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- #=========================================================================================================================
- # General Server Settings
- #=========================================================================================================================
- # Purpose:
- # This properties file is for the general settings of the server.
- #
- # Note:
- # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like".
- #
- # Warning:
- # Please take extreme caution when changing anything. Also please understand what you change before you do so on
- # a live server.
- #=========================================================================================================================
- #============================================================#
- # Administrator #
- #============================================================#
- # If this option is set to true every newly created character will have access level 200.
- # This means that every character created will have Administrator Privileges
- # Retail: false
- EverybodyHasAdminRights = False
- # Setting for serverList
- # Displays [] in front of server name on character selection
- # Retail: false
- ServerListBrackets = False
- # Displays a clock next to the server name on character selection.
- # Retail: false
- ServerListClock = False
- # If true, only accounts with GM access will enter,
- # regardless of Character access level.
- # Retail: false
- ServerGMOnly = False
- # Enable GMs to have the glowing aura of a Hero character on
- # character login.
- # GM can do "///hero" on themselves and get this aura voluntarily.
- # Advised to keep this off due to graphic lag.
- # Retail: false
- GMHeroAura = False
- # Auto set invulnerable status to a GM on login.
- # Retail: false
- GMStartupInvulnerable = False
- # Auto set invisible status to a GM on login.
- # Retail: false
- GMStartupInvisible = False
- # Auto block private messages to a GM on login.
- # Retail: false
- GMStartupSilence = False
- # Auto list GMs in GM list (/gmlist) on login.
- # Retail: false
- GMStartupAutoList = False
- # Auto set diet mode on to a GM on login
- # Retail: false
- GMStartupDietMode = False
- # The way //admin panel looks can be "modern" or "classic"
- # (default is modern while classic provides more compatibility)
- # Retail: modern
- GMAdminMenuStyle = modern
- #============================================================#
- # Server Security #
- #============================================================#
- # Bypass exploit protection, to ENABLE protection, set to true.
- # To disable protection set this to false.
- # Retail: true
- BypassValidation = True
- # Enforce gameguard for clients
- # GameGuardEnforce - enforces gameguard query on character login
- # GameGuardProhibitAction - don't allow player to perform trade, talk with npc
- # or move until gameguard reply is received.
- # Retail: true, true
- GameGuardEnforce = True
- GameGuardProhibitAction = True
- # To enable chat logging set option to true, otherwise set to false.
- # To enable item logging set option to true, otherwise set to false.
- # To enable GM Action logging set option to true, otherwise set to false.
- # Note:
- # This will increase writing to your hard drive and rapidly
- # increase hard drive space used with large player populations
- # if enabled.
- # Retail: true, false, false
- LogChat = True
- LogItems = False
- GMAudit = False
- #============================================================#
- # Dev Configuration #
- #============================================================#
- # Do not touch these if you do not know what you are doing.
- # These settings are for debugging servers ONLY, not meant for LIVE
- # servers.
- Debug = False
- Assert = False
- Developer = False
- AcceptGeoeditorConn = False
- # if true the server will be a test server (listed by testserver clients only)
- TestServer = False
- # if this is true then test servers will be listed like test servers.
- ListTestServers = False
- # Don't load quests
- AltDevNoQuests = False
- # Don't load spawntable
- AltDevNoSpawns = False
- #============================================================#
- # Thread Configuration #
- #============================================================#
- # Extreme caution should be here, set to defaults if you do
- # not know what you are doing.
- # These could possibly hurt your servers performance, or improve
- # it drastically.
- ThreadPoolSizeEffects = 10
- ThreadPoolSizeGeneral = 13
- #Default 2
- UrgentPacketThreadCoreSize = 2
- #Default 4
- GeneralPacketThreadCoreSize = 4
- #Default 4
- GeneralThreadCoreSize = 4
- AiMaxThread = 6
- #Packet LifeTime in milliseconds, 0 - disabled feature
- PacketLifeTime = 0
- #============================================================#
- # Optimize #
- #============================================================#
- # === Flood Protector ===
- # set the initial size of the flood protector (should equal ~player count)
- FloodProtectorInitialSize = 50
- # === Items on ground management ===
- # Allow players to drop items on the ground
- AllowDiscardItem = True
- # delete from world dropped reward items after n seconds. 0 - disabled
- AutoDestroyDroppedItemAfter = 0
- # Time in secs after which dropped herb will be auto-destroyed (default: 15 seconds)
- AutoDestroyHerbTime = 15
- # List of items that will not be destroyed (separated by ",")
- # NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
- # items on this list will be protected regardless below options
- ListOfProtectedItems = 57,5575,6673
- # This is the interval (in minutes), that the gameserver will update a players information such as location.
