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L2Attackable.java 92 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.model;
  16. import java.util.List;
  17. import java.util.Map;
  18. import java.util.logging.Level;
  19. import javolution.util.FastList;
  20. import javolution.util.FastMap;
  21. import net.sf.l2j.Config;
  22. import net.sf.l2j.gameserver.ItemsAutoDestroy;
  23. import net.sf.l2j.gameserver.ThreadPoolManager;
  24. import net.sf.l2j.gameserver.ai.CtrlIntention;
  25. import net.sf.l2j.gameserver.ai.L2AttackableAI;
  26. import net.sf.l2j.gameserver.ai.L2CharacterAI;
  27. import net.sf.l2j.gameserver.ai.L2SiegeGuardAI;
  28. import net.sf.l2j.gameserver.datatables.EventDroplist;
  29. import net.sf.l2j.gameserver.datatables.ItemTable;
  30. import net.sf.l2j.gameserver.datatables.SkillTable;
  31. import net.sf.l2j.gameserver.datatables.EventDroplist.DateDrop;
  32. import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
  33. import net.sf.l2j.gameserver.model.L2Summon;
  34. import net.sf.l2j.gameserver.model.L2Attackable.OnKillNotifyTask;
  35. import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
  36. import net.sf.l2j.gameserver.model.actor.instance.L2FolkInstance;
  37. import net.sf.l2j.gameserver.model.actor.instance.L2GrandBossInstance;
  38. import net.sf.l2j.gameserver.model.actor.instance.L2MinionInstance;
  39. import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
  40. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  41. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  42. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  43. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  44. import net.sf.l2j.gameserver.model.actor.instance.L2RaidBossInstance;
  45. import net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance;
  46. import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;
  47. import net.sf.l2j.gameserver.model.actor.knownlist.AttackableKnownList;
  48. import net.sf.l2j.gameserver.model.base.SoulCrystal;
  49. import net.sf.l2j.gameserver.model.quest.Quest;
  50. import net.sf.l2j.gameserver.network.SystemMessageId;
  51. import net.sf.l2j.gameserver.network.clientpackets.Say2;
  52. import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
  53. import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
  54. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  55. import net.sf.l2j.gameserver.skills.Stats;
  56. import net.sf.l2j.gameserver.templates.L2EtcItemType;
  57. import net.sf.l2j.gameserver.templates.L2NpcTemplate;
  58. import net.sf.l2j.gameserver.util.Util;
  59. import net.sf.l2j.util.Rnd;
  60. /**
  61. * This class manages all NPC that can be attacked.<BR><BR>
  62. *
  63. * L2Attackable :<BR><BR>
  64. * <li>L2ArtefactInstance</li>
  65. * <li>L2FriendlyMobInstance</li>
  66. * <li>L2MonsterInstance</li>
  67. * <li>L2SiegeGuardInstance </li>
  68. *
  69. * @version $Revision: 1.24.2.3.2.16 $ $Date: 2005/04/11 19:11:21 $
  70. */
  71. public class L2Attackable extends L2NpcInstance
  72. {
  73. //protected static Logger _log = Logger.getLogger(L2Attackable.class.getName());
  74. /**
  75. * This class contains all AggroInfo of the L2Attackable against the attacker L2Character.<BR><BR>
  76. *
  77. * <B><U> Data</U> :</B><BR><BR>
  78. * <li>attacker : The attaker L2Character concerned by this AggroInfo of this L2Attackable </li>
  79. * <li>hate : Hate level of this L2Attackable against the attaker L2Character (hate = damage) </li>
  80. * <li>damage : Number of damages that the attaker L2Character gave to this L2Attackable </li><BR><BR>
  81. *
  82. */
  83. public final class AggroInfo
  84. {
  85. /** The attaker L2Character concerned by this AggroInfo of this L2Attackable */
  86. protected L2Character _attacker;
  87. /** Hate level of this L2Attackable against the attaker L2Character (hate = damage) */
  88. protected int _hate;
  89. /** Number of damages that the attaker L2Character gave to this L2Attackable */
  90. protected int _damage;
  91. /**
  92. * Constructor of AggroInfo.<BR><BR>
  93. */
  94. AggroInfo(L2Character pAttacker)
  95. {
  96. _attacker = pAttacker;
  97. }
  98. /**
  99. * Verify is object is equal to this AggroInfo.<BR><BR>
  100. */
  101. @Override
  102. public boolean equals(Object obj)
  103. {
  104. if (this == obj) return true;
  105. if (obj instanceof AggroInfo) return (((AggroInfo)obj)._attacker == _attacker);
  106. return false;
  107. }
  108. /**
  109. * Return the Identifier of the attaker L2Character.<BR><BR>
  110. */
  111. @Override
  112. public int hashCode()
  113. {
  114. return _attacker.getObjectId();
  115. }
  116. }
  117. /**
  118. * This class contains all RewardInfo of the L2Attackable against the any attacker L2Character, based on amount of damage done.<BR><BR>
  119. *
  120. * <B><U> Data</U> :</B><BR><BR>
  121. * <li>attacker : The attaker L2Character concerned by this RewardInfo of this L2Attackable </li>
  122. * <li>dmg : Total amount of damage done by the attacker to this L2Attackable (summon + own) </li>
  123. *
  124. */
  125. protected final class RewardInfo
  126. {
  127. protected L2Character _attacker;
  128. protected int _dmg = 0;
  129. public RewardInfo(L2Character pAttacker, int pDmg)
  130. {
  131. _attacker = pAttacker;
  132. _dmg = pDmg;
  133. }
  134. public void addDamage(int pDmg)
  135. {
  136. _dmg += pDmg;
  137. }
  138. @Override
  139. public boolean equals(Object obj)
  140. {
  141. if (this == obj) return true;
  142. if (obj instanceof RewardInfo) return (((RewardInfo)obj)._attacker == _attacker);
  143. return false;
  144. }
  145. @Override
  146. public int hashCode()
  147. {
  148. return _attacker.getObjectId();
  149. }
  150. }
  151. /**
  152. * This class contains all AbsorberInfo of the L2Attackable against the absorber L2Character.<BR><BR>
  153. *
  154. * <B><U> Data</U> :</B><BR><BR>
  155. * <li>absorber : The attaker L2Character concerned by this AbsorberInfo of this L2Attackable </li>
  156. *
  157. */
  158. public final class AbsorberInfo
  159. {
  160. /** The attaker L2Character concerned by this AbsorberInfo of this L2Attackable */
  161. protected L2PcInstance _absorber;
  162. protected int _crystalId;
  163. protected double _absorbedHP;
  164. /**
  165. * Constructor of AbsorberInfo.<BR><BR>
  166. */
  167. AbsorberInfo(L2PcInstance attacker, int pCrystalId, double pAbsorbedHP)
  168. {
  169. _absorber = attacker;
  170. _crystalId = pCrystalId;
  171. _absorbedHP = pAbsorbedHP;
  172. }
  173. /**
  174. * Verify is object is equal to this AbsorberInfo.<BR><BR>
  175. */
  176. @Override
  177. public boolean equals(Object obj)
  178. {
  179. if (this == obj) return true;
  180. if (obj instanceof AbsorberInfo) return (((AbsorberInfo)obj)._absorber == _absorber);
  181. return false;
  182. }
  183. /**
  184. * Return the Identifier of the absorber L2Character.<BR><BR>
  185. */
  186. @Override
  187. public int hashCode()
  188. {
  189. return _absorber.getObjectId();
  190. }
  191. }
  192. /**
  193. * This class is used to create item reward lists instead of creating item instances.<BR><BR>
  194. */
  195. public final class RewardItem
  196. {
  197. protected int _itemId;
  198. protected int _count;
  199. public RewardItem(int itemId, int count)
  200. {
  201. _itemId = itemId;
  202. _count = count;
  203. }
  204. public int getItemId() { return _itemId;}
  205. public int getCount() { return _count;}
  206. }
  207. /** The table containing all autoAttackable L2Character in its Aggro Range and L2Character that attacked the L2Attackable
  208. * This Map is Thread Safe, but Removing Object While Interating Over It Will Result NPE
  209. * */
  210. private FastMap<L2Character, AggroInfo> _aggroList = new FastMap<L2Character, AggroInfo>().setShared(true);
  211. /** Use this to Read or Put Object to this Map */
  212. public final FastMap<L2Character, AggroInfo> getAggroListRP()
  213. {
  214. return _aggroList;
  215. }
  216. /** Use this to Remove Object from this Map
  217. * This Should be Synchronized While Interating over This Map - ie u cant interating and removing object at once*/
  218. public final FastMap<L2Character, AggroInfo> getAggroList()
  219. {
  220. return _aggroList;
  221. }
  222. private boolean _isReturningToSpawnPoint = false;
  223. public final boolean isReturningToSpawnPoint() { return _isReturningToSpawnPoint; }
  224. public final void setisReturningToSpawnPoint(boolean value) { _isReturningToSpawnPoint = value; }
  225. private boolean _canReturnToSpawnPoint = true;
  226. public final boolean canReturnToSpawnPoint() { return _canReturnToSpawnPoint; }
  227. public final void setCanReturnToSpawnPoint(boolean value) { _canReturnToSpawnPoint = value; }
  228. /** Table containing all Items that a Dwarf can Sweep on this L2Attackable */
  229. private RewardItem[] _sweepItems;
  230. /** crops */
  231. private RewardItem[] _harvestItems;
  232. private boolean _seeded;
  233. private int _seedType = 0;
  234. private L2PcInstance _seeder = null;
  235. /** True if an over-hit enabled skill has successfully landed on the L2Attackable */
  236. private boolean _overhit;
  237. /** Stores the extra (over-hit) damage done to the L2Attackable when the attacker uses an over-hit enabled skill */
  238. private double _overhitDamage;
  239. /** Stores the attacker who used the over-hit enabled skill on the L2Attackable */
  240. private L2Character _overhitAttacker;
  241. /** First CommandChannel who attacked the L2Attackable and meet the requirements **/
  242. private L2CommandChannel _firstCommandChannelAttacked = null;
  243. private CommandChannelTimer _commandChannelTimer = null;
  244. /** True if a Soul Crystal was successfuly used on the L2Attackable */
  245. private boolean _absorbed;
  246. /** The table containing all L2PcInstance that successfuly absorbed the soul of this L2Attackable */
  247. private FastMap<L2PcInstance, AbsorberInfo> _absorbersList = new FastMap<L2PcInstance, AbsorberInfo>().setShared(true);
  248. /** Have this L2Attackable to reward Exp and SP on Die? **/
  249. private boolean _mustGiveExpSp;
  250. /**
  251. * Constructor of L2Attackable (use L2Character and L2NpcInstance constructor).<BR><BR>
  252. *
  253. * <B><U> Actions</U> :</B><BR><BR>
  254. * <li>Call the L2Character constructor to set the _template of the L2Attackable (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li>
  255. * <li>Set the name of the L2Attackable</li>
  256. * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR>
  257. *
  258. * @param objectId Identifier of the object to initialized
  259. * @param L2NpcTemplate Template to apply to the NPC
  260. */
  261. public L2Attackable(int objectId, L2NpcTemplate template)
  262. {
  263. super(objectId, template);
  264. getKnownList(); // init knownlist
  265. _mustGiveExpSp = true;
  266. }
  267. @Override
  268. public AttackableKnownList getKnownList()
  269. {
  270. if(super.getKnownList() == null || !(super.getKnownList() instanceof AttackableKnownList))
  271. setKnownList(new AttackableKnownList(this));
  272. return (AttackableKnownList)super.getKnownList();
  273. }
  274. /**
  275. * Return the L2Character AI of the L2Attackable and if its null create a new one.<BR><BR>
  276. */
  277. @Override
  278. public L2CharacterAI getAI()
  279. {
  280. if (_ai == null)
  281. {
  282. synchronized(this)
  283. {
  284. if (_ai == null)
  285. _ai = new L2AttackableAI(new AIAccessor());
  286. }
  287. }
  288. return _ai;
  289. }
  290. // get condition to hate, actually isAggressive() is checked
  291. // by monster and karma by guards in motheds that overwrite this one.
