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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.model.entity;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.Calendar;
- import java.util.Collection;
- import java.util.List;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import net.sf.l2j.L2DatabaseFactory;
- import net.sf.l2j.gameserver.Announcements;
- import net.sf.l2j.gameserver.ThreadPoolManager;
- import net.sf.l2j.gameserver.datatables.ClanTable;
- import net.sf.l2j.gameserver.datatables.MapRegionTable;
- import net.sf.l2j.gameserver.datatables.NpcTable;
- import net.sf.l2j.gameserver.idfactory.IdFactory;
- import net.sf.l2j.gameserver.instancemanager.MercTicketManager;
- import net.sf.l2j.gameserver.instancemanager.SiegeGuardManager;
- import net.sf.l2j.gameserver.instancemanager.SiegeManager;
- import net.sf.l2j.gameserver.instancemanager.SiegeManager.SiegeSpawn;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Clan;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2SiegeClan;
- import net.sf.l2j.gameserver.model.L2Spawn;
- import net.sf.l2j.gameserver.model.L2World;
- import net.sf.l2j.gameserver.model.L2SiegeClan.SiegeClanType;
- import net.sf.l2j.gameserver.model.actor.instance.L2ControlTowerInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.RelationChanged;
- import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.network.serverpackets.UserInfo;
- import net.sf.l2j.gameserver.templates.L2NpcTemplate;
- import net.sf.l2j.gameserver.util.Broadcast;
- public class Siege
- {
- protected static final Logger _log = Logger.getLogger(Siege.class.getName());
- // ==========================================================================================
- // Message to add/check
- // id=17 msg=[Castle siege has begun.] c3_attr1=[SystemMsg_k.17]
- // id=18 msg=[Castle siege is over.] c3_attr1=[SystemMsg_k.18]
- // id=288 msg=[The castle gate has been broken down.]
- // id=291 msg=[Clan $s1 is victorious over $s2's castle siege!]
- // id=292 msg=[$s1 has announced the castle siege time.]
- // - id=293 msg=[The registration term for $s1 has ended.]
- // - id=358 msg=[$s1 hour(s) until castle siege conclusion.]
- // - id=359 msg=[$s1 minute(s) until castle siege conclusion.]
- // - id=360 msg=[Castle siege $s1 second(s) left!]
- // id=640 msg=[You have failed to refuse castle defense aid.]
- // id=641 msg=[You have failed to approve castle defense aid.]
- // id=644 msg=[You are not yet registered for the castle siege.]
- // - id=645 msg=[Only clans with Level 4 and higher may register for a castle siege.]
- // id=646 msg=[You do not have the authority to modify the castle defender list.]
- // - id=688 msg=[The clan that owns the castle is automatically registered on the defending side.]
- // id=689 msg=[A clan that owns a castle cannot participate in another siege.]
- // id=690 msg=[You cannot register on the attacking side because you are part of an alliance with the clan that owns the castle.]
- // id=718 msg=[The castle gates cannot be opened and closed during a siege.]
- // - id=295 msg=[$s1's siege was canceled because there were no clans that participated.]
- // id=659 msg=[This is not the time for siege registration and so registrations cannot be accepted or rejected.]
- // - id=660 msg=[This is not the time for siege registration and so registration and cancellation cannot be done.]
- // id=663 msg=[The siege time has been declared for $s. It is not possible to change the time after a siege time has been declared. Do you want to continue?]
- // id=667 msg=[You are registering on the attacking side of the $s1 siege. Do you want to continue?]
- // id=668 msg=[You are registering on the defending side of the $s1 siege. Do you want to continue?]
- // id=669 msg=[You are canceling your application to participate in the $s1 siege battle. Do you want to continue?]
- // id=707 msg=[You cannot teleport to a village that is in a siege.]
- // - id=711 msg=[The siege of $s1 has started.]
- // - id=712 msg=[The siege of $s1 has finished.]
- // id=844 msg=[The siege to conquer $s1 has begun.]
- // - id=845 msg=[The deadline to register for the siege of $s1 has passed.]
- // - id=846 msg=[The siege of $s1 has been canceled due to lack of interest.]
- // - id=856 msg=[The siege of $s1 has ended in a draw.]
- // id=285 msg=[Clan $s1 has succeeded in engraving the ruler!]
- // - id=287 msg=[The opponent clan has begun to engrave the ruler.]
