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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.entity;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.ArrayList;
- import java.util.Calendar;
- import java.util.Collections;
- import java.util.Iterator;
- import java.util.List;
- import java.util.concurrent.ScheduledFuture;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import com.l2jserver.Config;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.data.sql.impl.ClanTable;
- import com.l2jserver.gameserver.data.xml.impl.SiegeScheduleData;
- import com.l2jserver.gameserver.enums.SiegeTeleportWhoType;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.MercTicketManager;
- import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
- import com.l2jserver.gameserver.instancemanager.SiegeManager;
- import com.l2jserver.gameserver.model.L2Clan;
- import com.l2jserver.gameserver.model.L2ClanMember;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2SiegeClan;
- import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
- import com.l2jserver.gameserver.model.L2Spawn;
- import com.l2jserver.gameserver.model.PcCondOverride;
- import com.l2jserver.gameserver.model.SiegeScheduleDate;
- import com.l2jserver.gameserver.model.TeleportWhereType;
- import com.l2jserver.gameserver.model.TowerSpawn;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.events.EventDispatcher;
- import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeFinish;
- import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeOwnerChange;
- import com.l2jserver.gameserver.model.events.impl.sieges.castle.OnCastleSiegeStart;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
- import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
- import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.network.serverpackets.UserInfo;
- import com.l2jserver.gameserver.util.Broadcast;
- public class Siege implements Siegable
- {
- protected static final Logger _log = Logger.getLogger(Siege.class.getName());
-
- // typeId's
- public static final byte OWNER = -1;
- public static final byte DEFENDER = 0;
- public static final byte ATTACKER = 1;
- public static final byte DEFENDER_NOT_APPROVED = 2;
-
- private int _controlTowerCount;
-
- public class ScheduleEndSiegeTask implements Runnable
- {
- private final Castle _castleInst;
-
- public ScheduleEndSiegeTask(Castle pCastle)
- {
- _castleInst = pCastle;
- }
-
- @Override
- public void run()
- {
- if (!isInProgress())
- {
- return;
- }
-
- try
- {
- long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
- if (timeRemaining > 3600000)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
- sm.addInt(2);
- announceToPlayer(sm, true);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
- }
- else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
- sm.addInt((int) timeRemaining / 60000);
- announceToPlayer(sm, true);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
- }
- else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
- sm.addInt((int) timeRemaining / 60000);
- announceToPlayer(sm, true);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
- }
- else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
- sm.addInt((int) timeRemaining / 60000);
- announceToPlayer(sm, true);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
- }
- else if ((timeRemaining <= 10000) && (timeRemaining > 0))
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
- sm.addInt((int) timeRemaining / 1000);
- announceToPlayer(sm, true);
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
- }
- else
- {
- _castleInst.getSiege().endSiege();
- }
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "", e);
- }
- }
- }
-
- public class ScheduleStartSiegeTask implements Runnable
- {
- private final Castle _castleInst;
-
- public ScheduleStartSiegeTask(Castle pCastle)
- {
- _castleInst = pCastle;
- }
-
- @Override
- public void run()
- {
- _scheduledStartSiegeTask.cancel(false);
- if (isInProgress())
- {
- return;
- }
-
- try
- {
- if (!getIsTimeRegistrationOver())
- {
- long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
- if (regTimeRemaining > 0)
- {
- _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
- return;
- }
- endTimeRegistration(true);
- }
-