  292. /**
  293. * Not used.<BR><BR>
  294. *
  295. * @deprecated
  296. *
  297. */
  298. @Deprecated
  299. public boolean getCondition2(L2Character target)
  300. {
  301. if (target instanceof L2FolkInstance || target instanceof L2DoorInstance)
  302. return false;
  303. if (target.isAlikeDead()
  304. || !isInsideRadius(target, getAggroRange(), false, false)
  305. || Math.abs(getZ()-target.getZ()) > 100
  306. )
  307. return false;
  308. return !target.isInvul();
  309. }
  310. /**
  311. * Reduce the current HP of the L2Attackable.<BR><BR>
  312. *
  313. * @param damage The HP decrease value
  314. * @param attacker The L2Character who attacks
  315. *
  316. */
  317. @Override
  318. public void reduceCurrentHp(double damage, L2Character attacker)
  319. {
  320. reduceCurrentHp(damage, attacker, true);
  321. }
  322. /**
  323. * Reduce the current HP of the L2Attackable, update its _aggroList and launch the doDie Task if necessary.<BR><BR>
  324. *
  325. * @param i The HP decrease value
  326. * @param attacker The L2Character who attacks
  327. * @param awake The awake state (If True : stop sleeping)
  328. *
  329. */
  330. @Override
  331. public void reduceCurrentHp(double damage, L2Character attacker, boolean awake)
  332. {
  333. /*
  334. if ((this instanceof L2SiegeGuardInstance) && (attacker instanceof L2SiegeGuardInstance))
  335. //if((this.getEffect(L2Effect.EffectType.CONFUSION)!=null) && (attacker.getEffect(L2Effect.EffectType.CONFUSION)!=null))
  336. return;
  337. if ((this instanceof L2MonsterInstance)&&(attacker instanceof L2MonsterInstance))
  338. if((this.getEffect(L2Effect.EffectType.CONFUSION)!=null) && (attacker.getEffect(L2Effect.EffectType.CONFUSION)!=null))
  339. return;
  340. */
  341. // CommandChannel
  342. if (_commandChannelTimer == null && this.isRaid())
  343. {
  344. if (attacker != null && attacker.isInParty() && attacker.getParty().isInCommandChannel()
  345. && attacker.getParty().getCommandChannel().meetRaidWarCondition(this))
  346. {
  347. _firstCommandChannelAttacked = attacker.getParty().getCommandChannel();
  348. _commandChannelTimer = new CommandChannelTimer(this, attacker.getParty().getCommandChannel());
  349. ThreadPoolManager.getInstance().scheduleGeneral(_commandChannelTimer, 300000); // 5 min
  350. _firstCommandChannelAttacked.broadcastToChannelMembers(new CreatureSay(0, Say2.PARTYROOM_ALL, "", "You have looting rights!"));
  351. }
  352. }
  353. if (isEventMob) return;
  354. // Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList
  355. if (attacker != null) addDamage(attacker, (int)damage);
  356. // If this L2Attackable is a L2MonsterInstance and it has spawned minions, call its minions to battle
  357. if (this instanceof L2MonsterInstance)
  358. {
  359. L2MonsterInstance master = (L2MonsterInstance) this;
  360. if (this instanceof L2MinionInstance)
  361. {
  362. master = ((L2MinionInstance)this).getLeader();
  363. if (!master.isInCombat()&&!master.isDead()) master.addDamage(attacker, 1);
  364. }
  365. if (master.hasMinions())
  366. master.callMinionsToAssist(attacker);
  367. }
  368. // Reduce the current HP of the L2Attackable and launch the doDie Task if necessary
  369. super.reduceCurrentHp(damage, attacker, awake);
  370. }
  371. public synchronized void setMustRewardExpSp(boolean value) {
  372. _mustGiveExpSp = value;
  373. }
  374. public synchronized boolean getMustRewardExpSP() { return _mustGiveExpSp; }
  375. /**
  376. * Kill the L2Attackable (the corpse disappeared after 7 seconds), distribute rewards (EXP, SP, Drops...) and notify Quest Engine.<BR><BR>
  377. *
  378. * <B><U> Actions</U> :</B><BR><BR>
  379. * <li>Distribute Exp and SP rewards to L2PcInstance (including Summon owner) that hit the L2Attackable and to their Party members </li>
  380. * <li>Notify the Quest Engine of the L2Attackable death if necessary</li>
  381. * <li>Kill the L2NpcInstance (the corpse disappeared after 7 seconds) </li><BR><BR>
  382. *
  383. * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T GIVE rewards to L2PetInstance</B></FONT><BR><BR>
  384. *
  385. * @param killer The L2Character that has killed the L2Attackable
  386. *
  387. */
  388. @Override
  389. public boolean doDie(L2Character killer)
  390. {
  391. // Kill the L2NpcInstance (the corpse disappeared after 7 seconds)
  392. if (!super.doDie(killer))
  393. return false;
  394. // Enhance soul crystals of the attacker if this L2Attackable had its soul absorbed
  395. try {
  396. if (killer instanceof L2PcInstance)
  397. {
  398. levelSoulCrystals(killer);
  399. }
  400. }
  401. catch (Exception e) { _log.log(Level.SEVERE, "", e); }
  402. // Notify the Quest Engine of the L2Attackable death if necessary
  403. try {
  404. if (killer instanceof L2PcInstance || killer instanceof L2Summon || killer instanceof L2Trap)
  405. {
  406. L2PcInstance player = null;
  407. if (killer instanceof L2PcInstance)
  408. player = (L2PcInstance)killer;
  409. else if (killer instanceof L2Summon)
  410. player = ((L2Summon)killer).getOwner();
  411. else if (killer instanceof L2Trap)
  412. player = ((L2Trap)killer).getOwner();
  413. if (getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL) != null)
  414. for (Quest quest: getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL))
  415. ThreadPoolManager.getInstance().scheduleEffect(new OnKillNotifyTask(this, quest, player, killer instanceof L2Summon), 5000);
  416. }
  417. }
  418. catch (Exception e) { _log.log(Level.SEVERE, "", e); }
  419. setChampion(false);
  420. if (Config.L2JMOD_CHAMPION_ENABLE)
  421. {
  422. //Set champion on next spawn
  423. if (!(this instanceof L2GrandBossInstance) && this instanceof L2MonsterInstance
  424. && !getTemplate().isQuestMonster && Config.L2JMOD_CHAMPION_FREQUENCY > 0
  425. && getLevel()>=Config.L2JMOD_CHAMP_MIN_LVL
  426. && getLevel()<=Config.L2JMOD_CHAMP_MAX_LVL)
  427. {
  428. int random = Rnd.get(100);
  429. if (random < Config.L2JMOD_CHAMPION_FREQUENCY)
  430. setChampion(true);
  431. }
  432. }
  433. return true;
  434. }
  435. class OnKillNotifyTask implements Runnable
  436. {
  437. private L2Attackable _attackable;
  438. private Quest _quest;
  439. private L2PcInstance _killer;
  440. private boolean _isPet;
  441. public OnKillNotifyTask(L2Attackable attackable, Quest quest, L2PcInstance killer, boolean isPet)
  442. {
  443. _attackable = attackable;
  444. _quest = quest;
  445. _killer = killer;
  446. _isPet = isPet;
  447. }
  448. public void run()
  449. {
  450. _quest.notifyKill(_attackable, _killer, _isPet);
  451. }
  452. }
  453. /**
  454. * Distribute Exp and SP rewards to L2PcInstance (including Summon owner) that hit the L2Attackable and to their Party members.<BR><BR>
  455. *
  456. * <B><U> Actions</U> :</B><BR><BR>
  457. * <li>Get the L2PcInstance owner of the L2SummonInstance (if necessary) and L2Party in progress </li>
  458. * <li>Calculate the Experience and SP rewards in function of the level difference</li>
  459. * <li>Add Exp and SP rewards to L2PcInstance (including Summon penalty) and to Party members in the known area of the last attacker </li><BR><BR>
  460. *
  461. * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T GIVE rewards to L2PetInstance</B></FONT><BR><BR>
  462. *
  463. * @param lastAttacker The L2Character that has killed the L2Attackable
  464. *
  465. */
  466. @Override
  467. protected void calculateRewards(L2Character lastAttacker)
  468. {
  469. // Creates an empty list of rewards
  470. FastMap<L2Character, RewardInfo> rewards = new FastMap<L2Character, RewardInfo>().setShared(true);
  471. try
  472. {
  473. if (getAggroListRP().isEmpty()) return;
  474. // Manage Base, Quests and Sweep drops of the L2Attackable
  475. doItemDrop(lastAttacker);
  476. // Manage drop of Special Events created by GM for a defined period
  477. doEventDrop(lastAttacker);
  478. if (!getMustRewardExpSP()) return;
  479. int rewardCount = 0;
  480. int damage;
  481. L2Character attacker, ddealer;
  482. RewardInfo reward;
  483. // While Interating over This Map Removing Object is Not Allowed
  484. synchronized (getAggroList())
  485. {
  486. // Go through the _aggroList of the L2Attackable
  487. for (AggroInfo info : getAggroListRP().values())
  488. {
  489. if (info == null) continue;
  490. // Get the L2Character corresponding to this attacker
  491. attacker = info._attacker;
  492. // Get damages done by this attacker
  493. damage = info._damage;
  494. // Prevent unwanted behavior
  495. if (damage > 1)
  496. {
  497. if ( (attacker instanceof L2SummonInstance) ||
  498. ((attacker instanceof L2PetInstance) &&
  499. ((L2PetInstance)attacker).getPetData().getOwnerExpTaken() > 0) )
  500. ddealer = ((L2Summon)attacker).getOwner();
  501. else
  502. ddealer = info._attacker;
  503. // Check if ddealer isn't too far from this (killed monster)
  504. if (!Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, ddealer, true)) continue;
  505. // Calculate real damages (Summoners should get own damage plus summon's damage)
  506. reward = rewards.get(ddealer);
  507. if (reward == null)
  508. {
  509. reward = new RewardInfo(ddealer, damage);
  510. rewardCount++;
  511. }
  512. else
  513. {
  514. reward.addDamage(damage);
  515. }
  516. rewards.put(ddealer, reward);
  517. }
  518. }
  519. }
  520. if (!rewards.isEmpty())
  521. {
  522. L2Party attackerParty;
  523. long exp;
  524. int levelDiff, partyDmg, partyLvl, sp;
  525. float partyMul, penalty;
  526. RewardInfo reward2;
  527. int[] tmp;
  528. for (FastMap.Entry<L2Character, RewardInfo> entry = rewards.head(), end = rewards.tail(); (entry = entry.getNext()) != end;)
  529. {
  530. if (entry == null) continue;
  531. reward = entry.getValue();
  532. if(reward == null) continue;
  533. // Penalty applied to the attacker's XP
  534. penalty = 0;
  535. // Attacker to be rewarded
  536. attacker = reward._attacker;
  537. // Total amount of damage done
  538. damage = reward._dmg;
  539. // If the attacker is a Pet, get the party of the owner
  540. if (attacker instanceof L2PetInstance)
