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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.datatables.MapRegionTable;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.entity.TvTEvent;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- public class Recall implements ISkillHandler
- {
- //private static Logger _log = Logger.getLogger(Recall.class.getName());
- private static final SkillType[] SKILL_IDS = {SkillType.RECALL};
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (activeChar instanceof L2PcInstance)
- {
- // Thanks nbd
- if (!TvTEvent.onEscapeUse(((L2PcInstance)activeChar).getObjectId()))
- {
- ((L2PcInstance)activeChar).sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- if (((L2PcInstance)activeChar).isInOlympiadMode())
- {
- ((L2PcInstance)activeChar).sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
- return;
- }
- }
- try
- {
- for (int index = 0; index < targets.length; index++)
- {
- if (!(targets[index] instanceof L2Character))
- continue;
- L2Character target = (L2Character)targets[index];
- if (target instanceof L2PcInstance)
- {
- L2PcInstance targetChar = (L2PcInstance)target;
- // Check to see if the current player target is in a festival.
- if (targetChar.isFestivalParticipant())
- {
- targetChar.sendMessage("You may not use an escape skill in a festival.");
- continue;
- }
- // Check to see if player is in jail
- if (targetChar.isInJail())
- {
- targetChar.sendMessage("You can not escape from jail.");
- continue;
- }
- // Check to see if player is in a duel
- if (targetChar.isInDuel())
- {
- targetChar.sendMessage("You cannot use escape skills during a duel.");
- continue;
- }
- }
- target.teleToLocation(MapRegionTable.TeleportWhereType.Town);
- }
- } catch (Throwable e) {
- if (Config.DEBUG) e.printStackTrace();
- }
- }
- public SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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