- public static enum TeleportWhoType {
- All, Attacker, DefenderNotOwner, Owner, Spectator
- }
- private int _controlTowerCount;
- private int _controlTowerMaxCount;
- // ===============================================================
- // Schedule task
- public class ScheduleEndSiegeTask implements Runnable
- {
- private Castle _castleInst;
- public ScheduleEndSiegeTask(Castle pCastle)
- {
- _castleInst = pCastle;
- }
- public void run()
- {
- if (!getIsInProgress()) return;
- try
- {
- long timeRemaining = _siegeEndDate.getTimeInMillis()
- - Calendar.getInstance().getTimeInMillis();
- if (timeRemaining > 3600000)
- {
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst),
- timeRemaining - 3600000); // Prepare task for 1 hr left.
- }
- else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
- {
- announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
- + getCastle().getName() + " siege conclusion.", true);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst),
- timeRemaining - 600000); // Prepare task for 10 minute left.
- }
- else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
- {
- announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
- + getCastle().getName() + " siege conclusion.", true);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst),
- timeRemaining - 300000); // Prepare task for 5 minute left.
- }
- else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
- {
- announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
- + getCastle().getName() + " siege conclusion.", true);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst),
- timeRemaining - 10000); // Prepare task for 10 seconds count down
- }
- else if ((timeRemaining <= 10000) && (timeRemaining > 0))
- {
- announceToPlayer(getCastle().getName() + " siege "
- + Math.round(timeRemaining / 1000) + " second(s) left!", true);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst),
- timeRemaining); // Prepare task for second count down
- }
- else
- {
- _castleInst.getSiege().endSiege();
- }
- }
- catch (Throwable t)
- {
- }
- }
- }
- public class ScheduleStartSiegeTask implements Runnable
- {
- private Castle _castleInst;
- public ScheduleStartSiegeTask(Castle pCastle)
- {
- _castleInst = pCastle;
- }
- public void run()
- {
- if (getIsInProgress()) return;
- try
- {
- long timeRemaining = getSiegeDate().getTimeInMillis()
- - Calendar.getInstance().getTimeInMillis();
- if (timeRemaining > 86400000)
- {
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
- timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
- }
- else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
- {
- announceToPlayer("The registration term for " + getCastle().getName()
- + " has ended.", false);
- _isRegistrationOver = true;
- clearSiegeWaitingClan();
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
- timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
- }
- else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
- {
- announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
- + getCastle().getName() + " siege begin.", false);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
- timeRemaining - 600000); // Prepare task for 10 minute left.
- }
- else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
- {
- announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
- + getCastle().getName() + " siege begin.", false);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
- timeRemaining - 300000); // Prepare task for 5 minute left.
- }
- else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
- {
- announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until "
- + getCastle().getName() + " siege begin.", false);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
- timeRemaining - 10000); // Prepare task for 10 seconds count down
- }
- else if ((timeRemaining <= 10000) && (timeRemaining > 0))
- {
- announceToPlayer(getCastle().getName() + " siege "
- + Math.round(timeRemaining / 1000) + " second(s) to start!", false);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst),
- timeRemaining); // Prepare task for second count down
- }
- else
- {
- _castleInst.getSiege().startSiege();
- }
- }
- catch (Throwable t)
- {
- }
- }
- }
- // =========================================================
- // Data Field
- // Attacker and Defender
- private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>(); // L2SiegeClan
- private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>(); // L2SiegeClan
- private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>(); // L2SiegeClan
- private int _defenderRespawnDelayPenalty;
- // Castle setting
- private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
- private Castle[] _castle;
- private boolean _isInProgress = false;
- private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
- protected boolean _isRegistrationOver = false;
- protected Calendar _siegeEndDate;
- private SiegeGuardManager _siegeGuardManager;
- protected Calendar _siegeRegistrationEndDate;
- // =========================================================
- // Constructor
- public Siege(Castle[] castle)
- {
- _castle = castle;
- _siegeGuardManager = new SiegeGuardManager(getCastle());
- startAutoTask();
- }
- // =========================================================
- // Siege phases
- /**
- * When siege ends<BR><BR>
- */
- public void endSiege()
- {
- if (getIsInProgress())
- {
- announceToPlayer("The siege of " + getCastle().getName() + " has finished!", false);
