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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.model;
- import java.lang.reflect.Constructor;
- import java.util.Collection;
- import java.util.List;
- import java.util.StringTokenizer;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.GeoData;
- import net.sf.l2j.gameserver.datatables.HeroSkillTable;
- import net.sf.l2j.gameserver.datatables.SkillTable;
- import net.sf.l2j.gameserver.datatables.SkillTreeTable;
- import net.sf.l2j.gameserver.model.actor.instance.L2ArtefactInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2ChestInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2CubicInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;
- import net.sf.l2j.gameserver.model.base.ClassId;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Env;
- import net.sf.l2j.gameserver.skills.Stats;
- import net.sf.l2j.gameserver.skills.conditions.Condition;
- import net.sf.l2j.gameserver.skills.effects.EffectCharge;
- import net.sf.l2j.gameserver.skills.effects.EffectTemplate;
- import net.sf.l2j.gameserver.skills.funcs.Func;
- import net.sf.l2j.gameserver.skills.funcs.FuncTemplate;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillAgathion;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillChangeWeapon;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillCharge;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillChargeDmg;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillChargeEffect;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillCreateItem;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillDecoy;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillDefault;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillDrain;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignet;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignetCasttime;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillSummon;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillTrap;
- import net.sf.l2j.gameserver.taskmanager.DecayTaskManager;
- import net.sf.l2j.gameserver.templates.L2WeaponType;
- import net.sf.l2j.gameserver.templates.StatsSet;
- import net.sf.l2j.gameserver.util.Util;
- /**
- * This class...
- *
- * @version $Revision: 1.3.2.8.2.22 $ $Date: 2005/04/06 16:13:42 $
- */
- public abstract class L2Skill
- {
- protected static final Logger _log = Logger.getLogger(L2Skill.class.getName());
- public static final int SKILL_CUBIC_MASTERY = 143;
- public static final int SKILL_LUCKY = 194;
- public static final int SKILL_CREATE_COMMON = 1320;
- public static final int SKILL_CREATE_DWARVEN = 172;
- public static final int SKILL_CRYSTALLIZE = 248;
- public static final int SKILL_DIVINE_INSPIRATION = 1405;
- public static final int SKILL_CLAN_LUCK = 390;
- public static final int SKILL_FAKE_INT = 9001;
- public static final int SKILL_FAKE_WIT = 9002;
- public static final int SKILL_FAKE_MEN = 9003;
- public static final int SKILL_FAKE_CON = 9004;
- public static final int SKILL_FAKE_DEX = 9005;
- public static final int SKILL_FAKE_STR = 9006;
- public static enum SkillOpType
- {
- OP_PASSIVE, OP_ACTIVE, OP_TOGGLE, OP_CHANCE
- }
- /** Target types of skills : SELF, PARTY, CLAN, PET... */
- public static enum SkillTargetType
- {
- TARGET_NONE,
- TARGET_SELF,
- TARGET_ONE,
- TARGET_PARTY,
- TARGET_ALLY,
- TARGET_CLAN,
- TARGET_PET,
- TARGET_AREA,
- TARGET_FRONT_AREA,
- TARGET_BEHIND_AREA,
- TARGET_AURA,
- TARGET_FRONT_AURA,
- TARGET_BEHIND_AURA,
- TARGET_CORPSE,
- TARGET_UNDEAD,
- TARGET_AREA_UNDEAD,
- TARGET_MULTIFACE,
- TARGET_CORPSE_ALLY,
- TARGET_CORPSE_CLAN,
- TARGET_CORPSE_PLAYER,
- TARGET_CORPSE_PET,
- TARGET_ITEM,
- TARGET_AREA_CORPSE_MOB,
- TARGET_CORPSE_MOB,
- TARGET_UNLOCKABLE,
- TARGET_HOLY,
- TARGET_FLAGPOLE,
- TARGET_PARTY_MEMBER,
- TARGET_PARTY_OTHER,
- TARGET_ENEMY_SUMMON,
- TARGET_OWNER_PET,
- TARGET_GROUND
- }
- public static enum SkillType
- {
- // Damage
- PDAM,
- MDAM,
- CPDAM,
- MANADAM,
- DOT,
- MDOT,
- DRAIN_SOUL,
- DRAIN(L2SkillDrain.class),
- DEATHLINK,
- BLOW,
- SIGNET(L2SkillSignet.class),
- SIGNET_CASTTIME(L2SkillSignetCasttime.class),
- // Disablers
- BLEED,
- POISON,
- STUN,
- ROOT,
- CONFUSION,
- FEAR,
- SLEEP,
- CONFUSE_MOB_ONLY,
- MUTE,
- PARALYZE,
- WEAKNESS,
- DISARM,
- // hp, mp, cp
- HEAL,
- HOT,
- BALANCE_LIFE,
- HEAL_PERCENT,
- HEAL_STATIC,
- COMBATPOINTHEAL,
- CPHOT,
- MANAHEAL,
- MANA_BY_LEVEL,
- MANAHEAL_PERCENT,
- MANARECHARGE,
- MPHOT,
-
- // sp
- GIVE_SP,
- // Aggro
- AGGDAMAGE,
- AGGREDUCE,
- AGGREMOVE,
- AGGREDUCE_CHAR,
- AGGDEBUFF,
- // Fishing
- FISHING,
- PUMPING,
- REELING,
- // MISC
- UNLOCK,
- ENCHANT_ARMOR,
- ENCHANT_WEAPON,
- SOULSHOT,
- SPIRITSHOT,
- SIEGEFLAG,
- TAKECASTLE,
- TAKEFORT,
- WEAPON_SA,
- DELUXE_KEY_UNLOCK,
- SOW,
- HARVEST,
- GET_PLAYER,
- AGATHION(L2SkillAgathion.class),
- // Creation
- COMMON_CRAFT,
- DWARVEN_CRAFT,
- CREATE_ITEM(L2SkillCreateItem.class),
- SUMMON_TREASURE_KEY,
- // Summons
- SUMMON(L2SkillSummon.class),
- FEED_PET,
- DEATHLINK_PET,
- STRSIEGEASSAULT,
- ERASE,
- BETRAY,
- DECOY(L2SkillDecoy.class),
-
- // Cancel
- CANCEL,
- CANCEL_DEBUFF,
- MAGE_BANE,
- WARRIOR_BANE,
- NEGATE,
- BUFF,
- DEBUFF,
- PASSIVE,
- CONT,
- RESURRECT,
- CHARGE(L2SkillCharge.class),
- CHARGE_EFFECT(L2SkillChargeEffect.class),
- CHARGEDAM(L2SkillChargeDmg.class),
- MHOT,
- DETECT_WEAKNESS,
- LUCK,
- RECALL,
- SUMMON_FRIEND,
- REFLECT,
- SPOIL,
- SWEEP,
- FAKE_DEATH,
- UNBLEED,
- UNPOISON,
- UNDEAD_DEFENSE,
- BEAST_FEED,
- FORCE_BUFF,
- CHARGESOUL,
- TRANSFORM,
- TRANSFORMDISPEL,
- SUMMON_TRAP (L2SkillTrap.class),
- DETECT_TRAP,
- REMOVE_TRAP,
- SHIFT_TARGET,
- // Kamael WeaponChange
- CHANGEWEAPON (L2SkillChangeWeapon.class),
- // Skill is done within the core.
- COREDONE,
-
- // unimplemented
- NOTDONE;
- private final Class<? extends L2Skill> _class;
- public L2Skill makeSkill(StatsSet set)
- {
- try
- {
- Constructor<? extends L2Skill> c = _class.getConstructor(StatsSet.class);
- return c.newInstance(set);
- }
- catch (Exception e)
- {
- throw new RuntimeException(e);
- }
- }
- private SkillType()
- {
- _class = L2SkillDefault.class;
- }
- private SkillType(Class<? extends L2Skill> classType)
- {
- _class = classType;
- }
- }
- //elements
- public final static int ELEMENT_WIND = 1;
- public final static int ELEMENT_FIRE = 2;
- public final static int ELEMENT_WATER = 3;
- public final static int ELEMENT_EARTH = 4;
- public final static int ELEMENT_HOLY = 5;
- public final static int ELEMENT_DARK = 6;
- //save vs
- public final static int SAVEVS_INT = 1;
- public final static int SAVEVS_WIT = 2;
- public final static int SAVEVS_MEN = 3;
- public final static int SAVEVS_CON = 4;
- public final static int SAVEVS_DEX = 5;
- public final static int SAVEVS_STR = 6;
- //stat effected
- public final static int STAT_PATK = 301; // pAtk
- public final static int STAT_PDEF = 302; // pDef
- public final static int STAT_MATK = 303; // mAtk
- public final static int STAT_MDEF = 304; // mDef
- public final static int STAT_MAXHP = 305; // maxHp
- public final static int STAT_MAXMP = 306; // maxMp
- public final static int STAT_CURHP = 307;
- public final static int STAT_CURMP = 308;
- public final static int STAT_HPREGEN = 309; // regHp
- public final static int STAT_MPREGEN = 310; // regMp
- public final static int STAT_CASTINGSPEED = 311; // sCast
- public final static int STAT_ATKSPD = 312; // sAtk
- public final static int STAT_CRITDAM = 313; // critDmg
- public final static int STAT_CRITRATE = 314; // critRate
- public final static int STAT_FIRERES = 315; // fireRes
- public final static int STAT_WINDRES = 316; // windRes
- public final static int STAT_WATERRES = 317; // waterRes
- public final static int STAT_EARTHRES = 318; // earthRes
- public final static int STAT_HOLYRES = 336; // holyRes
- public final static int STAT_DARKRES = 337; // darkRes
- public final static int STAT_ROOTRES = 319; // rootRes
- public final static int STAT_SLEEPRES = 320; // sleepRes
- public final static int STAT_CONFUSIONRES = 321; // confusRes
- public final static int STAT_BREATH = 322; // breath
- public final static int STAT_AGGRESSION = 323; // aggr
- public final static int STAT_BLEED = 324; // bleed
- public final static int STAT_POISON = 325; // poison
- public final static int STAT_STUN = 326; // stun
- public final static int STAT_ROOT = 327; // root
- public final static int STAT_MOVEMENT = 328; // move
- public final static int STAT_EVASION = 329; // evas
- public final static int STAT_ACCURACY = 330; // accu
- public final static int STAT_COMBAT_STRENGTH = 331;
- public final static int STAT_COMBAT_WEAKNESS = 332;
- public final static int STAT_ATTACK_RANGE = 333; // rAtk
- public final static int STAT_NOAGG = 334; // noagg
- public final static int STAT_SHIELDDEF = 335; // sDef
- public final static int STAT_MP_CONSUME_RATE = 336; // Rate of mp consume per skill use
- public final static int STAT_HP_CONSUME_RATE = 337; // Rate of hp consume per skill use
- public final static int STAT_MCRITRATE = 338; // Magic Crit Rate
- //COMBAT DAMAGE MODIFIER SKILLS...DETECT WEAKNESS AND WEAKNESS/STRENGTH
- public final static int COMBAT_MOD_ANIMAL = 200;
- public final static int COMBAT_MOD_BEAST = 201;
- public final static int COMBAT_MOD_BUG = 202;
- public final static int COMBAT_MOD_DRAGON = 203;
- public final static int COMBAT_MOD_MONSTER = 204;
- public final static int COMBAT_MOD_PLANT = 205;
- public final static int COMBAT_MOD_HOLY = 206;