  541. attackerParty = ((L2PetInstance)attacker).getParty();
  542. else if (attacker instanceof L2PcInstance)
  543. attackerParty = ((L2PcInstance)attacker).getParty();
  544. else
  545. return;
  546. // If this attacker is a L2PcInstance with a summoned L2SummonInstance, get Exp Penalty applied for the current summoned L2SummonInstance
  547. if (attacker instanceof L2PcInstance && ((L2PcInstance)attacker).getPet() instanceof L2SummonInstance)
  548. {
  549. penalty = ((L2SummonInstance)((L2PcInstance)attacker).getPet()).getExpPenalty();
  550. }
  551. // We must avoid "over damage", if any
  552. if (damage > getMaxHp()) damage = getMaxHp();
  553. // If there's NO party in progress
  554. if (attackerParty == null)
  555. {
  556. // Calculate Exp and SP rewards
  557. if (attacker.getKnownList().knowsObject(this))
  558. {
  559. // Calculate the difference of level between this attacker (L2PcInstance or L2SummonInstance owner) and the L2Attackable
  560. // mob = 24, atk = 10, diff = -14 (full xp)
  561. // mob = 24, atk = 28, diff = 4 (some xp)
  562. // mob = 24, atk = 50, diff = 26 (no xp)
  563. levelDiff = attacker.getLevel() - getLevel();
  564. tmp = calculateExpAndSp(levelDiff, damage);
  565. exp = tmp[0];
  566. exp *= 1 - penalty;
  567. sp = tmp[1];
  568. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
  569. {
  570. exp *= Config.L2JMOD_CHAMPION_REWARDS;
  571. sp *= Config.L2JMOD_CHAMPION_REWARDS;
  572. }
  573. // Check for an over-hit enabled strike
  574. if (attacker instanceof L2PcInstance)
  575. {
  576. L2PcInstance player = (L2PcInstance)attacker;
  577. if (isOverhit() && attacker == getOverhitAttacker())
  578. {
  579. player.sendPacket(new SystemMessage(SystemMessageId.OVER_HIT));
  580. exp += calculateOverhitExp(exp);
  581. }
  582. }
  583. // Distribute the Exp and SP between the L2PcInstance and its L2Summon
  584. if (!attacker.isDead())
  585. {
  586. long addexp = Math.round(attacker.calcStat(Stats.EXPSP_RATE, exp, null, null));
  587. int addsp = (int)attacker.calcStat(Stats.EXPSP_RATE, sp, null, null);
  588. if (attacker instanceof L2PcInstance)
  589. {
  590. if (((L2PcInstance)attacker).getSkillLevel(467) > 0)
  591. {
  592. L2Skill skill = SkillTable.getInstance().getInfo(467,((L2PcInstance)attacker).getSkillLevel(467));
  593. if (skill.getExpNeeded() <= addexp)
  594. {
  595. ((L2PcInstance)attacker).absorbSoul(skill,this);
  596. }
  597. }
  598. }
  599. attacker.addExpAndSp(addexp,addsp);
  600. }
  601. }
  602. }
  603. else
  604. {
  605. //share with party members
  606. partyDmg = 0;
  607. partyMul = 1.f;
  608. partyLvl = 0;
  609. // Get all L2Character that can be rewarded in the party
  610. List<L2PlayableInstance> rewardedMembers = new FastList<L2PlayableInstance>();
  611. // Go through all L2PcInstance in the party
  612. List<L2PcInstance> groupMembers;
  613. if (attackerParty.isInCommandChannel())
  614. groupMembers = attackerParty.getCommandChannel().getMembers();
  615. else
  616. groupMembers = attackerParty.getPartyMembers();
  617. for (L2PcInstance pl : groupMembers)
  618. {
  619. if (pl == null || pl.isDead()) continue;
  620. // Get the RewardInfo of this L2PcInstance from L2Attackable rewards
  621. reward2 = rewards.get(pl);
  622. // If the L2PcInstance is in the L2Attackable rewards add its damages to party damages
  623. if (reward2 != null)
  624. {
  625. if (Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, pl, true))
  626. {
  627. partyDmg += reward2._dmg; // Add L2PcInstance damages to party damages
  628. rewardedMembers.add(pl);
  629. if (pl.getLevel() > partyLvl)
  630. {
  631. if(attackerParty.isInCommandChannel())
  632. partyLvl = attackerParty.getCommandChannel().getLevel();
  633. else
  634. partyLvl = pl.getLevel();
  635. }
  636. }
  637. rewards.remove(pl); // Remove the L2PcInstance from the L2Attackable rewards
  638. }
  639. else
  640. {
  641. // Add L2PcInstance of the party (that have attacked or not) to members that can be rewarded
  642. // and in range of the monster.
  643. if (Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, pl, true))
  644. {
  645. rewardedMembers.add(pl);
  646. if (pl.getLevel() > partyLvl)
  647. {
  648. if(attackerParty.isInCommandChannel())
  649. partyLvl = attackerParty.getCommandChannel().getLevel();
  650. else
  651. partyLvl = pl.getLevel();
  652. }
  653. }
  654. }
  655. L2PlayableInstance summon = pl.getPet();
  656. if (summon != null && summon instanceof L2PetInstance)
  657. {
  658. reward2 = rewards.get(summon);
  659. if (reward2 != null) // Pets are only added if they have done damage
  660. {
  661. if (Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, summon, true))
  662. {
  663. partyDmg += reward2._dmg; // Add summon damages to party damages
  664. rewardedMembers.add(summon);
  665. if (summon.getLevel() > partyLvl)
  666. partyLvl = summon.getLevel();
  667. }
  668. rewards.remove(summon); // Remove the summon from the L2Attackable rewards
  669. }
  670. }
  671. }
  672. // If the party didn't killed this L2Attackable alone
  673. if (partyDmg < getMaxHp()) partyMul = ((float)partyDmg / (float)getMaxHp());
  674. // Avoid "over damage"
  675. if (partyDmg > getMaxHp()) partyDmg = getMaxHp();
  676. // Calculate the level difference between Party and L2Attackable
  677. levelDiff = partyLvl - getLevel();
  678. // Calculate Exp and SP rewards
  679. tmp = calculateExpAndSp(levelDiff, partyDmg);
  680. exp = tmp[0];
  681. sp = tmp[1];
  682. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
  683. {
  684. exp *= Config.L2JMOD_CHAMPION_REWARDS;
  685. sp *= Config.L2JMOD_CHAMPION_REWARDS;
  686. }
  687. exp *= partyMul;
  688. sp *= partyMul;
  689. // Check for an over-hit enabled strike
  690. // (When in party, the over-hit exp bonus is given to the whole party and splitted proportionally through the party members)
  691. if (attacker instanceof L2PcInstance)
  692. {
  693. L2PcInstance player = (L2PcInstance)attacker;
  694. if (isOverhit() && attacker == getOverhitAttacker())
  695. {
  696. player.sendPacket(new SystemMessage(SystemMessageId.OVER_HIT));
  697. exp += calculateOverhitExp(exp);
  698. }
  699. }
  700. // Distribute Experience and SP rewards to L2PcInstance Party members in the known area of the last attacker
  701. if (partyDmg > 0) attackerParty.distributeXpAndSp(exp, sp, rewardedMembers, partyLvl, this);
  702. }
  703. }
  704. }
  705. rewards = null;
  706. }
  707. catch (Exception e)
  708. {
  709. _log.log(Level.SEVERE, "", e);
  710. }
  711. }
  712. /**
  713. * Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList.<BR><BR>
  714. *
  715. * @param attacker The L2Character that gave damages to this L2Attackable
  716. * @param damage The number of damages given by the attacker L2Character
  717. *
  718. */
  719. public void addDamage(L2Character attacker, int damage)
  720. {
  721. // Notify the L2Attackable AI with EVT_ATTACKED
  722. if (damage > 0)
  723. {
  724. try {
  725. if (attacker instanceof L2PcInstance || attacker instanceof L2Summon)
  726. {
  727. L2PcInstance player = attacker instanceof L2PcInstance ? (L2PcInstance)attacker : ((L2Summon)attacker).getOwner();
  728. if (getTemplate().getEventQuests(Quest.QuestEventType.ON_ATTACK) !=null)
  729. for (Quest quest: getTemplate().getEventQuests(Quest.QuestEventType.ON_ATTACK))
  730. quest.notifyAttack(this, player, damage, attacker instanceof L2Summon);
  731. }
  732. }
  733. catch (Exception e) { _log.log(Level.SEVERE, "", e); }
  734. }
  735. }
  736. /**
  737. * Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList.<BR><BR>
  738. *
  739. * @param attacker The L2Character that gave damages to this L2Attackable
  740. * @param damage The number of damages given by the attacker L2Character
  741. * @param aggro The hate (=damage) given by the attacker L2Character
  742. *
  743. */
  744. public void addDamageHate(L2Character attacker, int damage, int aggro)
  745. {
  746. if (attacker == null /*|| _aggroList == null*/) return;
  747. // Get the AggroInfo of the attacker L2Character from the _aggroList of the L2Attackable
  748. AggroInfo ai = getAggroListRP().get(attacker);
  749. if (ai == null)
  750. {
  751. ai = new AggroInfo(attacker);
  752. ai._damage = 0;
  753. ai._hate = 0;
  754. getAggroListRP().put(attacker, ai);
  755. }
  756. ai._hate += aggro;
  757. ai._damage += damage;
  758. // Set the intention to the L2Attackable to AI_INTENTION_ACTIVE
  759. if (aggro > 0 && getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
  760. getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  761. }
  762. public void reduceHate(L2Character target, int amount)
  763. {
  764. if (getAI() instanceof L2SiegeGuardAI)
  765. {
  766. // TODO: this just prevents error until siege guards are handled properly
  767. stopHating(target);
  768. setTarget(null);
  769. getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  770. return;
  771. }
  772. if (target == null) // whole aggrolist
  773. {
  774. L2Character mostHated = getMostHated();
  775. if (mostHated == null) // makes target passive for a moment more
  776. {
  777. ((L2AttackableAI)getAI()).setGlobalAggro(-25);
  778. return;
  779. }
  780. else
  781. {
  782. for(L2Character aggroed : getAggroListRP().keySet())
  783. {
  784. AggroInfo ai = getAggroListRP().get(aggroed);
  785. if (ai == null) return;
  786. ai._hate -= amount;
  787. }
  788. }
  789. amount = getHating(mostHated);
  790. if (amount <= 0)
  791. {
  792. ((L2AttackableAI)getAI()).setGlobalAggro(-25);
  793. clearAggroList();
  794. getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  795. setWalking();
  796. }
  797. return;
  798. }
  799. AggroInfo ai = getAggroListRP().get(target);
  800. if (ai == null) return;
  801. ai._hate -= amount;
  802. if (ai._hate <= 0)
  803. {
  804. if (getMostHated() == null)
  805. {
  806. ((L2AttackableAI)getAI()).setGlobalAggro(-25);
  807. clearAggroList();
  808. getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  809. setWalking();
  810. }
  811. }
  812. }
  813. /**
