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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import java.util.logging.Logger;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Attackable;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.ItemList;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.util.Rnd;
- /**
- * @author l3x
- */
- public class Harvest implements ISkillHandler
- {
- private static Logger _log = Logger.getLogger(Harvest.class.getName());
- private static final SkillType[] SKILL_IDS = {SkillType.HARVEST};
- private L2PcInstance _activeChar;
- private L2MonsterInstance _target;
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- return;
- _activeChar = (L2PcInstance) activeChar;
- L2Object[] targetList = skill.getTargetList(activeChar);
- InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
- if (targetList == null) {
- return;
- }
- if (Config.DEBUG)
- {
- _log.info("Casting harvest");
- }
- for (int index = 0; index < targetList.length; index++) {
- if (!(targetList[index] instanceof L2MonsterInstance))
- continue;
- _target = (L2MonsterInstance) targetList[index];
- if (_activeChar != _target.getSeeder()) {
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
- _activeChar.sendPacket(sm);
- continue;
- }
- boolean send = false;
- int total = 0;
- int cropId = 0;
- // TODO: check items and amount of items player harvest
- if (_target.isSeeded()) {
- if (calcSuccess()) {
- L2Attackable.RewardItem[] items = _target.takeHarvest();
- if (items != null && items.length > 0) {
- for (L2Attackable.RewardItem ritem : items) {
- cropId = ritem.getItemId(); // always got 1 type of crop as reward
- if (_activeChar.isInParty())
- _activeChar.getParty().distributeItem(_activeChar, ritem, true, _target);
- else {
- L2ItemInstance item = _activeChar.getInventory().addItem("Manor", ritem.getItemId(), ritem.getCount(), _activeChar, _target);
- if (iu != null) iu.addItem(item);
- send = true;
- total += ritem.getCount();
- }
- }
- if (send) {
- SystemMessage smsg = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
- smsg.addNumber(total);
- smsg.addItemName(cropId);
- _activeChar.sendPacket(smsg);
- if (_activeChar.getParty() != null) {
- smsg = new SystemMessage(SystemMessageId.S1_HARVESTED_S3_S2S);
- smsg.addString(_activeChar.getName());
- smsg.addNumber(total);
- smsg.addItemName(cropId);
- _activeChar.getParty().broadcastToPartyMembers(_activeChar, smsg);
- }
- if (iu != null) _activeChar.sendPacket(iu);
- else _activeChar.sendPacket(new ItemList(_activeChar, false));
- }
- }
- } else {
- _activeChar.sendPacket(new SystemMessage(SystemMessageId.THE_HARVEST_HAS_FAILED));
- }
- } else {
- _activeChar.sendPacket(new SystemMessage(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN));
- }
- }
- }
- private boolean calcSuccess() {
- int basicSuccess = 100;
- int levelPlayer = _activeChar.getLevel();
- int levelTarget = _target.getLevel();
- int diff = (levelPlayer - levelTarget);
- if(diff < 0)
- diff = -diff;
- // apply penalty, target <=> player levels
- // 5% penalty for each level
- if(diff > 5) {
- basicSuccess -= (diff-5) * 5;
- }
- // success rate cant be less than 1%
- if(basicSuccess < 1)
- basicSuccess = 1;
- int rate = Rnd.nextInt(99);
- if(rate < basicSuccess)
- return true;
- return false;
- }
- public SkillType[] getSkillIds() {
- return SKILL_IDS;
- }
- }
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