- if (getCastle().getOwnerId() <= 0)
- announceToPlayer("The siege of " + getCastle().getName() + " has ended in a draw.",
- false);
- removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
- teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
- teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
- teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
- _isInProgress = false; // Flag so that siege instance can be started
- updatePlayerSiegeStateFlags(true);
- saveCastleSiege(); // Save castle specific data
- clearSiegeClan(); // Clear siege clan from db
- removeControlTower(); // Remove all control tower from this castle
- _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
- if (getCastle().getOwnerId() > 0) _siegeGuardManager.removeMercs();
- getCastle().spawnDoor(); // Respawn door to castle
- getCastle().getZone().updateZoneStatusForCharactersInside();
- }
- }
- private void removeDefender(L2SiegeClan sc)
- {
- if (sc != null) getDefenderClans().remove(sc);
- }
- private void removeAttacker(L2SiegeClan sc)
- {
- if (sc != null) getAttackerClans().remove(sc);
- }
- private void addDefender(L2SiegeClan sc, SiegeClanType type)
- {
- if(sc == null) return;
- sc.setType(type);
- getDefenderClans().add(sc);
- }
- private void addAttacker(L2SiegeClan sc)
- {
- if(sc == null) return;
- sc.setType(SiegeClanType.ATTACKER);
- getAttackerClans().add(sc);
- }
- /**
- * When control of castle changed during siege<BR><BR>
- */
- public void midVictory()
- {
- if (getIsInProgress()) // Siege still in progress
- {
- if (getCastle().getOwnerId() > 0) _siegeGuardManager.removeMercs(); // Remove all merc entry from db
- if (getDefenderClans().size() == 0 && // If defender doesn't exist (Pc vs Npc)
- getAttackerClans().size() == 1 // Only 1 attacker
- )
- {
- L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
- removeAttacker(sc_newowner);
- addDefender(sc_newowner, SiegeClanType.OWNER);
- endSiege();
- return;
- }
- if (getCastle().getOwnerId() > 0) {
- int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
- if (getDefenderClans().size() == 0) // If defender doesn't exist (Pc vs Npc)
- // and only an alliance attacks
- {
- // The player's clan is in an alliance
- if (allyId != 0)
- {
- boolean allinsamealliance = true;
- for (L2SiegeClan sc : getAttackerClans())
- {
- if(sc != null)
- {
- if(ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
- allinsamealliance = false;
- }
- }
- if(allinsamealliance)
- {
- L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
- removeAttacker(sc_newowner);
- addDefender(sc_newowner, SiegeClanType.OWNER);
- endSiege();
- return;
- }
- }
- }
- for (L2SiegeClan sc : getDefenderClans())
- {
- if(sc != null) {
- removeDefender(sc);
- addAttacker(sc);
- }
- }
- L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
- removeAttacker(sc_newowner);
- addDefender(sc_newowner, SiegeClanType.OWNER);
- // The player's clan is in an alliance
- if (allyId != 0)
- {
- L2Clan[] clanList = ClanTable.getInstance().getClans();
- for (L2Clan clan : clanList) {
- if (clan.getAllyId() == allyId) {
- L2SiegeClan sc = getAttackerClan(clan.getClanId());
- if(sc != null) {
- removeAttacker(sc);
- addDefender(sc, SiegeClanType.DEFENDER);
- }
- }
- }
- }
- teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
- teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
- removeDefenderFlags(); // Removes defenders' flags
- getCastle().removeUpgrade(); // Remove all castle upgrade
- getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
- removeControlTower(); // Remove all control tower from this castle
- _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
- _controlTowerMaxCount = 0;
- spawnControlTower(getCastle().getCastleId());
- updatePlayerSiegeStateFlags(false);
- }
- }
- }
- /**
- * When siege starts<BR><BR>
- */
- public void startSiege()
- {
- if (!getIsInProgress())
- {
- if (getAttackerClans().size() <= 0)
- {
- SystemMessage sm;
- if (getCastle().getOwnerId() <= 0)
- sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
- else
- sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
- sm.addString(getCastle().getName());
- Announcements.getInstance().announceToAll(sm);
- return;
- }
- _isNormalSide = true; // Atk is now atk
- _isInProgress = true; // Flag so that same siege instance cannot be started again
- loadSiegeClan(); // Load siege clan from db
- updatePlayerSiegeStateFlags(false);
- teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
- //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
- _controlTowerCount = 0;
- _controlTowerMaxCount = 0;
- spawnControlTower(getCastle().getCastleId()); // Spawn control tower
- getCastle().spawnDoor(); // Spawn door
- spawnSiegeGuard(); // Spawn siege guard
- MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
- _defenderRespawnDelayPenalty = 0; // Reset respawn delay
- getCastle().getZone().updateZoneStatusForCharactersInside();
- // Schedule a task to prepare auto siege end
- _siegeEndDate = Calendar.getInstance();
- _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
- announceToPlayer("The siege of " + getCastle().getName() + " has started!", false);
- }
- }
- // =========================================================
- // Method - Public
- /**
- * Announce to player.<BR><BR>
- * @param message The String of the message to send to player
- * @param inAreaOnly The boolean flag to show message to players in area only.
