Siege.java 48 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.ArrayList;
  24. import java.util.Calendar;
  25. import java.util.Collections;
  26. import java.util.Iterator;
  27. import java.util.List;
  28. import java.util.concurrent.ScheduledFuture;
  29. import java.util.logging.Level;
  30. import java.util.logging.Logger;
  31. import javolution.util.FastList;
  32. import com.l2jserver.Config;
  33. import com.l2jserver.L2DatabaseFactory;
  34. import com.l2jserver.gameserver.ThreadPoolManager;
  35. import com.l2jserver.gameserver.data.sql.impl.ClanTable;
  36. import com.l2jserver.gameserver.data.xml.impl.SiegeScheduleData;
  37. import com.l2jserver.gameserver.enums.SiegeTeleportWhoType;
  38. import com.l2jserver.gameserver.instancemanager.CastleManager;
  39. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  40. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  41. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  42. import com.l2jserver.gameserver.model.L2Clan;
  43. import com.l2jserver.gameserver.model.L2ClanMember;
  44. import com.l2jserver.gameserver.model.L2Object;
  45. import com.l2jserver.gameserver.model.L2SiegeClan;
  46. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  47. import com.l2jserver.gameserver.model.L2Spawn;
  48. import com.l2jserver.gameserver.model.PcCondOverride;
  49. import com.l2jserver.gameserver.model.SiegeScheduleDate;
  50. import com.l2jserver.gameserver.model.TeleportWhereType;
  51. import com.l2jserver.gameserver.model.TowerSpawn;
  52. import com.l2jserver.gameserver.model.actor.L2Npc;
  53. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  54. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  55. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  56. import com.l2jserver.gameserver.model.events.EventDispatcher;
  57. import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeFinish;
  58. import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeOwnerChange;
  59. import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart;
  60. import com.l2jserver.gameserver.network.SystemMessageId;
  61. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  62. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  63. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  64. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  65. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  66. import com.l2jserver.gameserver.util.Broadcast;
  67. public class Siege implements Siegable
  68. {
  69. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  70. // typeId's
  71. public static final byte OWNER = -1;
  72. public static final byte DEFENDER = 0;
  73. public static final byte ATTACKER = 1;
  74. public static final byte DEFENDER_NOT_APPROVED = 2;
  75. private int _controlTowerCount;
  76. public class ScheduleEndSiegeTask implements Runnable
  77. {
  78. private final Castle _castleInst;
  79. public ScheduleEndSiegeTask(Castle pCastle)
  80. {
  81. _castleInst = pCastle;
  82. }
  83. @Override
  84. public void run()
  85. {
  86. if (!isInProgress())
  87. {
  88. return;
  89. }
  90. try
  91. {
  92. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  93. if (timeRemaining > 3600000)
  94. {
  95. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  96. sm.addInt(2);
  97. announceToPlayer(sm, true);
  98. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  99. }
  100. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  101. {
  102. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  103. sm.addInt((int) timeRemaining / 60000);
  104. announceToPlayer(sm, true);
  105. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  106. }
  107. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  108. {
  109. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  110. sm.addInt((int) timeRemaining / 60000);
  111. announceToPlayer(sm, true);
  112. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  113. }
  114. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  115. {
  116. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  117. sm.addInt((int) timeRemaining / 60000);
  118. announceToPlayer(sm, true);
  119. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  120. }
  121. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  122. {
  123. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  124. sm.addInt((int) timeRemaining / 1000);
  125. announceToPlayer(sm, true);
  126. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  127. }
  128. else
  129. {
  130. _castleInst.getSiege().endSiege();
  131. }
  132. }
  133. catch (Exception e)
  134. {
  135. _log.log(Level.SEVERE, "", e);
  136. }
  137. }
  138. }
  139. public class ScheduleStartSiegeTask implements Runnable
  140. {
  141. private final Castle _castleInst;
  142. public ScheduleStartSiegeTask(Castle pCastle)
  143. {
  144. _castleInst = pCastle;
  145. }
  146. @Override
  147. public void run()
  148. {
  149. _scheduledStartSiegeTask.cancel(false);
  150. if (isInProgress())
  151. {
  152. return;
  153. }
  154. try
  155. {
  156. if (!getIsTimeRegistrationOver())
  157. {
  158. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  159. if (regTimeRemaining > 0)
  160. {
  161. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  162. return;
  163. }
  164. endTimeRegistration(true);
  165. }
  166. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  167. if (timeRemaining > 86400000)
  168. {
  169. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  170. }
  171. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  172. {
  173. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  174. sm.addCastleId(getCastle().getResidenceId());
  175. Broadcast.toAllOnlinePlayers(sm);
  176. _isRegistrationOver = true;
  177. clearSiegeWaitingClan();
  178. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  179. }
  180. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  181. {
  182. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  183. }
  184. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  185. {
  186. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  187. }
  188. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  189. {
  190. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  191. }
  192. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  193. {
  194. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  195. }
  196. else
  197. {
  198. _castleInst.getSiege().startSiege();
  199. }
  200. }
  201. catch (Exception e)
  202. {
  203. _log.log(Level.SEVERE, "", e);
  204. }
  205. }
  206. }
  207. // must support Concurrent Modifications
  208. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  209. private final List<L2SiegeClan> _defenderClans = new FastList<>();
  210. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