- long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
- if (timeRemaining > 86400000)
- {
- _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
- }
- else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
- sm.addCastleId(getCastle().getResidenceId());
- Broadcast.toAllOnlinePlayers(sm);
- _isRegistrationOver = true;
- clearSiegeWaitingClan();
- _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
- }
- else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
- {
- _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
- }
- else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
- {
- _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
- }
- else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
- {
- _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
- }
- else if ((timeRemaining <= 10000) && (timeRemaining > 0))
- {
- _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
- }
- else
- {
- _castleInst.getSiege().startSiege();
- }
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "", e);
- }
- }
- }
-
- // must support Concurrent Modifications
- private final List<L2SiegeClan> _attackerClans = new FastList<>();
- private final List<L2SiegeClan> _defenderClans = new FastList<>();
- private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
-
- // Castle setting
- private final List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
- private final List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
- private final Castle _castle;
- private boolean _isInProgress = false;
- private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
- protected boolean _isRegistrationOver = false;
- protected Calendar _siegeEndDate;
- private SiegeGuardManager _siegeGuardManager;
- protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
- protected int _firstOwnerClanId = -1;
-
- public Siege(Castle castle)
- {
- _castle = castle;
- _siegeGuardManager = new SiegeGuardManager(getCastle());
-
- startAutoTask();
- }
-
- @Override
- public void endSiege()
- {
- if (isInProgress())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
- sm.addCastleId(getCastle().getResidenceId());
- Broadcast.toAllOnlinePlayers(sm);
-
- if (getCastle().getOwnerId() > 0)
- {
- L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
- sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
- sm.addString(clan.getName());
- sm.addCastleId(getCastle().getResidenceId());
- Broadcast.toAllOnlinePlayers(sm);
-
- if (clan.getId() == _firstOwnerClanId)
- {
- // Owner is unchanged
- clan.increaseBloodAllianceCount();
- }
- else
- {
- getCastle().setTicketBuyCount(0);
- for (L2ClanMember member : clan.getMembers())
- {
- if (member != null)
- {
- L2PcInstance player = member.getPlayerInstance();
- if ((player != null) && player.isNoble())
- {
- Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getResidenceId());
- }
- }
- }
- }
- }
- else
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
- sm.addCastleId(getCastle().getResidenceId());
- Broadcast.toAllOnlinePlayers(sm);
- }
-
- for (L2SiegeClan attackerClan : getAttackerClans())
- {
- final L2Clan clan = ClanTable.getInstance().getClan(attackerClan.getClanId());
- if (clan == null)
- {
- continue;
- }
-
- clan.clearSiegeKills();
- clan.clearSiegeDeaths();
- }
-
- for (L2SiegeClan defenderClan : getDefenderClans())
- {
- final L2Clan clan = ClanTable.getInstance().getClan(defenderClan.getClanId());
- if (clan == null)
- {
- continue;
- }
-
- clan.clearSiegeKills();
- clan.clearSiegeDeaths();
- }
-
- getCastle().updateClansReputation();
- removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
- teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
- _isInProgress = false; // Flag so that siege instance can be started
- updatePlayerSiegeStateFlags(true);
- saveCastleSiege(); // Save castle specific data
- clearSiegeClan(); // Clear siege clan from db
- removeTowers(); // Remove all towers from this castle
- _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
- if (getCastle().getOwnerId() > 0)
- {
- _siegeGuardManager.removeMercs();
- }
- getCastle().spawnDoor(); // Respawn door to castle
- getCastle().getZone().setIsActive(false);
- getCastle().getZone().updateZoneStatusForCharactersInside();
- getCastle().getZone().setSiegeInstance(null);
-
- // Notify to scripts.
- EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeFinish(this), getCastle());
- }
- }
-
- private void removeDefender(L2SiegeClan sc)
- {
- if (sc != null)
- {
- getDefenderClans().remove(sc);
- }
- }
-
- private void removeAttacker(L2SiegeClan sc)
- {
- if (sc != null)
- {
- getAttackerClans().remove(sc);
- }
- }
-
- private void addDefender(L2SiegeClan sc, SiegeClanType type)
- {
- if (sc == null)
- {
- return;
- }
- sc.setType(type);
- getDefenderClans().add(sc);
- }
-
- private void addAttacker(L2SiegeClan sc)
- {
- if (sc == null)
- {
- return;
- }
- sc.setType(SiegeClanType.ATTACKER);
- getAttackerClans().add(sc);
- }
-
- /**
- * When control of castle changed during siege<BR>
- * <BR>
- */
- public void midVictory()
- {
- if (isInProgress()) // Siege still in progress
- {
- if (getCastle().getOwnerId() > 0)
- {
- _siegeGuardManager.removeMercs(); // Remove all merc entry from db
- }
-
- if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
- (getAttackerClans().size() == 1 // Only 1 attacker
- ))
- {
- L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
- removeAttacker(sc_newowner);
- addDefender(sc_newowner, SiegeClanType.OWNER);
- endSiege();
- return;
- }
- if (getCastle().getOwnerId() > 0)
- {
- int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
- if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
- // and only an alliance attacks
- {
- // The player's clan is in an alliance
- if (allyId != 0)
- {
- boolean allinsamealliance = true;
- for (L2SiegeClan sc : getAttackerClans())
- {
- if (sc != null)
- {
- if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
- {
- allinsamealliance = false;
- }
- }
- }
- if (allinsamealliance)
- {
- L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
- removeAttacker(sc_newowner);
- addDefender(sc_newowner, SiegeClanType.OWNER);
- endSiege();
- return;
- }
- }
- }
-
- for (L2SiegeClan sc : getDefenderClans())
- {
- if (sc != null)
- {
- removeDefender(sc);
- addAttacker(sc);
- }
- }
-
- L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
- removeAttacker(sc_newowner);
- addDefender(sc_newowner, SiegeClanType.OWNER);
-
- // The player's clan is in an alliance
- for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
- {
- final L2SiegeClan sc = getAttackerClan(clan.getId());
- if (sc != null)
- {
- removeAttacker(sc);
- addDefender(sc, SiegeClanType.DEFENDER);
- }
- }
- teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.SIEGEFLAG); // Teleport to the second closest town
- teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
-
- removeDefenderFlags(); // Removes defenders' flags
- getCastle().removeUpgrade(); // Remove all castle upgrade
- getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
- removeTowers(); // Remove all towers from this castle
- _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
- spawnControlTower();
- spawnFlameTower();
- updatePlayerSiegeStateFlags(false);
-
- // Notify to scripts.
- EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeOwnerChange(this), getCastle());
- }
- }
- }
-
- /**
- * When siege starts<BR>
- * <BR>
- */
- @Override
- public void startSiege()
- {
- if (!isInProgress())
- {
- _firstOwnerClanId = getCastle().getOwnerId();
-
- if (getAttackerClans().isEmpty())
- {
- SystemMessage sm;
- if (_firstOwnerClanId <= 0)
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
- }
- else
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
- final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
- ownerClan.increaseBloodAllianceCount();
- }
- sm.addCastleId(getCastle().getResidenceId());
- Broadcast.toAllOnlinePlayers(sm);
- saveCastleSiege();
- return;
- }
-
- _isNormalSide = true; // Atk is now atk
- _isInProgress = true; // Flag so that same siege instance cannot be started again
-
- loadSiegeClan(); // Load siege clan from db
- updatePlayerSiegeStateFlags(false);
- teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
- _controlTowerCount = 0;
- spawnControlTower(); // Spawn control tower
- spawnFlameTower(); // Spawn control tower
- getCastle().spawnDoor(); // Spawn door
- spawnSiegeGuard(); // Spawn siege guard
- MercTicketManager.getInstance().deleteTickets(getCastle().getResidenceId()); // remove the tickets from the ground
- getCastle().getZone().setSiegeInstance(this);
- getCastle().getZone().setIsActive(true);
- getCastle().getZone().updateZoneStatusForCharactersInside();
-
- // Schedule a task to prepare auto siege end
- _siegeEndDate = Calendar.getInstance();
- _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
-
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
- sm.addCastleId(getCastle().getResidenceId());
- Broadcast.toAllOnlinePlayers(sm);
-
- // Notify to scripts.
