Clan;
  36. import net.sf.l2j.gameserver.model.L2Object;
  37. import net.sf.l2j.gameserver.model.L2SiegeClan;
  38. import net.sf.l2j.gameserver.model.L2Spawn;
  39. import net.sf.l2j.gameserver.model.L2World;
  40. import net.sf.l2j.gameserver.model.L2SiegeClan.SiegeClanType;
  41. import net.sf.l2j.gameserver.model.actor.instance.L2ControlTowerInstance;
  42. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  43. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  44. import net.sf.l2j.gameserver.network.SystemMessageId;
  45. import net.sf.l2j.gameserver.network.serverpackets.RelationChanged;
  46. import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
  47. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  48. import net.sf.l2j.gameserver.network.serverpackets.UserInfo;
  49. import net.sf.l2j.gameserver.templates.L2NpcTemplate;
  50. import net.sf.l2j.gameserver.util.Broadcast;
  51. public class Siege
  52. {
  53. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  54. // ==========================================================================================
  55. // Message to add/check
  56. // id=17 msg=[Castle siege has begun.] c3_attr1=[SystemMsg_k.17]
  57. // id=18 msg=[Castle siege is over.] c3_attr1=[SystemMsg_k.18]
  58. // id=288 msg=[The castle gate has been broken down.]
  59. // id=291 msg=[Clan $s1 is victorious over $s2's castle siege!]
  60. // id=292 msg=[$s1 has announced the castle siege time.]
  61. // - id=293 msg=[The registration term for $s1 has ended.]
  62. // - id=358 msg=[$s1 hour(s) until castle siege conclusion.]
  63. // - id=359 msg=[$s1 minute(s) until castle siege conclusion.]
  64. // - id=360 msg=[Castle siege $s1 second(s) left!]
  65. // id=640 msg=[You have failed to refuse castle defense aid.]
  66. // id=641 msg=[You have failed to approve castle defense aid.]
  67. // id=644 msg=[You are not yet registered for the castle siege.]
  68. // - id=645 msg=[Only clans with Level 4 and higher may register for a castle siege.]
  69. // id=646 msg=[You do not have the authority to modify the castle defender list.]
  70. // - id=688 msg=[The clan that owns the castle is automatically registered on the defending side.]
  71. // id=689 msg=[A clan that owns a castle cannot participate in another siege.]
  72. // id=690 msg=[You cannot register on the attacking side because you are part of an alliance with the clan that owns the castle.]
  73. // id=718 msg=[The castle gates cannot be opened and closed during a siege.]
  74. // - id=295 msg=[$s1's siege was canceled because there were no clans that participated.]
  75. // id=659 msg=[This is not the time for siege registration and so registrations cannot be accepted or rejected.]
  76. // - id=660 msg=[This is not the time for siege registration and so registration and cancellation cannot be done.]
  77. // id=663 msg=[The siege time has been declared for $s. It is not possible to change the time after a siege time has been declared. Do you want to continue?]
  78. // id=667 msg=[You are registering on the attacking side of the $s1 siege. Do you want to continue?]
  79. // id=668 msg=[You are registering on the defending side of the $s1 siege. Do you want to continue?]
  80. // id=669 msg=[You are canceling your application to participate in the $s1 siege battle. Do you want to continue?]
  81. // id=707 msg=[You cannot teleport to a village that is in a siege.]
  82. // - id=711 msg=[The siege of $s1 has started.]
  83. // - id=712 msg=[The siege of $s1 has finished.]
  84. // id=844 msg=[The siege to conquer $s1 has begun.]
  85. // - id=845 msg=[The deadline to register for the siege of $s1 has passed.]
  86. // - id=846 msg=[The siege of $s1 has been canceled due to lack of interest.]
  87. // - id=856 msg=[The siege of $s1 has ended in a draw.]
  88. // id=285 msg=[Clan $s1 has succeeded in engraving the ruler!]
  89. // - id=287 msg=[The opponent clan has begun to engrave the ruler.]
  90. public static enum TeleportWhoType {
  91. All, Attacker, DefenderNotOwner, Owner, Spectator
  92. }
  93. private int _controlTowerCount;
  94. private int _controlTowerMaxCount;
  95. // ===============================================================
  96. // Schedule task
  97. public class ScheduleEndSiegeTask implements Runnable
  98. {
  99. private Castle _castleInst;
  100. public ScheduleEndSiegeTask(Castle pCastle)
  101. {
  102. _castleInst = pCastle;
  103. }
  104. public void run()
  105. {
  106. if (!getIsInProgress()) return;
  107. try
  108. {
  109. long timeRemaining = _siegeEndDate.getTimeInMillis()
  110. - Calendar.getInstance().getTimeInMillis();
  111. if (timeRemaining > 3600000)
  112. {
  113. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst),
  114. timeRemaining - 3600000); // Prepare task for 1 hr left.
  115. }
  116. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  117. {
  118. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
  119. + getCastle().getName() + " siege conclusion.", true);
  120. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst),
  121. timeRemaining - 600000); // Prepare task for 10 minute left.
  122. }
  123. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  124. {
  125. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
  126. + getCastle().getName() + " siege conclusion.", true);
  127. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst),
  128. timeRemaining - 300000); // Prepare task for 5 minute left.
