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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.instancemanager.CastleManager;
- import net.sf.l2j.gameserver.instancemanager.FortManager;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.entity.Castle;
- import net.sf.l2j.gameserver.model.entity.Fort;
- import net.sf.l2j.gameserver.skills.Formulas;
- import net.sf.l2j.gameserver.templates.L2WeaponType;
- /**
- * @author _tomciaaa_
- *
- */
- public class StrSiegeAssault implements ISkillHandler
- {
- //private static Logger _log = Logger.getLogger(StrSiegeAssault.class.getName());
- private static final SkillType[] SKILL_IDS = {SkillType.STRSIEGEASSAULT};
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance)) return;
- L2PcInstance player = (L2PcInstance)activeChar;
- if (!activeChar.isRidingStrider()) return;
- if (!(player.getTarget() instanceof L2DoorInstance)) return;
- Castle castle = CastleManager.getInstance().getCastle(player);
- Fort fort = FortManager.getInstance().getFort(player);
- if ((castle == null) && (fort == null))
- return;
- if ( castle != null )
- {
- if (!checkIfOkToUseStriderSiegeAssault(player, castle, true)) return;
- }
- else
- {
- if (!checkIfOkToUseStriderSiegeAssault(player, fort, true)) return;
- }
-
- try
- {
- // damage calculation
- int damage = 0;
- for(int index = 0;index < targets.length;index++)
- {
- L2Character target = (L2Character)targets[index];
- L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
- if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance
- && target.isFakeDeath())
- {
- target.stopFakeDeath(null);
- }
- else if (target.isDead())
- continue;
- boolean dual = activeChar.isUsingDualWeapon();
- boolean shld = Formulas.getInstance().calcShldUse(activeChar, target);
- boolean crit = Formulas.getInstance().calcCrit(activeChar.getCriticalHit(target, skill));
- boolean soul = (weapon!= null && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT && weapon.getItemType() != L2WeaponType.DAGGER );
- if(!crit && (skill.getCondition() & L2Skill.COND_CRIT) != 0)
- damage = 0;
- else
- damage = (int)Formulas.getInstance().calcPhysDam(
- activeChar, target, skill, shld, crit, dual, soul);
- if (damage > 0)
- {
- target.reduceCurrentHp(damage, activeChar);
- if (soul && weapon!= null)
- weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
- activeChar.sendDamageMessage(target, damage, false, false, false);
- }
- else
- activeChar.sendMessage(skill.getName() + " failed.");
- }
- }
- catch (Exception e)
- {
- player.sendMessage("Error using siege assault:" + e);
- }
- }
- public SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- /**
- * Return true if character clan place a flag<BR><BR>
- *
- * @param activeChar The L2Character of the character placing the flag
- * @param isCheckOnly if false, it will send a notification to the player telling him
- * why it failed
- */
- public static boolean checkIfOkToUseStriderSiegeAssault(L2Character activeChar, boolean isCheckOnly)
- {
- Castle castle = CastleManager.getInstance().getCastle(activeChar);
- Fort fort = FortManager.getInstance().getFort(activeChar);
- if ((castle == null) && (fort == null))
- return false;
-
- if (castle != null)
- return checkIfOkToUseStriderSiegeAssault(activeChar, castle, isCheckOnly);
- else
- return checkIfOkToUseStriderSiegeAssault(activeChar, fort, isCheckOnly);
-
- }
- public static boolean checkIfOkToUseStriderSiegeAssault(L2Character activeChar, Castle castle, boolean isCheckOnly)
- {
- if (!(activeChar instanceof L2PcInstance))
- return false;
- String text = "";
- L2PcInstance player = (L2PcInstance)activeChar;
- if (castle == null || castle.getCastleId() <= 0)
- text = "You must be on castle ground to use strider siege assault";
- else if (!castle.getSiege().getIsInProgress())
- text = "You can only use strider siege assault during a siege.";
- else if (!(player.getTarget() instanceof L2DoorInstance))
- text = "You can only use strider siege assault on doors and walls.";
- else if (!activeChar.isRidingStrider())
- text = "You can only use strider siege assault when on strider.";
- else
- return true;
- if (!isCheckOnly)
- player.sendMessage(text);
- return false;
- }
-
- public static boolean checkIfOkToUseStriderSiegeAssault(L2Character activeChar, Fort fort, boolean isCheckOnly)
- {
- if (!(activeChar instanceof L2PcInstance))
- return false;
- String text = "";
- L2PcInstance player = (L2PcInstance)activeChar;
- if (fort == null || fort.getFortId() <= 0)
- text = "You must be on fort ground to use strider siege assault";
- else if (!fort.getSiege().getIsInProgress())
- text = "You can only use strider siege assault during a siege.";
- else if (!(player.getTarget() instanceof L2DoorInstance))
- text = "You can only use strider siege assault on doors and walls.";
- else if (!activeChar.isRidingStrider())
- text = "You can only use strider siege assault when on strider.";
- else
- return true;
- if (!isCheckOnly)
- player.sendMessage(text);
- return false;
- }
-
- }
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