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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import java.util.logging.Logger;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.ai.CtrlIntention;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Manor;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.network.serverpackets.PlaySound;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.util.Rnd;
- /**
- * @author l3x
- */
- public class Sow implements ISkillHandler {
- private static Logger _log = Logger.getLogger(Sow.class.getName());
- private static final SkillType[] SKILL_IDS = {SkillType.SOW};
- private L2PcInstance _activeChar;
- private L2MonsterInstance _target;
- private int _seedId;
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- return;
- _activeChar = (L2PcInstance) activeChar;
- L2Object[] targetList = skill.getTargetList(activeChar);
- if (targetList == null) {
- return;
- }
- if (Config.DEBUG)
- {
- _log.info("Casting sow");
- }
- for (int index = 0; index < targetList.length; index++) {
- if (!(targetList[0] instanceof L2MonsterInstance))
- continue;
- _target = (L2MonsterInstance) targetList[0];
- if (_target.isSeeded()) {
- _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- continue;
- }
- if ( _target.isDead()) {
- _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- continue;
- }
- if (_target.getSeeder() != _activeChar) {
- _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- continue;
- }
- _seedId = _target.getSeedType();
- if (_seedId == 0) {
- _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- continue;
- }
- L2ItemInstance item = _activeChar.getInventory().getItemByItemId(_seedId);
- //Consuming used seed
- _activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
- SystemMessage sm = null;
- if (calcSuccess()) {
- _activeChar.sendPacket(new PlaySound("Itemsound.quest_itemget"));
- _target.setSeeded();
- sm = new SystemMessage(SystemMessageId.THE_SEED_WAS_SUCCESSFULLY_SOWN);
- } else {
- sm = new SystemMessage(SystemMessageId.THE_SEED_WAS_NOT_SOWN);
- }
- if (_activeChar.getParty() == null) {
- _activeChar.sendPacket(sm);
- } else {
- _activeChar.getParty().broadcastToPartyMembers(sm);
- }
- //TODO: Mob should not agro on player, this way doesn't work really nice
- _target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- }
- }
- private boolean calcSuccess() {
- // TODO: check all the chances
- int basicSuccess = (L2Manor.getInstance().isAlternative(_seedId)?20:90);
- int minlevelSeed = 0;
- int maxlevelSeed = 0;
- minlevelSeed = L2Manor.getInstance().getSeedMinLevel(_seedId);
- maxlevelSeed = L2Manor.getInstance().getSeedMaxLevel(_seedId);
- int levelPlayer = _activeChar.getLevel(); // Attacker Level
- int levelTarget = _target.getLevel(); // target Level
- // seed level
- if (levelTarget < minlevelSeed)
- basicSuccess -= 5 * (minlevelSeed - levelTarget);
- if (levelTarget > maxlevelSeed)
- basicSuccess -= 5 * (levelTarget - maxlevelSeed);
- // 5% decrease in chance if player level
- // is more than +/- 5 levels to _target's_ level
- int diff = (levelPlayer - levelTarget);
- if(diff < 0)
- diff = -diff;
- if (diff > 5)
- basicSuccess -= 5 * (diff-5);
- //chance can't be less than 1%
- if (basicSuccess < 1)
- basicSuccess = 1;
- int rate = Rnd.nextInt(99);
- return (rate < basicSuccess);
- }
- public SkillType[] getSkillIds() {
- return SKILL_IDS;
- }
- }
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