- # The higher you set this number, there will be less character information saving so you will have less access to MySQL and your Hard Drive.
- # The lower you set this number, there will be more frequent character information saving so you will have more access to your MySQL and your Hard Drive.
- # A value of 0 disables periodic saving.
- # Independent of this setting the character is always saved after leaving the world.
- CharacterDataStoreInterval = 15
- # This enables the server to only update items when saving the character
- # Enabling this greatly reduces DB usage and improves performance.
- # WARNING: This option causes item loss during crashes
- LazyItemsUpdate = false
- # This forces(even if using lazy item updates) the items owned by the character to be updated into DB when saving its character
- # Increases DB usage
- UpdateItemsOnCharStore = false
- # also delete from world misc. items dropped by players (all except equip-able items)
- # NOTE: work only if AutoDestroyDroppedItemAfter >0
- DestroyPlayerDroppedItem = false
- # Destroy also equip-able items (armor, weapon, jewelry)
- # NOTE: Work only if DestroyPlayerDroppedItem = true
- DestroyEquipableItem = false
- # save into DB dropped items for restoring after reboot
- SaveDroppedItem = false
- # Empty table after items are loaded into memory - safety setting
- # if server crash before saving items, on next start old items will be restored
- # and players may already picked up some of them - so this will prevent duplicates
- EmptyDroppedItemTableAfterLoad = false
- # Time interval in minutes to save in DB items on ground, 0 to disable
- # NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown
- SaveDroppedItemInterval = 60
- # delete all saved items form DB On next start
- # NOTE: Work only if SaveDroppedItem = false
- ClearDroppedItemTable = false
- --------------------------------------------
- # delete invalid quest from player
- AutoDeleteInvalidQuestData = False
- # setting false can improve server performance on high rate servers
- PreciseDropCalculation = True
- # allows creating multiple nonstackable items at one time
- MultipleItemDrop = True
- # Forces full item inventory packet to be sent for any item change
- # Note: This can increase network traffic
- ForceInventoryUpdate = False
- # Set the html cache's lazy loading True or False
- # (Load html's into cache only on first time requested)
- LazyCache = True
- # Minimum and maximum variable in seconds for npc animation delay.
- # You must keep MinNPCAnimation <= MaxNPCAnimation.
- # "0" is default value.
- MinNPCAnimation = 10
- MaxNPCAnimation = 20
- MinMonsterAnimation = 5
- MaxMonsterAnimation = 20
- # This is setting of experimental Client <--> Server Player coordinates synchronization,
- # 0 - no synchronization at all
- # 1 - partial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles
- # 2 - partial synchronization Server --> Client only
- # 3 - full synchronization Client <--> Server
- # -1 - Will synchronize Z only. Suggested with geodata.
- CoordSynchronize = -1
- # Knownlist (the list of things a character sees) update method. Default is currently
- # time based updating, which also makes it possible to use config options for guards
- # to see moving monsters. Alternatively move based update can be used
- # Guards cannot track mobs with that option but otherwise it should
- # work well.
- MoveBasedKnownlist = False
- # Interval (in ms) on which knownlist do full updates. For move based updates its used for intermadiate updates
- # WARNING! Useful interval is between 300 - 2000ms, too small value may kill your CPU, too high value
- # may not update knownlists properly, the default value is choosen experimentaly
- KnownListUpdateInterval = 1250
- #============================================================#
- # Geodata #
- #============================================================#
- #Grid options: Grids can now turn themselves on and off. This also affects
- #the loading and processing of all AI tasks and (in the future) geodata
- #within this grid.
- #Turn on for a grid with a person in it is immediate, but it then turns on
- #the 8 neighboring grids based on the specified number of seconds.
- #Turn off for self and neighbors occurs after the specified number of
- #seconds have passed during which a grid has had no players in or in
- #any of its neighbors.
- #The always on option allows to ignore all this and let all grids be active
- #at all times (not suggested)
- GridsAlwaysOn = False
- GridNeighborTurnOnTime = 1
- GridNeighborTurnOffTime = 90
- # GeoData options: (no recommendations, for each his own)
- # 0 = GeoData and PathFinding OFF (default)
- # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
- # L2Playable movement. You need to download files for data/geodata folder.