- public final static int COMBAT_MOD_UNHOLY = 207;
- public final static int COMBAT_MOD_BOW = 208;
- public final static int COMBAT_MOD_BLUNT = 209;
- public final static int COMBAT_MOD_DAGGER = 210;
- public final static int COMBAT_MOD_FIST = 211;
- public final static int COMBAT_MOD_DUAL = 212;
- public final static int COMBAT_MOD_SWORD = 213;
- public final static int COMBAT_MOD_POISON = 214;
- public final static int COMBAT_MOD_BLEED = 215;
- public final static int COMBAT_MOD_FIRE = 216;
- public final static int COMBAT_MOD_WATER = 217;
- public final static int COMBAT_MOD_EARTH = 218;
- public final static int COMBAT_MOD_WIND = 219;
- public final static int COMBAT_MOD_ROOT = 220;
- public final static int COMBAT_MOD_STUN = 221;
- public final static int COMBAT_MOD_CONFUSION = 222;
- public final static int COMBAT_MOD_DARK = 223;
- //conditional values
- public final static int COND_RUNNING = 0x0001;
- public final static int COND_WALKING = 0x0002;
- public final static int COND_SIT = 0x0004;
- public final static int COND_BEHIND = 0x0008;
- public final static int COND_CRIT = 0x0010;
- public final static int COND_LOWHP = 0x0020;
- public final static int COND_ROBES = 0x0040;
- public final static int COND_CHARGES = 0x0080;
- public final static int COND_SHIELD = 0x0100;
- public final static int COND_GRADEA = 0x010000;
- public final static int COND_GRADEB = 0x020000;
- public final static int COND_GRADEC = 0x040000;
- public final static int COND_GRADED = 0x080000;
- public final static int COND_GRADES = 0x100000;
- private static final Func[] _emptyFunctionSet = new Func[0];
- private static final L2Effect[] _emptyEffectSet = new L2Effect[0];
- // these two build the primary key
- private final int _id;
- private final int _level;
- /** Identifier for a skill that client can't display */
- private int _displayId;
- // not needed, just for easier debug
- private final String _name;
- private final SkillOpType _operateType;
- private final boolean _magic;
- private final int _mpConsume;
- private final int _mpInitialConsume;
- private final int _hpConsume;
- private final int _cpConsume;
-
- private final int _targetConsume;
- private final int _targetConsumeId;
-
- private final int _itemConsume;
- private final int _itemConsumeId;
- // item consume count over time
- private final int _itemConsumeOT;
- // item consume id over time
- private final int _itemConsumeIdOT;
- // how many times to consume an item
- private final int _itemConsumeSteps;
- // for summon spells:
- // a) What is the total lifetime of summons (in millisecs)
- private final int _summonTotalLifeTime;
- // b) how much lifetime is lost per second of idleness (non-fighting)
- private final int _summonTimeLostIdle;
- // c) how much time is lost per second of activity (fighting)
- private final int _summonTimeLostActive;
-
- private final boolean _isCubic;
- // cubic AI
- private final int _activationtime;
- private final int _activationchance;
- // item consume time in milliseconds
- private final int _itemConsumeTime;
- private final int _castRange;
- private final int _effectRange;
-
- // Remove Skill Effect
- private final int _cancelEffect;
-
- // kill by damage over time
- private final boolean _killByDOT;
- // all times in milliseconds
- private final int _hitTime;
- //private final int _skillInterruptTime;
- private final int _coolTime;
- private final int _reuseDelay;
- private final int _buffDuration;
- /** Target type of the skill : SELF, PARTY, CLAN, PET... */
- private final SkillTargetType _targetType;
- private final double _power;
- private final int _effectPoints;
- private final int _magicLevel;
- private final String[] _negateStats;
- private final float _negatePower;
- private final int _negateId;
- private final int _maxNegatedEffect;
- private final int _levelDepend;
- // Effecting area of the skill, in radius.
- // The radius center varies according to the _targetType:
- // "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA
- private final int _skillRadius;
- private final SkillType _skillType;
- private final SkillType _effectType;
- private final int _effectPower;
- private final int _effectId;
- private final int _effectLvl;
- private final boolean _ispotion;
- private final int _element;
- private final int _savevs;
-
- private final boolean _isSuicideAttack;
- private final Stats _stat;
- private final int _condition;
- private final int _conditionValue;
- private final boolean _overhit;
- private final int _weaponsAllowed;
- private final int _armorsAllowed;
- private final int _addCrossLearn; // -1 disable, otherwice SP price for others classes, default 1000
- private final float _mulCrossLearn; // multiplay for others classes, default 2
- private final float _mulCrossLearnRace; // multiplay for others races, default 2
- private final float _mulCrossLearnProf; // multiplay for fighter/mage missmatch, default 3
- private final List<ClassId> _canLearn; // which classes can learn
- private final List<Integer> _teachers; // which NPC teaches
- private final int _minPledgeClass;
- private final boolean _isOffensive;
- private final int _numCharges;
- private final int _triggeredId;
- private final int _triggeredLevel;
- private final int _soulMaxConsume;
- private final int _soulConsume;
- private final int _numSouls;
- private final int _expNeeded;
- private final int _critChance;
-
- private final int _transformId;
- private final int _transformDuration;
- private final boolean _isHeroSkill; // If true the skill is a Hero Skill
- private final int _baseCritRate; // percent of success for skill critical hit (especially for PDAM & BLOW - they're not affected by rCrit values or buffs). Default loads -1 for all other skills but 0 to PDAM & BLOW
- private final int _lethalEffect1; // percent of success for lethal 1st effect (hit cp to 1 or if mob hp to 50%) (only for PDAM skills)
- private final int _lethalEffect2; // percent of success for lethal 2nd effect (hit cp,hp to 1 or if mob hp to 1) (only for PDAM skills)
- private final boolean _directHpDmg; // If true then dmg is being make directly
- private final boolean _isDance; // If true then casting more dances will cost more MP
- private final int _nextDanceCost;
- private final float _sSBoost; //If true skill will have SoulShot boost (power*2)
- private final int _aggroPoints;
- protected Condition _preCondition;
- protected Condition _itemPreCondition;
- protected FuncTemplate[] _funcTemplates;
- protected EffectTemplate[] _effectTemplates;
- protected EffectTemplate[] _effectTemplatesSelf;
- protected ChanceCondition _chanceCondition = null;
- // Flying support
- private final String _flyType;
- private final int _flyRadius;
- private final float _flyCourse;
- private final boolean _isDebuff;
- protected L2Skill(StatsSet set)
- {
- _id = set.getInteger("skill_id");
- _level = set.getInteger("level");
- _displayId = set.getInteger("displayId", _id);
- _name = set.getString("name");
- _operateType = set.getEnum("operateType", SkillOpType.class);
- _magic = set.getBool("isMagic", false);
- _ispotion = set.getBool("isPotion", false);
- _mpConsume = set.getInteger("mpConsume", 0);
- _mpInitialConsume = set.getInteger("mpInitialConsume", 0);
- _hpConsume = set.getInteger("hpConsume", 0);
- _cpConsume = set.getInteger("cpConsume", 0);
- _targetConsume = set.getInteger("targetConsumeCount", 0);
- _targetConsumeId = set.getInteger("targetConsumeId", 0);
- _itemConsume = set.getInteger("itemConsumeCount", 0);
- _itemConsumeId = set.getInteger("itemConsumeId", 0);
- _itemConsumeOT = set.getInteger("itemConsumeCountOT", 0);
- _itemConsumeIdOT = set.getInteger("itemConsumeIdOT", 0);
- _itemConsumeTime = set.getInteger("itemConsumeTime", 0);
- _itemConsumeSteps = set.getInteger("itemConsumeSteps", 0);
- _summonTotalLifeTime= set.getInteger("summonTotalLifeTime", 1200000); // 20 minutes default
- _summonTimeLostIdle= set.getInteger("summonTimeLostIdle", 0);
- _summonTimeLostActive= set.getInteger("summonTimeLostActive", 0);
-
- _isCubic = set.getBool("isCubic", false);
- _activationtime= set.getInteger("activationtime", 8);
- _activationchance= set.getInteger("activationchance", 30);
-
- _castRange = set.getInteger("castRange", 0);
- _effectRange = set.getInteger("effectRange", -1);
-
- _cancelEffect = set.getInteger("cancelEffect", 0);
-
- _killByDOT = set.getBool("killByDOT", false);
-
- _hitTime = set.getInteger("hitTime", 0);
- _coolTime = set.getInteger("coolTime", 0);
- _isDebuff = set.getBool("isDebuff", false);
-
- if (Config.ENABLE_MODIFY_SKILL_REUSE && Config.SKILL_REUSE_LIST.containsKey(_id))
- {
- if ( Config.DEBUG )
- _log.info("*** Skill " + _name + " (" + _level + ") changed reuse from " + set.getInteger("reuseDelay", 0) + " to " + Config.SKILL_REUSE_LIST.get(_id) + " seconds.");
- _reuseDelay = Config.SKILL_REUSE_LIST.get(_id);
- }
- else
- {
- _reuseDelay = set.getInteger("reuseDelay", 0);
- }
-
- _buffDuration = set.getInteger("buffDuration", 0);
- _skillRadius = set.getInteger("skillRadius", 80);
- _targetType = set.getEnum("target", SkillTargetType.class);
- _power = set.getFloat("power", 0.f);
- _effectPoints = set.getInteger("effectPoints", 0);
- _negateStats = set.getString("negateStats", "").split(" ");
- _negatePower = set.getFloat("negatePower", 0.f);
- _negateId = set.getInteger("negateId", 0);
- _maxNegatedEffect = set.getInteger("maxNegated", 0);