  129. }
  130. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  131. {
  132. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
  133. + getCastle().getName() + " siege conclusion.", true);
  134. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst),
  135. timeRemaining - 10000); // Prepare task for 10 seconds count down
  136. }
  137. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  138. {
  139. announceToPlayer(getCastle().getName() + " siege "
  140. + Math.round(timeRemaining / 1000) + " second(s) left!", true);
  141. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst),
  142. timeRemaining); // Prepare task for second count down
  143. }
  144. else
  145. {
  146. _castleInst.getSiege().endSiege();
  147. }
  148. }
  149. catch (Throwable t)
  150. {
  151. }
  152. }
  153. }
  154. public class ScheduleStartSiegeTask implements Runnable
  155. {
  156. private Castle _castleInst;
  157. public ScheduleStartSiegeTask(Castle pCastle)
  158. {
  159. _castleInst = pCastle;
  160. }
  161. public void run()
  162. {
  163. if (getIsInProgress()) return;
  164. try
  165. {
  166. long timeRemaining = getSiegeDate().getTimeInMillis()
  167. - Calendar.getInstance().getTimeInMillis();
  168. if (timeRemaining > 86400000)
  169. {
  170. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
  171. timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  172. }
  173. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  174. {
  175. announceToPlayer("The registration term for " + getCastle().getName()
  176. + " has ended.", false);
  177. _isRegistrationOver = true;
  178. clearSiegeWaitingClan();
  179. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
  180. timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  181. }
  182. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  183. {
  184. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
  185. + getCastle().getName() + " siege begin.", false);
  186. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
  187. timeRemaining - 600000); // Prepare task for 10 minute left.
  188. }
  189. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  190. {
  191. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
  192. + getCastle().getName() + " siege begin.", false);
  193. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
  194. timeRemaining - 300000); // Prepare task for 5 minute left.
  195. }
  196. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  197. {
  198. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
  199. + getCastle().getName() + " siege begin.", false);
  200. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
  201. timeRemaining - 10000); // Prepare task for 10 seconds count down
  202. }
  203. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  204. {
  205. announceToPlayer(getCastle().getName() + " siege "
  206. + Math.round(timeRemaining / 1000) + " second(s) to start!", false);
  207. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
  208. timeRemaining); // Prepare task for second count down
  209. }
  210. else
  211. {
  212. _castleInst.getSiege().startSiege();
  213. }
  214. }
  215. catch (Throwable t)
  216. {
  217. }
  218. }
  219. }
  220. // =========================================================
  221. // Data Field
  222. // Attacker and Defender
  223. private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  224. private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  225. private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  226. private int _defenderRespawnDelayPenalty;
  227. // Castle setting
  228. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  229. private Castle[] _castle;
  230. private boolean _isInProgress = false;
  231. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  232. protected boolean _isRegistrationOver = false;
  233. protected Calendar _siegeEndDate;
  234. private SiegeGuardManager _siegeGuardManager;
  235. protected Calendar _siegeRegistrationEndDate;
  236. // =========================================================
  237. // Constructor
  238. public Siege(Castle[] castle)
  239. {
  240. _castle = castle;
  241. _siegeGuardManager = new SiegeGuardManager(getCastle());
  242. startAutoTask();
  243. }
  244. // =========================================================
  245. // Siege phases
  246. /**
  247. * When siege ends<BR><BR>
  248. */
  249. public void endSiege()
  250. {
  251. if (getIsInProgress())
  252. {
  253. announceToPlayer("The siege of " + getCastle().getName() + " has finished!", false);
  254. if (getCastle().getOwnerId() <= 0)
  255. announceToPlayer("The siege of " + getCastle().getName() + " has ended in a draw.",
  256. false);
  257. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  258. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  259. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  260. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  261. _isInProgress = false; // Flag so that siege instance can be started
  262. updatePlayerSiegeStateFlags(true);
  263. saveCastleSiege(); // Save castle specific data
  264. clearSiegeClan(); // Clear siege clan from db
  265. removeControlTower(); // Remove all control tower from this castle
  266. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  267. if (getCastle().getOwnerId() > 0) _siegeGuardManager.removeMercs();