- */
- public void announceToPlayer(String message, boolean inAreaOnly)
- {
- if (inAreaOnly)
- {
- getCastle().getZone().announceToPlayers(message);
- return;
- }
- Broadcast.announceToOnlinePlayers(message);
- }
- public void updatePlayerSiegeStateFlags(boolean clear)
- {
- L2Clan clan;
- for(L2SiegeClan siegeclan : getAttackerClans())
- {
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- for (L2PcInstance member : clan.getOnlineMembers(0))
- {
- if (clear) member.setSiegeState((byte)0);
- else member.setSiegeState((byte)1);
- member.sendPacket(new UserInfo(member));
- Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
- //synchronized (member.getKnownList().getKnownPlayers())
- {
- for (L2PcInstance player : plrs)
- {
- player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
- if (member.getPet() != null)
- player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
- }
- }
- }
- }
- for(L2SiegeClan siegeclan : getDefenderClans())
- {
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- for (L2PcInstance member : clan.getOnlineMembers(0))
- {
- if (clear) member.setSiegeState((byte)0);
- else member.setSiegeState((byte)2);
- member.sendPacket(new UserInfo(member));
- Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
- //synchronized (member.getKnownList().getKnownPlayers())
- {
- for (L2PcInstance player : plrs)
- {
- player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
- if (member.getPet() != null)
- player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
- }
- }
- }
- }
- }
- /**
- * Approve clan as defender for siege<BR><BR>
- * @param clanId The int of player's clan id
- */
- public void approveSiegeDefenderClan(int clanId)
- {
- if (clanId <= 0) return;
- saveSiegeClan(ClanTable.getInstance().getClan(clanId), 0, true);
- loadSiegeClan();
- }
- /** Return true if object is inside the zone */
- public boolean checkIfInZone(L2Object object)
- {
- return checkIfInZone(object.getX(), object.getY(), object.getZ());
- }
- /** Return true if object is inside the zone */
- public boolean checkIfInZone(int x, int y, int z)
- {
- return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
- }
- /**
- * Return true if clan is attacker<BR><BR>
- * @param clan The L2Clan of the player
- */
- public boolean checkIsAttacker(L2Clan clan)
- {
- return (getAttackerClan(clan) != null);
- }
- /**
- * Return true if clan is defender<BR><BR>
- * @param clan The L2Clan of the player
- */
- public boolean checkIsDefender(L2Clan clan)
- {
- return (getDefenderClan(clan) != null);
- }
- /**
- * Return true if clan is defender waiting approval<BR><BR>
- * @param clan The L2Clan of the player
- */
- public boolean checkIsDefenderWaiting(L2Clan clan)
- {
- return (getDefenderWaitingClan(clan) != null);
- }
- /** Clear all registered siege clans from database for castle */
- public void clearSiegeClan()
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
- statement.setInt(1, getCastle().getCastleId());
- statement.execute();
- statement.close();
- if (getCastle().getOwnerId() > 0)
- {
- PreparedStatement statement2 = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
- statement2.setInt(1, getCastle().getOwnerId());
- statement2.execute();
- statement2.close();
- }
- getAttackerClans().clear();
- getDefenderClans().clear();
- getDefenderWaitingClans().clear();
- }
- catch (Exception e)
- {
- _log.warning("Exception: clearSiegeClan(): " + e.getMessage());
- e.printStackTrace();
- }
- finally
- {
- try
- {
- con.close();
- }
- catch (Exception e)
- {
- }
- }
- }
- /** Clear all siege clans waiting for approval from database for castle */
- public void clearSiegeWaitingClan()
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
- statement.setInt(1, getCastle().getCastleId());
- statement.execute();
- statement.close();
- getDefenderWaitingClans().clear();
- }
- catch (Exception e)
- {
- _log.warning("Exception: clearSiegeWaitingClan(): " + e.getMessage());
- e.printStackTrace();
- }
- finally
- {
- try
- {
- con.close();
- }
- catch (Exception e)
- {
- }
- }
- }
- /** Return list of L2PcInstance registered as attacker in the zone. */
- public List<L2PcInstance> getAttackersInZone()
- {
- List<L2PcInstance> players = new FastList<L2PcInstance>();
- L2Clan clan;
- for(L2SiegeClan siegeclan : getAttackerClans())
- {
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- for (L2PcInstance player : clan.getOnlineMembers(0))
- {
- if (checkIfInZone(player.getX(), player.getY(), player.getZ())) players.add(player);
- }
- }
- return players;
- }
- /** Return list of L2PcInstance registered as defender but not owner in the zone. */
- public List<L2PcInstance> getDefendersButNotOwnersInZone()
- {
- List<L2PcInstance> players = new FastList<L2PcInstance>();