- _magicLevel = set.getInteger("magicLvl", SkillTreeTable.getInstance().getMinSkillLevel(_id, _level));
- _levelDepend = set.getInteger("lvlDepend", 0);
- _stat = set.getEnum("stat", Stats.class, null);
- _skillType = set.getEnum("skillType", SkillType.class);
- _effectType = set.getEnum("effectType", SkillType.class, null);
- _effectPower = set.getInteger("effectPower", 0);
- _effectId = set.getInteger("effectId", 0);
- _effectLvl = set.getInteger("effectLevel", 0);
- _element = set.getInteger("element", 0);
- _savevs = set.getInteger("save", 0);
- _condition = set.getInteger("condition", 0);
- _conditionValue = set.getInteger("conditionValue", 0);
- _overhit = set.getBool("overHit", false);
- _isSuicideAttack = set.getBool("isSuicideAttack", false);
- _weaponsAllowed = set.getInteger("weaponsAllowed", 0);
- _armorsAllowed = set.getInteger("armorsAllowed", 0);
- _addCrossLearn = set.getInteger("addCrossLearn", 1000);
- _mulCrossLearn = set.getFloat("mulCrossLearn", 2.f);
- _mulCrossLearnRace = set.getFloat("mulCrossLearnRace", 2.f);
- _mulCrossLearnProf = set.getFloat("mulCrossLearnProf", 3.f);
- _minPledgeClass = set.getInteger("minPledgeClass", 0);
- _isOffensive = set.getBool("offensive", isSkillTypeOffensive());
- _numCharges = set.getInteger("num_charges", getLevel());
- _triggeredId = set.getInteger("triggeredId", 0);
- _triggeredLevel = set.getInteger("triggeredLevel", 0);
- if (_operateType == SkillOpType.OP_CHANCE)
- _chanceCondition = ChanceCondition.parse(set);
- _numSouls = set.getInteger("num_souls", 0);
- _soulMaxConsume = set.getInteger("soulMaxConsumeCount", 0);
- _soulConsume = set.getInteger("soulConsumeCount", 0);
- _expNeeded = set.getInteger("expNeeded", 0);
- _critChance = set.getInteger("critChance", 0);
-
- _transformId = set.getInteger("transformId", 0);
- _transformDuration = set.getInteger("transformDuration", 0);
- _isHeroSkill = HeroSkillTable.isHeroSkill(_id);
- _baseCritRate = set.getInteger("baseCritRate", (_skillType == SkillType.PDAM || _skillType == SkillType.BLOW) ? 0 : -1);
- _lethalEffect1 = set.getInteger("lethal1",0);
- _lethalEffect2 = set.getInteger("lethal2",0);
- _directHpDmg = set.getBool("dmgDirectlyToHp",false);
- _isDance = set.getBool("isDance",false);
- _nextDanceCost = set.getInteger("nextDanceCost", 0);
- _sSBoost = set.getFloat("SSBoost", 0.f);
- _aggroPoints = set.getInteger("aggroPoints", 0);
- _flyType = set.getString("flyType", null);
- _flyRadius = set.getInteger("flyRadius", 200);
- _flyCourse = set.getFloat("flyCourse", 0);
- String canLearn = set.getString("canLearn", null);
- if (canLearn == null)
- {
- _canLearn = null;
- }
- else
- {
- _canLearn = new FastList<ClassId>();
- StringTokenizer st = new StringTokenizer(canLearn, " \r\n\t,;");
- while (st.hasMoreTokens())
- {
- String cls = st.nextToken();
- try
- {
- _canLearn.add(ClassId.valueOf(cls));
- }
- catch (Throwable t)
- {
- _log.log(Level.SEVERE, "Bad class " + cls + " to learn skill", t);
- }
- }
- }
- String teachers = set.getString("teachers", null);
- if (teachers == null)
- {
- _teachers = null;
- }
- else
- {
- _teachers = new FastList<Integer>();
- StringTokenizer st = new StringTokenizer(teachers, " \r\n\t,;");
- while (st.hasMoreTokens())
- {
- String npcid = st.nextToken();
- try
- {
- _teachers.add(Integer.parseInt(npcid));
- }
- catch (Throwable t)
- {
- _log.log(Level.SEVERE, "Bad teacher id " + npcid + " to teach skill", t);
- }
- }
- }
- }
- public abstract void useSkill(L2Character caster, L2Object[] targets);
- public final boolean isPotion()
- {
- return _ispotion;
- }
- public final int getArmorsAllowed()
- {
- return _armorsAllowed;
- }
- public final int getConditionValue()
- {
- return _conditionValue;
- }
- public final SkillType getSkillType()
- {
- return _skillType;
- }
- public final int getSavevs()
- {
- return _savevs;
- }
- public final int getElement()
- {
- return _element;
- }
- /**
- * Return the target type of the skill : SELF, PARTY, CLAN, PET...<BR><BR>
- *
- */
- public final SkillTargetType getTargetType()
- {
- return _targetType;
- }
- public final int getCondition()
- {
- return _condition;
- }
- public final boolean isOverhit()
- {
- return _overhit;
- }
-
- public final boolean killByDOT()
- {
- return _killByDOT;
- }
-
- public final int cancelEffect()
- {
- return _cancelEffect;
- }
- public final boolean isSuicideAttack()
- {
- return _isSuicideAttack;
- }
- /**
- * Return the power of the skill.<BR><BR>
- */
- public final double getPower(L2Character activeChar)
- {
- if (_skillType == SkillType.DEATHLINK && activeChar != null) return _power
- * Math.pow(1.7165 - activeChar.getCurrentHp() / activeChar.getMaxHp(), 2) * 0.577;
- else return _power;
- }
- public final double getPower()
- {
- return _power;
- }
- public final int getEffectPoints()
- {
- return _effectPoints;
- }
- public final String[] getNegateStats()
- {
- return _negateStats;
- }
- public final float getNegatePower()
- {
- return _negatePower;
- }
- public final int getNegateId()
- {
- return _negateId;
- }
- public final int getMagicLevel()
- {
- return _magicLevel;
- }
-
- public final int getMaxNegatedEffects()
- {
- return _maxNegatedEffect;
- }
- public final int getLevelDepend()
- {
- return _levelDepend;
- }
- /**
- * Return the additional effect power or base probability.<BR><BR>
- */
- public final int getEffectPower()
- {
- return _effectPower;
- }
- /**
- * Return the additional effect Id.<BR><BR>
- */
- public final int getEffectId()
- {
- return _effectId;
- }
- /**
- * Return the additional effect level.<BR><BR>
- */
- public final int getEffectLvl()
- {
- return _effectLvl;
- }
- /**
- * Return the additional effect skill type (ex : STUN, PARALYZE,...).<BR><BR>
- */
- public final SkillType getEffectType()
- {
- return _effectType;
- }
- /**
- * @return Returns the buffDuration.
- */
- public final int getBuffDuration()
- {
- return _buffDuration;
- }
- /**
- * @return Returns the castRange.
- */
- public final int getCastRange()
- {
- return _castRange;
- }
-
- /**
- * @return Returns the cpConsume;
- */
- public final int getCpConsume()
- {
- return _cpConsume;
- }
- /**
- * @return Returns the effectRange.
- */
- public final int getEffectRange()
- {
- return _effectRange;
- }
- /**
- * @return Returns the hpConsume.
- */
- public final int getHpConsume()
- {
- return _hpConsume;
- }
- /**
- * @return Returns the id.
- */
- public final int getId()
- {
- return _id;
- }
- /**
- * @return Returns the boolean _isDebuff.
- */
- public final boolean isDebuff()
- {
- return _isDebuff;
- }
- public int getDisplayId()
- {
- return _displayId;
- }
- public void setDisplayId(int id)
- {
- _displayId = id;
- }
- public int getTriggeredId()
- {
- return _triggeredId;
- }
- public int getTriggeredLevel()
- {
- return _triggeredLevel;
- }
-
- /**
- * Return the skill type (ex : BLEED, SLEEP, WATER...).<BR><BR>
- */
- public final Stats getStat()
- {
- return _stat;
- }
-
- /**
- * @return Returns the _targetConsumeId.
- */
- public final int getTargetConsumeId()
- {
- return _targetConsumeId;
- }
-
- /**
- * @return Returns the targetConsume.
- */
- public final int getTargetConsume()
- {
- return _targetConsume;
- }
- /**
- * @return Returns the itemConsume.
- */
- public final int getItemConsume()
- {
- return _itemConsume;
- }
- /**
- * @return Returns the itemConsumeId.
- */
- public final int getItemConsumeId()
- {
- return _itemConsumeId;
- }
- /**
- * @return Returns the itemConsume count over time.
- */
- public final int getItemConsumeOT()
- {
- return _itemConsumeOT;
- }
- /**
- * @return Returns the itemConsumeId over time.
- */
- public final int getItemConsumeIdOT()
- {
- return _itemConsumeIdOT;
- }
- /**
- * @return Returns the itemConsume count over time.
- */
- public final int getItemConsumeSteps()
- {
- return _itemConsumeSteps;
- }
- /**
- * @return Returns the itemConsume count over time.
- */
- public final int getTotalLifeTime()
- {
- return _summonTotalLifeTime;
- }
- /**
- * @return Returns the itemConsume count over time.
- */
- public final int getTimeLostIdle()
- {
- return _summonTimeLostIdle;
- }
- /**
- * @return Returns the itemConsumeId over time.
- */
- public final int getTimeLostActive()
- {
- return _summonTimeLostActive;
- }
-
- public final boolean isCubic()
- {
- return _isCubic;
- }
- /**
- * @return Returns the itemConsume time in milliseconds.
- */
- public final int getItemConsumeTime()
- {
- return _itemConsumeTime;
- }
- /**
- * @return Returns the activation time for a cubic.
- */
- public final int getActivationTime()
- {
- return _activationtime;
- }
- /**
- * @return Returns the activation chance for a cubic.
- */
- public final int getActivationChance()
- {
- return _activationchance;
- }
-
- /**
- * @return Returns the level.
- */
- public final int getLevel()
- {
- return _level;
- }
- /**
- * @return Returns the magic.
- */
- public final boolean isMagic()
- {
- return _magic;
- }
- /**
- * @return Returns the mpConsume.
- */
- public final int getMpConsume()
- {
- return _mpConsume;
- }
- /**
- * @return Returns the mpInitialConsume.
- */
- public final int getMpInitialConsume()
- {
- return _mpInitialConsume;
- }
- /**
- * @return Returns the name.
- */
- public final String getName()
- {
- return _name;
- }
- /**
- * @return Returns the reuseDelay.
- */
- public final int getReuseDelay()
- {
- return _reuseDelay;
- }
- public final int getHitTime()
- {
- return _hitTime;
- }
- /**
- * @return Returns the coolTime.
