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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.handler.SkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Summon;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Stats;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.2.2.2.4 $ $Date: 2005/04/06 16:13:48 $
- */
- public class Heal implements ISkillHandler
- {
- // all the items ids that this handler knowns
- //private static Logger _log = Logger.getLogger(Heal.class.getName());
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- private static final SkillType[] SKILL_IDS = {SkillType.HEAL, SkillType.HEAL_PERCENT, SkillType.HEAL_STATIC};
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- // L2Character activeChar = activeChar;
- //check for other effects
- try {
- ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(SkillType.BUFF);
- if (handler != null)
- handler.useSkill(activeChar, skill, targets);
- }
- catch (Exception e) {}
- L2Character target = null;
- L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
- L2PcInstance player = null;
- if (activeChar instanceof L2PcInstance)
- player = (L2PcInstance)activeChar;
- for (int index = 0; index < targets.length; index++)
- {
- target = (L2Character)targets[index];
- // We should not heal if char is dead
- if (target == null || target.isDead())
- continue;
- // Player holding a cursed weapon can't be healed and can't heal
- if (target != activeChar)
- {
- if (target instanceof L2PcInstance && ((L2PcInstance)target).isCursedWeaponEquipped())
- continue;
- else if (player != null && player.isCursedWeaponEquipped())
- continue;
- }
- double hp = skill.getPower();
- if (skill.getSkillType() == SkillType.HEAL_PERCENT)
- {
- hp = target.getMaxHp() * hp / 100.0;
- }
- else
- {
- //Added effect of SpS and Bsps
- if (weaponInst != null)
- {
- if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
- {
- hp *= 1.5;
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- }
- else if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT)
- {
- hp *= 1.3;
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- }
- }
- // If there is no weapon equipped, check for an active summon.
- else if (activeChar instanceof L2Summon)
- {
- L2Summon activeSummon = (L2Summon)activeChar;
- if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
- {
- hp *= 1.5;
- activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- }
- else if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_SPIRITSHOT)
- {
- hp *= 1.3;
- activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- }
- }
- else if (activeChar instanceof L2NpcInstance)
- {
- if(((L2NpcInstance)activeChar).isUsingShot(false)) hp *= 1.5;
- }
- }
- //int cLev = activeChar.getLevel();
- //hp += skill.getPower()/*+(Math.sqrt(cLev)*cLev)+cLev*/;
- if (skill.getSkillType() == SkillType.HEAL_STATIC)
- hp = skill.getPower();
- else if (skill.getSkillType() != SkillType.HEAL_PERCENT)
- hp *= target.calcStat(Stats.HEAL_EFFECTIVNESS, 100, null, null) / 100;
-
- // Healer proficiency (since CT1)
- hp *= activeChar.calcStat(Stats.HEAL_PROFICIENCY, 100, null, null) / 100;
- // Extra bonus (since CT1.5)
- if (!skill.isPotion())
- hp += target.calcStat(Stats.HEAL_STATIC_BONUS, 0, null, null);
- if (target instanceof L2DoorInstance || target instanceof L2SiegeFlagInstance)
- hp = 0;
- //from CT2 u will receive exact HP, u can't go over it, if u have full HP and u get HP buff, u will receive 0HP restored message
- if (target.getCurrentHp()+hp >= target.getMaxHp())
- hp = (target.getMaxHp()-(target.getCurrentHp()+hp));
- if (hp <0)
- hp = 0;
- target.setCurrentHp(hp + target.getCurrentHp());
- target.setLastHealAmount((int) hp);
- StatusUpdate su = new StatusUpdate(target.getObjectId());
- su.addAttribute(StatusUpdate.CUR_HP, (int)target.getCurrentHp());
- target.sendPacket(su);
- if (target instanceof L2PcInstance)
- {
- if (skill.getId() == 4051)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.REJUVENATING_HP);
- target.sendPacket(sm);
- }
- else
- {
- if (activeChar instanceof L2PcInstance && activeChar != target)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S2_HP_RESTORED_BY_S1);
- sm.addString(activeChar.getName());
- sm.addNumber((int)hp);
- target.sendPacket(sm);
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_HP_RESTORED);
- sm.addNumber((int)hp);
- target.sendPacket(sm);
- }
- }
- }
- }
- }
- public SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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