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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Summon;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Formulas;
- /**
- * Class handling the Mana damage skill
- *
- * @author slyce
- */
- public class Manadam implements ISkillHandler
- {
- private static final SkillType[] SKILL_IDS = { SkillType.MANADAM };
-
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- L2Character target = null;
-
- if (activeChar.isAlikeDead())
- return;
-
- boolean ss = false;
- boolean bss = false;
-
- L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
-
- if (weaponInst != null)
- {
- if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
- {
- bss = true;
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- }
- else if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT)
- {
- ss = true;
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- }
- }
- // If there is no weapon equipped, check for an active summon.
- else if (activeChar instanceof L2Summon)
- {
- L2Summon activeSummon = (L2Summon) activeChar;
-
- if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
- {
- bss = true;
- activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- }
- else if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_SPIRITSHOT)
- {
- ss = true;
- activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- }
- }
- else if (activeChar instanceof L2NpcInstance)
- {
- bss = ((L2NpcInstance) activeChar).isUsingShot(false);
- ss = ((L2NpcInstance) activeChar).isUsingShot(true);
- }
- for (int index = 0; index < targets.length; index++)
- {
- target = (L2Character) targets[index];
-
- if (target.reflectSkill(skill))
- target = activeChar;
-
- boolean acted = Formulas.getInstance().calcMagicAffected(activeChar, target, skill);
- if (target.isInvul() || !acted)
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.MISSED_TARGET));
- }
- else
- {
- double damage = Formulas.getInstance().calcManaDam(activeChar, target, skill, ss, bss);
-
- double mp = (damage > target.getCurrentMp() ? target.getCurrentMp() : damage);
- target.reduceCurrentMp(mp);
- if (damage > 0)
- {
- if (target.isSleeping())
- {
- target.stopSleeping(null);
- }
- else if (target.isImmobileUntilAttacked())
- {
- target.stopImmobileUntilAttacked(null);
- }
- }
-
- if (target instanceof L2PcInstance)
- {
- StatusUpdate sump = new StatusUpdate(target.getObjectId());
- sump.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
- // [L2J_JP EDIT START - TSL]
- target.sendPacket(sump);
-
- SystemMessage sm = new SystemMessage(SystemMessageId.S2_MP_HAS_BEEN_DRAINED_BY_S1);
- sm.addCharName(activeChar);
- sm.addNumber((int) mp);
- target.sendPacket(sm);
- }
-
- if (activeChar instanceof L2PcInstance)
- {
- SystemMessage sm2 = new SystemMessage(SystemMessageId.YOUR_OPPONENTS_MP_WAS_REDUCED_BY_S1);
- sm2.addNumber((int) mp);
- activeChar.sendPacket(sm2);
- }
- // [L2J_JP EDIT END - TSL]
- }
- }
- }
- public SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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