- L2Clan clan;
- for(L2SiegeClan siegeclan : getDefenderClans())
- {
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- if (clan.getClanId() == getCastle().getOwnerId()) continue;
- for (L2PcInstance player : clan.getOnlineMembers(0))
- {
- if (checkIfInZone(player.getX(), player.getY(), player.getZ())) players.add(player);
- }
- }
- return players;
- }
- /** Return list of L2PcInstance in the zone. */
- public List<L2PcInstance> getPlayersInZone()
- {
- return getCastle().getZone().getAllPlayers();
- }
- /** Return list of L2PcInstance owning the castle in the zone. */
- public List<L2PcInstance> getOwnersInZone()
- {
- List<L2PcInstance> players = new FastList<L2PcInstance>();
- L2Clan clan;
- for(L2SiegeClan siegeclan : getDefenderClans())
- {
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- if (clan.getClanId() != getCastle().getOwnerId()) continue;
- for (L2PcInstance player : clan.getOnlineMembers(0))
- {
- if (checkIfInZone(player.getX(), player.getY(), player.getZ())) players.add(player);
- }
- }
- return players;
- }
- /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
- public List<L2PcInstance> getSpectatorsInZone()
- {
- List<L2PcInstance> players = new FastList<L2PcInstance>();
- Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();
- //synchronized (L2World.getInstance().getAllPlayers())
- {
- for (L2PcInstance player : pls)
- {
- // quick check from player states, which don't include siege number however
- if (!player.isInsideZone(L2Character.ZONE_SIEGE) || player.getSiegeState() != 0) continue;
- if ( checkIfInZone(player.getX(), player.getY(), player.getZ()))
- players.add(player);
- }
- }
- return players;
- }
- /** Control Tower was skilled */
- public void killedCT(L2NpcInstance ct)
- {
- _controlTowerCount--;
- if (_controlTowerCount < 0) _controlTowerCount = 0;
- if (_controlTowerMaxCount > 0) _defenderRespawnDelayPenalty = (_controlTowerMaxCount - _controlTowerCount)/_controlTowerCount * SiegeManager.getInstance().getControlTowerLosePenalty(); // Add respawn penalty to defenders for each control tower lose
- else _defenderRespawnDelayPenalty = 0;
-
- }
- /** Remove the flag that was killed */
- public void killedFlag(L2NpcInstance flag)
- {
- if (flag == null) return;
- for (int i = 0; i < getAttackerClans().size(); i++)
- {
- if (getAttackerClan(i).removeFlag(flag)) return;
- }
- }
- /** Display list of registered clans */
- public void listRegisterClan(L2PcInstance player)
- {
- player.sendPacket(new SiegeInfo(getCastle()));
- }
- /**
- * Register clan as attacker<BR><BR>
- * @param player The L2PcInstance of the player trying to register
- */
- public void registerAttacker(L2PcInstance player)
- {
- registerAttacker(player, false);
- }
- public void registerAttacker(L2PcInstance player, boolean force)
- {
- if(player.getClan() == null) return;
- int allyId = 0;
- if (getCastle().getOwnerId() != 0)
- allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
- if (allyId != 0)
- {
- if(player.getClan().getAllyId() == allyId && !force)
- {
- player.sendMessage("You cannot register as an attacker because your alliance owns the castle");
- return;
- }
- }
- if (force || checkIfCanRegister(player)) saveSiegeClan(player.getClan(), 1, false); // Save to database
- }
- /**
- * Register clan as defender<BR><BR>
- * @param player The L2PcInstance of the player trying to register
- */
- public void registerDefender(L2PcInstance player)
- {
- registerDefender(player, false);
- }
- public void registerDefender(L2PcInstance player, boolean force)
- {
- if (getCastle().getOwnerId() <= 0) player.sendMessage("You cannot register as a defender because "
- + getCastle().getName() + " is owned by NPC.");
- else if (force || checkIfCanRegister(player)) saveSiegeClan(player.getClan(), 2, false); // Save to database
- }
- /**
- * Remove clan from siege<BR><BR>
- * @param clanId The int of player's clan id
- */
- public void removeSiegeClan(int clanId)
- {
- if (clanId <= 0) return;
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
- statement.setInt(1, getCastle().getCastleId());
- statement.setInt(2, clanId);
- statement.execute();
- statement.close();
- loadSiegeClan();
- }
- catch (Exception e)
- {
- }
- finally
- {
- try
- {
- con.close();
- }
- catch (Exception e)
- {
- }
- }
- }
- /**
- * Remove clan from siege<BR><BR>
- * @param player The L2PcInstance of player/clan being removed
- */
- public void removeSiegeClan(L2Clan clan)
- {
- if (clan == null || clan.getHasCastle() == getCastle().getCastleId()
- || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId())) return;
- removeSiegeClan(clan.getClanId());
- }
- /**
- * Remove clan from siege<BR><BR>
- * @param player The L2PcInstance of player/clan being removed