  814. * Clears _aggroList hate of the L2Character without removing from the list.<BR><BR>
  815. */
  816. public void stopHating(L2Character target)
  817. {
  818. if (target == null) return;
  819. AggroInfo ai = getAggroListRP().get(target);
  820. if (ai == null) return;
  821. ai._hate = 0;
  822. }
  823. /**
  824. * Return the most hated L2Character of the L2Attackable _aggroList.<BR><BR>
  825. */
  826. public L2Character getMostHated()
  827. {
  828. if (getAggroListRP().isEmpty() || isAlikeDead()) return null;
  829. L2Character mostHated = null;
  830. int maxHate = 0;
  831. // While Interating over This Map Removing Object is Not Allowed
  832. synchronized (getAggroList())
  833. {
  834. // Go through the aggroList of the L2Attackable
  835. for (AggroInfo ai : getAggroListRP().values())
  836. {
  837. if (ai == null) continue;
  838. if (ai._attacker.isAlikeDead()
  839. || !getKnownList().knowsObject(ai._attacker)
  840. ||!ai._attacker.isVisible())
  841. ai._hate = 0;
  842. if (ai._hate > maxHate)
  843. {
  844. mostHated = ai._attacker;
  845. maxHate = ai._hate;
  846. }
  847. }
  848. }
  849. return mostHated;
  850. }
  851. /**
  852. * Return the 2 most hated L2Character of the L2Attackable _aggroList.<BR><BR>
  853. */
  854. public List<L2Character> get2MostHated()
  855. {
  856. if (getAggroListRP().isEmpty() || isAlikeDead()) return null;
  857. L2Character mostHated = null;
  858. L2Character secondMostHated = null;
  859. int maxHate = 0;
  860. List<L2Character> result = new FastList<L2Character>();
  861. // While iterating over this map removing objects is not allowed
  862. synchronized (getAggroList())
  863. {
  864. // Go through the aggroList of the L2Attackable
  865. for (AggroInfo ai : getAggroListRP().values())
  866. {
  867. if (ai == null) continue;
  868. if (ai._attacker.isAlikeDead()
  869. || !getKnownList().knowsObject(ai._attacker)
  870. ||!ai._attacker.isVisible())
  871. ai._hate = 0;
  872. if (ai._hate > maxHate)
  873. {
  874. secondMostHated = mostHated;
  875. mostHated = ai._attacker;
  876. maxHate = ai._hate;
  877. }
  878. }
  879. }
  880. result.add(mostHated);
  881. if (getAttackByList().contains(secondMostHated))
  882. result.add(secondMostHated);
  883. else result.add(null);
  884. return result;
  885. }
  886. /**
  887. * Return the hate level of the L2Attackable against this L2Character contained in _aggroList.<BR><BR>
  888. *
  889. * @param target The L2Character whose hate level must be returned
  890. *
  891. */
  892. public int getHating(L2Character target)
  893. {
  894. if (getAggroListRP().isEmpty()) return 0;
  895. AggroInfo ai = getAggroListRP().get(target);
  896. if (ai == null) return 0;
  897. if (ai._attacker instanceof L2PcInstance && (((L2PcInstance)ai._attacker).getAppearance().getInvisible() || ai._attacker.isInvul()))
  898. {
  899. //Remove Object Should Use This Method and Can be Blocked While Interating
  900. getAggroList().remove(target);
  901. return 0;
  902. }
  903. if (!ai._attacker.isVisible())
  904. {
  905. getAggroList().remove(target);
  906. return 0;
  907. }
  908. if (ai._attacker.isAlikeDead())
  909. {
  910. ai._hate = 0;
  911. return 0;
  912. }
  913. return ai._hate;
  914. }
  915. /**
  916. * Calculates quantity of items for specific drop acording to current situation <br>
  917. *
  918. * @param drop The L2DropData count is being calculated for
  919. * @param lastAttacker The L2PcInstance that has killed the L2Attackable
  920. * @param deepBlueDrop Factor to divide the drop chance
  921. * @param levelModifier level modifier in %'s (will be subtracted from drop chance)
  922. */
  923. private RewardItem calculateRewardItem(L2PcInstance lastAttacker, L2DropData drop, int levelModifier, boolean isSweep)
  924. {
  925. // Get default drop chance
  926. float dropChance = drop.getChance();
  927. int deepBlueDrop = 1;
  928. if (Config.DEEPBLUE_DROP_RULES)
  929. {
  930. if (levelModifier > 0)
  931. {
  932. // We should multiply by the server's drop rate, so we always get a low chance of drop for deep blue mobs.
  933. // NOTE: This is valid only for adena drops! Others drops will still obey server's rate
  934. deepBlueDrop = 3;
  935. if (drop.getItemId() == 57) deepBlueDrop *= isRaid()? (int)Config.RATE_DROP_ITEMS_BY_RAID : (int)Config.RATE_DROP_ITEMS;
  936. }
  937. }
  938. if(deepBlueDrop == 0) //avoid div by 0
  939. deepBlueDrop = 1;
  940. // Check if we should apply our maths so deep blue mobs will not drop that easy
  941. if (Config.DEEPBLUE_DROP_RULES) dropChance = ((drop.getChance() - ((drop.getChance() * levelModifier)/100)) / deepBlueDrop);
  942. // Applies Drop rates
  943. if (drop.getItemId() == 57) dropChance *= Config.RATE_DROP_ADENA;
  944. else if (isSweep) dropChance *= Config.RATE_DROP_SPOIL;
  945. else dropChance *= isRaid() ? Config.RATE_DROP_ITEMS_BY_RAID : Config.RATE_DROP_ITEMS;
  946. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
  947. dropChance *= Config.L2JMOD_CHAMPION_REWARDS;
  948. // Round drop chance
  949. dropChance = Math.round(dropChance);
  950. // Set our limits for chance of drop
  951. if (dropChance < 1) dropChance = 1;
  952. // if (drop.getItemId() == 57 && dropChance > L2DropData.MAX_CHANCE) dropChance = L2DropData.MAX_CHANCE; // If item is adena, dont drop multiple time
  953. // Get min and max Item quantity that can be dropped in one time
  954. int minCount = drop.getMinDrop();
  955. int maxCount = drop.getMaxDrop();
  956. int itemCount = 0;
  957. // Count and chance adjustment for high rate servers
  958. if (dropChance > L2DropData.MAX_CHANCE && !Config.PRECISE_DROP_CALCULATION)
  959. {
  960. int multiplier = (int)dropChance / L2DropData.MAX_CHANCE;
  961. if (minCount < maxCount) itemCount += Rnd.get(minCount * multiplier, maxCount * multiplier);
  962. else if (minCount == maxCount) itemCount += minCount * multiplier;
  963. else itemCount += multiplier;
  964. dropChance = dropChance % L2DropData.MAX_CHANCE;
  965. }
  966. // Check if the Item must be dropped
  967. int random = Rnd.get(L2DropData.MAX_CHANCE);
  968. while (random < dropChance)
  969. {
  970. // Get the item quantity dropped
  971. if (minCount < maxCount) itemCount += Rnd.get(minCount, maxCount);
  972. else if (minCount == maxCount) itemCount += minCount;
  973. else itemCount++;
  974. // Prepare for next iteration if dropChance > L2DropData.MAX_CHANCE
  975. dropChance -= L2DropData.MAX_CHANCE;
  976. }
  977. if (Config.L2JMOD_CHAMPION_ENABLE)
  978. if ((drop.getItemId() == 57 || (drop.getItemId() >= 6360 && drop.getItemId() <= 6362)) && isChampion())
  979. itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
  980. if (itemCount > 0) return new RewardItem(drop.getItemId(), itemCount);
  981. else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced 0 items to drop...");
  982. return null;
  983. }
  984. /**
  985. * Calculates quantity of items for specific drop CATEGORY according to current situation <br>
  986. * Only a max of ONE item from a category is allowed to be dropped.
  987. *
  988. * @param drop The L2DropData count is being calculated for
  989. * @param lastAttacker The L2PcInstance that has killed the L2Attackable
  990. * @param deepBlueDrop Factor to divide the drop chance
  991. * @param levelModifier level modifier in %'s (will be subtracted from drop chance)
  992. */
  993. private RewardItem calculateCategorizedRewardItem(L2PcInstance lastAttacker, L2DropCategory categoryDrops, int levelModifier)
  994. {
  995. if (categoryDrops == null)
  996. return null;
  997. // Get default drop chance for the category (that's the sum of chances for all items in the category)
  998. // keep track of the base category chance as it'll be used later, if an item is drop from the category.
  999. // for everything else, use the total "categoryDropChance"
  1000. int basecategoryDropChance = categoryDrops.getCategoryChance() ;
  1001. int categoryDropChance = basecategoryDropChance;
  1002. int deepBlueDrop = 1;
  1003. if (Config.DEEPBLUE_DROP_RULES)
  1004. {
  1005. if (levelModifier > 0)
  1006. {
  1007. // We should multiply by the server's drop rate, so we always get a low chance of drop for deep blue mobs.
  1008. // NOTE: This is valid only for adena drops! Others drops will still obey server's rate
  1009. deepBlueDrop = 3;
  1010. }
  1011. }
  1012. if(deepBlueDrop == 0) //avoid div by 0
  1013. deepBlueDrop = 1;
  1014. // Check if we should apply our maths so deep blue mobs will not drop that easy
  1015. if (Config.DEEPBLUE_DROP_RULES) categoryDropChance = ((categoryDropChance - ((categoryDropChance * levelModifier)/100)) / deepBlueDrop);
  1016. // Applies Drop rates
  1017. categoryDropChance *= isRaid() ? Config.RATE_DROP_ITEMS_BY_RAID : Config.RATE_DROP_ITEMS;
  1018. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
  1019. categoryDropChance *= Config.L2JMOD_CHAMPION_REWARDS;
  1020. // Round drop chance
  1021. categoryDropChance = Math.round(categoryDropChance);
  1022. // Set our limits for chance of drop
  1023. if (categoryDropChance < 1) categoryDropChance = 1;
  1024. // Check if an Item from this category must be dropped
  1025. if (Rnd.get(L2DropData.MAX_CHANCE) < categoryDropChance)
  1026. {
  1027. L2DropData drop = categoryDrops.dropOne(isRaid());
  1028. if (drop == null)
  1029. return null;
  1030. // Now decide the quantity to drop based on the rates and penalties. To get this value
  1031. // simply divide the modified categoryDropChance by the base category chance. This
  1032. // results in a chance that will dictate the drops amounts: for each amount over 100
  1033. // that it is, it will give another chance to add to the min/max quantities.
  1034. //
  1035. // For example, If the final chance is 120%, then the item should drop between
  1036. // its min and max one time, and then have 20% chance to drop again. If the final
  1037. // chance is 330%, it will similarly give 3 times the min and max, and have a 30%
  1038. // chance to give a 4th time.
  1039. // At least 1 item will be dropped for sure. So the chance will be adjusted to 100%
  1040. // if smaller.