  211. // Castle setting
  212. private final List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  213. private final List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  214. private final Castle _castle;
  215. private boolean _isInProgress = false;
  216. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  217. protected boolean _isRegistrationOver = false;
  218. protected Calendar _siegeEndDate;
  219. private SiegeGuardManager _siegeGuardManager;
  220. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  221. protected int _firstOwnerClanId = -1;
  222. public Siege(Castle castle)
  223. {
  224. _castle = castle;
  225. _siegeGuardManager = new SiegeGuardManager(getCastle());
  226. startAutoTask();
  227. }
  228. @Override
  229. public void endSiege()
  230. {
  231. if (isInProgress())
  232. {
  233. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  234. sm.addCastleId(getCastle().getResidenceId());
  235. Broadcast.toAllOnlinePlayers(sm);
  236. if (getCastle().getOwnerId() > 0)
  237. {
  238. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  239. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  240. sm.addString(clan.getName());
  241. sm.addCastleId(getCastle().getResidenceId());
  242. Broadcast.toAllOnlinePlayers(sm);
  243. if (clan.getId() == _firstOwnerClanId)
  244. {
  245. // Owner is unchanged
  246. clan.increaseBloodAllianceCount();
  247. }
  248. else
  249. {
  250. getCastle().setTicketBuyCount(0);
  251. for (L2ClanMember member : clan.getMembers())
  252. {
  253. if (member != null)
  254. {
  255. L2PcInstance player = member.getPlayerInstance();
  256. if ((player != null) && player.isNoble())
  257. {
  258. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getResidenceId());
  259. }
  260. }
  261. }
  262. }
  263. }
  264. else
  265. {
  266. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  267. sm.addCastleId(getCastle().getResidenceId());
  268. Broadcast.toAllOnlinePlayers(sm);
  269. }
  270. for (L2SiegeClan attackerClan : getAttackerClans())
  271. {
  272. final L2Clan clan = ClanTable.getInstance().getClan(attackerClan.getClanId());
  273. if (clan == null)
  274. {
  275. continue;
  276. }
  277. clan.clearSiegeKills();
  278. clan.clearSiegeDeaths();
  279. }
  280. for (L2SiegeClan defenderClan : getDefenderClans())
  281. {
  282. final L2Clan clan = ClanTable.getInstance().getClan(defenderClan.getClanId());
  283. if (clan == null)
  284. {
  285. continue;
  286. }
  287. clan.clearSiegeKills();
  288. clan.clearSiegeDeaths();
  289. }
  290. getCastle().updateClansReputation();
  291. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  292. teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
  293. _isInProgress = false; // Flag so that siege instance can be started
  294. updatePlayerSiegeStateFlags(true);
  295. saveCastleSiege(); // Save castle specific data
  296. clearSiegeClan(); // Clear siege clan from db
  297. removeTowers(); // Remove all towers from this castle
  298. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  299. if (getCastle().getOwnerId() > 0)
  300. {
  301. _siegeGuardManager.removeMercs();
  302. }
  303. getCastle().spawnDoor(); // Respawn door to castle
  304. getCastle().getZone().setIsActive(false);
  305. getCastle().getZone().updateZoneStatusForCharactersInside();
  306. getCastle().getZone().setSiegeInstance(null);
  307. // Notify to scripts.
  308. EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeFinish(this), getCastle());
  309. }
  310. }
  311. private void removeDefender(L2SiegeClan sc)
  312. {
  313. if (sc != null)
  314. {
  315. getDefenderClans().remove(sc);
  316. }
  317. }
  318. private void removeAttacker(L2SiegeClan sc)
  319. {
  320. if (sc != null)
  321. {
  322. getAttackerClans().remove(sc);
  323. }
  324. }
  325. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  326. {
  327. if (sc == null)
  328. {
  329. return;
  330. }
  331. sc.setType(type);
  332. getDefenderClans().add(sc);
  333. }
  334. private void addAttacker(L2SiegeClan sc)
  335. {
  336. if (sc == null)
  337. {
  338. return;
  339. }
  340. sc.setType(SiegeClanType.ATTACKER);
  341. getAttackerClans().add(sc);
  342. }
  343. /**
  344. * When control of castle changed during siege<BR>
  345. * <BR>
  346. */
  347. public void midVictory()
  348. {
  349. if (isInProgress()) // Siege still in progress
  350. {
  351. if (getCastle().getOwnerId() > 0)
  352. {
  353. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  354. }
  355. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  356. (getAttackerClans().size() == 1 // Only 1 attacker
  357. ))
  358. {
  359. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  360. removeAttacker(sc_newowner);
  361. addDefender(sc_newowner, SiegeClanType.OWNER);
  362. endSiege();
  363. return;
  364. }
  365. if (getCastle().getOwnerId() > 0)
  366. {
  367. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  368. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  369. // and only an alliance attacks
  370. {
  371. // The player's clan is in an alliance
  372. if (allyId != 0)
  373. {
  374. boolean allinsamealliance = true;
  375. for (L2SiegeClan sc : getAttackerClans())
  376. {
  377. if (sc != null)
  378. {
  379. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  380. {
  381. allinsamealliance = false;
  382. }
  383. }
  384. }
  385. if (allinsamealliance)
  386. {
  387. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  388. removeAttacker(sc_newowner);
  389. addDefender(sc_newowner, SiegeClanType.OWNER);
  390. endSiege();
  391. return;
  392. }
  393. }
  394. }
  395. for (L2SiegeClan sc : getDefenderClans())
  396. {
  397. if (sc != null)
  398. {
  399. removeDefender(sc);
  400. addAttacker(sc);
  401. }
  402. }
  403. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  404. removeAttacker(sc_newowner);
  405. addDefender(sc_newowner, SiegeClanType.OWNER);
  406. // The player's clan is in an alliance
  407. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  408. {
  409. final L2SiegeClan sc = getAttackerClan(clan.getId());
  410. if (sc != null)
  411. {
  412. removeAttacker(sc);
  413. addDefender(sc, SiegeClanType.DEFENDER);
  414. }
  415. }
  416. teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.SIEGEFLAG); // Teleport to the second closest town
  417. teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
  418. removeDefenderFlags(); // Removes defenders' flags
  419. getCastle().removeUpgrade(); // Remove all castle upgrade
  420. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  421. removeTowers(); // Remove all towers from this castle
  422. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  423. spawnControlTower();
  424. spawnFlameTower();
  425. updatePlayerSiegeStateFlags(false);
  426. // Notify to scripts.
