ClanHallSiegeEngine.java 14 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity.clanhall;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.Calendar;
  24. import java.util.Collection;
  25. import java.util.List;
  26. import java.util.concurrent.ScheduledFuture;
  27. import java.util.logging.Logger;
  28. import javolution.util.FastList;
  29. import javolution.util.FastMap;
  30. import com.l2jserver.Config;
  31. import com.l2jserver.L2DatabaseFactory;
  32. import com.l2jserver.gameserver.ThreadPoolManager;
  33. import com.l2jserver.gameserver.data.sql.impl.ClanTable;
  34. import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
  35. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  36. import com.l2jserver.gameserver.model.L2Clan;
  37. import com.l2jserver.gameserver.model.L2SiegeClan;
  38. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  39. import com.l2jserver.gameserver.model.L2Spawn;
  40. import com.l2jserver.gameserver.model.L2World;
  41. import com.l2jserver.gameserver.model.Location;
  42. import com.l2jserver.gameserver.model.actor.L2Character;
  43. import com.l2jserver.gameserver.model.actor.L2Npc;
  44. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  45. import com.l2jserver.gameserver.model.entity.Siegable;
  46. import com.l2jserver.gameserver.model.quest.Quest;
  47. import com.l2jserver.gameserver.network.NpcStringId;
  48. import com.l2jserver.gameserver.network.SystemMessageId;
  49. import com.l2jserver.gameserver.network.serverpackets.NpcSay;
  50. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  51. import com.l2jserver.gameserver.util.Broadcast;
  52. /**
  53. * @author BiggBoss
  54. */
  55. public abstract class ClanHallSiegeEngine extends Quest implements Siegable
  56. {
  57. private static final String SQL_LOAD_ATTACKERS = "SELECT attacker_id FROM clanhall_siege_attackers WHERE clanhall_id = ?";
  58. private static final String SQL_SAVE_ATTACKERS = "INSERT INTO clanhall_siege_attackers VALUES (?,?)";
  59. private static final String SQL_LOAD_GUARDS = "SELECT * FROM clanhall_siege_guards WHERE clanHallId = ?";
  60. public static final int FORTRESS_RESSISTANCE = 21;
  61. public static final int DEVASTATED_CASTLE = 34;
  62. public static final int BANDIT_STRONGHOLD = 35;
  63. public static final int RAINBOW_SPRINGS = 62;
  64. public static final int BEAST_FARM = 63;
  65. public static final int FORTRESS_OF_DEAD = 64;
  66. protected final Logger _log;
  67. private final FastMap<Integer, L2SiegeClan> _attackers = new FastMap<>();
  68. private FastList<L2Spawn> _guards;
  69. public SiegableHall _hall;
  70. public ScheduledFuture<?> _siegeTask;
  71. public boolean _missionAccomplished = false;
  72. public ClanHallSiegeEngine(String name, String descr, final int hallId)
  73. {
  74. super(-1, name, descr);
  75. _log = Logger.getLogger(getClass().getName());
  76. _hall = CHSiegeManager.getInstance().getSiegableHall(hallId);
  77. _hall.setSiege(this);
  78. _siegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new PrepareOwner(), _hall.getNextSiegeTime() - System.currentTimeMillis() - 3600000);
  79. _log.config(_hall.getName() + " siege scheduled for: " + getSiegeDate().getTime());
  80. loadAttackers();
  81. }
  82. // XXX Load methods -------------------------------
  83. public void loadAttackers()
  84. {
  85. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  86. PreparedStatement statement = con.prepareStatement(SQL_LOAD_ATTACKERS))
  87. {
  88. statement.setInt(1, _hall.getId());
  89. try (ResultSet rset = statement.executeQuery())
  90. {
  91. while (rset.next())
  92. {
  93. final int id = rset.getInt("attacker_id");
  94. L2SiegeClan clan = new L2SiegeClan(id, SiegeClanType.ATTACKER);
  95. _attackers.put(id, clan);
  96. }
  97. }
  98. }
  99. catch (Exception e)
  100. {
  101. _log.warning(getName() + ": Could not load siege attackers!:");
  102. }
  103. }
  104. public final void saveAttackers()
  105. {
  106. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  107. PreparedStatement delStatement = con.prepareStatement("DELETE FROM clanhall_siege_attackers WHERE clanhall_id = ?"))