  1041. int dropChance = drop.getChance();
  1042. if (drop.getItemId() == 57) dropChance *= Config.RATE_DROP_ADENA;
  1043. else dropChance *= isRaid() ? Config.RATE_DROP_ITEMS_BY_RAID : Config.RATE_DROP_ITEMS;
  1044. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
  1045. dropChance *= Config.L2JMOD_CHAMPION_REWARDS;
  1046. dropChance = Math.round(dropChance);
  1047. if (dropChance < L2DropData.MAX_CHANCE)
  1048. dropChance = L2DropData.MAX_CHANCE;
  1049. // Get min and max Item quantity that can be dropped in one time
  1050. int min = drop.getMinDrop();
  1051. int max = drop.getMaxDrop();
  1052. // Get the item quantity dropped
  1053. int itemCount = 0;
  1054. // Count and chance adjustment for high rate servers
  1055. if (dropChance > L2DropData.MAX_CHANCE && !Config.PRECISE_DROP_CALCULATION)
  1056. {
  1057. int multiplier = dropChance / L2DropData.MAX_CHANCE;
  1058. if (min < max) itemCount += Rnd.get(min * multiplier, max * multiplier);
  1059. else if (min == max) itemCount += min * multiplier;
  1060. else itemCount += multiplier;
  1061. dropChance = dropChance % L2DropData.MAX_CHANCE;
  1062. }
  1063. // Check if the Item must be dropped
  1064. int random = Rnd.get(L2DropData.MAX_CHANCE);
  1065. while (random < dropChance)
  1066. {
  1067. // Get the item quantity dropped
  1068. if (min < max) itemCount += Rnd.get(min, max);
  1069. else if (min == max) itemCount += min;
  1070. else itemCount++;
  1071. // Prepare for next iteration if dropChance > L2DropData.MAX_CHANCE
  1072. dropChance -= L2DropData.MAX_CHANCE;
  1073. }
  1074. if (Config.L2JMOD_CHAMPION_ENABLE)
  1075. if ((drop.getItemId() == 57 || (drop.getItemId() >= 6360 && drop.getItemId() <= 6362)) && isChampion())
  1076. itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
  1077. if (itemCount > 0)
  1078. return new RewardItem(drop.getItemId(), itemCount);
  1079. else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced 0 items to drop...");
  1080. }
  1081. return null;
  1082. /*
  1083. // Applies Drop rates
  1084. if (drop.getItemId() == 57) dropChance *= Config.RATE_DROP_ADENA;
  1085. else if (isSweep) dropChance *= Config.RATE_DROP_SPOIL;
  1086. else dropChance *= Config.RATE_DROP_ITEMS;
  1087. // Round drop chance
  1088. dropChance = Math.round(dropChance);
  1089. // Set our limits for chance of drop
  1090. if (dropChance < 1) dropChance = 1;
  1091. // if (drop.getItemId() == 57 && dropChance > L2DropData.MAX_CHANCE) dropChance = L2DropData.MAX_CHANCE; // If item is adena, dont drop multiple time
  1092. // Get min and max Item quantity that can be dropped in one time
  1093. int minCount = drop.getMinDrop();
  1094. int maxCount = drop.getMaxDrop();
  1095. int itemCount = 0;
  1096. if (itemCount > 0) return new RewardItem(drop.getItemId(), itemCount);
  1097. else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced 0 items to drop...");
  1098. return null;
  1099. */
  1100. }
  1101. /**
  1102. * Calculates the level modifier for drop<br>
  1103. *
  1104. * @param lastAttacker The L2PcInstance that has killed the L2Attackable
  1105. */
  1106. private int calculateLevelModifierForDrop(L2PcInstance lastAttacker)
  1107. {
  1108. if (Config.DEEPBLUE_DROP_RULES)
  1109. {
  1110. int highestLevel = lastAttacker.getLevel();
  1111. // Check to prevent very high level player to nearly kill mob and let low level player do the last hit.
  1112. if (getAttackByList() != null && !getAttackByList().isEmpty())
  1113. {
  1114. for (L2Character atkChar: getAttackByList())
  1115. if (atkChar != null && atkChar.getLevel() > highestLevel) highestLevel = atkChar.getLevel();
  1116. }
  1117. // According to official data (Prima), deep blue mobs are 9 or more levels below players
  1118. if (highestLevel - 9 >= getLevel()) return ((highestLevel - (getLevel() + 8)) * 9);
  1119. }
  1120. return 0;
  1121. }
  1122. public void doItemDrop(L2Character lastAttacker)
  1123. {
  1124. doItemDrop(getTemplate(),lastAttacker);
  1125. }
  1126. /**
  1127. * Manage Base, Quests and Special Events drops of L2Attackable (called by calculateRewards).<BR><BR>
  1128. *
  1129. * <B><U> Concept</U> :</B><BR><BR>
  1130. * During a Special Event all L2Attackable can drop extra Items.
  1131. * Those extra Items are defined in the table <B>allNpcDateDrops</B> of the EventDroplist.
  1132. * Each Special Event has a start and end date to stop to drop extra Items automaticaly. <BR><BR>
  1133. *
  1134. * <B><U> Actions</U> : </B><BR><BR>
  1135. * <li>Manage drop of Special Events created by GM for a defined period </li>
  1136. * <li>Get all possible drops of this L2Attackable from L2NpcTemplate and add it Quest drops</li>
  1137. * <li>For each possible drops (base + quests), calculate which one must be dropped (random) </li>
  1138. * <li>Get each Item quantity dropped (random) </li>
  1139. * <li>Create this or these L2ItemInstance corresponding to each Item Identifier dropped</li>
  1140. * <li>If the autoLoot mode is actif and if the L2Character that has killed the L2Attackable is a L2PcInstance, give this or these Item(s) to the L2PcInstance that has killed the L2Attackable</li>
  1141. * <li>If the autoLoot mode isn't actif or if the L2Character that has killed the L2Attackable is not a L2PcInstance, add this or these Item(s) in the world as a visible object at the position where mob was last</li><BR><BR>
  1142. *
  1143. * @param lastAttacker The L2Character that has killed the L2Attackable
  1144. */
  1145. public void doItemDrop(L2NpcTemplate npcTemplate, L2Character lastAttacker)
  1146. {
  1147. L2PcInstance player = null;
  1148. if (lastAttacker instanceof L2PcInstance) player = (L2PcInstance)lastAttacker;
  1149. else if (lastAttacker instanceof L2Summon) player = ((L2Summon)lastAttacker).getOwner();
  1150. else if (lastAttacker instanceof L2Trap) player = ((L2Trap)lastAttacker).getOwner();
  1151. if (player == null) return; // Don't drop anything if the last attacker or ownere isn't L2PcInstance
  1152. int levelModifier = calculateLevelModifierForDrop(player); // level modifier in %'s (will be subtracted from drop chance)
  1153. CursedWeaponsManager.getInstance().checkDrop(this, player);
  1154. // now throw all categorized drops and handle spoil.
  1155. if (npcTemplate.getDropData()!=null)
  1156. for(L2DropCategory cat:npcTemplate.getDropData())
  1157. {
  1158. RewardItem item = null;
  1159. if (cat.isSweep())
  1160. {
  1161. // according to sh1ny, seeded mobs CAN be spoiled and swept.
  1162. if ( isSpoil()/* && !isSeeded() */)
  1163. {
  1164. FastList<RewardItem> sweepList = new FastList<RewardItem>();
  1165. for(L2DropData drop: cat.getAllDrops() )
  1166. {
  1167. item = calculateRewardItem(player, drop, levelModifier, true);
  1168. if (item == null) continue;
  1169. if (Config.DEBUG) _log.fine("Item id to spoil: " + item.getItemId() + " amount: " + item.getCount());
  1170. sweepList.add(item);
  1171. }
  1172. // Set the table _sweepItems of this L2Attackable
  1173. if (!sweepList.isEmpty())
  1174. _sweepItems = sweepList.toArray(new RewardItem[sweepList.size()]);
  1175. }
  1176. }
  1177. else
  1178. {
  1179. if (isSeeded())
  1180. {
  1181. L2DropData drop = cat.dropSeedAllowedDropsOnly();
  1182. if(drop == null)
  1183. continue;
  1184. item = calculateRewardItem(player, drop, levelModifier, false);
  1185. }
  1186. else
  1187. {
  1188. item = calculateCategorizedRewardItem(player, cat, levelModifier);
  1189. }
  1190. if (item != null)
  1191. {
  1192. if (Config.DEBUG) _log.fine("Item id to drop: " + item.getItemId() + " amount: " + item.getCount());
  1193. // Check if the autoLoot mode is active
  1194. if (Config.AUTO_LOOT) player.doAutoLoot(this, item); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
  1195. else dropItem(player, item); // drop the item on the ground
  1196. // Broadcast message if RaidBoss was defeated
  1197. if(this instanceof L2RaidBossInstance)
  1198. {
  1199. SystemMessage sm;
  1200. sm = new SystemMessage(SystemMessageId.S1_DIED_DROPPED_S3_S2);
  1201. sm.addCharName(this);
  1202. sm.addItemName(item.getItemId());
  1203. sm.addNumber(item.getCount());
  1204. broadcastPacket(sm);
  1205. }
  1206. }
  1207. }
  1208. }
  1209. // Apply Special Item drop with random(rnd) quantity(qty) for champions.
  1210. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion() && (Config.L2JMOD_CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0 || Config.L2JMOD_CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0))
  1211. {
  1212. int champqty = Rnd.get(Config.L2JMOD_CHAMPION_REWARD_QTY);
  1213. champqty++; //quantity should actually vary between 1 and whatever admin specified as max, inclusive.
  1214. RewardItem item = new RewardItem(Config.L2JMOD_CHAMPION_REWARD_ID,champqty);
  1215. if (player.getLevel() <= getLevel() && (Rnd.get(100) < Config.L2JMOD_CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
  1216. {
  1217. if (Config.AUTO_LOOT)
  1218. player.addItem("ChampionLoot", item.getItemId(), item.getCount(), this, true); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
  1219. else
  1220. dropItem(player, item);
  1221. }
  1222. else if (player.getLevel() > getLevel() && (Rnd.get(100) < Config.L2JMOD_CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
  1223. {
  1224. if (Config.AUTO_LOOT)
  1225. player.addItem("ChampionLoot", item.getItemId(), item.getCount(), this, true); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
  1226. else
  1227. dropItem(player, item);
  1228. }
  1229. }
  1230. //Instant Item Drop :>
  1231. double rateHp = getStat().calcStat(Stats.MAX_HP , 1, this, null);
  1232. if (rateHp <= 1 && String.valueOf(npcTemplate.type).contentEquals("L2Monster")) //only L2Monster with <= 1x HP can drop herbs
  1233. {
  1234. boolean _hp = false;
  1235. boolean _mp = false;
  1236. boolean _spec = false;
  1237. //ptk - patk type enhance
  1238. int random = Rnd.get(1000); // note *10
  1239. if ((random < Config.RATE_DROP_SPECIAL_HERBS) && !_spec) // && !_spec useless yet
  1240. {
  1241. RewardItem item = new RewardItem(8612, 1); // Herb of Warrior
  1242. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1243. else dropItem(player, item);
  1244. _spec = true;
  1245. }
  1246. else for (int i = 0; i < 5; i++)
  1247. {
  1248. random = Rnd.get(100);
  1249. if (random < Config.RATE_DROP_COMMON_HERBS)
  1250. {
  1251. RewardItem item = null;
  1252. if (i == 0) item = new RewardItem(8606, 1); // Herb of Power
  1253. if (i == 1) item = new RewardItem(8608, 1); // Herb of Atk. Spd.
