1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Fishing;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.templates.L2Weapon;
- public class FishingSkill implements ISkillHandler
- {
- //private static Logger _log = Logger.getLogger(SiegeFlag.class.getName());
- private static final SkillType[] SKILL_IDS = {SkillType.PUMPING, SkillType.REELING};
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance)) return;
- L2PcInstance player = (L2PcInstance)activeChar;
- L2Fishing fish = player.getFishCombat();
- if (fish == null)
- {
- if (skill.getSkillType()==SkillType.PUMPING)
- {
- //Pumping skill is available only while fishing
- player.sendPacket(new SystemMessage(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING));
- }
- else if (skill.getSkillType()==SkillType.REELING)
- {
- //Reeling skill is available only while fishing
- player.sendPacket(new SystemMessage(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING));
- }
- player.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- L2Weapon weaponItem = player.getActiveWeaponItem();
- L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
- if(weaponInst == null || weaponItem == null)
- return;
- int SS = 1;
- int pen = 0;
- if (weaponInst != null && weaponInst.getChargedFishshot()) SS = 2;
- double gradebonus = 1 + weaponItem.getCrystalType() * 0.1;
- int dmg = (int)(skill.getPower()*gradebonus*SS);
- if (player.getSkillLevel(1315) <= skill.getLevel()-2) //1315 - Fish Expertise
- {//Penalty
- player.sendPacket(new SystemMessage(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY));
- pen = 50;
- int penatlydmg = dmg - pen;
- if (player.isGM()) player.sendMessage("Dmg w/o penalty = " +dmg);
- dmg = penatlydmg;
- }
- if (SS > 1)
- {
- weaponInst.setChargedFishshot(false);
- }
- if (skill.getSkillType() == SkillType.REELING)//Realing
- {
- fish.useRealing(dmg, pen);
- }
- else//Pumping
- {
- fish.usePomping(dmg, pen);
- }
- }
- public SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
|