- */
- public void removeSiegeClan(L2PcInstance player)
- {
- removeSiegeClan(player.getClan());
- }
- /**
- * Start the auto tasks<BR><BR>
- */
- public void startAutoTask()
- {
- correctSiegeDateTime();
- _log.info("Siege of " + getCastle().getName() + ": "
- + getCastle().getSiegeDate().getTime());
- loadSiegeClan();
- // Schedule registration end
- _siegeRegistrationEndDate = Calendar.getInstance();
- _siegeRegistrationEndDate.setTimeInMillis(getCastle().getSiegeDate().getTimeInMillis());
- _siegeRegistrationEndDate.add(Calendar.DAY_OF_MONTH, -1);
- // Schedule siege auto start
- ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()),
- 1000);
- }
- /**
- * Teleport players
- */
- public void teleportPlayer(TeleportWhoType teleportWho,
- MapRegionTable.TeleportWhereType teleportWhere)
- {
- List<L2PcInstance> players;
- switch (teleportWho)
- {
- case Owner:
- players = getOwnersInZone();
- break;
- case Attacker:
- players = getAttackersInZone();
- break;
- case DefenderNotOwner:
- players = getDefendersButNotOwnersInZone();
- break;
- case Spectator:
- players = getSpectatorsInZone();
- break;
- default:
- players = getPlayersInZone();
- }
-
- for (L2PcInstance player : players)
- {
- if (player.isGM() || player.isInJail()) continue;
- player.teleToLocation(teleportWhere);
- }
- }
- // =========================================================
- // Method - Private
- /**
- * Add clan as attacker<BR><BR>
- * @param clanId The int of clan's id
- */
- private void addAttacker(int clanId)
- {
- getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
- }
- /**
- * Add clan as defender<BR><BR>
- * @param clanId The int of clan's id
- */
- private void addDefender(int clanId)
- {
- getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
- }
- /**
- * <p>Add clan as defender with the specified type</p>
- * @param clanId The int of clan's id
- * @param type the type of the clan
- */
- private void addDefender(int clanId, SiegeClanType type)
- {
- getDefenderClans().add(new L2SiegeClan(clanId, type));
- }
- /**
- * Add clan as defender waiting approval<BR><BR>
- * @param clanId The int of clan's id
- */
- private void addDefenderWaiting(int clanId)
- {
- getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
- }
- /**
- * Return true if the player can register.<BR><BR>
- * @param player The L2PcInstance of the player trying to register
- */
- private boolean checkIfCanRegister(L2PcInstance player)
- {
- if (getIsRegistrationOver())
- player.sendMessage("The deadline to register for the siege of "
- + getCastle().getName() + " has passed.");
- else if (getIsInProgress())
- player.sendMessage("This is not the time for siege registration and so registration and cancellation cannot be done.");
- else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
- player.sendMessage("Only clans with Level "
- + SiegeManager.getInstance().getSiegeClanMinLevel()
- + " and higher may register for a castle siege.");
- else if (player.getClan().getHasCastle() > 0)
- player.sendMessage("You cannot register because your clan already owns a castle.");
- else if (player.getClan().getClanId() == getCastle().getOwnerId())
- player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
- else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
- player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
- else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
- player.sendPacket(new SystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
- else return true;
- return false;
- }
- /**
- * Return true if the clan has already registered to a siege for the same day.<BR><BR>
- * @param clan The L2Clan of the player trying to register
- */
- public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
- {
- for (Siege siege : SiegeManager.getInstance().getSieges())
- {
- if (siege == this) continue;
- if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
- {
- if (siege.checkIsAttacker(clan)) return true;
- if (siege.checkIsDefender(clan)) return true;
- if (siege.checkIsDefenderWaiting(clan)) return true;
- }
- }
- return false;
- }
- /**
- * Return the correct siege date as Calendar.<BR><BR>
- * @param siegeDate The Calendar siege date and time
- */
- private void correctSiegeDateTime()
- {
- boolean corrected = false;
- if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
- {
- // Since siege has past reschedule it to the next one (14 days)
- // This is usually caused by server being down
- corrected = true;
- setNextSiegeDate();
- }
- if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != getCastle().getSiegeDayOfWeek())
- {
- corrected = true;
- getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, getCastle().getSiegeDayOfWeek());
- }