  268. getCastle().spawnDoor(); // Respawn door to castle
  269. getCastle().getZone().updateZoneStatusForCharactersInside();
  270. }
  271. }
  272. private void removeDefender(L2SiegeClan sc)
  273. {
  274. if (sc != null) getDefenderClans().remove(sc);
  275. }
  276. private void removeAttacker(L2SiegeClan sc)
  277. {
  278. if (sc != null) getAttackerClans().remove(sc);
  279. }
  280. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  281. {
  282. if(sc == null) return;
  283. sc.setType(type);
  284. getDefenderClans().add(sc);
  285. }
  286. private void addAttacker(L2SiegeClan sc)
  287. {
  288. if(sc == null) return;
  289. sc.setType(SiegeClanType.ATTACKER);
  290. getAttackerClans().add(sc);
  291. }
  292. /**
  293. * When control of castle changed during siege<BR><BR>
  294. */
  295. public void midVictory()
  296. {
  297. if (getIsInProgress()) // Siege still in progress
  298. {
  299. if (getCastle().getOwnerId() > 0) _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  300. if (getDefenderClans().size() == 0 && // If defender doesn't exist (Pc vs Npc)
  301. getAttackerClans().size() == 1 // Only 1 attacker
  302. )
  303. {
  304. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  305. removeAttacker(sc_newowner);
  306. addDefender(sc_newowner, SiegeClanType.OWNER);
  307. endSiege();
  308. return;
  309. }
  310. if (getCastle().getOwnerId() > 0) {
  311. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  312. if (getDefenderClans().size() == 0) // If defender doesn't exist (Pc vs Npc)
  313. // and only an alliance attacks
  314. {
  315. // The player's clan is in an alliance
  316. if (allyId != 0)
  317. {
  318. boolean allinsamealliance = true;
  319. for (L2SiegeClan sc : getAttackerClans())
  320. {
  321. if(sc != null)
  322. {
  323. if(ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  324. allinsamealliance = false;
  325. }
  326. }
  327. if(allinsamealliance)
  328. {
  329. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  330. removeAttacker(sc_newowner);
  331. addDefender(sc_newowner, SiegeClanType.OWNER);
  332. endSiege();
  333. return;
  334. }
  335. }
  336. }
  337. for (L2SiegeClan sc : getDefenderClans())
  338. {
  339. if(sc != null) {
  340. removeDefender(sc);
  341. addAttacker(sc);
  342. }
  343. }
  344. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  345. removeAttacker(sc_newowner);
  346. addDefender(sc_newowner, SiegeClanType.OWNER);
  347. // The player's clan is in an alliance
  348. if (allyId != 0)
  349. {
  350. L2Clan[] clanList = ClanTable.getInstance().getClans();
  351. for (L2Clan clan : clanList) {
  352. if (clan.getAllyId() == allyId) {
  353. L2SiegeClan sc = getAttackerClan(clan.getClanId());
  354. if(sc != null) {
  355. removeAttacker(sc);
  356. addDefender(sc, SiegeClanType.DEFENDER);
  357. }
  358. }
  359. }
  360. }
  361. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  362. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  363. removeDefenderFlags(); // Removes defenders' flags
  364. getCastle().removeUpgrade(); // Remove all castle upgrade
  365. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  366. removeControlTower(); // Remove all control tower from this castle
  367. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  368. _controlTowerMaxCount = 0;
  369. spawnControlTower(getCastle().getCastleId());
  370. updatePlayerSiegeStateFlags(false);
  371. }
  372. }
  373. }
  374. /**
  375. * When siege starts<BR><BR>
  376. */
  377. public void startSiege()
  378. {
  379. if (!getIsInProgress())
  380. {
  381. if (getAttackerClans().size() <= 0)
  382. {
  383. SystemMessage sm;
  384. if (getCastle().getOwnerId() <= 0)
  385. sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  386. else
  387. sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  388. sm.addString(getCastle().getName());
  389. Announcements.getInstance().announceToAll(sm);
  390. return;
  391. }
  392. _isNormalSide = true; // Atk is now atk
  393. _isInProgress = true; // Flag so that same siege instance cannot be started again
  394. loadSiegeClan(); // Load siege clan from db
  395. updatePlayerSiegeStateFlags(false);
  396. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
  397. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  398. _controlTowerCount = 0;
  399. _controlTowerMaxCount = 0;
  400. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  401. getCastle().spawnDoor(); // Spawn door
  402. spawnSiegeGuard(); // Spawn siege guard
  403. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  404. _defenderRespawnDelayPenalty = 0; // Reset respawn delay
  405. getCastle().getZone().updateZoneStatusForCharactersInside();
  406. // Schedule a task to prepare auto siege end
  407. _siegeEndDate = Calendar.getInstance();
  408. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  409. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  410. announceToPlayer("The siege of " + getCastle().getName() + " has started!", false);
  411. }
  412. }
  413. // =========================================================
  414. // Method - Public
  415. /**
  416. * Announce to player.<BR><BR>
  417. * @param message The String of the message to send to player
  418. * @param inAreaOnly The boolean flag to show message to players in area only.