  427. EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeOwnerChange(this), getCastle());
  428. }
  429. }
  430. }
  431. /**
  432. * When siege starts<BR>
  433. * <BR>
  434. */
  435. @Override
  436. public void startSiege()
  437. {
  438. if (!isInProgress())
  439. {
  440. _firstOwnerClanId = getCastle().getOwnerId();
  441. if (getAttackerClans().isEmpty())
  442. {
  443. SystemMessage sm;
  444. if (_firstOwnerClanId <= 0)
  445. {
  446. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  447. }
  448. else
  449. {
  450. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  451. final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
  452. ownerClan.increaseBloodAllianceCount();
  453. }
  454. sm.addCastleId(getCastle().getResidenceId());
  455. Broadcast.toAllOnlinePlayers(sm);
  456. saveCastleSiege();
  457. return;
  458. }
  459. _isNormalSide = true; // Atk is now atk
  460. _isInProgress = true; // Flag so that same siege instance cannot be started again
  461. loadSiegeClan(); // Load siege clan from db
  462. updatePlayerSiegeStateFlags(false);
  463. teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
  464. _controlTowerCount = 0;
  465. spawnControlTower(); // Spawn control tower
  466. spawnFlameTower(); // Spawn control tower
  467. getCastle().spawnDoor(); // Spawn door
  468. spawnSiegeGuard(); // Spawn siege guard
  469. MercTicketManager.getInstance().deleteTickets(getCastle().getResidenceId()); // remove the tickets from the ground
  470. getCastle().getZone().setSiegeInstance(this);
  471. getCastle().getZone().setIsActive(true);
  472. getCastle().getZone().updateZoneStatusForCharactersInside();
  473. // Schedule a task to prepare auto siege end
  474. _siegeEndDate = Calendar.getInstance();
  475. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  476. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  477. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  478. sm.addCastleId(getCastle().getResidenceId());
  479. Broadcast.toAllOnlinePlayers(sm);
  480. // Notify to scripts.
  481. EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeStart(this), getCastle());
  482. }
  483. }
  484. /**
  485. * Announce to player.<BR>
  486. * <BR>
  487. * @param message The SystemMessage to send to player
  488. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  489. */
  490. public void announceToPlayer(SystemMessage message, boolean bothSides)
  491. {
  492. for (L2SiegeClan siegeClans : getDefenderClans())
  493. {
  494. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  495. for (L2PcInstance member : clan.getOnlineMembers(0))
  496. {
  497. if (member != null)
  498. {
  499. member.sendPacket(message);
  500. }
  501. }
  502. }
  503. if (bothSides)
  504. {
  505. for (L2SiegeClan siegeClans : getAttackerClans())
  506. {
  507. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  508. for (L2PcInstance member : clan.getOnlineMembers(0))
  509. {
  510. if (member != null)
  511. {
  512. member.sendPacket(message);
  513. }
  514. }
  515. }
  516. }
  517. }
  518. public void updatePlayerSiegeStateFlags(boolean clear)
  519. {
  520. L2Clan clan;
  521. for (L2SiegeClan siegeclan : getAttackerClans())
  522. {
  523. if (siegeclan == null)
  524. {
  525. continue;
  526. }
  527. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  528. for (L2PcInstance member : clan.getOnlineMembers(0))
  529. {
  530. if (member == null)
  531. {
  532. continue;
  533. }
  534. if (clear)
  535. {
  536. member.setSiegeState((byte) 0);
  537. member.setSiegeSide(0);
  538. member.setIsInSiege(false);
  539. member.stopFameTask();
  540. }
  541. else
  542. {
  543. member.setSiegeState((byte) 1);
  544. member.setSiegeSide(getCastle().getResidenceId());
  545. if (checkIfInZone(member))
  546. {
  547. member.setIsInSiege(true);
  548. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  549. }
  550. }
  551. member.sendPacket(new UserInfo(member));
  552. member.sendPacket(new ExBrExtraUserInfo(member));
  553. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  554. {
  555. if (player == null)
  556. {
  557. continue;
  558. }
  559. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  560. if (member.hasSummon())
  561. {
  562. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  563. }
  564. }
  565. }
  566. }
  567. for (L2SiegeClan siegeclan : getDefenderClans())
  568. {
  569. if (siegeclan == null)
  570. {
  571. continue;
  572. }
  573. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  574. for (L2PcInstance member : clan.getOnlineMembers(0))
  575. {
  576. if (member == null)
  577. {
  578. continue;
  579. }
  580. if (clear)
  581. {
  582. member.setSiegeState((byte) 0);
  583. member.setSiegeSide(0);
  584. member.setIsInSiege(false);
  585. member.stopFameTask();
  586. }
  587. else
  588. {
  589. member.setSiegeState((byte) 2);
  590. member.setSiegeSide(getCastle().getResidenceId());
  591. if (checkIfInZone(member))
  592. {
  593. member.setIsInSiege(true);
  594. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  595. }
  596. }
  597. member.sendPacket(new UserInfo(member));
  598. member.sendPacket(new ExBrExtraUserInfo(member));
  599. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  600. {
  601. if (player == null)
  602. {
  603. continue;
  604. }
  605. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  606. if (member.hasSummon())
  607. {
  608. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  609. }
  610. }
  611. }
  612. }
  613. }
  614. /**
  615. * Approve clan as defender for siege<BR>
  616. * <BR>
  617. * @param clanId The int of player's clan id
  618. */
  619. public void approveSiegeDefenderClan(int clanId)
  620. {
  621. if (clanId <= 0)
  622. {
  623. return;
  624. }
  625. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  626. loadSiegeClan();
  627. }
  628. /**
  629. * @param object
  630. * @return true if object is inside the zone
  631. */
  632. public boolean checkIfInZone(L2Object object)
  633. {
  634. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  635. }
  636. /**
  637. * @param x
  638. * @param y
  639. * @param z