- */
- public final int getCoolTime()
- {
- return _coolTime;
- }
- public final int getSkillRadius()
- {
- return _skillRadius;
- }
- public final boolean isActive()
- {
- return _operateType == SkillOpType.OP_ACTIVE;
- }
- public final boolean isPassive()
- {
- return _operateType == SkillOpType.OP_PASSIVE;
- }
- public final boolean isToggle()
- {
- return _operateType == SkillOpType.OP_TOGGLE;
- }
- public final boolean isChance()
- {
- return _operateType == SkillOpType.OP_CHANCE;
- }
- public ChanceCondition getChanceCondition()
- {
- return _chanceCondition;
- }
- public final boolean isDance()
- {
- return _isDance;
- }
- public final int getNextDanceMpCost()
- {
- return _nextDanceCost;
- }
- public final float getSSBoost()
- {
- return _sSBoost;
- }
- public final int getAggroPoints()
- {
- return _aggroPoints;
- }
-
- public final boolean useSoulShot()
- {
- return ((getSkillType() == SkillType.PDAM) || (getSkillType() == SkillType.STUN) || (getSkillType() == SkillType.CHARGEDAM));
- }
- public final boolean useSpiritShot()
- {
- return isMagic();
- }
- public final boolean useFishShot()
- {
- return ((getSkillType() == SkillType.PUMPING) || (getSkillType() == SkillType.REELING) );
- }
- public final int getWeaponsAllowed()
- {
- return _weaponsAllowed;
- }
- public final int getCrossLearnAdd()
- {
- return _addCrossLearn;
- }
- public final float getCrossLearnMul()
- {
- return _mulCrossLearn;
- }
- public final float getCrossLearnRace()
- {
- return _mulCrossLearnRace;
- }
- public final float getCrossLearnProf()
- {
- return _mulCrossLearnProf;
- }
- public final boolean getCanLearn(ClassId cls)
- {
- return _canLearn == null || _canLearn.contains(cls);
- }
- public final boolean canTeachBy(int npcId)
- {
- return _teachers == null || _teachers.contains(npcId);
- }
- public int getMinPledgeClass() { return _minPledgeClass; }
- public final boolean isPvpSkill()
- {
- switch (_skillType)
- {
- case DOT:
- case BLEED:
- case CONFUSION:
- case POISON:
- case DEBUFF:
- case AGGDEBUFF:
- case STUN:
- case ROOT:
- case FEAR:
- case SLEEP:
- case MDOT:
- case MUTE:
- case WEAKNESS:
- case PARALYZE:
- case CANCEL:
- case MAGE_BANE:
- case WARRIOR_BANE:
- case BETRAY:
- case DISARM:
- case AGGDAMAGE:
- return true;
- default:
- return false;
- }
- }
- public final boolean isOffensive()
- {
- return _isOffensive;
- }
- public final boolean isHeroSkill()
- {
- return _isHeroSkill;
- }
- public final int getNumCharges()
- {
- return _numCharges;
- }
- public final int getNumSouls()
- {
- return _numSouls;
- }
- public final int getMaxSoulConsumeCount()
- {
- return _soulMaxConsume;
- }
- public final int getSoulConsumeCount()
- {
- return _soulConsume;
- }
-
- public final int getExpNeeded()
- {
- return _expNeeded;
- }
- public final int getCritChance()
- {
- return _critChance;
- }
-
- public final int getTransformId()
- {
- return _transformId;
- }
-
- public final int getTransformDuration()
- {
- return _transformDuration;
- }
- public final int getBaseCritRate()
- {
- return _baseCritRate;
- }
-
- public final int getLethalChance1()
- {
- return _lethalEffect1;
- }
- public final int getLethalChance2()
- {
- return _lethalEffect2;
- }
- public final boolean getDmgDirectlyToHP()
- {
- return _directHpDmg;
- }
- public final String getFlyType()
- {
- return _flyType;
- }
- public final int getFlyRadius()
- {
- return _flyRadius;
- }
-
- public final float getFlyCourse()
- {
- return _flyCourse;
- }
- public final boolean isSkillTypeOffensive()
- {
- switch (_skillType)
- {
- case PDAM:
- case MDAM:
- case CPDAM:
- case DOT:
- case BLEED:
- case POISON:
- case AGGDAMAGE:
- case DEBUFF:
- case AGGDEBUFF:
- case STUN:
- case ROOT:
- case CONFUSION:
- case ERASE:
- case BLOW:
- case FEAR:
- case DRAIN:
- case SLEEP:
- case CHARGEDAM:
- case CONFUSE_MOB_ONLY:
- case DEATHLINK:
- case DETECT_WEAKNESS:
- case MANADAM:
- case MDOT:
- case MUTE:
- case SOULSHOT:
- case SPIRITSHOT:
- case SPOIL:
- case WEAKNESS:
- case MANA_BY_LEVEL:
- case SWEEP:
- case PARALYZE:
- case DRAIN_SOUL:
- case AGGREDUCE:
- case CANCEL:
- case MAGE_BANE:
- case WARRIOR_BANE:
- case AGGREMOVE:
- case AGGREDUCE_CHAR:
- case BETRAY:
- case DELUXE_KEY_UNLOCK:
- case SOW:
- case HARVEST:
- case DISARM:
- return true;
- default:
- return false;
- }
- }
- // int weapons[] = {L2Weapon.WEAPON_TYPE_ETC, L2Weapon.WEAPON_TYPE_BOW,
- // L2Weapon.WEAPON_TYPE_POLE, L2Weapon.WEAPON_TYPE_DUALFIST,
- // L2Weapon.WEAPON_TYPE_DUAL, L2Weapon.WEAPON_TYPE_BLUNT,
- // L2Weapon.WEAPON_TYPE_SWORD, L2Weapon.WEAPON_TYPE_DAGGER};
- public final boolean getWeaponDependancy(L2Character activeChar)
- {
- int weaponsAllowed = getWeaponsAllowed();
- //check to see if skill has a weapon dependency.
- if (weaponsAllowed == 0) return true;
- if (activeChar.getActiveWeaponItem() != null)
- {
- L2WeaponType playerWeapon;
- playerWeapon = activeChar.getActiveWeaponItem().getItemType();
- int mask = playerWeapon.mask();
- if ((mask & weaponsAllowed) != 0) return true;
- // can be on the secondary weapon
- if (activeChar.getSecondaryWeaponItem() != null)
- {
- playerWeapon = activeChar.getSecondaryWeaponItem().getItemType();
- mask = playerWeapon.mask();
- if ((mask & weaponsAllowed) != 0) return true;
- }
- }
- SystemMessage message = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- message.addSkillName(this);
- activeChar.sendPacket(message);
- return false;
- }
- public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
- {
- if ((getCondition() & L2Skill.COND_SHIELD) != 0)
- {
- /*
- L2Armor armorPiece;
- L2ItemInstance dummy;
- dummy = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
- armorPiece = (L2Armor) dummy.getItem();
- */
- //TODO add checks for shield here.
- }
- Condition preCondition = _preCondition;
- if(itemOrWeapon) preCondition = _itemPreCondition;
- if (preCondition == null) return true;
- Env env = new Env();
- env.player = activeChar;
- if (target instanceof L2Character) // TODO: object or char?
- env.target = (L2Character)target;
- env.skill = this;
- if (!preCondition.test(env))
- {
- String msg = preCondition.getMessage();
- if (msg != null)
- {
- activeChar.sendMessage(msg);
- }
- return false;
- }
- return true;
- }
- public final L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst)
- {
- // Init to null the target of the skill
- L2Character target = null;
- // Get the L2Objcet targeted by the user of the skill at this moment
- L2Object objTarget = activeChar.getTarget();
- // If the L2Object targeted is a L2Character, it becomes the L2Character target
- if (objTarget instanceof L2Character)
- {
- target = (L2Character) objTarget;
- }
- return getTargetList(activeChar, onlyFirst, target);
- }
- /**
- * Return all targets of the skill in a table in function a the skill type.<BR><BR>
- *
- * <B><U> Values of skill type</U> :</B><BR><BR>
- * <li>ONE : The skill can only be used on the L2PcInstance targeted, or on the caster if it's a L2PcInstance and no L2PcInstance targeted</li>
- * <li>SELF</li>
- * <li>HOLY, UNDEAD</li>
- * <li>PET</li>
- * <li>AURA, AURA_CLOSE</li>
- * <li>AREA</li>
- * <li>MULTIFACE</li>
- * <li>PARTY, CLAN</li>
- * <li>CORPSE_PLAYER, CORPSE_MOB, CORPSE_CLAN</li>
- * <li>UNLOCKABLE</li>
- * <li>ITEM</li><BR><BR>
- *
- * @param activeChar The L2Character who use the skill
- *
- */
- public final L2Object[] getTargetList(L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- List<L2Character> targetList = new FastList<L2Character>();
- // Get the target type of the skill
- // (ex : ONE, SELF, HOLY, PET, AURA, AURA_CLOSE, AREA, MULTIFACE, PARTY, CLAN, CORPSE_PLAYER, CORPSE_MOB, CORPSE_CLAN, UNLOCKABLE, ITEM, UNDEAD)
- SkillTargetType targetType = getTargetType();
- // Get the type of the skill
- // (ex : PDAM, MDAM, DOT, BLEED, POISON, HEAL, HOT, MANAHEAL, MANARECHARGE, AGGDAMAGE, BUFF, DEBUFF, STUN, ROOT, RESURRECT, PASSIVE...)