  419. */
  420. public void announceToPlayer(String message, boolean inAreaOnly)
  421. {
  422. if (inAreaOnly)
  423. {
  424. getCastle().getZone().announceToPlayers(message);
  425. return;
  426. }
  427. Broadcast.announceToOnlinePlayers(message);
  428. }
  429. public void updatePlayerSiegeStateFlags(boolean clear)
  430. {
  431. L2Clan clan;
  432. for(L2SiegeClan siegeclan : getAttackerClans())
  433. {
  434. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  435. for (L2PcInstance member : clan.getOnlineMembers(0))
  436. {
  437. if (clear) member.setSiegeState((byte)0);
  438. else member.setSiegeState((byte)1);
  439. member.sendPacket(new UserInfo(member));
  440. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  441. //synchronized (member.getKnownList().getKnownPlayers())
  442. {
  443. for (L2PcInstance player : plrs)
  444. {
  445. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  446. if (member.getPet() != null)
  447. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  448. }
  449. }
  450. }
  451. }
  452. for(L2SiegeClan siegeclan : getDefenderClans())
  453. {
  454. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  455. for (L2PcInstance member : clan.getOnlineMembers(0))
  456. {
  457. if (clear) member.setSiegeState((byte)0);
  458. else member.setSiegeState((byte)2);
  459. member.sendPacket(new UserInfo(member));
  460. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  461. //synchronized (member.getKnownList().getKnownPlayers())
  462. {
  463. for (L2PcInstance player : plrs)
  464. {
  465. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  466. if (member.getPet() != null)
  467. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  468. }
  469. }
  470. }
  471. }
  472. }
  473. /**
  474. * Approve clan as defender for siege<BR><BR>
  475. * @param clanId The int of player's clan id
  476. */
  477. public void approveSiegeDefenderClan(int clanId)
  478. {
  479. if (clanId <= 0) return;
  480. saveSiegeClan(ClanTable.getInstance().getClan(clanId), 0, true);
  481. loadSiegeClan();
  482. }
  483. /** Return true if object is inside the zone */
  484. public boolean checkIfInZone(L2Object object)
  485. {
  486. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  487. }
  488. /** Return true if object is inside the zone */
  489. public boolean checkIfInZone(int x, int y, int z)
  490. {
  491. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  492. }
  493. /**
  494. * Return true if clan is attacker<BR><BR>
  495. * @param clan The L2Clan of the player
  496. */
  497. public boolean checkIsAttacker(L2Clan clan)
  498. {
  499. return (getAttackerClan(clan) != null);
  500. }
  501. /**
  502. * Return true if clan is defender<BR><BR>
  503. * @param clan The L2Clan of the player
  504. */
  505. public boolean checkIsDefender(L2Clan clan)
  506. {
  507. return (getDefenderClan(clan) != null);
  508. }
  509. /**
  510. * Return true if clan is defender waiting approval<BR><BR>
  511. * @param clan The L2Clan of the player
  512. */
  513. public boolean checkIsDefenderWaiting(L2Clan clan)
  514. {
  515. return (getDefenderWaitingClan(clan) != null);
  516. }
  517. /** Clear all registered siege clans from database for castle */
  518. public void clearSiegeClan()
  519. {
  520. java.sql.Connection con = null;
  521. try
  522. {
  523. con = L2DatabaseFactory.getInstance().getConnection();
  524. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  525. statement.setInt(1, getCastle().getCastleId());
  526. statement.execute();
  527. statement.close();
  528. if (getCastle().getOwnerId() > 0)
  529. {
  530. PreparedStatement statement2 = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  531. statement2.setInt(1, getCastle().getOwnerId());
  532. statement2.execute();
  533. statement2.close();
  534. }
  535. getAttackerClans().clear();
  536. getDefenderClans().clear();
  537. getDefenderWaitingClans().clear();
  538. }
  539. catch (Exception e)
  540. {
  541. _log.warning("Exception: clearSiegeClan(): " + e.getMessage());
  542. e.printStackTrace();
  543. }
  544. finally
  545. {
  546. try
  547. {
  548. con.close();
  549. }
  550. catch (Exception e)
  551. {
  552. }
  553. }
  554. }
  555. /** Clear all siege clans waiting for approval from database for castle */
  556. public void clearSiegeWaitingClan()
  557. {
  558. java.sql.Connection con = null;
  559. try
  560. {
  561. con = L2DatabaseFactory.getInstance().getConnection();
  562. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  563. statement.setInt(1, getCastle().getCastleId());
  564. statement.execute();
  565. statement.close();
  566. getDefenderWaitingClans().clear();
  567. }
  568. catch (Exception e)
  569. {
  570. _log.warning("Exception: clearSiegeWaitingClan(): " + e.getMessage());
  571. e.printStackTrace();
  572. }
  573. finally
  574. {
  575. try
  576. {
  577. con.close();
  578. }
  579. catch (Exception e)
  580. {
  581. }
  582. }
  583. }
  584. /** Return list of L2PcInstance registered as attacker in the zone. */
  585. public List<L2PcInstance> getAttackersInZone()
  586. {
  587. List<L2PcInstance> players = new FastList<L2PcInstance>();
  588. L2Clan clan;
  589. for(L2SiegeClan siegeclan : getAttackerClans())
  590. {
  591. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  592. for (L2PcInstance player : clan.getOnlineMembers(0))
  593. {
  594. if (checkIfInZone(player.getX(), player.getY(), player.getZ())) players.add(player);
  595. }
  596. }
  597. return players;
  598. }