- # Monsters can pass walls but not aggro (no line of sight) through them.
- # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
- # files) and all character moves go through geodata checks (if a mob
- # passes a wall, pathfinding didn't find a route but we allow attack).
- # Recommended server memory minimum 2 GB, rather 3 GB.
- GeoData = 0
- #[True]Loads GeoData buffer's content into physical memory.
- #[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
- ForceGeodata = True
- #============================================================#
- # Features #
- #============================================================#
- # Zone Setting
- # 0 = Peace All the Time
- # 1 = PVP During Siege for siege participants
- # 2 = PVP All the Time
- ZoneTown = 0
- # Activate the position recorder
- # valid 3D points will be recorded and written to data/universe.txt on shutdown
- ActivatePositionRecorder = False
- # Chat configuration
- # Global Chat - ON (=region), OFF, GM, GLOBAL
- GlobalChat = ON
- # Trade Chat - ON (=global, might be good for small servers), OFF, GM, LIMITED (=region)
- TradeChat = LIMITED
- # If you are experiencing problems with Warehouse or Freight transactions,
- # feel free to disable them here. (They are both enabled by default).
- AllowWarehouse = True
- # Enable Warehouse Cache - if WH is not used will server clear memory used by this WH
- WarehouseCache = False
- # How long Warehouse should be store in Memory
- WarehouseCacheTime = 15
- AllowFreight = True
- # If True player can try on weapon and armor in shop
- # Each Item tried cost WearPrice adena
- AllowWear = False
- WearDelay = 5
- WearPrice = 10
- # =============== Test features ===============
- AllowLottery = False
- AllowRace = False
- AllowWater = True
- # Enable pet for rent(wyvern&strider) from pet managers
- AllowRentPet = False
- # Allow fishing disabled until all code uploaded
- AllowFishing = True
- #Allow boat
- AllowBoat = True
- #Allow cursed weapons
- AllowCursedWeapons = True
- #Allow Manor
- AllowManor = True
- #Allow WalkerNPC
- AllowNpcWalkers = True
- #Allow Pet managers pets walking
- AllowPetWalkers = False
- # Show "data/html/servnews.htm" when a character enters world.
- ShowServerNews = False
- # Type of the Community board
- # - Full = new Community Board ( /!\ Experimental)
- # - Old = old Community Board
- # - off = no community Board
- CommunityType = old
- BBSShowPlayerList = False
- BBSDefault = _bbshome
- # show level of character to others in Community Board
- ShowLevelOnCommunityBoard = False
- ShowStatusOnCommunityBoard = True
- NamePageSizeOnCommunityBoard = 50
- NamePerRowOnCommunityBoard = 5
- #============================================================#
- # Olympiad #
- #============================================================#
- # Olympiad Start Time in Military hours Default 6pm (18)
- AltOlyStartTime = 18
- # Olympiad Start Time for Min's, Default 00 so at the start of the hour.
- AltOlyMin = 00
- # Olympiad Competition Period, Default 6 hours.
- # (If set different, should be increment by 10mins)
- AltOlyCPeriod = 21600000
- # Olympiad Battle Period, Default 6 minutes. (If set different, should be < AltOlyBWait)
- AltOlyBattle = 360000
- # Olympiad Battle Wait, Default 10 Minutes
- AltOlyBWait = 600000
- # Olympiad Initial Wait Period, Default 5 minutes
- AltOlyIWait = 300000
- # Olympiad Weekly Period, Default 1 week
- AltOlyWPeriod = 604800000
- # Olympiad Validation Period, Default 24 Hours.
- AltOlyVPeriod = 86400000
- # Required number of participants for Classed and Non-Classed matches, Default 5 & 9
- AltOlyClassedParticipants = 5
- AltOlyNonClassedParticipants = 9
- # Olympiad battle winner reward for Class and Non_Class games.