  108. {
  109. delStatement.setInt(1, _hall.getId());
  110. delStatement.execute();
  111. if (getAttackers().size() > 0)
  112. {
  113. try (PreparedStatement insert = con.prepareStatement(SQL_SAVE_ATTACKERS))
  114. {
  115. for (L2SiegeClan clan : getAttackers().values())
  116. {
  117. insert.setInt(1, _hall.getId());
  118. insert.setInt(2, clan.getClanId());
  119. insert.execute();
  120. insert.clearParameters();
  121. }
  122. }
  123. }
  124. _log.config(getName() + ": Sucessfully saved attackers down to database!");
  125. }
  126. catch (Exception e)
  127. {
  128. _log.warning(getName() + ": Couldnt save attacker list!");
  129. }
  130. }
  131. public final void loadGuards()
  132. {
  133. if (_guards == null)
  134. {
  135. _guards = new FastList<>();
  136. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  137. PreparedStatement statement = con.prepareStatement(SQL_LOAD_GUARDS))
  138. {
  139. statement.setInt(1, _hall.getId());
  140. try (ResultSet rset = statement.executeQuery())
  141. {
  142. while (rset.next())
  143. {
  144. final L2Spawn spawn = new L2Spawn(rset.getInt("npcId"));
  145. spawn.setX(rset.getInt("x"));
  146. spawn.setY(rset.getInt("y"));
  147. spawn.setZ(rset.getInt("z"));
  148. spawn.setHeading(rset.getInt("heading"));
  149. spawn.setRespawnDelay(rset.getInt("respawnDelay"));
  150. spawn.setAmount(1);
  151. _guards.add(spawn);
  152. }
  153. }
  154. }
  155. catch (Exception e)
  156. {
  157. _log.warning(getName() + ": Couldnt load siege guards!:");
  158. }
  159. }
  160. }
  161. // XXX Npc Management methods ----------------------------
  162. private final void spawnSiegeGuards()
  163. {
  164. for (L2Spawn guard : _guards)
  165. {
  166. if (guard != null)
  167. {
  168. guard.init();
  169. }
  170. }
  171. }
  172. private final void unSpawnSiegeGuards()
  173. {
  174. if ((_guards != null) && (_guards.size() > 0))
  175. {
  176. for (L2Spawn guard : _guards)
  177. {
  178. if (guard != null)
  179. {
  180. guard.stopRespawn();
  181. if (guard.getLastSpawn() != null)
  182. {
  183. guard.getLastSpawn().deleteMe();
  184. }
  185. }
  186. }
  187. }
  188. }
  189. @Override
  190. public List<L2Npc> getFlag(L2Clan clan)
  191. {
  192. List<L2Npc> result = null;
  193. L2SiegeClan sClan = getAttackerClan(clan);
  194. if (sClan != null)
  195. {
  196. result = sClan.getFlag();
  197. }
  198. return result;
  199. }
  200. // XXX Attacker clans management -----------------------------
  201. public final FastMap<Integer, L2SiegeClan> getAttackers()
  202. {
  203. return _attackers;
  204. }
  205. @Override
  206. public boolean checkIsAttacker(L2Clan clan)
  207. {
  208. if (clan == null)
  209. {
  210. return false;
  211. }
  212. return _attackers.containsKey(clan.getId());
  213. }
  214. @Override
  215. public boolean checkIsDefender(L2Clan clan)
  216. {
  217. return false;
  218. }
  219. @Override
  220. public L2SiegeClan getAttackerClan(int clanId)
  221. {
  222. return _attackers.get(clanId);
  223. }
  224. @Override
  225. public L2SiegeClan getAttackerClan(L2Clan clan)
  226. {
  227. return getAttackerClan(clan.getId());
  228. }
  229. @Override
  230. public List<L2SiegeClan> getAttackerClans()
  231. {
  232. FastList<L2SiegeClan> result = new FastList<>();
  233. result.addAll(_attackers.values());
  234. return result;
  235. }
  236. @Override
  237. public List<L2PcInstance> getAttackersInZone()
  238. {
  239. final Collection<L2PcInstance> list = _hall.getSiegeZone().getPlayersInside();
  240. List<L2PcInstance> attackers = new FastList<>();