  599. /** Return list of L2PcInstance registered as defender but not owner in the zone. */
  600. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  601. {
  602. List<L2PcInstance> players = new FastList<L2PcInstance>();
  603. L2Clan clan;
  604. for(L2SiegeClan siegeclan : getDefenderClans())
  605. {
  606. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  607. if (clan.getClanId() == getCastle().getOwnerId()) continue;
  608. for (L2PcInstance player : clan.getOnlineMembers(0))
  609. {
  610. if (checkIfInZone(player.getX(), player.getY(), player.getZ())) players.add(player);
  611. }
  612. }
  613. return players;
  614. }
  615. /** Return list of L2PcInstance in the zone. */
  616. public List<L2PcInstance> getPlayersInZone()
  617. {
  618. return getCastle().getZone().getAllPlayers();
  619. }
  620. /** Return list of L2PcInstance owning the castle in the zone. */
  621. public List<L2PcInstance> getOwnersInZone()
  622. {
  623. List<L2PcInstance> players = new FastList<L2PcInstance>();
  624. L2Clan clan;
  625. for(L2SiegeClan siegeclan : getDefenderClans())
  626. {
  627. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  628. if (clan.getClanId() != getCastle().getOwnerId()) continue;
  629. for (L2PcInstance player : clan.getOnlineMembers(0))
  630. {
  631. if (checkIfInZone(player.getX(), player.getY(), player.getZ())) players.add(player);
  632. }
  633. }
  634. return players;
  635. }
  636. /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
  637. public List<L2PcInstance> getSpectatorsInZone()
  638. {
  639. List<L2PcInstance> players = new FastList<L2PcInstance>();
  640. Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();
  641. //synchronized (L2World.getInstance().getAllPlayers())
  642. {
  643. for (L2PcInstance player : pls)
  644. {
  645. // quick check from player states, which don't include siege number however
  646. if (!player.isInsideZone(L2Character.ZONE_SIEGE) || player.getSiegeState() != 0) continue;
  647. if ( checkIfInZone(player.getX(), player.getY(), player.getZ()))
  648. players.add(player);
  649. }
  650. }
  651. return players;
  652. }
  653. /** Control Tower was skilled */
  654. public void killedCT(L2NpcInstance ct)
  655. {
  656. _controlTowerCount--;
  657. if (_controlTowerCount < 0) _controlTowerCount = 0;
  658. if (_controlTowerMaxCount > 0) _defenderRespawnDelayPenalty = (_controlTowerMaxCount - _controlTowerCount)/_controlTowerCount * SiegeManager.getInstance().getControlTowerLosePenalty(); // Add respawn penalty to defenders for each control tower lose
  659. else _defenderRespawnDelayPenalty = 0;
  660. }
  661. /** Remove the flag that was killed */
  662. public void killedFlag(L2NpcInstance flag)
  663. {
  664. if (flag == null) return;
  665. for (int i = 0; i < getAttackerClans().size(); i++)
  666. {
  667. if (getAttackerClan(i).removeFlag(flag)) return;
  668. }
  669. }
  670. /** Display list of registered clans */
  671. public void listRegisterClan(L2PcInstance player)
  672. {
  673. player.sendPacket(new SiegeInfo(getCastle()));
  674. }
  675. /**
  676. * Register clan as attacker<BR><BR>
  677. * @param player The L2PcInstance of the player trying to register
  678. */
  679. public void registerAttacker(L2PcInstance player)
  680. {
  681. registerAttacker(player, false);
  682. }
  683. public void registerAttacker(L2PcInstance player, boolean force)
  684. {
  685. if(player.getClan() == null) return;
  686. int allyId = 0;
  687. if (getCastle().getOwnerId() != 0)
  688. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  689. if (allyId != 0)
  690. {
  691. if(player.getClan().getAllyId() == allyId && !force)
  692. {
  693. player.sendMessage("You cannot register as an attacker because your alliance owns the castle");
  694. return;
  695. }
  696. }
  697. if (force || checkIfCanRegister(player)) saveSiegeClan(player.getClan(), 1, false); // Save to database
  698. }
  699. /**
  700. * Register clan as defender<BR><BR>
  701. * @param player The L2PcInstance of the player trying to register
  702. */
  703. public void registerDefender(L2PcInstance player)
  704. {
  705. registerDefender(player, false);
  706. }
  707. public void registerDefender(L2PcInstance player, boolean force)
  708. {
  709. if (getCastle().getOwnerId() <= 0) player.sendMessage("You cannot register as a defender because "
  710. + getCastle().getName() + " is owned by NPC.");
  711. else if (force || checkIfCanRegister(player)) saveSiegeClan(player.getClan(), 2, false); // Save to database
  712. }
  713. /**
  714. * Remove clan from siege<BR><BR>
  715. * @param clanId The int of player's clan id
  716. */
  717. public void removeSiegeClan(int clanId)
  718. {
  719. if (clanId <= 0) return;
  720. java.sql.Connection con = null;
  721. try
  722. {
  723. con = L2DatabaseFactory.getInstance().getConnection();
  724. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  725. statement.setInt(1, getCastle().getCastleId());
  726. statement.setInt(2, clanId);
  727. statement.execute();
  728. statement.close();
  729. loadSiegeClan();
  730. }
  731. catch (Exception e)
  732. {
  733. }
  734. finally
  735. {
  736. try
  737. {
  738. con.close();
  739. }
  740. catch (Exception e)
  741. {
  742. }
  743. }
  744. }
  745. /**
  746. * Remove clan from siege<BR><BR>
  747. * @param player The L2PcInstance of player/clan being removed
  748. */
  749. public void removeSiegeClan(L2Clan clan)
  750. {
  751. if (clan == null || clan.getHasCastle() == getCastle().getCastleId()
  752. || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId())) return;
