Soul.java 2.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.skillhandlers;
  16. import net.sf.l2j.gameserver.datatables.SkillTable;
  17. import net.sf.l2j.gameserver.handler.ISkillHandler;
  18. import net.sf.l2j.gameserver.model.L2Character;
  19. import net.sf.l2j.gameserver.model.L2Object;
  20. import net.sf.l2j.gameserver.model.L2Skill;
  21. import net.sf.l2j.gameserver.model.L2Skill.SkillType;
  22. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  23. import net.sf.l2j.gameserver.network.SystemMessageId;
  24. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  25. /**
  26. *
  27. * @author nBd
  28. */
  29. public class Soul implements ISkillHandler
  30. {
  31. private static final SkillType[] SKILL_IDS = { SkillType.CHARGESOUL };
  32. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  33. {
  34. if (!(activeChar instanceof L2PcInstance) || activeChar.isAlikeDead())
  35. return;
  36. L2PcInstance player = (L2PcInstance)activeChar;
  37. L2Skill soulmastery = SkillTable.getInstance().getInfo(467, player.getSkillLevel(467));
  38. if (soulmastery != null)
  39. {
  40. if (player.getSouls() < soulmastery.getNumSouls())
  41. {
  42. int count = 0;
  43. if (player.getSouls() + skill.getNumSouls() <= soulmastery.getNumSouls())
  44. count = skill.getNumSouls();
  45. else
  46. count = soulmastery.getNumSouls() - player.getSouls();
  47. player.increaseSouls(count);
  48. }
  49. else
  50. {
  51. SystemMessage sm = new SystemMessage(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE);
  52. player.sendPacket(sm);
  53. return;
  54. }
  55. }
  56. }
  57. public SkillType[] getSkillIds()
  58. {
  59. return SKILL_IDS;
  60. }
  61. }