  1254. if (i == 2) item = new RewardItem(8610, 1); // Herb of Critical Attack - Rate
  1255. if (i == 3) item = new RewardItem(10655, 1); // Herb of Life Force Absorption
  1256. if (i == 4) item = new RewardItem(10656, 1); // Herb of Critical Attack - Power
  1257. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1258. else dropItem(player, item);
  1259. break;
  1260. }
  1261. }
  1262. //mtk - matk type enhance
  1263. random = Rnd.get(1000); // note *10
  1264. if ((random < Config.RATE_DROP_SPECIAL_HERBS) && !_spec)
  1265. {
  1266. RewardItem item = new RewardItem(8613, 1); // Herb of Mystic
  1267. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1268. else dropItem(player, item);
  1269. _spec = true;
  1270. }
  1271. else for (int i = 0; i < 2; i++)
  1272. {
  1273. random = Rnd.get(100);
  1274. if (random < Config.RATE_DROP_COMMON_HERBS)
  1275. {
  1276. RewardItem item = null;
  1277. if (i == 0) item = new RewardItem(8607, 1); // Herb of Magic
  1278. if (i == 1) item = new RewardItem(8609, 1); // Herb of Casting Speed
  1279. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1280. else dropItem(player, item);
  1281. break;
  1282. }
  1283. }
  1284. //hp+mp type
  1285. random = Rnd.get(1000); // note *10
  1286. if ((random < Config.RATE_DROP_SPECIAL_HERBS) && !_spec)
  1287. {
  1288. RewardItem item = new RewardItem(8614, 1); // Herb of Recovery
  1289. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1290. else dropItem(player, item);
  1291. _mp = true;
  1292. _hp = true;
  1293. _spec = true;
  1294. }
  1295. //hp - restore hp type
  1296. if (!_hp)
  1297. {
  1298. random = Rnd.get(100);
  1299. if (random < Config.RATE_DROP_MP_HP_HERBS)
  1300. {
  1301. RewardItem item = new RewardItem(8600, 1); // Herb of Life
  1302. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1303. else dropItem(player, item);
  1304. _hp = true;
  1305. }
  1306. }
  1307. if (!_hp)
  1308. {
  1309. random = Rnd.get(100);
  1310. if (random < Config.RATE_DROP_GREATER_HERBS)
  1311. {
  1312. RewardItem item = new RewardItem(8601, 1); // Greater Herb of Life
  1313. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1314. else dropItem(player, item);
  1315. _hp = true;
  1316. }
  1317. }
  1318. if (!_hp)
  1319. {
  1320. random = Rnd.get(1000); // note *10
  1321. if (random < Config.RATE_DROP_SUPERIOR_HERBS)
  1322. {
  1323. RewardItem item = new RewardItem(8602, 1); // Superior Herb of Life
  1324. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1325. else dropItem(player, item);
  1326. }
  1327. }
  1328. //mp - restore mp type
  1329. if (!_mp)
  1330. {
  1331. random = Rnd.get(100);
  1332. if (random < Config.RATE_DROP_MP_HP_HERBS)
  1333. {
  1334. RewardItem item = new RewardItem(8603, 1); // Herb of Manna
  1335. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1336. else dropItem(player, item);
  1337. _mp = true;
  1338. }
  1339. }
  1340. if (!_mp)
  1341. {
  1342. random = Rnd.get(100);
  1343. if (random < Config.RATE_DROP_GREATER_HERBS)
  1344. {
  1345. RewardItem item = new RewardItem(8604, 1); // Greater Herb of Mana
  1346. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1347. else dropItem(player, item);
  1348. _mp = true;
  1349. }
  1350. }
  1351. if (!_mp)
  1352. {
  1353. random = Rnd.get(1000); // note *10
  1354. if (random < Config.RATE_DROP_SUPERIOR_HERBS)
  1355. {
  1356. RewardItem item = new RewardItem(8605, 1); // Superior Herb of Mana
  1357. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1358. else dropItem(player, item);
  1359. }
  1360. }
  1361. // speed enhance type
  1362. random = Rnd.get(100);
  1363. if (random < Config.RATE_DROP_COMMON_HERBS)
  1364. {
  1365. RewardItem item = new RewardItem(8611, 1); // Herb of Speed
  1366. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1367. else dropItem(player, item);
  1368. }
  1369. // Enlarge Head type
  1370. random = Rnd.get(100);
  1371. if (random < Config.RATE_DROP_COMMON_HERBS)
  1372. {
  1373. RewardItem item = new RewardItem(10657, 1); // Herb of Doubt
  1374. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1375. else dropItem(player, item);
  1376. }
  1377. }
  1378. }
  1379. /**
  1380. * Manage Special Events drops created by GM for a defined period.<BR><BR>
  1381. *
  1382. * <B><U> Concept</U> :</B><BR><BR>
  1383. * During a Special Event all L2Attackable can drop extra Items.
  1384. * Those extra Items are defined in the table <B>allNpcDateDrops</B> of the EventDroplist.
  1385. * Each Special Event has a start and end date to stop to drop extra Items automaticaly. <BR><BR>
  1386. *
  1387. * <B><U> Actions</U> : <I>If an extra drop must be generated</I></B><BR><BR>
  1388. * <li>Get an Item Identifier (random) from the DateDrop Item table of this Event </li>
  1389. * <li>Get the Item quantity dropped (random) </li>
  1390. * <li>Create this or these L2ItemInstance corresponding to this Item Identifier</li>
  1391. * <li>If the autoLoot mode is actif and if the L2Character that has killed the L2Attackable is a L2PcInstance, give this or these Item(s) to the L2PcInstance that has killed the L2Attackable</li>
  1392. * <li>If the autoLoot mode isn't actif or if the L2Character that has killed the L2Attackable is not a L2PcInstance, add this or these Item(s) in the world as a visible object at the position where mob was last</li><BR><BR>
  1393. *
  1394. * @param lastAttacker The L2Character that has killed the L2Attackable
  1395. */
  1396. public void doEventDrop(L2Character lastAttacker)
  1397. {
  1398. L2PcInstance player = null;
  1399. if (lastAttacker instanceof L2PcInstance)
  1400. player = (L2PcInstance)lastAttacker;
  1401. else if (lastAttacker instanceof L2Summon)
  1402. player = ((L2Summon)lastAttacker).getOwner();
  1403. else if (lastAttacker instanceof L2Trap)
  1404. player = ((L2Trap)lastAttacker).getOwner();
  1405. if (player == null) return; // Don't drop anything if the last attacker or ownere isn't L2PcInstance
  1406. if (player.getLevel() - getLevel() > 9) return;
  1407. // Go through DateDrop of EventDroplist allNpcDateDrops within the date range
  1408. for (DateDrop drop : EventDroplist.getInstance().getAllDrops())
  1409. {
  1410. if (Rnd.get(L2DropData.MAX_CHANCE) < drop.chance)
  1411. {
  1412. RewardItem item = new RewardItem(drop.items[Rnd.get(drop.items.length)], Rnd.get(drop.min, drop.max));
  1413. if (Config.AUTO_LOOT) player.doAutoLoot(this, item); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
  1414. else dropItem(player, item); // drop the item on the ground
  1415. }
  1416. }
  1417. }
  1418. /**
  1419. * Drop reward item.<BR><BR>
  1420. */
  1421. public L2ItemInstance dropItem(L2PcInstance lastAttacker, RewardItem item)
  1422. {
  1423. int randDropLim = 70;
  1424. L2ItemInstance ditem = null;
  1425. for (int i = 0; i < item.getCount(); i++)
  1426. {
  1427. // Randomize drop position
  1428. int newX = getX() + Rnd.get(randDropLim * 2 + 1) - randDropLim;
  1429. int newY = getY() + Rnd.get(randDropLim * 2 + 1) - randDropLim;
  1430. int newZ = Math.max(getZ(), lastAttacker.getZ()) + 20; // TODO: temp hack, do somethign nicer when we have geodatas
  1431. // Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
  1432. ditem = ItemTable.getInstance().createItem("Loot", item.getItemId(), item.getCount(), lastAttacker, this);
  1433. ditem.dropMe(this, newX, newY, newZ);
  1434. // Add drop to auto destroy item task
  1435. if (!Config.LIST_PROTECTED_ITEMS.contains(item.getItemId())){
  1436. if ((Config.AUTODESTROY_ITEM_AFTER > 0 && ditem.getItemType() != L2EtcItemType.HERB)
  1437. || (Config.HERB_AUTO_DESTROY_TIME > 0 && ditem.getItemType() == L2EtcItemType.HERB))
  1438. ItemsAutoDestroy.getInstance().addItem(ditem);
  1439. }
  1440. ditem.setProtected(false);
  1441. // If stackable, end loop as entire count is included in 1 instance of item
  1442. if (ditem.isStackable() || !Config.MULTIPLE_ITEM_DROP) break;
  1443. }
  1444. return ditem;
  1445. }
  1446. public L2ItemInstance dropItem(L2PcInstance lastAttacker, int itemId, int itemCount)
  1447. {
  1448. return dropItem(lastAttacker, new RewardItem(itemId, itemCount));
  1449. }
  1450. /**
  1451. * Return the active weapon of this L2Attackable (= null).<BR><BR>
  1452. */
  1453. public L2ItemInstance getActiveWeapon()
  1454. {
  1455. return null;
  1456. }
  1457. /**
  1458. * Return True if the _aggroList of this L2Attackable is Empty.<BR><BR>
  1459. */
  1460. public boolean noTarget()
  1461. {
  1462. return getAggroListRP().isEmpty();
  1463. }
  1464. /**
  1465. * Return True if the _aggroList of this L2Attackable contains the L2Character.<BR><BR>
  1466. *
  1467. * @param player The L2Character searched in the _aggroList of the L2Attackable
  1468. *
  1469. */
  1470. public boolean containsTarget(L2Character player)
  1471. {
  1472. return getAggroListRP().containsKey(player);
  1473. }
  1474. /**
  1475. * Clear the _aggroList of the L2Attackable.<BR><BR>
  1476. */
  1477. public void clearAggroList()
  1478. {
  1479. getAggroList().clear();
  1480. }
  1481. /**
  1482. * Return True if a Dwarf use Sweep on the L2Attackable and if item can be spoiled.<BR><BR>
  1483. */
  1484. public boolean isSweepActive()
  1485. {
  1486. return _sweepItems != null;
  1487. }
  1488. /**
  1489. * Return table containing all L2ItemInstance that can be spoiled.<BR><BR>
  1490. */
  1491. public synchronized RewardItem[] takeSweep()
  1492. {
  1493. RewardItem[] sweep = _sweepItems;
  1494. _sweepItems = null;
  1495. return sweep;
  1496. }
  1497. /**
  1498. * Return table containing all L2ItemInstance that can be harvested.<BR><BR>
  1499. */
  1500. public synchronized RewardItem[] takeHarvest()
  1501. {
  1502. RewardItem[] harvest = _harvestItems;
  1503. _harvestItems = null;
  1504. return harvest;
  1505. }
  1506. /**
  1507. * Set the over-hit flag on the L2Attackable.<BR><BR>
  1508. *
  1509. * @param status The status of the over-hit flag
  1510. *
  1511. */
  1512. public void overhitEnabled(boolean status)
  1513. {
  1514. _overhit = status;
  1515. }
  1516. /**
  1517. * Set the over-hit values like the attacker who did the strike and the ammount of damage done by the skill.<BR><BR>
  1518. *
  1519. * @param attacker The L2Character who hit on the L2Attackable using the over-hit enabled skill
  1520. * @param damage The ammount of damage done by the over-hit enabled skill on the L2Attackable
  1521. *
  1522. */
  1523. public void setOverhitValues(L2Character attacker, double damage)
  1524. {
  1525. // Calculate the over-hit damage
  1526. // Ex: mob had 10 HP left, over-hit skill did 50 damage total, over-hit damage is 40
  1527. double overhitDmg = ((getCurrentHp() - damage) * (-1));
  1528. if (overhitDmg < 0)
  1529. {
  1530. // we didn't killed the mob with the over-hit strike. (it wasn't really an over-hit strike)
  1531. // let's just clear all the over-hit related values
  1532. overhitEnabled(false);
  1533. _overhitDamage = 0;
  1534. _overhitAttacker = null;
  1535. return;
  1536. }
  1537. overhitEnabled(true);
  1538. _overhitDamage = overhitDmg;
  1539. _overhitAttacker = attacker;
  1540. }
  1541. /**
  1542. * Return the L2Character who hit on the L2Attackable using an over-hit enabled skill.<BR><BR>
  1543. *
  1544. * @return L2Character attacker
  1545. */
  1546. public L2Character getOverhitAttacker()
  1547. {
  1548. return _overhitAttacker;
  1549. }
  1550. /**
  1551. * Return the ammount of damage done on the L2Attackable using an over-hit enabled skill.<BR><BR>
  1552. *
  1553. * @return double damage
  1554. */
  1555. public double getOverhitDamage()
  1556. {
  1557. return _overhitDamage;
  1558. }
  1559. /**
  1560. * Return True if the L2Attackable was hit by an over-hit enabled skill.<BR><BR>
  1561. */
  1562. public boolean isOverhit()
  1563. {
  1564. return _overhit;
  1565. }
  1566. /**
  1567. * Activate the absorbed soul condition on the L2Attackable.<BR><BR>
  1568. */
  1569. public void absorbSoul()
  1570. {
  1571. _absorbed = true;
  1572. }
  1573. /**
  1574. * Return True if the L2Attackable had his soul absorbed.<BR><BR>
  1575. */
  1576. public boolean isAbsorbed()
  1577. {
  1578. return _absorbed;
  1579. }
  1580. /**
  1581. * Adds an attacker that successfully absorbed the soul of this L2Attackable into the _absorbersList.<BR><BR>
  1582. *
  1583. * params: attacker - a valid L2PcInstance
  1584. * condition - an integer indicating the event when mob dies. This should be:
  1585. * = 0 - "the crystal scatters";
  1586. * = 1 - "the crystal failed to absorb. nothing happens";
  1587. * = 2 - "the crystal resonates because you got more than 1 crystal on you";
  1588. * = 3 - "the crystal cannot absorb the soul because the mob level is too low";
  1589. * = 4 - "the crystal successfuly absorbed the soul";
  1590. */
  1591. public void addAbsorber(L2PcInstance attacker, int crystalId)
  1592. {
  1593. // This just works for targets like L2MonsterInstance
  1594. if (!(this instanceof L2MonsterInstance))
  1595. return;
  1596. // The attacker must not be null
  1597. if (attacker == null)
  1598. return;
  1599. // This L2Attackable must be of one type in the _absorbingMOBS_levelXX tables.