- EventDispatcher.getInstance().notifyEventAsync(new OnCastleSiegeStart(this), getCastle());
- }
- }
-
- /**
- * Announce to player.<BR>
- * <BR>
- * @param message The SystemMessage to send to player
- * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
- */
- public void announceToPlayer(SystemMessage message, boolean bothSides)
- {
- for (L2SiegeClan siegeClans : getDefenderClans())
- {
- L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
- for (L2PcInstance member : clan.getOnlineMembers(0))
- {
- if (member != null)
- {
- member.sendPacket(message);
- }
- }
- }
-
- if (bothSides)
- {
- for (L2SiegeClan siegeClans : getAttackerClans())
- {
- L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
- for (L2PcInstance member : clan.getOnlineMembers(0))
- {
- if (member != null)
- {
- member.sendPacket(message);
- }
- }
- }
- }
- }
-
- public void updatePlayerSiegeStateFlags(boolean clear)
- {
- L2Clan clan;
- for (L2SiegeClan siegeclan : getAttackerClans())
- {
- if (siegeclan == null)
- {
- continue;
- }
-
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- for (L2PcInstance member : clan.getOnlineMembers(0))
- {
- if (member == null)
- {
- continue;
- }
-
- if (clear)
- {
- member.setSiegeState((byte) 0);
- member.setSiegeSide(0);
- member.setIsInSiege(false);
- member.stopFameTask();
- }
- else
- {
- member.setSiegeState((byte) 1);
- member.setSiegeSide(getCastle().getResidenceId());
- if (checkIfInZone(member))
- {
- member.setIsInSiege(true);
- member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
- }
- }
- member.sendPacket(new UserInfo(member));
- member.sendPacket(new ExBrExtraUserInfo(member));
- for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
- {
- if (player == null)
- {
- continue;
- }
-
- player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
- if (member.hasSummon())
- {
- player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
- }
- }
- }
- }
- for (L2SiegeClan siegeclan : getDefenderClans())
- {
- if (siegeclan == null)
- {
- continue;
- }
-
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- for (L2PcInstance member : clan.getOnlineMembers(0))
- {
- if (member == null)
- {
- continue;
- }
-
- if (clear)
- {
- member.setSiegeState((byte) 0);
- member.setSiegeSide(0);
- member.setIsInSiege(false);
- member.stopFameTask();
- }
- else
- {
- member.setSiegeState((byte) 2);
- member.setSiegeSide(getCastle().getResidenceId());
- if (checkIfInZone(member))
- {
- member.setIsInSiege(true);
- member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
- }
- }
- member.sendPacket(new UserInfo(member));
- member.sendPacket(new ExBrExtraUserInfo(member));
-
- for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
- {
- if (player == null)
- {
- continue;
- }
- player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
- if (member.hasSummon())
- {
- player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
- }
- }
- }
- }
- }
-
- /**
- * Approve clan as defender for siege<BR>
- * <BR>
- * @param clanId The int of player's clan id
- */
- public void approveSiegeDefenderClan(int clanId)
- {
- if (clanId <= 0)
- {
- return;
- }
- saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
- loadSiegeClan();
- }
-
- /**
- * @param object
- * @return true if object is inside the zone
- */
- public boolean checkIfInZone(L2Object object)
- {
- return checkIfInZone(object.getX(), object.getY(), object.getZ());
- }
-
- /**
- * @param x
- * @param y
- * @param z
- * @return true if object is inside the zone
- */
- public boolean checkIfInZone(int x, int y, int z)
- {
- return (isInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
- }
-
- /**
- * Return true if clan is attacker<BR>
- * <BR>
- * @param clan The L2Clan of the player
- */
- @Override
- public boolean checkIsAttacker(L2Clan clan)
- {
- return (getAttackerClan(clan) != null);
- }
-
- /**
- * Return true if clan is defender<BR>
- * <BR>
- * @param clan The L2Clan of the player
- */
- @Override
- public boolean checkIsDefender(L2Clan clan)
- {
- return (getDefenderClan(clan) != null);
- }
-
- /**
- * @param clan The L2Clan of the player
- * @return true if clan is defender waiting approval
- */
- public boolean checkIsDefenderWaiting(L2Clan clan)
- {