  640. * @return true if object is inside the zone
  641. */
  642. public boolean checkIfInZone(int x, int y, int z)
  643. {
  644. return (isInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  645. }
  646. /**
  647. * Return true if clan is attacker<BR>
  648. * <BR>
  649. * @param clan The L2Clan of the player
  650. */
  651. @Override
  652. public boolean checkIsAttacker(L2Clan clan)
  653. {
  654. return (getAttackerClan(clan) != null);
  655. }
  656. /**
  657. * Return true if clan is defender<BR>
  658. * <BR>
  659. * @param clan The L2Clan of the player
  660. */
  661. @Override
  662. public boolean checkIsDefender(L2Clan clan)
  663. {
  664. return (getDefenderClan(clan) != null);
  665. }
  666. /**
  667. * @param clan The L2Clan of the player
  668. * @return true if clan is defender waiting approval
  669. */
  670. public boolean checkIsDefenderWaiting(L2Clan clan)
  671. {
  672. return (getDefenderWaitingClan(clan) != null);
  673. }
  674. /** Clear all registered siege clans from database for castle */
  675. public void clearSiegeClan()
  676. {
  677. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  678. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  679. {
  680. statement.setInt(1, getCastle().getResidenceId());
  681. statement.execute();
  682. if (getCastle().getOwnerId() > 0)
  683. {
  684. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  685. {
  686. delete.setInt(1, getCastle().getOwnerId());
  687. delete.execute();
  688. }
  689. }
  690. getAttackerClans().clear();
  691. getDefenderClans().clear();
  692. getDefenderWaitingClans().clear();
  693. }
  694. catch (Exception e)
  695. {
  696. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  697. }
  698. }
  699. /** Clear all siege clans waiting for approval from database for castle */
  700. public void clearSiegeWaitingClan()
  701. {
  702. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  703. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  704. {
  705. statement.setInt(1, getCastle().getResidenceId());
  706. statement.execute();
  707. getDefenderWaitingClans().clear();
  708. }
  709. catch (Exception e)
  710. {
  711. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  712. }
  713. }
  714. /** Return list of L2PcInstance registered as attacker in the zone. */
  715. @Override
  716. public List<L2PcInstance> getAttackersInZone()
  717. {
  718. List<L2PcInstance> players = new ArrayList<>();
  719. L2Clan clan;
  720. for (L2SiegeClan siegeclan : getAttackerClans())
  721. {
  722. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  723. for (L2PcInstance player : clan.getOnlineMembers(0))
  724. {
  725. if (player == null)
  726. {
  727. continue;
  728. }
  729. if (player.isInSiege())
  730. {
  731. players.add(player);
  732. }
  733. }
  734. }
  735. return players;
  736. }
  737. /**
  738. * @return list of L2PcInstance in the zone.
  739. */
  740. public List<L2PcInstance> getPlayersInZone()
  741. {
  742. return getCastle().getZone().getPlayersInside();
  743. }
  744. /**
  745. * @return list of L2PcInstance owning the castle in the zone.
  746. */
  747. public List<L2PcInstance> getOwnersInZone()
  748. {
  749. List<L2PcInstance> players = new ArrayList<>();
  750. L2Clan clan;
  751. for (L2SiegeClan siegeclan : getDefenderClans())
  752. {
  753. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  754. if (clan.getId() != getCastle().getOwnerId())
  755. {
  756. continue;
  757. }
  758. for (L2PcInstance player : clan.getOnlineMembers(0))
  759. {
  760. if (player == null)
  761. {
  762. continue;
  763. }
  764. if (player.isInSiege())
  765. {
  766. players.add(player);
  767. }
  768. }
  769. }
  770. return players;
  771. }
  772. /**
  773. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  774. */
  775. public List<L2PcInstance> getSpectatorsInZone()
  776. {
  777. List<L2PcInstance> players = new ArrayList<>();
  778. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  779. {
  780. if (player == null)
  781. {
  782. continue;
  783. }
  784. if (!player.isInSiege())
  785. {
  786. players.add(player);
  787. }
  788. }
  789. return players;
  790. }
  791. /**
  792. * Control Tower was killed
  793. * @param ct
  794. */
  795. public void killedCT(L2Npc ct)
  796. {
  797. _controlTowerCount--;
  798. if (_controlTowerCount < 0)
  799. {
  800. _controlTowerCount = 0;
  801. }
  802. }
  803. /**
  804. * Remove the flag that was killed
  805. * @param flag
  806. */
  807. public void killedFlag(L2Npc flag)
  808. {
  809. if (flag == null)
  810. {
  811. return;
  812. }
  813. for (L2SiegeClan clan : getAttackerClans())
  814. {
  815. if (clan.removeFlag(flag))
  816. {
  817. return;
  818. }
  819. }
  820. }
  821. /**
  822. * Display list of registered clans
  823. * @param player
  824. */
  825. public void listRegisterClan(L2PcInstance player)
  826. {
  827. player.sendPacket(new SiegeInfo(getCastle()));
  828. }
  829. /**
  830. * Register clan as attacker<BR>
  831. * <BR>
  832. * @param player The L2PcInstance of the player trying to register
  833. */
  834. public void registerAttacker(L2PcInstance player)
  835. {
  836. registerAttacker(player, false);
  837. }
  838. public void registerAttacker(L2PcInstance player, boolean force)
  839. {
  840. if (player.getClan() == null)
  841. {
  842. return;
  843. }
  844. int allyId = 0;
  845. if (getCastle().getOwnerId() != 0)
  846. {
  847. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  848. }
  849. if (allyId != 0)
  850. {
  851. if ((player.getClan().getAllyId() == allyId) && !force)
  852. {
  853. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  854. return;
  855. }
  856. }
  857. if (force)
  858. {
  859. if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  860. {
  861. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  862. }
  863. else
  864. {
  865. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  866. }
  867. return;
  868. }
  869. if (checkIfCanRegister(player, ATTACKER))
  870. {
  871. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  872. }
  873. }
  874. /**
  875. * Register a clan as defender.
