ManaHeal.java 3.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.skillhandlers;
  16. import net.sf.l2j.gameserver.handler.ISkillHandler;
  17. import net.sf.l2j.gameserver.model.L2Character;
  18. import net.sf.l2j.gameserver.model.L2Object;
  19. import net.sf.l2j.gameserver.model.L2Skill;
  20. import net.sf.l2j.gameserver.model.L2Skill.SkillType;
  21. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  22. import net.sf.l2j.gameserver.network.SystemMessageId;
  23. import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
  24. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  25. import net.sf.l2j.gameserver.skills.Stats;
  26. /**
  27. * This class ...
  28. *
  29. * @version $Revision: 1.1.2.2.2.1 $ $Date: 2005/03/02 15:38:36 $
  30. */
  31. public class ManaHeal implements ISkillHandler
  32. {
  33. //private static Logger _log = Logger.getLogger(ManaHeal.class.getName());
  34. /* (non-Javadoc)
  35. * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
  36. */
  37. private static final SkillType[] SKILL_IDS = {SkillType.MANAHEAL, SkillType.MANARECHARGE, SkillType.MANAHEAL_PERCENT};
  38. /* (non-Javadoc)
  39. * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
  40. */
  41. public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets)
  42. {
  43. L2Character target = null;
  44. for(int index = 0;index < targets.length;index++)
  45. {
  46. target = (L2Character)targets[index];
  47. double mp = skill.getPower();
  48. if (skill.getSkillType() == SkillType.MANAHEAL_PERCENT){
  49. //double mp = skill.getPower();
  50. mp = target.getMaxMp() * mp / 100.0;
  51. }
  52. else {
  53. mp = (skill.getSkillType() == SkillType.MANARECHARGE) ? target.calcStat(Stats.RECHARGE_MP_RATE,mp, null, null) : mp;
  54. }
  55. //int cLev = activeChar.getLevel();
  56. //hp += skill.getPower()/*+(Math.sqrt(cLev)*cLev)+cLev*/;
  57. target.setLastHealAmount((int)mp);
  58. target.setCurrentMp(mp+target.getCurrentMp());
  59. StatusUpdate sump = new StatusUpdate(target.getObjectId());
  60. sump.addAttribute(StatusUpdate.CUR_MP, (int)target.getCurrentMp());
  61. target.sendPacket(sump);
  62. if (actChar instanceof L2PcInstance && actChar != target)
  63. {
  64. SystemMessage sm = new SystemMessage(SystemMessageId.S2_MP_RESTORED_BY_S1);
  65. sm.addString(actChar.getName());
  66. sm.addNumber((int)mp);
  67. target.sendPacket(sm);
  68. }
  69. else
  70. {
  71. SystemMessage sm = new SystemMessage(SystemMessageId.S1_MP_RESTORED);
  72. sm.addNumber((int)mp);
  73. target.sendPacket(sm);
  74. }
  75. }
  76. }
  77. public SkillType[] getSkillIds()
  78. {
  79. return SKILL_IDS;
  80. }
  81. }