- # Retail 6651(Gate Pass)
- AltOlyBattleRewItem = 6651
- # Retail 50 per winning
- AltOlyClassedRewItemCount = 50
- # Retail 30 per winning
- AltOlyNonClassedRewItemCount = 30
- # Olympiad Competition Rewards
- # Minimum Points needed to to exchange nobless gate pass, Retail 50
- AltOlyMinPointForExchange = 50
- # ItemId for this Reward, Retail 6651(Gate Pass)
- AltOlyCompRewItem = 6651
- # Rate to exchange Points to Reward item, Retail 1 Point * 1000
- AltOlyGPPerPoint = 1000
- # Noblesse points awarded to Heros. Retail 300
- AltOlyHeroPoints = 300
- # Restrict same item in olympiad. ItemID's need to be separated whit coma (ex. 1,200,350)
- AltOlyRestrictedItems = 0
- #============================================================#
- # Manor #
- #============================================================#
- # Manor Refresh Time in Military hours Default 8pm (20)
- AltManorRefreshTime = 20
- # Manor Refresh Time for Min's, Default 00 so at the start of the hour.
- AltManorRefreshMin = 00
- # Manor Next Period Approve Time in Military hours Default 6am
- AltManorApproveTime = 6
- # Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.
- AltManorApproveMin = 00
- # Manor Maintenance time, Default 6 minutes.
- AltManorMaintenancePeriod = 360000
- # Manor Save Type. 1-Save data into db after every action; Default false
- AltManorSaveAllActions = True
- # Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours
- AltManorSavePeriodRate = 2
- #============================================================#
- # Lottery #
- #============================================================#
- # Initial Lottery prize
- AltLotteryPrize = 50000
- # Lottery Ticket Price
- AltLotteryTicketPrice = 2000
- # What part of jackpot amount should receive characters who pick 5 wining numbers
- AltLottery5NumberRate = 0.6
- # What part of jackpot amount should receive characters who pick 4 wining numbers
- AltLottery4NumberRate = 0.2
- # What part of jackpot amount should receive characters who pick 3 wining numbers
- AltLottery3NumberRate = 0.2
- # How much adena receive characters who pick two or less of the winning number
- AltLottery2and1NumberPrize = 200
- #============================================================#
- # Dimension Rift #
- #============================================================#
- # Minimal party size to enter rift. Min = 2, Max = 9.
- # If in rift party will become smaller all members will be teleported back
- # Default: 2
- RiftMinPartySize = 2
- # Number of maximum jumps between rooms allowed, after this time party will be teleported back
- MaxRiftJumps = 4
- # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
- RiftSpawnDelay = 10000
- # Time between automatic jumps in seconds
- AutoJumpsDelayMin = 480
- AutoJumpsDelayMax = 600
- # Time Multiplier for stay in the boss room
- BossRoomTimeMultiply = 1.5
- # Cost in dimension fragments to enter the rift, each party member must own this amount
- RecruitCost = 18
- SoldierCost = 21
- OfficerCost = 24
- CaptainCost = 27
- CommanderCost = 30
- HeroCost = 33
- #===========================================================#
- # Four Sepulchers #
- #===========================================================#
- TimeOfAttack = 50
- TimeOfCoolDown = 5
- TimeOfEntry = 3
- TimeOfWarmUp = 2
- NumberOfNecessaryPartyMembers = 4
- #============================================================#
- # Punishment #
- #============================================================#
- # Player punishment for illegal acions
- # 1 - broadcast warning to gms only
- # 2 - kick player(default)
- # 3 - kick & ban player
- # 4 - jail player (define minutes of jail with param: 0 = infinite)
- DefaultPunish = 2
- DefaultPunishParam = 0
- # Apply default punish if player buy items for zero adena.
- # Retail: true
- OnlyGMItemsFree = True
- # Jail is a PvP zone
- JailIsPvp = True
- # Disable all chat in jail (except normal one)
- JailDisableChat = True
- #============================================================#
- # Database Customizations #
- #============================================================#
- # Option to store additional spawnlist data on a custom table.
- CustomSpawnlistTable = false
- # Option to save GM spawn only in the custom table.
- SaveGmSpawnOnCustom = false
- # Option to delete spawn in alternate table.
- DeleteGmSpawnOnCustom = false
- # Option to store additional npc data on a custom table.
- CustomNpcTable = false
- # Option to store additional Items data on custom tables.
- CustomItemTables = false
- CustomArmorSetsTable = false
- # Option to store additional Teleport location on a custom table.
- CustomTeleportTable = false
- # Option to store alternative drop on a custom table.
- CustomDroplistTable = false
- # Option to store alternative merchant data on a custom table.
- CustomMerchantTables = false
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