  753. removeSiegeClan(clan.getClanId());
  754. }
  755. /**
  756. * Remove clan from siege<BR><BR>
  757. * @param player The L2PcInstance of player/clan being removed
  758. */
  759. public void removeSiegeClan(L2PcInstance player)
  760. {
  761. removeSiegeClan(player.getClan());
  762. }
  763. /**
  764. * Start the auto tasks<BR><BR>
  765. */
  766. public void startAutoTask()
  767. {
  768. correctSiegeDateTime();
  769. _log.info("Siege of " + getCastle().getName() + ": "
  770. + getCastle().getSiegeDate().getTime());
  771. loadSiegeClan();
  772. // Schedule registration end
  773. _siegeRegistrationEndDate = Calendar.getInstance();
  774. _siegeRegistrationEndDate.setTimeInMillis(getCastle().getSiegeDate().getTimeInMillis());
  775. _siegeRegistrationEndDate.add(Calendar.DAY_OF_MONTH, -1);
  776. // Schedule siege auto start
  777. ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()),
  778. 1000);
  779. }
  780. /**
  781. * Teleport players
  782. */
  783. public void teleportPlayer(TeleportWhoType teleportWho,
  784. MapRegionTable.TeleportWhereType teleportWhere)
  785. {
  786. List<L2PcInstance> players;
  787. switch (teleportWho)
  788. {
  789. case Owner:
  790. players = getOwnersInZone();
  791. break;
  792. case Attacker:
  793. players = getAttackersInZone();
  794. break;
  795. case DefenderNotOwner:
  796. players = getDefendersButNotOwnersInZone();
  797. break;
  798. case Spectator:
  799. players = getSpectatorsInZone();
  800. break;
  801. default:
  802. players = getPlayersInZone();
  803. }
  804. for (L2PcInstance player : players)
  805. {
  806. if (player.isGM() || player.isInJail()) continue;
  807. player.teleToLocation(teleportWhere);
  808. }
  809. }
  810. // =========================================================
  811. // Method - Private
  812. /**
  813. * Add clan as attacker<BR><BR>
  814. * @param clanId The int of clan's id
  815. */
  816. private void addAttacker(int clanId)
  817. {
  818. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  819. }
  820. /**
  821. * Add clan as defender<BR><BR>
  822. * @param clanId The int of clan's id
  823. */
  824. private void addDefender(int clanId)
  825. {
  826. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  827. }
  828. /**
  829. * <p>Add clan as defender with the specified type</p>
  830. * @param clanId The int of clan's id
  831. * @param type the type of the clan
  832. */
  833. private void addDefender(int clanId, SiegeClanType type)
  834. {
  835. getDefenderClans().add(new L2SiegeClan(clanId, type));
  836. }
  837. /**
  838. * Add clan as defender waiting approval<BR><BR>
  839. * @param clanId The int of clan's id
  840. */
  841. private void addDefenderWaiting(int clanId)
  842. {
  843. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  844. }
  845. /**
  846. * Return true if the player can register.<BR><BR>
  847. * @param player The L2PcInstance of the player trying to register
  848. */
  849. private boolean checkIfCanRegister(L2PcInstance player)
  850. {
  851. if (getIsRegistrationOver())
  852. player.sendMessage("The deadline to register for the siege of "
  853. + getCastle().getName() + " has passed.");
  854. else if (getIsInProgress())
  855. player.sendMessage("This is not the time for siege registration and so registration and cancellation cannot be done.");
  856. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  857. player.sendMessage("Only clans with Level "
  858. + SiegeManager.getInstance().getSiegeClanMinLevel()
  859. + " and higher may register for a castle siege.");
  860. else if (player.getClan().getHasCastle() > 0)
  861. player.sendMessage("You cannot register because your clan already owns a castle.");
  862. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  863. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  864. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  865. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  866. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  867. player.sendPacket(new SystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  868. else return true;
  869. return false;
  870. }
  871. /**
  872. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  873. * @param clan The L2Clan of the player trying to register
  874. */
  875. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  876. {
  877. for (Siege siege : SiegeManager.getInstance().getSieges())
  878. {
  879. if (siege == this) continue;
  880. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  881. {
  882. if (siege.checkIsAttacker(clan)) return true;
  883. if (siege.checkIsDefender(clan)) return true;
  884. if (siege.checkIsDefenderWaiting(clan)) return true;
  885. }
  886. }
  887. return false;
  888. }
  889. /**
  890. * Return the correct siege date as Calendar.<BR><BR>
  891. * @param siegeDate The Calendar siege date and time
  892. */
  893. private void correctSiegeDateTime()
  894. {
  895. boolean corrected = false;
  896. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  897. {
  898. // Since siege has past reschedule it to the next one (14 days)
  899. // This is usually caused by server being down
  900. corrected = true;
  901. setNextSiegeDate();
  902. }
  903. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != getCastle().getSiegeDayOfWeek())
  904. {
  905. corrected = true;
  906. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, getCastle().getSiegeDayOfWeek());
  907. }
  908. if (getCastle().getSiegeDate().get(Calendar.HOUR_OF_DAY) != getCastle().getSiegeHourOfDay())
  909. {
  910. corrected = true;