- SkillType skillType = getSkillType();
- switch (targetType)
- {
- // The skill can only be used on the L2Character targeted, or on the caster itself
- case TARGET_ONE:
- {
- boolean canTargetSelf = false;
- switch (skillType)
- {
- case BUFF:
- case HEAL:
- case HOT:
- case HEAL_PERCENT:
- case MANARECHARGE:
- case MANAHEAL:
- case NEGATE:
- case CANCEL:
- case CANCEL_DEBUFF:
- case REFLECT:
- case UNBLEED:
- case UNPOISON:
- case COMBATPOINTHEAL:
- case MAGE_BANE:
- case WARRIOR_BANE:
- case BETRAY:
- case BALANCE_LIFE:
- case FORCE_BUFF:
- canTargetSelf = true;
- break;
- }
- // Check for null target or any other invalid target
- if (target == null || target.isDead() || (target == activeChar && !canTargetSelf))
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
- // If a target is found, return it in a table else send a system message TARGET_IS_INCORRECT
- return new L2Character[] {target};
- }
- case TARGET_SELF:
- case TARGET_GROUND:
- {
- return new L2Character[] {activeChar};
- }
- case TARGET_HOLY:
- {
- if (activeChar instanceof L2PcInstance)
- {
- if (target instanceof L2ArtefactInstance)
- return new L2Character[] {target};
- }
- return null;
- }
- case TARGET_FLAGPOLE:
- {
- return new L2Character[] {activeChar};
- }
- case TARGET_PET:
- {
- target = activeChar.getPet();
- if (target != null && !target.isDead()) return new L2Character[] {target};
- return null;
- }
- case TARGET_OWNER_PET:
- {
- if (activeChar instanceof L2Summon)
- {
- target = ((L2Summon)activeChar).getOwner();
- if (target != null && !target.isDead())
- return new L2Character[]{target};
- }
- return null;
- }
- case TARGET_CORPSE_PET:
- {
- if (activeChar instanceof L2PcInstance)
- {
- target = activeChar.getPet();
- if (target != null && target.isDead())
- return new L2Character[]{target};
- }
- return null;
- }
- case TARGET_AURA:
- {
- int radius = getSkillRadius();
- boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
- L2PcInstance src = null;
- if (activeChar instanceof L2PcInstance) src = (L2PcInstance)activeChar;
- else if (activeChar instanceof L2Summon) src = ((L2Summon)activeChar).getOwner();
- else if (activeChar instanceof L2Decoy) src = ((L2Decoy)activeChar).getOwner();
- else if (activeChar instanceof L2Trap) src = ((L2Trap)activeChar).getOwner();
- // Go through the L2Character _knownList
- Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
- //synchronized (activeChar.getKnownList().getKnownObjects())
- {
- for (L2Object obj : objs)
- {
- if (obj instanceof L2Attackable
- || obj instanceof L2PlayableInstance)
- {
- // Don't add this target if this is a Pc->Pc pvp
- // casting and pvp condition not met
- if (obj == activeChar || obj == src
- || ((L2Character) obj).isDead())
- continue;
- if (src != null)
- {
- if (!GeoData.getInstance().canSeeTarget(activeChar, obj))
- continue;
- // check if both attacker and target are
- // L2PcInstances and if they are in same party
- if (obj instanceof L2PcInstance)
- {
- if (!src.checkPvpSkill(obj, this))
- continue;
- if ((src.getParty() != null && ((L2PcInstance) obj).getParty() != null)
- && src.getParty().getPartyLeaderOID() == ((L2PcInstance) obj).getParty().getPartyLeaderOID())
- continue;
- if (!srcInArena
- && !(((L2Character) obj).isInsideZone(L2Character.ZONE_PVP) && !((L2Character) obj).isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == ((L2PcInstance) obj).getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClanId() != 0
- && src.getClanId() == ((L2PcInstance) obj).getClanId())
- continue;
- }
- }
- if (obj instanceof L2Summon)
- {
- L2PcInstance trg = ((L2Summon) obj).getOwner();
- if (trg == src)
- continue;
- if (!src.checkPvpSkill(trg, this))
- continue;
- if ((src.getParty() != null && trg.getParty() != null)
- && src.getParty().getPartyLeaderOID() == trg.getParty().getPartyLeaderOID())
- continue;
- if (!srcInArena
- && !(((L2Character) obj).isInsideZone(L2Character.ZONE_PVP) && !((L2Character) obj).isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == trg.getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClanId() != 0
- && src.getClanId() == trg.getClanId())
- continue;
- }
- }
- }
- else
- // Skill user is not L2PlayableInstance
- {
- if (!(obj instanceof L2PlayableInstance) // Target
- // is
- // not
- // L2PlayableInstance
- && !activeChar.isConfused()) // and
- // caster
- // not
- // confused
- // (?)
- continue;
- }
- if (!Util.checkIfInRange(radius, activeChar, obj, true))
- continue;
-
- if (onlyFirst == false)
- targetList.add((L2Character) obj);
- else
- return new L2Character[] { (L2Character) obj };
- }
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_FRONT_AURA:
- {
- int radius = getSkillRadius();
- boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
- L2PcInstance src = null;
- if (activeChar instanceof L2PcInstance) src = (L2PcInstance)activeChar;
- else if (activeChar instanceof L2Summon) src = ((L2Summon)activeChar).getOwner();
- else if (activeChar instanceof L2Trap) src = ((L2Trap)activeChar).getOwner();
-
- // Go through the L2Character _knownList
- Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
- //synchronized (activeChar.getKnownList().getKnownObjects())
- {
- for (L2Object obj : objs)
- {
- if (obj instanceof L2Attackable
- || obj instanceof L2PlayableInstance)
- {
- // Don't add this target if this is a Pc->Pc pvp
- // casting and pvp condition not met
- if (obj == activeChar || obj == src
- || ((L2Character) obj).isDead())
- continue;
- if (src != null)
- {
- if (!((L2Character) obj).isInFrontOf(activeChar))
- continue;
-
- if (!GeoData.getInstance().canSeeTarget(activeChar, obj))
- continue;
-
- // check if both attacker and target are
- // L2PcInstances and if they are in same party
- if (obj instanceof L2PcInstance)
- {
- if (!src.checkPvpSkill(obj, this))
- continue;
- if ((src.getParty() != null && ((L2PcInstance) obj).getParty() != null)
- && src.getParty().getPartyLeaderOID() == ((L2PcInstance) obj).getParty().getPartyLeaderOID())
- continue;
- if (!srcInArena
- && !(((L2Character) obj).isInsideZone(L2Character.ZONE_PVP) && !((L2Character) obj).isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == ((L2PcInstance) obj).getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClanId() != 0
- && src.getClanId() == ((L2PcInstance) obj).getClanId())
- continue;
- }
- }
- if (obj instanceof L2Summon)
- {
- L2PcInstance trg = ((L2Summon) obj).getOwner();
- if (trg == src)
- continue;
- if (!src.checkPvpSkill(trg, this))
- continue;
- if ((src.getParty() != null && trg.getParty() != null)
- && src.getParty().getPartyLeaderOID() == trg.getParty().getPartyLeaderOID())
- continue;
- if (!srcInArena
- && !(((L2Character) obj).isInsideZone(L2Character.ZONE_PVP) && !((L2Character) obj).isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == trg.getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClanId() != 0
- && src.getClanId() == trg.getClanId())
- continue;
- }
- }
- }
- else
- // Skill user is not L2PlayableInstance
- {
- if (!(obj instanceof L2PlayableInstance) // Target
- // is
- // not
- // L2PlayableInstance
- && !activeChar.isConfused()) // and
- // caster
- // not
- // confused
- // (?)
- continue;
- }
- if (!Util.checkIfInRange(radius, activeChar, obj, true))
- continue;
-
- if (onlyFirst == false)
- targetList.add((L2Character) obj);
- else
- return new L2Character[] { (L2Character) obj };
- }
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_BEHIND_AURA:
- {
- int radius = getSkillRadius();
- boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
- L2PcInstance src = null;
- if (activeChar instanceof L2PcInstance) src = (L2PcInstance)activeChar;
- else if (activeChar instanceof L2Summon) src = ((L2Summon)activeChar).getOwner();
- else if (activeChar instanceof L2Trap) src = ((L2Trap)activeChar).getOwner();
-
- // Go through the L2Character _knownList
- Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
- //synchronized (activeChar.getKnownList().getKnownObjects())
- {
- for (L2Object obj : objs)
- {
- if (obj instanceof L2Attackable
- || obj instanceof L2PlayableInstance)
- {
- // Don't add this target if this is a Pc->Pc pvp
- // casting and pvp condition not met
- if (obj == activeChar || obj == src
- || ((L2Character) obj).isDead())
- continue;
- if (src != null)
- {
- if (!((L2Character) obj).isBehind(activeChar))
- continue;
-
- if (!GeoData.getInstance().canSeeTarget(activeChar, obj))
- continue;
-
- // check if both attacker and target are
- // L2PcInstances and if they are in same party
- if (obj instanceof L2PcInstance)
- {
- if (!src.checkPvpSkill(obj, this))
- continue;
- if ((src.getParty() != null && ((L2PcInstance) obj).getParty() != null)
- && src.getParty().getPartyLeaderOID() == ((L2PcInstance) obj).getParty().getPartyLeaderOID())
- continue;
- if (!srcInArena
- && !(((L2Character) obj).isInsideZone(L2Character.ZONE_PVP) && !((L2Character) obj).isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == ((L2PcInstance) obj).getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClanId() != 0
- && src.getClanId() == ((L2PcInstance) obj).getClanId())
- continue;
- }
- }
- if (obj instanceof L2Summon)
- {
- L2PcInstance trg = ((L2Summon) obj).getOwner();
- if (trg == src)
- continue;
- if (!src.checkPvpSkill(trg, this))
- continue;
- if ((src.getParty() != null && trg.getParty() != null)
- && src.getParty().getPartyLeaderOID() == trg.getParty().getPartyLeaderOID())
- continue;
- if (!srcInArena
- && !(((L2Character) obj).isInsideZone(L2Character.ZONE_PVP) && !((L2Character) obj).isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == trg.getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClanId() != 0
- && src.getClanId() == trg.getClanId())
- continue;
- }
- }
- }
- else
- // Skill user is not L2PlayableInstance
- {
- if (!(obj instanceof L2PlayableInstance) // Target
- // is
- // not
- // L2PlayableInstance
- && !activeChar.isConfused()) // and
- // caster
- // not
- // confused
- // (?)