  876. * @param player the player to register
  877. */
  878. public void registerDefender(L2PcInstance player)
  879. {
  880. registerDefender(player, false);
  881. }
  882. public void registerDefender(L2PcInstance player, boolean force)
  883. {
  884. if (getCastle().getOwnerId() <= 0)
  885. {
  886. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  887. return;
  888. }
  889. if (force)
  890. {
  891. if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  892. {
  893. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  894. }
  895. else
  896. {
  897. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
  898. }
  899. return;
  900. }
  901. if (checkIfCanRegister(player, DEFENDER_NOT_APPROVED))
  902. {
  903. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
  904. }
  905. }
  906. /**
  907. * Remove clan from siege<BR>
  908. * <BR>
  909. * @param clanId The int of player's clan id
  910. */
  911. public void removeSiegeClan(int clanId)
  912. {
  913. if (clanId <= 0)
  914. {
  915. return;
  916. }
  917. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  918. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  919. {
  920. statement.setInt(1, getCastle().getResidenceId());
  921. statement.setInt(2, clanId);
  922. statement.execute();
  923. loadSiegeClan();
  924. }
  925. catch (Exception e)
  926. {
  927. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  928. }
  929. }
  930. /**
  931. * Remove clan from siege<BR>
  932. * <BR>
  933. * @param clan clan being removed
  934. */
  935. public void removeSiegeClan(L2Clan clan)
  936. {
  937. if ((clan == null) || (clan.getCastleId() == getCastle().getResidenceId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getResidenceId()))
  938. {
  939. return;
  940. }
  941. removeSiegeClan(clan.getId());
  942. }
  943. /**
  944. * Remove clan from siege<BR>
  945. * <BR>
  946. * @param player The L2PcInstance of player/clan being removed
  947. */
  948. public void removeSiegeClan(L2PcInstance player)
  949. {
  950. removeSiegeClan(player.getClan());
  951. }
  952. /**
  953. * Start the auto tasks<BR>
  954. * <BR>
  955. */
  956. public void startAutoTask()
  957. {
  958. correctSiegeDateTime();
  959. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  960. loadSiegeClan();
  961. // Schedule siege auto start
  962. if (_scheduledStartSiegeTask != null)
  963. {
  964. _scheduledStartSiegeTask.cancel(false);
  965. }
  966. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  967. }
  968. /**
  969. * Teleport players
  970. * @param teleportWho
  971. * @param teleportWhere
  972. */
  973. public void teleportPlayer(SiegeTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
  974. {
  975. final List<L2PcInstance> players;
  976. switch (teleportWho)
  977. {
  978. case Owner:
  979. {
  980. players = getOwnersInZone();
  981. break;
  982. }
  983. case NotOwner:
  984. {
  985. players = getPlayersInZone();
  986. final Iterator<L2PcInstance> it = players.iterator();
  987. while (it.hasNext())
  988. {
  989. final L2PcInstance player = it.next();
  990. if ((player == null) || player.inObserverMode() || ((player.getClanId() > 0) && (player.getClanId() == getCastle().getOwnerId())))
  991. {
  992. it.remove();
  993. }
  994. }
  995. break;
  996. }
  997. case Attacker:
  998. {
  999. players = getAttackersInZone();
  1000. break;
  1001. }
  1002. case Spectator:
  1003. {
  1004. players = getSpectatorsInZone();
  1005. break;
  1006. }
  1007. default:
  1008. {
  1009. players = Collections.<L2PcInstance> emptyList();
  1010. }
  1011. }
  1012. for (L2PcInstance player : players)
  1013. {
  1014. if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
  1015. {
  1016. continue;
  1017. }
  1018. player.teleToLocation(teleportWhere);
  1019. }
  1020. }
  1021. /**
  1022. * Add clan as attacker<BR>
  1023. * <BR>
  1024. * @param clanId The int of clan's id
  1025. */
  1026. private void addAttacker(int clanId)
  1027. {
  1028. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  1029. }
  1030. /**
  1031. * Add clan as defender<BR>
  1032. * <BR>
  1033. * @param clanId The int of clan's id
  1034. */
  1035. private void addDefender(int clanId)
  1036. {
  1037. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  1038. }
  1039. /**
  1040. * <p>
  1041. * Add clan as defender with the specified type
  1042. * </p>
  1043. * @param clanId The int of clan's id
  1044. * @param type the type of the clan
  1045. */
  1046. private void addDefender(int clanId, SiegeClanType type)
  1047. {
  1048. getDefenderClans().add(new L2SiegeClan(clanId, type));
  1049. }
  1050. /**
  1051. * Add clan as defender waiting approval<BR>
  1052. * <BR>
  1053. * @param clanId The int of clan's id
  1054. */
  1055. private void addDefenderWaiting(int clanId)
  1056. {
  1057. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  1058. }
  1059. /**
  1060. * @param player The L2PcInstance of the player trying to register
  1061. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1062. * @return true if the player can register.