  911. getCastle().getSiegeDate().set(Calendar.HOUR_OF_DAY, getCastle().getSiegeHourOfDay());
  912. }
  913. getCastle().getSiegeDate().set(Calendar.MINUTE, 0);
  914. if (corrected) saveSiegeDate();
  915. }
  916. /** Load siege clans. */
  917. private void loadSiegeClan()
  918. {
  919. java.sql.Connection con = null;
  920. try
  921. {
  922. getAttackerClans().clear();
  923. getDefenderClans().clear();
  924. getDefenderWaitingClans().clear();
  925. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  926. if (getCastle().getOwnerId() > 0)
  927. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  928. PreparedStatement statement = null;
  929. ResultSet rs = null;
  930. con = L2DatabaseFactory.getInstance().getConnection();
  931. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  932. statement.setInt(1, getCastle().getCastleId());
  933. rs = statement.executeQuery();
  934. int typeId;
  935. while (rs.next())
  936. {
  937. typeId = rs.getInt("type");
  938. if (typeId == 0) addDefender(rs.getInt("clan_id"));
  939. else if (typeId == 1) addAttacker(rs.getInt("clan_id"));
  940. else if (typeId == 2) addDefenderWaiting(rs.getInt("clan_id"));
  941. }
  942. statement.close();
  943. }
  944. catch (Exception e)
  945. {
  946. _log.warning("Exception: loadSiegeClan(): " + e.getMessage());
  947. e.printStackTrace();
  948. }
  949. finally
  950. {
  951. try
  952. {
  953. con.close();
  954. }
  955. catch (Exception e)
  956. {
  957. }
  958. }
  959. }
  960. /** Remove all control tower spawned. */
  961. private void removeControlTower()
  962. {
  963. if (_controlTowers != null)
  964. {
  965. // Remove all instance of control tower for this castle
  966. for (L2ControlTowerInstance ct : _controlTowers)
  967. {
  968. if (ct != null) ct.decayMe();
  969. }
  970. _controlTowers = null;
  971. }
  972. }
  973. /** Remove all flags. */
  974. private void removeFlags()
  975. {
  976. for (L2SiegeClan sc : getAttackerClans())
  977. {
  978. if (sc != null) sc.removeFlags();
  979. }
  980. for (L2SiegeClan sc : getDefenderClans())
  981. {
  982. if (sc != null) sc.removeFlags();
  983. }
  984. }
  985. /** Remove flags from defenders. */
  986. private void removeDefenderFlags()
  987. {
  988. for (L2SiegeClan sc : getDefenderClans())
  989. {
  990. if (sc != null) sc.removeFlags();
  991. }
  992. }
  993. /** Save castle siege related to database. */
  994. private void saveCastleSiege()
  995. {
  996. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  997. saveSiegeDate(); // Save the new date
  998. startAutoTask(); // Prepare auto start siege and end registration
  999. }
  1000. /** Save siege date to database. */
  1001. private void saveSiegeDate()
  1002. {
  1003. java.sql.Connection con = null;
  1004. try
  1005. {
  1006. con = L2DatabaseFactory.getInstance().getConnection();
  1007. PreparedStatement statement = con.prepareStatement("Update castle set siegeDate = ? where id = ?");
  1008. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1009. statement.setInt(2, getCastle().getCastleId());
  1010. statement.execute();
  1011. statement.close();
  1012. }
  1013. catch (Exception e)
  1014. {
  1015. _log.warning("Exception: saveSiegeDate(): " + e.getMessage());
  1016. e.printStackTrace();
  1017. }
  1018. finally
  1019. {
  1020. try
  1021. {
  1022. con.close();
  1023. }
  1024. catch (Exception e)
  1025. {
  1026. }
  1027. }
  1028. }
  1029. /**
  1030. * Save registration to database.<BR><BR>
  1031. * @param clan The L2Clan of player
  1032. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1033. */
  1034. private void saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration)
  1035. {
  1036. if (clan.getHasCastle() > 0) return;
  1037. java.sql.Connection con = null;
  1038. try
  1039. {
  1040. if (typeId == 0 || typeId == 2 || typeId == -1)
  1041. {
  1042. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1043. return;
  1044. }
  1045. else
  1046. {
  1047. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1048. return;
  1049. }
  1050. con = L2DatabaseFactory.getInstance().getConnection();
  1051. PreparedStatement statement;
  1052. if (!isUpdateRegistration)
  1053. {
  1054. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1055. statement.setInt(1, clan.getClanId());
  1056. statement.setInt(2, getCastle().getCastleId());
  1057. statement.setInt(3, typeId);
  1058. statement.execute();
  1059. statement.close();
  1060. }
  1061. else
  1062. {
  1063. statement = con.prepareStatement("Update siege_clans set type = ? where castle_id = ? and clan_id = ?");
  1064. statement.setInt(1, typeId);
  1065. statement.setInt(2, getCastle().getCastleId());
  1066. statement.setInt(3, clan.getClanId());
  1067. statement.execute();
  1068. statement.close();
  1069. }
  1070. if (typeId == 0 || typeId == -1)
  1071. {
  1072. addDefender(clan.getClanId());
  1073. announceToPlayer(clan.getName() + " has been registered to defend "
  1074. + getCastle().getName(), false);
  1075. }
  1076. else if (typeId == 1)
  1077. {
  1078. addAttacker(clan.getClanId());
  1079. announceToPlayer(clan.getName() + " has been registered to attack "
  1080. + getCastle().getName(), false);
  1081. }
  1082. else if (typeId == 2)
  1083. {
  1084. addDefenderWaiting(clan.getClanId());
  1085. announceToPlayer(clan.getName() + " has requested to defend " + getCastle().getName(),
  1086. false);
  1087. }
  1088. }
  1089. catch (Exception e)
  1090. {
  1091. _log.warning("Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): "
  1092. + e.getMessage());