- continue;
- }
- if (!Util.checkIfInRange(radius, activeChar, obj, true))
- continue;
-
- if (onlyFirst == false)
- targetList.add((L2Character) obj);
- else
- return new L2Character[] { (L2Character) obj };
- }
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_AREA:
- {
- if ((!(target instanceof L2Attackable || target instanceof L2PlayableInstance)) || // Target
- // is
- // not
- // L2Attackable
- // or
- // L2PlayableInstance
- (getCastRange() >= 0 && (target == null || target == activeChar || target.isAlikeDead()))) // target
- // is
- // null
- // or
- // self
- // or
- // dead/faking
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
- L2Character cha;
- if (getCastRange() >= 0)
- {
- cha = target;
- if(!onlyFirst) targetList.add(cha); // Add target to target list
- else return new L2Character[]{cha};
- }
- else cha = activeChar;
- boolean effectOriginIsL2PlayableInstance = (cha instanceof L2PlayableInstance);
- L2PcInstance src = null;
- if (activeChar instanceof L2PcInstance) src = (L2PcInstance)activeChar;
- else if (activeChar instanceof L2Summon) src = ((L2Summon)activeChar).getOwner();
- int radius = getSkillRadius();
- boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
- Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
- //synchronized (activeChar.getKnownList().getKnownObjects())
- {
- for (L2Object obj : objs)
- {
- if (!(obj instanceof L2Attackable || obj instanceof L2PlayableInstance))
- continue;
- if (obj == cha)
- continue;
- target = (L2Character) obj;
-
- if (!GeoData.getInstance().canSeeTarget(activeChar, target))
- continue;
-
- if (!target.isDead() && (target != activeChar))
- {
- if (!Util.checkIfInRange(radius, obj, cha, true))
- continue;
-
- if (src != null) // caster is l2playableinstance
- // and exists
- {
-
- if (obj instanceof L2PcInstance)
- {
- L2PcInstance trg = (L2PcInstance) obj;
- if (trg == src)
- continue;
- if ((src.getParty() != null && trg.getParty() != null)
- && src.getParty().getPartyLeaderOID() == trg.getParty().getPartyLeaderOID())
- continue;
-
- if (trg.isInsideZone(L2Character.ZONE_PEACE))
- continue;
-
- if (!srcInArena
- && !(trg.isInsideZone(L2Character.ZONE_PVP) && !trg.isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == trg.getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClan() != null
- && trg.getClan() != null)
- {
- if (src.getClan().getClanId() == trg.getClan().getClanId())
- continue;
- }
-
- if (!src.checkPvpSkill(obj, this))
- continue;
- }
- }
- if (obj instanceof L2Summon)
- {
- L2PcInstance trg = ((L2Summon) obj).getOwner();
- if (trg == src)
- continue;
-
- if ((src.getParty() != null && trg.getParty() != null)
- && src.getParty().getPartyLeaderOID() == trg.getParty().getPartyLeaderOID())
- continue;
-
- if (!srcInArena
- && !(trg.isInsideZone(L2Character.ZONE_PVP) && !trg.isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == trg.getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClan() != null
- && trg.getClan() != null)
- {
- if (src.getClan().getClanId() == trg.getClan().getClanId())
- continue;
- }
-
- if (!src.checkPvpSkill(trg, this))
- continue;
- }
-
- if (((L2Summon) obj).isInsideZone(L2Character.ZONE_PEACE))
- continue;
- }
- }
- else
- // Skill user is not L2PlayableInstance
- {
- if (effectOriginIsL2PlayableInstance && // If
- // effect
- // starts
- // at
- // L2PlayableInstance
- // and
- !(obj instanceof L2PlayableInstance)) // Object
- // is
- // not
- // L2PlayableInstance
- continue;
- }
-
- targetList.add((L2Character) obj);
- }
- }
- }
- if (targetList.size() == 0)
- return null;
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_FRONT_AREA:
- {
- if ((!(target instanceof L2Attackable || target instanceof L2PlayableInstance)) || // Target
- // is
- // not
- // L2Attackable
- // or
- // L2PlayableInstance
- (getCastRange() >= 0 && (target == null || target == activeChar || target.isAlikeDead()))) // target
- // is
- // null
- // or
- // self
- // or
- // dead/faking
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
- L2Character cha;
- if (getCastRange() >= 0)
- {
- cha = target;
- if(!onlyFirst) targetList.add(cha); // Add target to target
- // list
- else return new L2Character[]{cha};
- }
- else cha = activeChar;
- boolean effectOriginIsL2PlayableInstance = (cha instanceof L2PlayableInstance);
- L2PcInstance src = null;
- if (activeChar instanceof L2PcInstance) src = (L2PcInstance)activeChar;
- else if (activeChar instanceof L2Summon) src = ((L2Summon)activeChar).getOwner();
- int radius = getSkillRadius();
- boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
- Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
- //synchronized (activeChar.getKnownList().getKnownObjects())
- {
- for (L2Object obj : objs)
- {
- if (obj == cha)
- continue;
-
- if (!(obj instanceof L2Attackable || obj instanceof L2PlayableInstance))
- continue;
-
- target = (L2Character) obj;
-
- if (!target.isDead() && (target != activeChar))
- {
- if (!Util.checkIfInRange(radius, obj, activeChar, true))
- continue;
-
- if (!((L2Character) obj).isInFrontOf(activeChar))
- continue;
-
- if (!GeoData.getInstance().canSeeTarget(activeChar, obj))
- continue;
-
- if (src != null) // caster is l2playableinstance
- // and exists
- {
- if (obj instanceof L2PcInstance)
- {
- L2PcInstance trg = (L2PcInstance) obj;
- if (trg == src)
- continue;
- if ((src.getParty() != null && trg.getParty() != null)
- && src.getParty().getPartyLeaderOID() == trg.getParty().getPartyLeaderOID())
- continue;
-
- if (trg.isInsideZone(L2Character.ZONE_PEACE))
- continue;
-
- if (!srcInArena
- && !(trg.isInsideZone(L2Character.ZONE_PVP) && !trg.isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == trg.getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClan() != null
- && trg.getClan() != null)
- {
- if (src.getClan().getClanId() == trg.getClan().getClanId())
- continue;
- }
-
- if (!src.checkPvpSkill(obj, this))
- continue;
- }
- }
- if (obj instanceof L2Summon)
- {
- L2PcInstance trg = ((L2Summon) obj).getOwner();
- if (trg == src)
- continue;
-
- if ((src.getParty() != null && trg.getParty() != null)
- && src.getParty().getPartyLeaderOID() == trg.getParty().getPartyLeaderOID())
- continue;
-
- if (!srcInArena
- && !(trg.isInsideZone(L2Character.ZONE_PVP) && !trg.isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == trg.getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClan() != null
- && trg.getClan() != null)
- {
- if (src.getClan().getClanId() == trg.getClan().getClanId())
- continue;
- }
-
- if (!src.checkPvpSkill(trg, this))
- continue;
- }
-
- if (((L2Summon) obj).isInsideZone(L2Character.ZONE_PEACE))
- continue;
- }
- }
- else
- // Skill user is not L2PlayableInstance
- {
- if (effectOriginIsL2PlayableInstance && // If
- // effect
- // starts
- // at
- // L2PlayableInstance
- // and
- !(obj instanceof L2PlayableInstance)) // Object
- // is
- // not
- // L2PlayableInstance
- continue;
- }
-
- targetList.add((L2Character) obj);
- }
- }
- }
- if (targetList.size() == 0)
- return null;
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_BEHIND_AREA:
- {
- if ((!(target instanceof L2Attackable || target instanceof L2PlayableInstance)) || // Target
- // is
- // not
- // L2Attackable
- // or
- // L2PlayableInstance
- (getCastRange() >= 0 && (target == null || target == activeChar || target.isAlikeDead()))) // target
- // is
- // null
- // or
- // self
- // or
- // dead/faking
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
- L2Character cha;
- if (getCastRange() >= 0)
- {
- cha = target;
- if(!onlyFirst) targetList.add(cha); // Add target to target
- // list
- else return new L2Character[]{cha};
- }
- else cha = activeChar;
- boolean effectOriginIsL2PlayableInstance = (cha instanceof L2PlayableInstance);
- L2PcInstance src = null;
- if (activeChar instanceof L2PcInstance) src = (L2PcInstance)activeChar;
- else if (activeChar instanceof L2Summon) src = ((L2Summon)activeChar).getOwner();
- int radius = getSkillRadius();
- boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
- Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
- //synchronized (activeChar.getKnownList().getKnownObjects())
- {
- for (L2Object obj : objs)
- {
- if (!(obj instanceof L2Attackable || obj instanceof L2PlayableInstance))
- continue;
- if (obj == cha)
- continue;
- target = (L2Character) obj;
-
- if (!target.isDead() && (target != activeChar))
- {
- if (!Util.checkIfInRange(radius, obj, activeChar, true))
- continue;
-
- if (!((L2Character) obj).isBehind(activeChar))
- continue;
-
- if (!GeoData.getInstance().canSeeTarget(activeChar, obj))
- continue;
-
- if (src != null) // caster is l2playableinstance
- // and exists
- {
- if (obj instanceof L2PcInstance)
- {
- L2PcInstance trg = (L2PcInstance) obj;
- if (trg == src)
- continue;
- if ((src.getParty() != null && trg.getParty() != null)
- && src.getParty().getPartyLeaderOID() == trg.getParty().getPartyLeaderOID())
- continue;
-
- if (trg.isInsideZone(L2Character.ZONE_PEACE))
- continue;
-
- if (!srcInArena
- && !(trg.isInsideZone(L2Character.ZONE_PVP) && !trg.isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == trg.getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClan() != null
- && trg.getClan() != null)
- {
- if (src.getClan().getClanId() == trg.getClan().getClanId())
- continue;
- }
-
- if (!src.checkPvpSkill(obj, this))
- continue;
- }
- }
- if (obj instanceof L2Summon)
- {
- L2PcInstance trg = ((L2Summon) obj).getOwner();
- if (trg == src)
- continue;
-
- if ((src.getParty() != null && trg.getParty() != null)
- && src.getParty().getPartyLeaderOID() == trg.getParty().getPartyLeaderOID())
- continue;
-
- if (!srcInArena
- && !(trg.isInsideZone(L2Character.ZONE_PVP) && !trg.isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == trg.getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClan() != null
- && trg.getClan() != null)
- {
- if (src.getClan().getClanId() == trg.getClan().getClanId())
- continue;
- }
-
- if (!src.checkPvpSkill(trg, this))
- continue;
- }
-
- if (((L2Summon) obj).isInsideZone(L2Character.ZONE_PEACE))
- continue;
- }
- }
- else
- // Skill user is not L2PlayableInstance
- {
- if (effectOriginIsL2PlayableInstance && // If
- // effect
- // starts
- // at
- // L2PlayableInstance
- // and
- !(obj instanceof L2PlayableInstance)) // Object
- // is
- // not
- // L2PlayableInstance
- continue;
- }
-
- targetList.add((L2Character) obj);
- }
- }
- }
- if (targetList.size() == 0)
- return null;
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_MULTIFACE:
- {
- if ((!(target instanceof L2Attackable) && !(target instanceof L2PcInstance)))
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
- if (onlyFirst == false) targetList.add(target);
- else return new L2Character[] {target};
- int radius = getSkillRadius();
- Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
- //synchronized (activeChar.getKnownList().getKnownObjects())
- {
- for (L2Object obj : objs)
- {
- if (!Util.checkIfInRange(radius, activeChar, obj, true))
- continue;
-
- if (obj instanceof L2Attackable && obj != target)
- targetList.add((L2Character) obj);
-
- if (targetList.size() == 0)
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_CANT_FOUND));
- return null;
- }
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- //TODO multiface targets all around right now. need it to just get targets
- //the character is facing.