- if (getCastle().getSiegeDate().get(Calendar.HOUR_OF_DAY) != getCastle().getSiegeHourOfDay())
- {
- corrected = true;
- getCastle().getSiegeDate().set(Calendar.HOUR_OF_DAY, getCastle().getSiegeHourOfDay());
- }
- getCastle().getSiegeDate().set(Calendar.MINUTE, 0);
- if (corrected) saveSiegeDate();
- }
- /** Load siege clans. */
- private void loadSiegeClan()
- {
- java.sql.Connection con = null;
- try
- {
- getAttackerClans().clear();
- getDefenderClans().clear();
- getDefenderWaitingClans().clear();
- // Add castle owner as defender (add owner first so that they are on the top of the defender list)
- if (getCastle().getOwnerId() > 0)
- addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
- PreparedStatement statement = null;
- ResultSet rs = null;
- con = L2DatabaseFactory.getInstance().getConnection();
- statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
- statement.setInt(1, getCastle().getCastleId());
- rs = statement.executeQuery();
- int typeId;
- while (rs.next())
- {
- typeId = rs.getInt("type");
- if (typeId == 0) addDefender(rs.getInt("clan_id"));
- else if (typeId == 1) addAttacker(rs.getInt("clan_id"));
- else if (typeId == 2) addDefenderWaiting(rs.getInt("clan_id"));
- }
- statement.close();
- }
- catch (Exception e)
- {
- _log.warning("Exception: loadSiegeClan(): " + e.getMessage());
- e.printStackTrace();
- }
- finally
- {
- try
- {
- con.close();
- }
- catch (Exception e)
- {
- }
- }
- }
- /** Remove all control tower spawned. */
- private void removeControlTower()
- {
- if (_controlTowers != null)
- {
- // Remove all instance of control tower for this castle
- for (L2ControlTowerInstance ct : _controlTowers)
- {
- if (ct != null) ct.decayMe();
- }
- _controlTowers = null;
- }
- }
- /** Remove all flags. */
- private void removeFlags()
- {
- for (L2SiegeClan sc : getAttackerClans())
- {
- if (sc != null) sc.removeFlags();
- }
- for (L2SiegeClan sc : getDefenderClans())
- {
- if (sc != null) sc.removeFlags();
- }
- }
- /** Remove flags from defenders. */
- private void removeDefenderFlags()
- {
- for (L2SiegeClan sc : getDefenderClans())
- {
- if (sc != null) sc.removeFlags();
- }
- }
- /** Save castle siege related to database. */
- private void saveCastleSiege()
- {
- setNextSiegeDate(); // Set the next set date for 2 weeks from now
- saveSiegeDate(); // Save the new date
- startAutoTask(); // Prepare auto start siege and end registration
- }
- /** Save siege date to database. */
- private void saveSiegeDate()
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("Update castle set siegeDate = ? where id = ?");
- statement.setLong(1, getSiegeDate().getTimeInMillis());
- statement.setInt(2, getCastle().getCastleId());
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.warning("Exception: saveSiegeDate(): " + e.getMessage());
- e.printStackTrace();
- }
- finally
- {
- try
- {
- con.close();
- }
- catch (Exception e)
- {
- }
- }
- }
- /**
- * Save registration to database.<BR><BR>
- * @param clan The L2Clan of player
- * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
- */
- private void saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration)
- {
- if (clan.getHasCastle() > 0) return;
- java.sql.Connection con = null;
- try
- {
- if (typeId == 0 || typeId == 2 || typeId == -1)
- {
- if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
- return;
- }
- else
- {
- if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
- return;
- }
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement;
- if (!isUpdateRegistration)
- {
- statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
- statement.setInt(1, clan.getClanId());
- statement.setInt(2, getCastle().getCastleId());
- statement.setInt(3, typeId);
- statement.execute();
- statement.close();
- }
- else
- {
- statement = con.prepareStatement("Update siege_clans set type = ? where castle_id = ? and clan_id = ?");
- statement.setInt(1, typeId);
- statement.setInt(2, getCastle().getCastleId());
- statement.setInt(3, clan.getClanId());
- statement.execute();
- statement.close();
- }
- if (typeId == 0 || typeId == -1)
- {
- addDefender(clan.getClanId());
- announceToPlayer(clan.getName() + " has been registered to defend "
- + getCastle().getName(), false);
- }
- else if (typeId == 1)
- {
- addAttacker(clan.getClanId());
- announceToPlayer(clan.getName() + " has been registered to attack "
- + getCastle().getName(), false);
- }
- else if (typeId == 2)
- {
- addDefenderWaiting(clan.getClanId());
- announceToPlayer(clan.getName() + " has requested to defend " + getCastle().getName(),
- false);
- }
- }
- catch (Exception e)
- {
- _log.warning("Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): "
- + e.getMessage());
- e.printStackTrace();
- }
- finally