  1093. e.printStackTrace();
  1094. }
  1095. finally
  1096. {
  1097. try
  1098. {
  1099. con.close();
  1100. }
  1101. catch (Exception e)
  1102. {
  1103. }
  1104. }
  1105. }
  1106. /** Set the date for the next siege. */
  1107. private void setNextSiegeDate()
  1108. {
  1109. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1110. {
  1111. // Set next siege date if siege has passed
  1112. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 14); // Schedule to happen in 14 days
  1113. }
  1114. _isRegistrationOver = false; // Allow registration for next siege
  1115. }
  1116. /** Spawn control tower. */
  1117. private void spawnControlTower(int Id)
  1118. {
  1119. //Set control tower array size if one does not exist
  1120. if (_controlTowers == null)
  1121. _controlTowers = new FastList<L2ControlTowerInstance>();
  1122. for (SiegeSpawn _sp: SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1123. {
  1124. L2ControlTowerInstance ct;
  1125. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1126. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1127. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1128. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1129. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1130. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1131. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1132. ct.spawnMe(_sp.getLocation().getX(),_sp.getLocation().getY(),_sp.getLocation().getZ() + 20);
  1133. _controlTowerCount++;
  1134. _controlTowerMaxCount++;
  1135. _controlTowers.add(ct);
  1136. }
  1137. }
  1138. /**
  1139. * Spawn siege guard.<BR><BR>
  1140. */
  1141. private void spawnSiegeGuard()
  1142. {
  1143. getSiegeGuardManager().spawnSiegeGuard();
  1144. // Register guard to the closest Control Tower
  1145. // When CT dies, so do all the guards that it controls
  1146. if (getSiegeGuardManager().getSiegeGuardSpawn().size() > 0 && _controlTowers.size() > 0)
  1147. {
  1148. L2ControlTowerInstance closestCt;
  1149. double distance, x, y, z;
  1150. double distanceClosest = 0;
  1151. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1152. {
  1153. if (spawn == null) continue;
  1154. closestCt = null;
  1155. distanceClosest = 0;
  1156. for (L2ControlTowerInstance ct : _controlTowers)
  1157. {
  1158. if (ct == null) continue;
  1159. x = (spawn.getLocx() - ct.getX());
  1160. y = (spawn.getLocy() - ct.getY());
  1161. z = (spawn.getLocz() - ct.getZ());
  1162. distance = (x * x) + (y * y) + (z * z);
  1163. if (closestCt == null || distance < distanceClosest)
  1164. {
  1165. closestCt = ct;
  1166. distanceClosest = distance;
  1167. }
  1168. }
  1169. if (closestCt != null) closestCt.registerGuard(spawn);
  1170. }
  1171. }
  1172. }
  1173. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1174. {
  1175. if (clan == null) return null;
  1176. return getAttackerClan(clan.getClanId());
  1177. }
  1178. public final L2SiegeClan getAttackerClan(int clanId)
  1179. {
  1180. for (L2SiegeClan sc : getAttackerClans())
  1181. if (sc != null && sc.getClanId() == clanId) return sc;
  1182. return null;
  1183. }
  1184. public final List<L2SiegeClan> getAttackerClans()
  1185. {
  1186. if (_isNormalSide) return _attackerClans;
  1187. return _defenderClans;
  1188. }
  1189. public final int getAttackerRespawnDelay()
  1190. {
  1191. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1192. }
  1193. public final Castle getCastle()
  1194. {
  1195. if (_castle == null || _castle.length <= 0) return null;
  1196. return _castle[0];
  1197. }
  1198. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1199. {
  1200. if (clan == null) return null;
  1201. return getDefenderClan(clan.getClanId());
  1202. }
  1203. public final L2SiegeClan getDefenderClan(int clanId)
  1204. {
  1205. for (L2SiegeClan sc : getDefenderClans())
  1206. if (sc != null && sc.getClanId() == clanId) return sc;
  1207. return null;
  1208. }
  1209. public final List<L2SiegeClan> getDefenderClans()
  1210. {
  1211. if (_isNormalSide) return _defenderClans;
  1212. return _attackerClans;
  1213. }
  1214. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1215. {
  1216. if (clan == null) return null;
  1217. return getDefenderWaitingClan(clan.getClanId());
  1218. }
  1219. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1220. {
  1221. for (L2SiegeClan sc : getDefenderWaitingClans())
  1222. if (sc != null && sc.getClanId() == clanId) return sc;
  1223. return null;
  1224. }
  1225. public final List<L2SiegeClan> getDefenderWaitingClans()
  1226. {
  1227. return _defenderWaitingClans;
  1228. }
  1229. public final int getDefenderRespawnDelay()
  1230. {
  1231. return (SiegeManager.getInstance().getDefenderRespawnDelay() + _defenderRespawnDelayPenalty);
  1232. }
  1233. public final boolean getIsInProgress()
  1234. {
  1235. return _isInProgress;
  1236. }
  1237. public final boolean getIsRegistrationOver()
  1238. {
  1239. return _isRegistrationOver;
  1240. }
  1241. public final Calendar getSiegeDate()
  1242. {
  1243. return getCastle().getSiegeDate();
  1244. }
  1245. public List<L2NpcInstance> getFlag(L2Clan clan)
  1246. {
  1247. if (clan != null)
  1248. {
  1249. L2SiegeClan sc = getAttackerClan(clan);
  1250. if (sc != null) return sc.getFlag();
  1251. }
  1252. return null;
  1253. }
  1254. public final SiegeGuardManager getSiegeGuardManager()
  1255. {
  1256. if (_siegeGuardManager == null)
  1257. {
  1258. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1259. }
  1260. return _siegeGuardManager;
  1261. }
  1262. }