- }
- case TARGET_PARTY:
- {
- if (onlyFirst)
- return new L2Character[]{activeChar};
- targetList.add(activeChar);
- L2PcInstance player = null;
- if (activeChar instanceof L2Summon)
- {
- player = ((L2Summon)activeChar).getOwner();
- targetList.add(player);
- }
- else if (activeChar instanceof L2PcInstance)
- {
- player = (L2PcInstance)activeChar;
- if (activeChar.getPet() != null)
- targetList.add(activeChar.getPet());
- }
- if (activeChar.getParty() != null)
- {
- // Get all visible objects in a spherical area near the L2Character
- // Get a list of Party Members
- List<L2PcInstance> partyList = activeChar.getParty().getPartyMembers();
- for(L2PcInstance partyMember : partyList)
- {
- if (partyMember == null) continue;
- if (partyMember == player) continue;
- if (!partyMember.isDead()
- && Util.checkIfInRange(getSkillRadius(), activeChar, partyMember, true))
- {
- targetList.add(partyMember);
- if (partyMember.getPet() != null && !partyMember.getPet().isDead())
- {
- targetList.add(partyMember.getPet());
- }
- }
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_PARTY_MEMBER:
- {
- if ((target != null
- && target == activeChar)
- || (target != null
- && activeChar.getParty() != null
- && target.getParty() != null
- && activeChar.getParty().getPartyLeaderOID() == target.getParty().getPartyLeaderOID())
- || (target != null
- && activeChar instanceof L2PcInstance
- && target instanceof L2Summon
- && activeChar.getPet() == target)
- || (target != null
- && activeChar instanceof L2Summon
- && target instanceof L2PcInstance
- && activeChar == target.getPet()))
- {
- if (!target.isDead())
- {
- // If a target is found, return it in a table else send a system message TARGET_IS_INCORRECT
- return new L2Character[]{target};
- }
- else
- return null;
- }
- else
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
- }
- case TARGET_PARTY_OTHER:
- {
- if (target != null && target != activeChar
- && activeChar.getParty() != null && target.getParty() != null
- && activeChar.getParty().getPartyLeaderOID() == target.getParty().getPartyLeaderOID())
- {
- if (!target.isDead())
- {
- if (target instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance)target;
- switch (getId())
- {
- // FORCE BUFFS may cancel here but there should be a proper condition
- case 426:
- if (!player.isMageClass())
- return new L2Character[]{target};
- else
- return null;
- case 427:
- if (player.isMageClass())
- return new L2Character[]{target};
- else
- return null;
- }
- }
- return new L2Character[]{target};
- }
- else
- return null;
- }
- else
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
- }
- case TARGET_CORPSE_ALLY:
- case TARGET_ALLY:
- {
- if (activeChar instanceof L2PcInstance)
- {
- int radius = getSkillRadius();
- L2PcInstance player = (L2PcInstance) activeChar;
- L2Clan clan = player.getClan();
- if (player.isInOlympiadMode())
- return new L2Character[] {player};
- if (targetType != SkillTargetType.TARGET_CORPSE_ALLY)
- {
- if (onlyFirst == false) targetList.add(player);
- else return new L2Character[] {player};
- }
-
- if (activeChar.getPet() != null)
- {
- if ((targetType != SkillTargetType.TARGET_CORPSE_ALLY) && !(activeChar.getPet().isDead()))
- targetList.add(activeChar.getPet());
- }
- if (clan != null)
- {
- // Get all visible objects in a spherical area near the L2Character
- // Get Clan Members
- Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
- //synchronized (activeChar.getKnownList().getKnownObjects())
- {
- for (L2Object newTarget : objs)
- {
- if (!(newTarget instanceof L2PcInstance))
- continue;
- if ((((L2PcInstance) newTarget).getAllyId() == 0 || ((L2PcInstance) newTarget).getAllyId() != player.getAllyId())
- && (((L2PcInstance) newTarget).getClan() == null || ((L2PcInstance) newTarget).getClanId() != player.getClanId()))
- continue;
- if (player.isInDuel()
- && (player.getDuelId() != ((L2PcInstance) newTarget).getDuelId() || (player.getParty() != null && !player.getParty().getPartyMembers().contains(newTarget))))
- continue;
-
- if (((L2PcInstance) newTarget).getPet() != null)
- if (Util.checkIfInRange(radius, activeChar, ((L2PcInstance) newTarget).getPet(), true))
- if ((targetType != SkillTargetType.TARGET_CORPSE_ALLY)
- && !(((L2PcInstance) newTarget).getPet().isDead())
- && player.checkPvpSkill(newTarget, this)
- && onlyFirst == false)
- targetList.add(((L2PcInstance) newTarget).getPet());
- if (targetType == SkillTargetType.TARGET_CORPSE_ALLY)
- {
- if (!((L2PcInstance) newTarget).isDead())
- continue;
- if (getSkillType() == SkillType.RESURRECT)
- {
- // check target is not in a active siege
- // zone
- if (((L2PcInstance) newTarget).isInsideZone(L2Character.ZONE_SIEGE))
- continue;
- }
- }
-
- if (!Util.checkIfInRange(radius, activeChar, newTarget, true))
- continue;
-
- // Don't add this target if this is a Pc->Pc pvp
- // casting and pvp condition not met
- if (!player.checkPvpSkill(newTarget, this))
- continue;
-
- if (onlyFirst == false) targetList.add((L2Character) newTarget);
- else return new L2Character[] { (L2Character) newTarget };
-
- }
- }
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_CORPSE_CLAN:
- case TARGET_CLAN:
- {
- if (activeChar instanceof L2PlayableInstance)
- {
- int radius = getSkillRadius();
- L2PcInstance player = null;
- if (activeChar instanceof L2Summon)
- player = ((L2Summon)activeChar).getOwner();
- else
- player = (L2PcInstance) activeChar;
- if (player == null) return null;
- L2Clan clan = player.getClan();
- if (player.isInOlympiadMode())
- return new L2Character[] {player};
- if (targetType != SkillTargetType.TARGET_CORPSE_CLAN)
- {
- if (onlyFirst == false) targetList.add(player);
- else return new L2Character[] {player};
- }
- if (activeChar.getPet() != null)
- {
- if ((targetType != SkillTargetType.TARGET_CORPSE_CLAN) && !(activeChar.getPet().isDead()))
- targetList.add(activeChar.getPet());
- }
- if (clan != null)
- {
- // Get all visible objects in a spheric area near the L2Character
- // Get Clan Members
- for (L2ClanMember member : clan.getMembers())
- {
- L2PcInstance newTarget = member.getPlayerInstance();
- if (newTarget == null || newTarget == player) continue;
- if (player.isInDuel() && (player.getDuelId() != newTarget.getDuelId() || (player.getParty() != null
- && !player.getParty().getPartyMembers().contains(newTarget))))
- continue;
-
- if (newTarget.getPet() != null)
- if (Util.checkIfInRange(radius, activeChar, newTarget.getPet(), true))
- if ((targetType != SkillTargetType.TARGET_CORPSE_CLAN) && !(newTarget.getPet().isDead())
- && player.checkPvpSkill(newTarget, this)
- && onlyFirst == false)
- targetList.add(newTarget.getPet());
- if (targetType == SkillTargetType.TARGET_CORPSE_CLAN)
- {
- if (!newTarget.isDead())
- continue;
- if (getSkillType() == SkillType.RESURRECT)
- {
- // check target is not in a active siege zone
- if (newTarget.isInsideZone(L2Character.ZONE_SIEGE))
- continue;
- }
- }
-
- if (!Util.checkIfInRange(radius, activeChar, newTarget, true)) continue;
- // Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met
- if (!player.checkPvpSkill(newTarget, this)) continue;
- if (onlyFirst == false) targetList.add(newTarget);
- else return new L2Character[] {newTarget};
- }
- }
- }
- else if (activeChar instanceof L2NpcInstance)
- {
- // for buff purposes, returns one unbuffed friendly mob nearby or mob itself?
- L2NpcInstance npc = (L2NpcInstance) activeChar;
- Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
- //synchronized (activeChar.getKnownList().getKnownObjects())
- {
- for (L2Object newTarget : objs)
- {
- if (newTarget instanceof L2NpcInstance
- && ((L2NpcInstance) newTarget).getFactionId() == npc.getFactionId())
- {
- if (!Util.checkIfInRange(getCastRange(), activeChar, newTarget, true))
- continue;
- if (((L2NpcInstance) newTarget).getFirstEffect(this) != null)
- {
- targetList.add((L2NpcInstance) newTarget);
- break;
- }
- }
- }
- }
- if (targetList.isEmpty())
- {
- targetList.add(activeChar);
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_CORPSE_PLAYER:
- {
- if (target != null && target.isDead())
- {
- L2PcInstance player = null;
- if (activeChar instanceof L2PcInstance) player = (L2PcInstance) activeChar;
- L2PcInstance targetPlayer = null;
- if (target instanceof L2PcInstance) targetPlayer = (L2PcInstance) target;
- L2PetInstance targetPet = null;
- if (target instanceof L2PetInstance) targetPet = (L2PetInstance) target;
- if (player != null && (targetPlayer != null || targetPet != null))
- {
- boolean condGood = true;
- if (getSkillType() == SkillType.RESURRECT)
- {
- // check target is not in a active siege zone
- if (target.isInsideZone(L2Character.ZONE_SIEGE))
- {
- condGood = false;
- player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_BE_RESURRECTED_DURING_SIEGE));
- }
- if (targetPlayer != null)
- {
- if (targetPlayer.isReviveRequested())
- {
- if (targetPlayer.isRevivingPet())
- player.sendPacket(new SystemMessage(SystemMessageId.MASTER_CANNOT_RES)); // While a pet is attempting to resurrect, it cannot help in resurrecting its master.
- else
- player.sendPacket(new SystemMessage(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED)); // Resurrection is already been proposed.