  1063. */
  1064. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  1065. {
  1066. if (getIsRegistrationOver())
  1067. {
  1068. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  1069. sm.addCastleId(getCastle().getResidenceId());
  1070. player.sendPacket(sm);
  1071. }
  1072. else if (isInProgress())
  1073. {
  1074. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  1075. }
  1076. else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
  1077. {
  1078. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  1079. }
  1080. else if (player.getClan().getId() == getCastle().getOwnerId())
  1081. {
  1082. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  1083. }
  1084. else if (player.getClan().getCastleId() > 0)
  1085. {
  1086. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  1087. }
  1088. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
  1089. {
  1090. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  1091. }
  1092. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  1093. {
  1094. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  1095. }
  1096. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  1097. {
  1098. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  1099. }
  1100. else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
  1101. {
  1102. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  1103. }
  1104. else
  1105. {
  1106. return true;
  1107. }
  1108. return false;
  1109. }
  1110. /**
  1111. * @param clan The L2Clan of the player trying to register
  1112. * @return true if the clan has already registered to a siege for the same day.
  1113. */
  1114. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1115. {
  1116. for (Siege siege : SiegeManager.getInstance().getSieges())
  1117. {
  1118. if (siege == this)
  1119. {
  1120. continue;
  1121. }
  1122. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1123. {
  1124. if (siege.checkIsAttacker(clan))
  1125. {
  1126. return true;
  1127. }
  1128. if (siege.checkIsDefender(clan))
  1129. {
  1130. return true;
  1131. }
  1132. if (siege.checkIsDefenderWaiting(clan))
  1133. {
  1134. return true;
  1135. }
  1136. }
  1137. }
  1138. return false;
  1139. }
  1140. /**
  1141. * Return the correct siege date as Calendar.<BR>
  1142. * <BR>
  1143. */
  1144. public void correctSiegeDateTime()
  1145. {
  1146. boolean corrected = false;
  1147. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1148. {
  1149. // Since siege has past reschedule it to the next one
  1150. // This is usually caused by server being down
  1151. corrected = true;
  1152. setNextSiegeDate();
  1153. }
  1154. if (corrected)
  1155. {
  1156. saveSiegeDate();
  1157. }
  1158. }
  1159. /** Load siege clans. */
  1160. private void loadSiegeClan()
  1161. {
  1162. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1163. PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1164. {
  1165. getAttackerClans().clear();
  1166. getDefenderClans().clear();
  1167. getDefenderWaitingClans().clear();
  1168. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1169. if (getCastle().getOwnerId() > 0)
  1170. {
  1171. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1172. }
  1173. statement.setInt(1, getCastle().getResidenceId());
  1174. try (ResultSet rs = statement.executeQuery())
  1175. {
  1176. int typeId;
  1177. while (rs.next())
  1178. {
  1179. typeId = rs.getInt("type");
  1180. if (typeId == DEFENDER)
  1181. {
  1182. addDefender(rs.getInt("clan_id"));
  1183. }
  1184. else if (typeId == ATTACKER)
  1185. {
  1186. addAttacker(rs.getInt("clan_id"));
  1187. }
  1188. else if (typeId == DEFENDER_NOT_APPROVED)
  1189. {
  1190. addDefenderWaiting(rs.getInt("clan_id"));
  1191. }
  1192. }
  1193. }
  1194. }
  1195. catch (Exception e)
  1196. {
  1197. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1198. }
  1199. }
  1200. /** Remove all spawned towers. */
  1201. private void removeTowers()
  1202. {
  1203. for (L2FlameTowerInstance ct : _flameTowers)
  1204. {
  1205. ct.deleteMe();
  1206. }
  1207. for (L2ControlTowerInstance ct : _controlTowers)
  1208. {
  1209. ct.deleteMe();
  1210. }
  1211. _flameTowers.clear();
  1212. _controlTowers.clear();
  1213. }
  1214. /** Remove all flags. */
  1215. private void removeFlags()
  1216. {
  1217. for (L2SiegeClan sc : getAttackerClans())
  1218. {
  1219. if (sc != null)
  1220. {
  1221. sc.removeFlags();
  1222. }
  1223. }
  1224. for (L2SiegeClan sc : getDefenderClans())
  1225. {
  1226. if (sc != null)
  1227. {
  1228. sc.removeFlags();
  1229. }
  1230. }
  1231. }
  1232. /** Remove flags from defenders. */
  1233. private void removeDefenderFlags()
  1234. {
  1235. for (L2SiegeClan sc : getDefenderClans())
  1236. {
  1237. if (sc != null)
  1238. {
  1239. sc.removeFlags();
  1240. }
  1241. }
  1242. }