- return (getDefenderWaitingClan(clan) != null);
- }
-
- /** Clear all registered siege clans from database for castle */
- public void clearSiegeClan()
- {
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
- {
- statement.setInt(1, getCastle().getResidenceId());
- statement.execute();
-
- if (getCastle().getOwnerId() > 0)
- {
- try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
- {
- delete.setInt(1, getCastle().getOwnerId());
- delete.execute();
- }
- }
-
- getAttackerClans().clear();
- getDefenderClans().clear();
- getDefenderWaitingClans().clear();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
- }
- }
-
- /** Clear all siege clans waiting for approval from database for castle */
- public void clearSiegeWaitingClan()
- {
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
- {
- statement.setInt(1, getCastle().getResidenceId());
- statement.execute();
-
- getDefenderWaitingClans().clear();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
- }
- }
-
- /** Return list of L2PcInstance registered as attacker in the zone. */
- @Override
- public List<L2PcInstance> getAttackersInZone()
- {
- List<L2PcInstance> players = new ArrayList<>();
- L2Clan clan;
- for (L2SiegeClan siegeclan : getAttackerClans())
- {
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- for (L2PcInstance player : clan.getOnlineMembers(0))
- {
- if (player == null)
- {
- continue;
- }
-
- if (player.isInSiege())
- {
- players.add(player);
- }
- }
- }
- return players;
- }
-
- /**
- * @return list of L2PcInstance in the zone.
- */
- public List<L2PcInstance> getPlayersInZone()
- {
- return getCastle().getZone().getPlayersInside();
- }
-
- /**
- * @return list of L2PcInstance owning the castle in the zone.
- */
- public List<L2PcInstance> getOwnersInZone()
- {
- List<L2PcInstance> players = new ArrayList<>();
- L2Clan clan;
- for (L2SiegeClan siegeclan : getDefenderClans())
- {
- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
- if (clan.getId() != getCastle().getOwnerId())
- {
- continue;
- }
- for (L2PcInstance player : clan.getOnlineMembers(0))
- {
- if (player == null)
- {
- continue;
- }
-
- if (player.isInSiege())
- {
- players.add(player);
- }
- }
- }
- return players;
- }
-
- /**
- * @return list of L2PcInstance not registered as attacker or defender in the zone.
- */
- public List<L2PcInstance> getSpectatorsInZone()
- {
- List<L2PcInstance> players = new ArrayList<>();
-
- for (L2PcInstance player : getCastle().getZone().getPlayersInside())
- {
- if (player == null)
- {
- continue;
- }
-
- if (!player.isInSiege())
- {
- players.add(player);
- }
- }
- return players;
- }
-
- /**
- * Control Tower was killed
- * @param ct
- */
- public void killedCT(L2Npc ct)
- {
- _controlTowerCount--;
- if (_controlTowerCount < 0)
- {
- _controlTowerCount = 0;
- }
- }
-
- /**
- * Remove the flag that was killed
- * @param flag
- */
- public void killedFlag(L2Npc flag)
- {
- if (flag == null)
- {
- return;
- }
- for (L2SiegeClan clan : getAttackerClans())
- {
- if (clan.removeFlag(flag))
- {
- return;
- }
- }
- }
-
- /**
- * Display list of registered clans
- * @param player
- */
- public void listRegisterClan(L2PcInstance player)
- {
- player.sendPacket(new SiegeInfo(getCastle()));
- }
-
- /**
- * Register clan as attacker<BR>
- * <BR>
- * @param player The L2PcInstance of the player trying to register
- */
- public void registerAttacker(L2PcInstance player)
- {
- registerAttacker(player, false);
- }
-
- public void registerAttacker(L2PcInstance player, boolean force)
- {
- if (player.getClan() == null)
- {
- return;
- }
- int allyId = 0;
- if (getCastle().getOwnerId() != 0)
- {
- allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
- }
- if (allyId != 0)
- {
- if ((player.getClan().getAllyId() == allyId) && !force)
- {
- player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
- return;
- }
- }
-
- if (force)
- {
- if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
- {
- player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
- }
- else
- {
- saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
- }
- return;
- }
-
- if (checkIfCanRegister(player, ATTACKER))
- {
- saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
- }
- }
-
- /**
- * Register a clan as defender.