  241. for (L2PcInstance pc : list)
  242. {
  243. final L2Clan clan = pc.getClan();
  244. if ((clan != null) && getAttackers().containsKey(clan.getId()))
  245. {
  246. attackers.add(pc);
  247. }
  248. }
  249. return attackers;
  250. }
  251. @Override
  252. public L2SiegeClan getDefenderClan(int clanId)
  253. {
  254. return null;
  255. }
  256. @Override
  257. public L2SiegeClan getDefenderClan(L2Clan clan)
  258. {
  259. return null;
  260. }
  261. @Override
  262. public List<L2SiegeClan> getDefenderClans()
  263. {
  264. return null;
  265. }
  266. // XXX Siege execution --------------------------
  267. public void prepareOwner()
  268. {
  269. if (_hall.getOwnerId() > 0)
  270. {
  271. final L2SiegeClan clan = new L2SiegeClan(_hall.getOwnerId(), SiegeClanType.ATTACKER);
  272. getAttackers().put(clan.getClanId(), new L2SiegeClan(clan.getClanId(), SiegeClanType.ATTACKER));
  273. }
  274. _hall.free();
  275. _hall.banishForeigners();
  276. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  277. msg.addString(getName());
  278. Broadcast.toAllOnlinePlayers(msg);
  279. _hall.updateSiegeStatus(SiegeStatus.WAITING_BATTLE);
  280. _siegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new SiegeStarts(), 3600000);
  281. }
  282. @Override
  283. public void startSiege()
  284. {
  285. if ((getAttackers().size() < 1) && (_hall.getId() != 21)) // Fortress of resistance dont have attacker list
  286. {
  287. onSiegeEnds();
  288. getAttackers().clear();
  289. _hall.updateNextSiege();
  290. _siegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new PrepareOwner(), _hall.getSiegeDate().getTimeInMillis());
  291. _hall.updateSiegeStatus(SiegeStatus.WAITING_BATTLE);
  292. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  293. sm.addString(_hall.getName());
  294. Broadcast.toAllOnlinePlayers(sm);
  295. return;
  296. }
  297. _hall.spawnDoor();
  298. loadGuards();
  299. spawnSiegeGuards();
  300. _hall.updateSiegeZone(true);
  301. final byte state = 1;
  302. for (L2SiegeClan sClan : getAttackerClans())
  303. {
  304. final L2Clan clan = ClanTable.getInstance().getClan(sClan.getClanId());
  305. if (clan == null)
  306. {
  307. continue;
  308. }
  309. for (L2PcInstance pc : clan.getOnlineMembers(0))
  310. {
  311. if (pc != null)
  312. {
  313. pc.setSiegeState(state);
  314. pc.broadcastUserInfo();
  315. pc.setIsInHideoutSiege(true);
  316. }
  317. }
  318. }
  319. _hall.updateSiegeStatus(SiegeStatus.RUNNING);
  320. onSiegeStarts();
  321. _siegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new SiegeEnds(), _hall.getSiegeLenght());
  322. }
  323. @Override
  324. public void endSiege()
  325. {
  326. SystemMessage end = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  327. end.addString(_hall.getName());
  328. Broadcast.toAllOnlinePlayers(end);
  329. L2Clan winner = getWinner();
  330. SystemMessage finalMsg = null;
  331. if (_missionAccomplished && (winner != null))
  332. {
  333. _hall.setOwner(winner);
  334. winner.setHideoutId(_hall.getId());
  335. finalMsg = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  336. finalMsg.addString(winner.getName());
  337. finalMsg.addString(_hall.getName());
  338. Broadcast.toAllOnlinePlayers(finalMsg);
  339. }
  340. else
  341. {
  342. finalMsg = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  343. finalMsg.addString(_hall.getName());
  344. Broadcast.toAllOnlinePlayers(finalMsg);
  345. }
  346. _missionAccomplished = false;
  347. _hall.updateSiegeZone(false);
  348. _hall.updateNextSiege();
  349. _hall.spawnDoor(false);