- condGood = false;
- }
- }
- else if (targetPet != null)
- {
- if (targetPet.getOwner() != player)
- {
- condGood = false;
- player.sendMessage("You are not the owner of this pet");
- }
- }
- }
- if (condGood)
- {
- if (onlyFirst == false)
- {
- targetList.add(target);
- return targetList.toArray(new L2Object[targetList.size()]);
- }
- else return new L2Character[] {target};
- }
- }
- }
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
- case TARGET_CORPSE_MOB:
- {
- if (!(target instanceof L2Attackable) || !target.isDead())
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
-
- // Corpse mob only available for half time
- switch (getSkillType())
- {
- case DRAIN:
- case SUMMON:
- {
- if (DecayTaskManager.getInstance().getTasks().containsKey(target)
- && (System.currentTimeMillis() - DecayTaskManager.getInstance().getTasks().get(target)) > DecayTaskManager.ATTACKABLE_DECAY_TIME / 2)
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.CORPSE_TOO_OLD_SKILL_NOT_USED));
- return null;
- }
- }
- }
- if (onlyFirst == false)
- {
- targetList.add(target);
- return targetList.toArray(new L2Object[targetList.size()]);
- }
- else return new L2Character[] {target};
- }
- case TARGET_AREA_CORPSE_MOB:
- {
- if ((!(target instanceof L2Attackable)) || !target.isDead())
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
- if (onlyFirst == false) targetList.add(target);
- else return new L2Character[] {target};
- boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
- L2PcInstance src = null;
- if (activeChar instanceof L2PcInstance)
- src = (L2PcInstance)activeChar;
- L2PcInstance trg = null;
- int radius = getSkillRadius();
- Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
- //synchronized (activeChar.getKnownList().getKnownObjects())
- {
- for (L2Object obj : objs)
- {
- if (!(obj instanceof L2Attackable || obj instanceof L2PlayableInstance)
- || ((L2Character) obj).isDead()
- || ((L2Character) obj) == activeChar)
- continue;
-
- if (!Util.checkIfInRange(radius, target, obj, true))
- continue;
-
- if (!GeoData.getInstance().canSeeTarget(activeChar, obj))
- continue;
-
- if (obj instanceof L2PcInstance && src != null)
- {
- trg = (L2PcInstance) obj;
-
- if ((src.getParty() != null && trg.getParty() != null)
- && src.getParty().getPartyLeaderOID() == trg.getParty().getPartyLeaderOID())
- continue;
-
- if (trg.isInsideZone(L2Character.ZONE_PEACE))
- continue;
-
- if (!srcInArena
- && !(trg.isInsideZone(L2Character.ZONE_PVP) && !trg.isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == trg.getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClan() != null
- && trg.getClan() != null)
- {
- if (src.getClan().getClanId() == trg.getClan().getClanId())
- continue;
- }
-
- if (!src.checkPvpSkill(obj, this))
- continue;
- }
- }
- if (obj instanceof L2Summon && src != null)
- {
- trg = ((L2Summon) obj).getOwner();
-
- if ((src.getParty() != null && trg.getParty() != null)
- && src.getParty().getPartyLeaderOID() == trg.getParty().getPartyLeaderOID())
- continue;
-
- if (!srcInArena
- && !(trg.isInsideZone(L2Character.ZONE_PVP) && !trg.isInsideZone(L2Character.ZONE_SIEGE)))
- {
- if (src.getAllyId() == trg.getAllyId()
- && src.getAllyId() != 0)
- continue;
-
- if (src.getClan() != null
- && trg.getClan() != null)
- {
- if (src.getClan().getClanId() == trg.getClan().getClanId())
- continue;
- }
-
- if (!src.checkPvpSkill(trg, this))
- continue;
- }
-
- if (((L2Summon) obj).isInsideZone(L2Character.ZONE_PEACE))
- continue;
- }
-
- targetList.add((L2Character) obj);
- }
- }
- if (targetList.size() == 0) return null;
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_UNLOCKABLE:
- {
- if (!(target instanceof L2DoorInstance) && !(target instanceof L2ChestInstance))
- {
- //activeChar.sendPacket(new SystemMessage(SystemMessage.TARGET_IS_INCORRECT));
- return null;
- }
- if (onlyFirst == false)
- {
- targetList.add(target);
- return targetList.toArray(new L2Object[targetList.size()]);
- }
- else return new L2Character[] {target};
- }
- case TARGET_ITEM:
- {
- activeChar.sendMessage("Target type of skill is not currently handled");
- return null;
- }
- case TARGET_UNDEAD:
- {
- if (target instanceof L2NpcInstance || target instanceof L2SummonInstance)
- {
- if (!target.isUndead() || target.isDead())
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
- if (onlyFirst == false) targetList.add(target);
- else return new L2Character[] {target};
- return targetList.toArray(new L2Object[targetList.size()]);
- }
- else
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return null;
- }
- }
- case TARGET_AREA_UNDEAD:
- {
- L2Character cha;
- int radius = getSkillRadius();
- if (getCastRange() >= 0 && (target instanceof L2NpcInstance || target instanceof L2SummonInstance)
- && target.isUndead() && !target.isAlikeDead())
- {
- cha = target;
- if (onlyFirst == false) targetList.add(cha); // Add target to target list
- else return new L2Character[] {cha};
- }
- else cha = activeChar;
- Collection<L2Object> objs = cha.getKnownList().getKnownObjects().values();
- //synchronized (cha.getKnownList().getKnownObjects())
- {
- for (L2Object obj : objs)
- {
- if (obj instanceof L2NpcInstance)
- target = (L2NpcInstance) obj;
- else if (obj instanceof L2SummonInstance)
- target = (L2SummonInstance) obj;
- else
- continue;
-
- if (!GeoData.getInstance().canSeeTarget(activeChar, target))
- continue;
-
- if (!target.isAlikeDead()) // If target is not
- // dead/fake death and not
- // self
- {
- if (!target.isUndead())
- continue;
- if (!Util.checkIfInRange(radius, cha, obj, true))
- continue;
-
- if (onlyFirst == false)
- targetList.add((L2Character) obj);
- else
- return new L2Character[] { (L2Character) obj };
- }
- }
- }
- if (targetList.size() == 0) return null;
- return targetList.toArray(new L2Character[targetList.size()]);
- }
- case TARGET_ENEMY_SUMMON:
- {
- if(target instanceof L2Summon)
- {
- L2Summon targetSummon = (L2Summon)target;
- if (activeChar instanceof L2PcInstance && activeChar.getPet() != targetSummon && !targetSummon.isDead()
- && (targetSummon.getOwner().getPvpFlag() != 0 || targetSummon.getOwner().getKarma() > 0)
- || (targetSummon.getOwner().isInsideZone(L2Character.ZONE_PVP) && ((L2PcInstance)activeChar).isInsideZone(L2Character.ZONE_PVP)))
- return new L2Character[]{targetSummon};
- }
- return null;
- }
- default:
- {
- activeChar.sendMessage("Target type of skill is not currently handled");
- return null;
- }
- }//end switch
- }
- public final L2Object[] getTargetList(L2Character activeChar)
- {
- return getTargetList(activeChar, false);
- }
- public final L2Object getFirstOfTargetList(L2Character activeChar)
- {
- L2Object[] targets;
- targets = getTargetList(activeChar, true);
- if (targets == null || targets.length == 0) return null;
- else return targets[0];
- }
- public final Func[] getStatFuncs(L2Effect effect, L2Character player)
- {
- if (!(player instanceof L2PcInstance) && !(player instanceof L2Attackable)
- && !(player instanceof L2Summon)) return _emptyFunctionSet;
- if (_funcTemplates == null) return _emptyFunctionSet;
- List<Func> funcs = new FastList<Func>();
- for (FuncTemplate t : _funcTemplates)
- {
- Env env = new Env();
- env.player = player;
- env.skill = this;
- Func f = t.getFunc(env, this); // skill is owner
- if (f != null) funcs.add(f);
- }
- if (funcs.size() == 0) return _emptyFunctionSet;
- return funcs.toArray(new Func[funcs.size()]);
- }
- public boolean hasEffects()
- {
- return (_effectTemplates != null && _effectTemplates.length > 0);
- }
- public final L2Effect[] getEffects(L2Character effector, L2Character effected)
- {
- if (isPassive()) return _emptyEffectSet;
- if (_effectTemplates == null)
- return _emptyEffectSet;
- // doors and siege flags cannot receive any effects
- if (effected instanceof L2DoorInstance ||effected instanceof L2SiegeFlagInstance )
- return _emptyEffectSet;
- if ((effector != effected) && effected.isInvul())
- return _emptyEffectSet;
- List<L2Effect> effects = new FastList<L2Effect>();
- for (EffectTemplate et : _effectTemplates)
- {
- Env env = new Env();
- env.player = effector;
- env.target = effected;
- env.skill = this;
- L2Effect e = et.getEffect(env);
- if (e != null) effects.add(e);
- }
- if (effects.size() == 0) return _emptyEffectSet;
- return effects.toArray(new L2Effect[effects.size()]);
- }
-
- public final L2Effect[] getEffects(L2CubicInstance effector, L2Character effected)
- {
- if (isPassive()) return _emptyEffectSet;
- if (_effectTemplates == null)
- return _emptyEffectSet;
-
- if ((!effector.equals(effected)) && effected.isInvul())
- return _emptyEffectSet;
- List<L2Effect> effects = new FastList<L2Effect>();
- for (EffectTemplate et : _effectTemplates)
- {
- Env env = new Env();
- env.player = effector.getOwner();
- env.cubic = effector;
- env.target = effected;
- env.skill = this;
- L2Effect e = et.getEffect(env);
- if (e != null) effects.add(e);
- }
- if (effects.size() == 0) return _emptyEffectSet;
- return effects.toArray(new L2Effect[effects.size()]);
- }
- public final L2Effect[] getEffectsSelf(L2Character effector)
- {
- if (isPassive()) return _emptyEffectSet;
- if (_effectTemplatesSelf == null) return _emptyEffectSet;
- List<L2Effect> effects = new FastList<L2Effect>();
- for (EffectTemplate et : _effectTemplatesSelf)
- {
- Env env = new Env();
- env.player = effector;
- env.target = effector;
- env.skill = this;
- L2Effect e = et.getEffect(env);
- if (e != null)
- {
- //Implements effect charge
- if (e.getEffectType()== L2Effect.EffectType.CHARGE)
- {
- env.skill = SkillTable.getInstance().getInfo(8, effector.getSkillLevel(8));
- EffectCharge effect = (EffectCharge) env.target.getFirstEffect(L2Effect.EffectType.CHARGE);
- if (effect != null)
- {
- int effectcharge = effect.getLevel();
- if (effectcharge < _numCharges)
- {
- effectcharge++;
- effect.addNumCharges(effectcharge);
- if (env.target instanceof L2PcInstance)
- {
- env.target.sendPacket(new EtcStatusUpdate((L2PcInstance)env.target));
- SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
- sm.addNumber(effectcharge);
- env.target.sendPacket(sm);
- }
- }
- }
- else effects.add(e);
- }
- else effects.add(e);
- }
- }
- if (effects.size() == 0) return _emptyEffectSet;
- return effects.toArray(new L2Effect[effects.size()]);
- }
- public final void attach(FuncTemplate f)
- {
- if (_funcTemplates == null)
- {
- _funcTemplates = new FuncTemplate[] {f};
- }
- else
- {
- int len = _funcTemplates.length;
- FuncTemplate[] tmp = new FuncTemplate[len + 1];
- System.arraycopy(_funcTemplates, 0, tmp, 0, len);
- tmp[len] = f;
- _funcTemplates = tmp;
- }
- }
- public final void attach(EffectTemplate effect)
- {
- if (_effectTemplates == null)
- {
- _effectTemplates = new EffectTemplate[] {effect};
- }
- else
- {
- int len = _effectTemplates.length;
- EffectTemplate[] tmp = new EffectTemplate[len + 1];
- System.arraycopy(_effectTemplates, 0, tmp, 0, len);
- tmp[len] = effect;
- _effectTemplates = tmp;
- }
- }
- public final void attachSelf(EffectTemplate effect)
- {
- if (_effectTemplatesSelf == null)
- {
- _effectTemplatesSelf = new EffectTemplate[] {effect};
- }
- else
- {
- int len = _effectTemplatesSelf.length;
- EffectTemplate[] tmp = new EffectTemplate[len + 1];
- System.arraycopy(_effectTemplatesSelf, 0, tmp, 0, len);
- tmp[len] = effect;
- _effectTemplatesSelf = tmp;
- }
- }
- public final void attach(Condition c, boolean itemOrWeapon)
- {
- if(itemOrWeapon) _itemPreCondition = c;
- else _preCondition = c;
- }
- @Override
- public String toString()
- {
- return "" + _name + "[id=" + _id + ",lvl=" + _level + "]";
- }
- }
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