  1600. // OBS: This is done so to avoid triggering the absorbed conditions for mobs that can't be absorbed.
  1601. if (getAbsorbLevel() == 0)
  1602. return;
  1603. // If we have no _absorbersList initiated, do it
  1604. AbsorberInfo ai = _absorbersList.get(attacker);
  1605. // If the L2Character attacker isn't already in the _absorbersList of this L2Attackable, add it
  1606. if (ai == null)
  1607. {
  1608. ai = new AbsorberInfo(attacker, crystalId, getCurrentHp());
  1609. _absorbersList.put(attacker, ai);
  1610. }
  1611. else
  1612. {
  1613. ai._absorber = attacker;
  1614. ai._crystalId = crystalId;
  1615. ai._absorbedHP = getCurrentHp();
  1616. }
  1617. // Set this L2Attackable as absorbed
  1618. absorbSoul();
  1619. }
  1620. /**
  1621. * Calculate the leveling chance of Soul Crystals based on the attacker that killed this L2Attackable
  1622. *
  1623. * @param attacker The player that last killed this L2Attackable
  1624. * $ Rewrite 06.12.06 - Yesod
  1625. */
  1626. private void levelSoulCrystals(L2Character attacker)
  1627. {
  1628. // Only L2PcInstance can absorb a soul
  1629. if (!(attacker instanceof L2PcInstance) && !(attacker instanceof L2Summon))
  1630. {
  1631. resetAbsorbList(); return;
  1632. }
  1633. int maxAbsorbLevel = getAbsorbLevel();
  1634. int minAbsorbLevel = 0;
  1635. // If this is not a valid L2Attackable, clears the _absorbersList and just return
  1636. if (maxAbsorbLevel == 0)
  1637. {
  1638. resetAbsorbList(); return;
  1639. }
  1640. // All boss mobs with maxAbsorbLevel 13 have minAbsorbLevel of 12 else 10
  1641. if (maxAbsorbLevel > 10)
  1642. minAbsorbLevel = maxAbsorbLevel > 12 ? 12 : 10;
  1643. //Init some useful vars
  1644. boolean isSuccess = true;
  1645. boolean doLevelup = true;
  1646. boolean isBossMob = maxAbsorbLevel > 10 ? true : false;
  1647. L2NpcTemplate.AbsorbCrystalType absorbType = getTemplate().absorbType;
  1648. L2PcInstance killer = (attacker instanceof L2Summon)? ((L2Summon)attacker).getOwner() : (L2PcInstance)attacker;
  1649. // If this mob is a boss, then skip some checkings
  1650. if (!isBossMob)
  1651. {
  1652. // Fail if this L2Attackable isn't absorbed or there's no one in its _absorbersList
  1653. if (!isAbsorbed() /*|| _absorbersList == null*/)
  1654. {
  1655. resetAbsorbList();
  1656. return;
  1657. }
  1658. // Fail if the killer isn't in the _absorbersList of this L2Attackable and mob is not boss
  1659. AbsorberInfo ai = _absorbersList.get(killer);
  1660. if (ai == null || ai._absorber.getObjectId() != killer.getObjectId())
  1661. isSuccess = false;
  1662. // Check if the soul crystal was used when HP of this L2Attackable wasn't higher than half of it
  1663. if (ai != null && ai._absorbedHP > (getMaxHp()/2.0))
  1664. isSuccess = false;
  1665. if (!isSuccess) {
  1666. resetAbsorbList();
  1667. return;
  1668. }
  1669. }
  1670. // ********
  1671. String[] crystalNFO = null;
  1672. String crystalNME = "";
  1673. int dice = Rnd.get(100);
  1674. int crystalQTY = 0;
  1675. int crystalLVL = 0;
  1676. int crystalOLD = 0;
  1677. int crystalNEW = 0;
  1678. // ********
  1679. // Now we have four choices:
  1680. // 1- The Monster level is too low for the crystal. Nothing happens.
  1681. // 2- Everything is correct, but it failed. Nothing happens. (57.5%)
  1682. // 3- Everything is correct, but it failed. The crystal scatters. A sound event is played. (10%)
  1683. // 4- Everything is correct, the crystal level up. A sound event is played. (32.5%)
  1684. List<L2PcInstance> players = new FastList<L2PcInstance>();
  1685. if (absorbType == L2NpcTemplate.AbsorbCrystalType.FULL_PARTY && killer.isInParty())
  1686. players = killer.getParty().getPartyMembers();
  1687. else if (absorbType == L2NpcTemplate.AbsorbCrystalType.PARTY_ONE_RANDOM && killer.isInParty())
  1688. {
  1689. // This is a naive method for selecting a random member. It gets any random party member and
  1690. // then checks if the member has a valid crystal. It does not select the random party member
  1691. // among those who have crystals, only. However, this might actually be correct (same as retail).
  1692. players.add(killer.getParty().getPartyMembers().get(Rnd.get(killer.getParty().getMemberCount())));
  1693. }
  1694. else
  1695. players.add(killer);
  1696. for (L2PcInstance player : players)
  1697. {
  1698. if (player == null) continue;
  1699. crystalQTY = 0;
  1700. L2ItemInstance[] inv = player.getInventory().getItems();
  1701. for (L2ItemInstance item : inv)
  1702. {
  1703. int itemId = item.getItemId();
  1704. for (int id : SoulCrystal.SoulCrystalTable)
  1705. {
  1706. // Find any of the 39 possible crystals.
  1707. if (id == itemId)
  1708. {
  1709. crystalQTY++;
  1710. // Keep count but make sure the player has no more than 1 crystal
  1711. if (crystalQTY > 1)
  1712. {
  1713. isSuccess = false; break;
  1714. }
  1715. // Validate if the crystal has already leveled
  1716. if(id != SoulCrystal.RED_NEW_CRYSTAL
  1717. && id != SoulCrystal.GRN_NEW_CYRSTAL
  1718. && id != SoulCrystal.BLU_NEW_CRYSTAL)
  1719. {
  1720. try
  1721. {
  1722. if (item.getItem().getName().contains("Grade"))
  1723. {
  1724. // Split the name of the crystal into 'name' & 'level'
  1725. crystalNFO = item.getItem().getName().trim().replace(" Grade ", "-").split("-");
  1726. // Set Level to 13
  1727. crystalLVL = 13;
  1728. // Get Name
  1729. crystalNME = crystalNFO[0].toLowerCase();
  1730. } else
  1731. {
  1732. // Split the name of the crystal into 'name' & 'level'
  1733. crystalNFO = item.getItem().getName().trim().replace(" Stage ", "").split("-");
  1734. // Get Level
  1735. crystalLVL = Integer.parseInt(crystalNFO[1].trim());
  1736. // Get Name
  1737. crystalNME = crystalNFO[0].toLowerCase();
  1738. }
  1739. // Allocate current and levelup ids' for higher level crystals
  1740. if(crystalLVL > 9)
  1741. {
  1742. for(int i = 0; i < SoulCrystal.HighSoulConvert.length; i++)
  1743. // Get the next stage above 10 using array.
  1744. if(id == SoulCrystal.HighSoulConvert[i][0])
  1745. {
  1746. crystalNEW = SoulCrystal.HighSoulConvert[i][1]; break;
  1747. }
  1748. }
  1749. else
  1750. crystalNEW = id+1;
  1751. }
  1752. catch (NumberFormatException nfe)
  1753. {
  1754. _log.log(Level.WARNING, "An attempt to identify a soul crystal failed, " +
  1755. "verify the names have not changed in etcitem " +
  1756. "table.", nfe);
  1757. player.sendMessage("There has been an error handling your soul crystal." +
  1758. " Please notify your server admin.");
  1759. isSuccess = false;
  1760. break;
  1761. }
  1762. catch (Exception e)
  1763. {
  1764. e.printStackTrace();
  1765. isSuccess = false;
  1766. break;
  1767. }
  1768. }
  1769. else
  1770. {
  1771. crystalNME = item.getItem().getName().toLowerCase().trim();
  1772. crystalNEW = id+1;
  1773. }
  1774. // Done
  1775. crystalOLD = id;
  1776. break;
  1777. }
  1778. }
  1779. if (!isSuccess) break;
  1780. }
  1781. // If the crystal level is way too high for this mob, say that we can't increase it
  1782. if ((crystalLVL < minAbsorbLevel) || (crystalLVL >= maxAbsorbLevel))
  1783. doLevelup = false;
  1784. // The player doesn't have any crystals with him get to the next player.
  1785. if (crystalQTY < 1 || crystalQTY > 1 || !isSuccess || !doLevelup)
  1786. {
  1787. // Too many crystals in inventory.
  1788. if (crystalQTY > 1)
  1789. {
  1790. player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_FAILED_RESONATION));
  1791. }
  1792. // The soul crystal stage of the player is way too high
  1793. else if (!doLevelup && crystalQTY > 0)
  1794. player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_REFUSED));
  1795. crystalQTY = 0;
  1796. continue;
  1797. }
  1798. /* TODO: Confirm boss chance for crystal level up and for crystal breaking.
  1799. * It is known that bosses with FULL_PARTY crystal level ups have 100% success rate, but this is not
  1800. * the case for the other bosses (one-random or last-hit).
  1801. * While not confirmed, it is most reasonable that crystals leveled up at bosses will never break.
  1802. * Also, the chance to level up is guessed as around 70% if not higher.
  1803. */
  1804. int chanceLevelUp = isBossMob? 70:SoulCrystal.LEVEL_CHANCE;
  1805. // If succeeds or it is a full party absorb, level up the crystal.