  350. _hall.banishForeigners();
  351. final byte state = 0;
  352. for (L2SiegeClan sClan : getAttackerClans())
  353. {
  354. final L2Clan clan = ClanTable.getInstance().getClan(sClan.getClanId());
  355. if (clan == null)
  356. {
  357. continue;
  358. }
  359. for (L2PcInstance player : clan.getOnlineMembers(0))
  360. {
  361. player.setSiegeState(state);
  362. player.broadcastUserInfo();
  363. player.setIsInHideoutSiege(false);
  364. }
  365. }
  366. // Update pvp flag for winners when siege zone becomes inactive
  367. for (L2Character chr : _hall.getSiegeZone().getCharactersInside())
  368. {
  369. if ((chr != null) && chr.isPlayer())
  370. {
  371. chr.getActingPlayer().startPvPFlag();
  372. }
  373. }
  374. getAttackers().clear();
  375. onSiegeEnds();
  376. _siegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new PrepareOwner(), _hall.getNextSiegeTime() - System.currentTimeMillis() - 3600000);
  377. _log.config("Siege of " + _hall.getName() + " scheduled for: " + _hall.getSiegeDate().getTime());
  378. _hall.updateSiegeStatus(SiegeStatus.REGISTERING);
  379. unSpawnSiegeGuards();
  380. }
  381. @Override
  382. public void updateSiege()
  383. {
  384. cancelSiegeTask();
  385. _siegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new PrepareOwner(), _hall.getNextSiegeTime() - 3600000);
  386. _log.config(_hall.getName() + " siege scheduled for: " + _hall.getSiegeDate().getTime().toString());
  387. }
  388. public void cancelSiegeTask()
  389. {
  390. if (_siegeTask != null)
  391. {
  392. _siegeTask.cancel(false);
  393. }
  394. }
  395. @Override
  396. public Calendar getSiegeDate()
  397. {
  398. return _hall.getSiegeDate();
  399. }
  400. // XXX Fame settings ---------------------------
  401. @Override
  402. public boolean giveFame()
  403. {
  404. return Config.CHS_ENABLE_FAME;
  405. }
  406. @Override
  407. public int getFameAmount()
  408. {
  409. return Config.CHS_FAME_AMOUNT;
  410. }
  411. // XXX Misc methods -----------------------------
  412. @Override
  413. public int getFameFrequency()
  414. {
  415. return Config.CHS_FAME_FREQUENCY;
  416. }
  417. public final void broadcastNpcSay(final L2Npc npc, final int type, final NpcStringId messageId)
  418. {
  419. final NpcSay npcSay = new NpcSay(npc.getObjectId(), type, npc.getId(), messageId);
  420. final int sourceRegion = MapRegionManager.getInstance().getMapRegionLocId(npc);
  421. for (L2PcInstance pc : L2World.getInstance().getPlayers())
  422. {
  423. if ((pc != null) && (MapRegionManager.getInstance().getMapRegionLocId(pc) == sourceRegion))
  424. {
  425. pc.sendPacket(npcSay);
  426. }
  427. }
  428. }
  429. // XXX Siege task and abstract methods -------------------
  430. public Location getInnerSpawnLoc(L2PcInstance player)
  431. {
  432. return null;
  433. }
  434. public boolean canPlantFlag()
  435. {
  436. return true;
  437. }
  438. public boolean doorIsAutoAttackable()
  439. {
  440. return true;
  441. }
  442. public void onSiegeStarts()
  443. {
  444. }
  445. public void onSiegeEnds()
  446. {
  447. }
  448. public abstract L2Clan getWinner();
  449. public class PrepareOwner implements Runnable
  450. {
  451. @Override
  452. public void run()
  453. {
  454. prepareOwner();
  455. }
  456. }
  457. public class SiegeStarts implements Runnable
  458. {
  459. @Override
  460. public void run()
  461. {
  462. startSiege();
  463. }
  464. }
  465. public class SiegeEnds implements Runnable
  466. {
  467. @Override
  468. public void run()
  469. {
  470. endSiege();
  471. }
  472. }
  473. }