  1243. /** Save castle siege related to database. */
  1244. private void saveCastleSiege()
  1245. {
  1246. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1247. // Schedule Time registration end
  1248. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1249. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1250. getCastle().setIsTimeRegistrationOver(false);
  1251. saveSiegeDate(); // Save the new date
  1252. startAutoTask(); // Prepare auto start siege and end registration
  1253. }
  1254. /** Save siege date to database. */
  1255. public void saveSiegeDate()
  1256. {
  1257. if (_scheduledStartSiegeTask != null)
  1258. {
  1259. _scheduledStartSiegeTask.cancel(true);
  1260. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1261. }
  1262. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1263. PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1264. {
  1265. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1266. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1267. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1268. statement.setInt(4, getCastle().getResidenceId());
  1269. statement.execute();
  1270. }
  1271. catch (Exception e)
  1272. {
  1273. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1274. }
  1275. }
  1276. /**
  1277. * Save registration to database.<BR>
  1278. * <BR>
  1279. * @param clan The L2Clan of player
  1280. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1281. * @param isUpdateRegistration
  1282. */
  1283. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1284. {
  1285. if (clan.getCastleId() > 0)
  1286. {
  1287. return;
  1288. }
  1289. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  1290. {
  1291. if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER))
  1292. {
  1293. if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
  1294. {
  1295. return;
  1296. }
  1297. }
  1298. else
  1299. {
  1300. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1301. {
  1302. return;
  1303. }
  1304. }
  1305. if (!isUpdateRegistration)
  1306. {
  1307. try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1308. {
  1309. statement.setInt(1, clan.getId());
  1310. statement.setInt(2, getCastle().getResidenceId());
  1311. statement.setInt(3, typeId);
  1312. statement.execute();
  1313. }
  1314. }
  1315. else
  1316. {
  1317. try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1318. {
  1319. statement.setInt(1, typeId);
  1320. statement.setInt(2, getCastle().getResidenceId());
  1321. statement.setInt(3, clan.getId());
  1322. statement.execute();
  1323. }
  1324. }
  1325. if ((typeId == DEFENDER) || (typeId == OWNER))
  1326. {
  1327. addDefender(clan.getId());
  1328. }
  1329. else if (typeId == ATTACKER)
  1330. {
  1331. addAttacker(clan.getId());
  1332. }
  1333. else if (typeId == DEFENDER_NOT_APPROVED)
  1334. {
  1335. addDefenderWaiting(clan.getId());
  1336. }
  1337. }
  1338. catch (Exception e)
  1339. {
  1340. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1341. }
  1342. }
  1343. /** Set the date for the next siege. */
  1344. private void setNextSiegeDate()
  1345. {
  1346. final Calendar cal = getCastle().getSiegeDate();
  1347. if (cal.getTimeInMillis() < System.currentTimeMillis())
  1348. {
  1349. cal.setTimeInMillis(System.currentTimeMillis());
  1350. }
  1351. for (SiegeScheduleDate holder : SiegeScheduleData.getInstance().getScheduleDates())
  1352. {
  1353. cal.set(Calendar.DAY_OF_WEEK, holder.getDay());
  1354. cal.set(Calendar.HOUR_OF_DAY, holder.getHour());
  1355. cal.set(Calendar.MINUTE, 0);
  1356. cal.set(Calendar.SECOND, 0);
  1357. if (cal.before(Calendar.getInstance()))
  1358. {
  1359. cal.add(Calendar.WEEK_OF_YEAR, 2);
  1360. }
  1361. if (CastleManager.getInstance().getSiegeDates(cal.getTimeInMillis()) < holder.getMaxConcurrent())
  1362. {
  1363. CastleManager.getInstance().registerSiegeDate(getCastle().getResidenceId(), cal.getTimeInMillis());
  1364. break;
  1365. }
  1366. }
  1367. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1368. sm.addCastleId(getCastle().getResidenceId());
  1369. Broadcast.toAllOnlinePlayers(sm);
  1370. _isRegistrationOver = false; // Allow registration for next siege
  1371. }
  1372. /**
  1373. * Spawn control tower.
  1374. */
  1375. private void spawnControlTower()
  1376. {
  1377. for (TowerSpawn ts : SiegeManager.getInstance().getControlTowers(getCastle().getResidenceId()))
  1378. {
  1379. try
  1380. {
  1381. final L2Spawn spawn = new L2Spawn(ts.getId());
  1382. spawn.setLocation(ts.getLocation());
  1383. _controlTowers.add((L2ControlTowerInstance) spawn.doSpawn());
  1384. }
  1385. catch (Exception e)
  1386. {
  1387. _log.warning(getClass().getName() + ": Cannot spawn control tower! " + e);
  1388. }
  1389. }
  1390. _controlTowerCount = _controlTowers.size();
  1391. }
  1392. /**
  1393. * Spawn flame tower.
