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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Attackable;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.ItemList;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- /**
- * @author _drunk_
- *
- * TODO To change the template for this generated type comment go to
- * Window - Preferences - Java - Code Style - Code Templates
- */
- public class Sweep implements ISkillHandler
- {
- //private static Logger _log = Logger.getLogger(Sweep.class.getName());
- private static final SkillType[] SKILL_IDS = {SkillType.SWEEP};
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- {
- return;
- }
- L2PcInstance player = (L2PcInstance)activeChar;
- InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
- boolean send = false;
- for(int index = 0;index < targets.length;index++)
- {
- if (!(targets[index] instanceof L2Attackable))
- continue;
- L2Attackable target = (L2Attackable)targets[index];
- L2Attackable.RewardItem[] items = null;
- boolean isSweeping = false;
- synchronized (target) {
- if (target.isSweepActive())
- {
- items = target.takeSweep();
- isSweeping = true;
- }
- }
- if (isSweeping)
- {
- if (items == null || items.length == 0)
- continue;
- for (L2Attackable.RewardItem ritem : items)
- {
- if (player.isInParty())
- player.getParty().distributeItem(player, ritem, true, target);
- else
- {
- L2ItemInstance item = player.getInventory().addItem("Sweep", ritem.getItemId(), ritem.getCount(), player, target);
- if (iu != null) iu.addItem(item);
- send = true;
- SystemMessage smsg;
- if (ritem.getCount() > 1)
- {
- smsg = new SystemMessage(SystemMessageId.EARNED_S2_S1_S); // earned $s2$s1
- smsg.addItemName(ritem.getItemId());
- smsg.addNumber(ritem.getCount());
- }
- else
- {
- smsg = new SystemMessage(SystemMessageId.EARNED_ITEM); // earned $s1
- smsg.addItemName(ritem.getItemId());
- }
- player.sendPacket(smsg);
- }
- }
- }
- target.endDecayTask();
- if (send)
- {
- if (iu != null)
- player.sendPacket(iu);
- else
- player.sendPacket(new ItemList(player, false));
- }
- }
- }
- public SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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