- {
- try
- {
- con.close();
- }
- catch (Exception e)
- {
- }
- }
- }
- /** Set the date for the next siege. */
- private void setNextSiegeDate()
- {
- while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
- {
- // Set next siege date if siege has passed
- getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 14); // Schedule to happen in 14 days
- }
- _isRegistrationOver = false; // Allow registration for next siege
- }
- /** Spawn control tower. */
- private void spawnControlTower(int Id)
- {
- //Set control tower array size if one does not exist
- if (_controlTowers == null)
- _controlTowers = new FastList<L2ControlTowerInstance>();
- for (SiegeSpawn _sp: SiegeManager.getInstance().getControlTowerSpawnList(Id))
- {
- L2ControlTowerInstance ct;
- L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
- // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
- // template.addVulnerability(Stats.BOW_WPN_VULN,0);
- // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
- // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
- ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
- ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
- ct.spawnMe(_sp.getLocation().getX(),_sp.getLocation().getY(),_sp.getLocation().getZ() + 20);
- _controlTowerCount++;
- _controlTowerMaxCount++;
- _controlTowers.add(ct);
- }
- }
- /**
- * Spawn siege guard.<BR><BR>
- */
- private void spawnSiegeGuard()
- {
- getSiegeGuardManager().spawnSiegeGuard();
- // Register guard to the closest Control Tower
- // When CT dies, so do all the guards that it controls
- if (getSiegeGuardManager().getSiegeGuardSpawn().size() > 0 && _controlTowers.size() > 0)
- {
- L2ControlTowerInstance closestCt;
- double distance, x, y, z;
- double distanceClosest = 0;
- for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
- {
- if (spawn == null) continue;
- closestCt = null;
- distanceClosest = 0;
- for (L2ControlTowerInstance ct : _controlTowers)
- {
- if (ct == null) continue;
- x = (spawn.getLocx() - ct.getX());
- y = (spawn.getLocy() - ct.getY());
- z = (spawn.getLocz() - ct.getZ());
- distance = (x * x) + (y * y) + (z * z);
- if (closestCt == null || distance < distanceClosest)
- {
- closestCt = ct;
- distanceClosest = distance;
- }
- }
- if (closestCt != null) closestCt.registerGuard(spawn);
- }
- }
- }
- public final L2SiegeClan getAttackerClan(L2Clan clan)
- {
- if (clan == null) return null;
- return getAttackerClan(clan.getClanId());
- }
- public final L2SiegeClan getAttackerClan(int clanId)
- {
- for (L2SiegeClan sc : getAttackerClans())
- if (sc != null && sc.getClanId() == clanId) return sc;
- return null;
- }
- public final List<L2SiegeClan> getAttackerClans()
- {
- if (_isNormalSide) return _attackerClans;
- return _defenderClans;
- }
- public final int getAttackerRespawnDelay()
- {
- return (SiegeManager.getInstance().getAttackerRespawnDelay());
- }
- public final Castle getCastle()
- {
- if (_castle == null || _castle.length <= 0) return null;
- return _castle[0];
- }
- public final L2SiegeClan getDefenderClan(L2Clan clan)
- {
- if (clan == null) return null;
- return getDefenderClan(clan.getClanId());
- }
- public final L2SiegeClan getDefenderClan(int clanId)
- {
- for (L2SiegeClan sc : getDefenderClans())
- if (sc != null && sc.getClanId() == clanId) return sc;
- return null;
- }
- public final List<L2SiegeClan> getDefenderClans()
- {
- if (_isNormalSide) return _defenderClans;
- return _attackerClans;
- }
- public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
- {
- if (clan == null) return null;
- return getDefenderWaitingClan(clan.getClanId());
- }
- public final L2SiegeClan getDefenderWaitingClan(int clanId)
- {
- for (L2SiegeClan sc : getDefenderWaitingClans())
- if (sc != null && sc.getClanId() == clanId) return sc;
- return null;
- }
- public final List<L2SiegeClan> getDefenderWaitingClans()
- {
- return _defenderWaitingClans;
- }
- public final int getDefenderRespawnDelay()
- {
- return (SiegeManager.getInstance().getDefenderRespawnDelay() + _defenderRespawnDelayPenalty);
- }
- public final boolean getIsInProgress()
- {
- return _isInProgress;
- }
- public final boolean getIsRegistrationOver()
- {
- return _isRegistrationOver;
- }
- public final Calendar getSiegeDate()
- {
- return getCastle().getSiegeDate();
- }
- public List<L2NpcInstance> getFlag(L2Clan clan)
- {
- if (clan != null)
- {
- L2SiegeClan sc = getAttackerClan(clan);
- if (sc != null) return sc.getFlag();
- }
- return null;
- }
- public final SiegeGuardManager getSiegeGuardManager()
- {
- if (_siegeGuardManager == null)
- {
- _siegeGuardManager = new SiegeGuardManager(getCastle());
- }
- return _siegeGuardManager;
- }
- }
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