  1806. if (((absorbType == L2NpcTemplate.AbsorbCrystalType.FULL_PARTY) && doLevelup) || (dice <= chanceLevelUp))
  1807. {
  1808. // Give staged crystal
  1809. exchangeCrystal(player, crystalOLD, crystalNEW, false);
  1810. }
  1811. // If true and not a last-hit mob, break the crystal.
  1812. else if ((!isBossMob) && dice >= (100.0 - SoulCrystal.BREAK_CHANCE))
  1813. {
  1814. // Remove current crystal an give a broken open.
  1815. if (crystalNME.startsWith("red"))
  1816. exchangeCrystal(player, crystalOLD, SoulCrystal.RED_BROKEN_CRYSTAL, true);
  1817. else if (crystalNME.startsWith("gre"))
  1818. exchangeCrystal(player, crystalOLD, SoulCrystal.GRN_BROKEN_CYRSTAL, true);
  1819. else if (crystalNME.startsWith("blu"))
  1820. exchangeCrystal(player, crystalOLD, SoulCrystal.BLU_BROKEN_CRYSTAL, true);
  1821. resetAbsorbList();
  1822. }
  1823. else
  1824. player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_FAILED));
  1825. }
  1826. }
  1827. private void exchangeCrystal(L2PcInstance player, int takeid, int giveid, boolean broke)
  1828. {
  1829. L2ItemInstance Item = player.getInventory().destroyItemByItemId("SoulCrystal", takeid, 1, player, this);
  1830. if (Item != null)
  1831. {
  1832. // Prepare inventory update packet
  1833. InventoryUpdate playerIU = new InventoryUpdate();
  1834. playerIU.addRemovedItem(Item);
  1835. // Add new crystal to the killer's inventory
  1836. Item = player.getInventory().addItem("SoulCrystal", giveid, 1, player, this);
  1837. playerIU.addItem(Item);
  1838. // Send a sound event and text message to the player
  1839. if(broke)
  1840. {
  1841. player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_BROKE));
  1842. }
  1843. else
  1844. player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_SUCCEEDED));
  1845. // Send system message
  1846. SystemMessage sms = new SystemMessage(SystemMessageId.EARNED_ITEM);
  1847. sms.addItemName(giveid);
  1848. player.sendPacket(sms);
  1849. // Send inventory update packet
  1850. player.sendPacket(playerIU);
  1851. }
  1852. }
  1853. private void resetAbsorbList()
  1854. {
  1855. _absorbed = false;
  1856. _absorbersList.clear();
  1857. }
  1858. /**
  1859. * Calculate the Experience and SP to distribute to attacker (L2PcInstance, L2SummonInstance or L2Party) of the L2Attackable.<BR><BR>
  1860. *
  1861. * @param diff The difference of level between attacker (L2PcInstance, L2SummonInstance or L2Party) and the L2Attackable
  1862. * @param damage The damages given by the attacker (L2PcInstance, L2SummonInstance or L2Party)
  1863. *
  1864. */
  1865. private int[] calculateExpAndSp(int diff, int damage)
  1866. {
  1867. double xp;
  1868. double sp;
  1869. if(diff < -5) diff = -5; // makes possible to use ALT_GAME_EXPONENT configuration
  1870. xp = (double)getExpReward() * damage / getMaxHp();
  1871. if (Config.ALT_GAME_EXPONENT_XP != 0) xp *= Math.pow(2., -diff / Config.ALT_GAME_EXPONENT_XP);
  1872. sp = (double)getSpReward() * damage / getMaxHp();
  1873. if (Config.ALT_GAME_EXPONENT_SP != 0) sp *= Math.pow(2., -diff / Config.ALT_GAME_EXPONENT_SP);
  1874. if (Config.ALT_GAME_EXPONENT_XP == 0 && Config.ALT_GAME_EXPONENT_SP == 0)
  1875. {
  1876. if(diff > 5) // formula revised May 07
  1877. {
  1878. double pow = Math.pow((double)5/6, diff-5);
  1879. xp = xp*pow;
  1880. sp = sp*pow;
  1881. }
  1882. if (xp <= 0)
  1883. {
  1884. xp = 0;
  1885. sp = 0;
  1886. }
  1887. else if (sp <= 0)
  1888. {
  1889. sp = 0;
  1890. }
  1891. }
  1892. int[] tmp = { (int)xp, (int)sp };
  1893. return tmp;
  1894. }
  1895. public long calculateOverhitExp(long normalExp)
  1896. {
  1897. // Get the percentage based on the total of extra (over-hit) damage done relative to the total (maximum) ammount of HP on the L2Attackable
  1898. double overhitPercentage = ((getOverhitDamage() * 100) / getMaxHp());
  1899. // Over-hit damage percentages are limited to 25% max
  1900. if (overhitPercentage > 25)
  1901. overhitPercentage = 25;
  1902. // Get the overhit exp bonus according to the above over-hit damage percentage
  1903. // (1/1 basis - 13% of over-hit damage, 13% of extra exp is given, and so on...)
  1904. double overhitExp = ((overhitPercentage / 100) * normalExp);
  1905. // Return the rounded ammount of exp points to be added to the player's normal exp reward
  1906. long bonusOverhit = Math.round(overhitExp);
  1907. return bonusOverhit;
  1908. }
  1909. /**
  1910. * Return True.<BR><BR>
  1911. */
  1912. @Override
  1913. public boolean isAttackable()
  1914. {
  1915. return true;
  1916. }
  1917. @Override
  1918. public void onSpawn()
  1919. {
  1920. super.onSpawn();
  1921. // Clear mob spoil,seed
  1922. setSpoil(false);
  1923. // Clear all aggro char from list
  1924. clearAggroList();
  1925. // Clear Harvester Rewrard List
  1926. _harvestItems = null;
  1927. // Clear mod Seeded stat
  1928. setSeeded(false);
  1929. _sweepItems = null;
  1930. resetAbsorbList();
  1931. setWalking();
  1932. // check the region where this mob is, do not activate the AI if region is inactive.
  1933. if (!isInActiveRegion())
  1934. if (this instanceof L2SiegeGuardInstance)
  1935. ((L2SiegeGuardAI) getAI()).stopAITask();
  1936. else
  1937. ((L2AttackableAI) getAI()).stopAITask();
  1938. }
  1939. /**
  1940. * Sets state of the mob to seeded. Paramets needed to be set before.
  1941. */
  1942. public void setSeeded()
  1943. {
  1944. if (_seedType != 0 && _seeder != null)
  1945. setSeeded(_seedType, _seeder.getLevel());
  1946. }
  1947. /**
  1948. * Sets the seed parametrs, but not the seed state
  1949. * @param id - id of the seed
  1950. * @param seeder - player who is sowind the seed
  1951. */
  1952. public void setSeeded(int id, L2PcInstance seeder)
  1953. {
  1954. if (!_seeded) {
  1955. _seedType = id;
  1956. _seeder = seeder;
  1957. }
  1958. }
  1959. public void setSeeded(int id, int seederLvl)
  1960. {
  1961. _seeded = true;
  1962. _seedType = id;
  1963. int count = 1;
  1964. Map<Integer, L2Skill> skills = getTemplate().getSkills();
  1965. if (skills != null)
  1966. {
  1967. for (int skillId : skills.keySet())
  1968. {
  1969. switch (skillId) {
  1970. case 4303: //Strong type x2
  1971. count *= 2;
  1972. break;
  1973. case 4304: //Strong type x3
  1974. count *= 3;
  1975. break;
  1976. case 4305: //Strong type x4
  1977. count *= 4;
  1978. break;
  1979. case 4306: //Strong type x5
  1980. count *= 5;
  1981. break;
  1982. case 4307: //Strong type x6
  1983. count *= 6;
  1984. break;
  1985. case 4308: //Strong type x7
  1986. count *= 7;
  1987. break;
  1988. case 4309: //Strong type x8
  1989. count *= 8;
  1990. break;
  1991. case 4310: //Strong type x9
  1992. count *= 9;
  1993. break;
  1994. }
  1995. }
  1996. }
  1997. int diff = (getLevel() - (L2Manor.getInstance().getSeedLevel(_seedType) - 5));
  1998. // hi-lvl mobs bonus
  1999. if (diff > 0)
  2000. {
  2001. count += diff;
  2002. }
  2003. FastList<RewardItem> harvested = new FastList<RewardItem>();
  2004. harvested.add(new RewardItem(L2Manor.getInstance().getCropType(_seedType), count* Config.RATE_DROP_MANOR));
  2005. _harvestItems = harvested.toArray(new RewardItem[harvested.size()]);
  2006. }
  2007. public void setSeeded(boolean seeded)
  2008. {
  2009. _seeded = seeded;
  2010. }
  2011. public L2PcInstance getSeeder()
  2012. {
  2013. return _seeder;
  2014. }
  2015. public int getSeedType()
  2016. {
  2017. return _seedType;
  2018. }
  2019. public boolean isSeeded()
  2020. {
  2021. return _seeded;
  2022. }
  2023. private int getAbsorbLevel()
  2024. {
  2025. return getTemplate().absorbLevel;
  2026. }
  2027. /**
  2028. * Check if the server allows Random Animation.<BR><BR>
  2029. */
  2030. // This is located here because L2Monster and L2FriendlyMob both extend this class. The other non-pc instances extend either L2NpcInstance or L2MonsterInstance.
  2031. @Override
  2032. public boolean hasRandomAnimation()
  2033. {
  2034. return ((Config.MAX_MONSTER_ANIMATION > 0) && !(this instanceof L2GrandBossInstance));
  2035. }
  2036. @Override
  2037. public boolean isMob()
  2038. {
  2039. return true; // This means we use MAX_MONSTER_ANIMATION instead of MAX_NPC_ANIMATION
  2040. }
  2041. protected void setCommandChannelTimer(CommandChannelTimer commandChannelTimer)
  2042. {
  2043. _commandChannelTimer = commandChannelTimer;
  2044. }
  2045. public CommandChannelTimer getCommandChannelTimer()
  2046. {
  2047. return _commandChannelTimer;
  2048. }
  2049. public L2CommandChannel getFirstCommandChannelAttacked()
  2050. {
  2051. return _firstCommandChannelAttacked;
  2052. }
  2053. public void setFirstCommandChannelAttacked(
  2054. L2CommandChannel firstCommandChannelAttacked)
  2055. {
  2056. _firstCommandChannelAttacked = firstCommandChannelAttacked;
  2057. }
  2058. private class CommandChannelTimer implements Runnable
  2059. {
  2060. private L2Attackable _monster;
  2061. private L2CommandChannel _channel;
  2062. public CommandChannelTimer(L2Attackable monster, L2CommandChannel channel)
  2063. {
  2064. _monster = monster;
  2065. _channel = channel;
  2066. }
  2067. /**
  2068. * @see java.lang.Runnable#run()
  2069. */
  2070. public void run()
  2071. {
  2072. _monster.setCommandChannelTimer(null);
  2073. _monster.setFirstCommandChannelAttacked(null);
  2074. for (L2Character player : _monster.getAggroListRP().keySet())
  2075. {
  2076. if (player.isInParty() && player.getParty().isInCommandChannel())
  2077. {
  2078. if (player.getParty().getCommandChannel().equals(_channel))
  2079. {
  2080. // if a player which is in first attacked CommandChannel, restart the timer ;)
  2081. _monster.setCommandChannelTimer(this);
  2082. _monster.setFirstCommandChannelAttacked(_channel);
  2083. ThreadPoolManager.getInstance().scheduleGeneral(this, 300000); // 5 min
  2084. break;
  2085. }
  2086. }
  2087. }
  2088. }
  2089. }
  2090. }