DeluxeKey.java 1.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.skillhandlers;
  16. import java.util.logging.Logger;
  17. import net.sf.l2j.gameserver.handler.ISkillHandler;
  18. import net.sf.l2j.gameserver.model.L2Character;
  19. import net.sf.l2j.gameserver.model.L2Object;
  20. import net.sf.l2j.gameserver.model.L2Skill;
  21. import net.sf.l2j.gameserver.model.L2Skill.SkillType;
  22. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  23. /**
  24. *
  25. * @author Julian
  26. */
  27. public class DeluxeKey implements ISkillHandler
  28. {
  29. private static Logger _log = Logger.getLogger(BeastFeed.class.getName());
  30. private static final SkillType[] SKILL_IDS = {SkillType.DELUXE_KEY_UNLOCK};
  31. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  32. {
  33. if (!(activeChar instanceof L2PcInstance))
  34. return;
  35. L2Object[] targetList = skill.getTargetList(activeChar);
  36. if (targetList == null)
  37. {
  38. return;
  39. }
  40. _log.fine("Delux key casting succeded.");
  41. // This is just a dummy skill handler for the golden food and crystal food skills,
  42. // since the AI responce onSkillUse handles the rest.
  43. }
  44. public SkillType[] getSkillIds()
  45. {
  46. return SKILL_IDS;
  47. }
  48. }