  1394. */
  1395. private void spawnFlameTower()
  1396. {
  1397. for (TowerSpawn ts : SiegeManager.getInstance().getFlameTowers(getCastle().getResidenceId()))
  1398. {
  1399. try
  1400. {
  1401. final L2Spawn spawn = new L2Spawn(ts.getId());
  1402. spawn.setLocation(ts.getLocation());
  1403. final L2FlameTowerInstance tower = (L2FlameTowerInstance) spawn.doSpawn();
  1404. tower.setUpgradeLevel(ts.getUpgradeLevel());
  1405. tower.setZoneList(ts.getZoneList());
  1406. _flameTowers.add(tower);
  1407. }
  1408. catch (Exception e)
  1409. {
  1410. _log.warning(getClass().getName() + ": Cannot spawn flame tower! " + e);
  1411. }
  1412. }
  1413. }
  1414. /**
  1415. * Spawn siege guard.<BR>
  1416. * <BR>
  1417. */
  1418. private void spawnSiegeGuard()
  1419. {
  1420. getSiegeGuardManager().spawnSiegeGuard();
  1421. // Register guard to the closest Control Tower
  1422. // When CT dies, so do all the guards that it controls
  1423. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty())
  1424. {
  1425. L2ControlTowerInstance closestCt;
  1426. double distance;
  1427. double distanceClosest = 0;
  1428. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1429. {
  1430. if (spawn == null)
  1431. {
  1432. continue;
  1433. }
  1434. closestCt = null;
  1435. distanceClosest = Integer.MAX_VALUE;
  1436. for (L2ControlTowerInstance ct : _controlTowers)
  1437. {
  1438. if (ct == null)
  1439. {
  1440. continue;
  1441. }
  1442. distance = ct.calculateDistance(spawn, true, true);
  1443. if (distance < distanceClosest)
  1444. {
  1445. closestCt = ct;
  1446. distanceClosest = distance;
  1447. }
  1448. }
  1449. if (closestCt != null)
  1450. {
  1451. closestCt.registerGuard(spawn);
  1452. }
  1453. }
  1454. }
  1455. }
  1456. @Override
  1457. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1458. {
  1459. if (clan == null)
  1460. {
  1461. return null;
  1462. }
  1463. return getAttackerClan(clan.getId());
  1464. }
  1465. @Override
  1466. public final L2SiegeClan getAttackerClan(int clanId)
  1467. {
  1468. for (L2SiegeClan sc : getAttackerClans())
  1469. {
  1470. if ((sc != null) && (sc.getClanId() == clanId))
  1471. {
  1472. return sc;
  1473. }
  1474. }
  1475. return null;
  1476. }
  1477. @Override
  1478. public final List<L2SiegeClan> getAttackerClans()
  1479. {
  1480. if (_isNormalSide)
  1481. {
  1482. return _attackerClans;
  1483. }
  1484. return _defenderClans;
  1485. }
  1486. public final int getAttackerRespawnDelay()
  1487. {
  1488. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1489. }
  1490. public final Castle getCastle()
  1491. {
  1492. if (_castle == null)
  1493. {
  1494. return null;
  1495. }
  1496. return _castle;
  1497. }
  1498. @Override
  1499. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1500. {
  1501. if (clan == null)
  1502. {
  1503. return null;
  1504. }
  1505. return getDefenderClan(clan.getId());
  1506. }
  1507. @Override
  1508. public final L2SiegeClan getDefenderClan(int clanId)
  1509. {
  1510. for (L2SiegeClan sc : getDefenderClans())
  1511. {
  1512. if ((sc != null) && (sc.getClanId() == clanId))
  1513. {
  1514. return sc;
  1515. }
  1516. }
  1517. return null;
  1518. }
  1519. @Override
  1520. public final List<L2SiegeClan> getDefenderClans()
  1521. {
  1522. if (_isNormalSide)
  1523. {
  1524. return _defenderClans;
  1525. }
  1526. return _attackerClans;
  1527. }
  1528. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1529. {
  1530. if (clan == null)
  1531. {
  1532. return null;
  1533. }
  1534. return getDefenderWaitingClan(clan.getId());
  1535. }
  1536. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1537. {
  1538. for (L2SiegeClan sc : getDefenderWaitingClans())
  1539. {
  1540. if ((sc != null) && (sc.getClanId() == clanId))
  1541. {
  1542. return sc;
  1543. }
  1544. }
  1545. return null;
  1546. }
  1547. public final List<L2SiegeClan> getDefenderWaitingClans()
  1548. {
  1549. return _defenderWaitingClans;
  1550. }
  1551. public final boolean isInProgress()
  1552. {
  1553. return _isInProgress;
  1554. }
  1555. public final boolean getIsRegistrationOver()
  1556. {
  1557. return _isRegistrationOver;
  1558. }
  1559. public final boolean getIsTimeRegistrationOver()
  1560. {
  1561. return getCastle().getIsTimeRegistrationOver();
  1562. }
  1563. @Override
  1564. public final Calendar getSiegeDate()
  1565. {
  1566. return getCastle().getSiegeDate();
  1567. }
  1568. public final Calendar getTimeRegistrationOverDate()
  1569. {
  1570. return getCastle().getTimeRegistrationOverDate();
  1571. }
  1572. public void endTimeRegistration(boolean automatic)
  1573. {
  1574. getCastle().setIsTimeRegistrationOver(true);
  1575. if (!automatic)
  1576. {
  1577. saveSiegeDate();
  1578. }
  1579. }
  1580. @Override
  1581. public List<L2Npc> getFlag(L2Clan clan)
  1582. {
  1583. if (clan != null)
  1584. {
  1585. L2SiegeClan sc = getAttackerClan(clan);
  1586. if (sc != null)
  1587. {
  1588. return sc.getFlag();
  1589. }
  1590. }
  1591. return null;
  1592. }
  1593. public final SiegeGuardManager getSiegeGuardManager()
  1594. {
  1595. if (_siegeGuardManager == null)
  1596. {
  1597. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1598. }
  1599. return _siegeGuardManager;
  1600. }
  1601. public int getControlTowerCount()
  1602. {
  1603. return _controlTowerCount;
  1604. }
  1605. @Override
  1606. public boolean giveFame()
  1607. {
  1608. return true;
  1609. }
  1610. @Override
  1611. public int getFameFrequency()
  1612. {
  1613. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1614. }
  1615. @Override
  1616. public int getFameAmount()
  1617. {
  1618. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1619. }
  1620. @Override
  1621. public void updateSiege()
  1622. {
  1623. }
  1624. }