- * @param player the player to register
- */
- public void registerDefender(L2PcInstance player)
- {
- registerDefender(player, false);
- }
-
- public void registerDefender(L2PcInstance player, boolean force)
- {
- if (getCastle().getOwnerId() <= 0)
- {
- player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
- return;
- }
-
- if (force)
- {
- if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
- {
- player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
- }
- else
- {
- saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
- }
- return;
- }
-
- if (checkIfCanRegister(player, DEFENDER_NOT_APPROVED))
- {
- saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED, false); // Save to database
- }
- }
-
- /**
- * Remove clan from siege<BR>
- * <BR>
- * @param clanId The int of player's clan id
- */
- public void removeSiegeClan(int clanId)
- {
- if (clanId <= 0)
- {
- return;
- }
-
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
- {
- statement.setInt(1, getCastle().getResidenceId());
- statement.setInt(2, clanId);
- statement.execute();
-
- loadSiegeClan();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
- }
- }
-
- /**
- * Remove clan from siege<BR>
- * <BR>
- * @param clan clan being removed
- */
- public void removeSiegeClan(L2Clan clan)
- {
- if ((clan == null) || (clan.getCastleId() == getCastle().getResidenceId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getResidenceId()))
- {
- return;
- }
- removeSiegeClan(clan.getId());
- }
-
- /**
- * Remove clan from siege<BR>
- * <BR>
- * @param player The L2PcInstance of player/clan being removed
- */
- public void removeSiegeClan(L2PcInstance player)
- {
- removeSiegeClan(player.getClan());
- }
-
- /**
- * Start the auto tasks<BR>
- * <BR>
- */
- public void startAutoTask()
- {
- correctSiegeDateTime();
-
- _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
-
- loadSiegeClan();
-
- // Schedule siege auto start
- if (_scheduledStartSiegeTask != null)
- {
- _scheduledStartSiegeTask.cancel(false);
- }
- _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
- }
-
- /**
- * Teleport players
- * @param teleportWho
- * @param teleportWhere
- */
- public void teleportPlayer(SiegeTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
- {
- final List<L2PcInstance> players;
- switch (teleportWho)
- {
- case Owner:
- {
- players = getOwnersInZone();
- break;
- }
- case NotOwner:
- {
- players = getPlayersInZone();
- final Iterator<L2PcInstance> it = players.iterator();
- while (it.hasNext())
- {
- final L2PcInstance player = it.next();
- if ((player == null) || player.inObserverMode() || ((player.getClanId() > 0) && (player.getClanId() == getCastle().getOwnerId())))
- {
- it.remove();
- }
- }
- break;
- }
- case Attacker:
- {
- players = getAttackersInZone();
- break;
- }
- case Spectator:
- {
- players = getSpectatorsInZone();
- break;
- }
- default:
- {
- players = Collections.<L2PcInstance> emptyList();
- }
- }
-
- for (L2PcInstance player : players)
- {
- if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
- {
- continue;
- }
- player.teleToLocation(teleportWhere);
- }
- }
-
- /**
- * Add clan as attacker<BR>
- * <BR>
- * @param clanId The int of clan's id
- */
- private void addAttacker(int clanId)
- {
- getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
- }
-
- /**
- * Add clan as defender<BR>
- * <BR>
- * @param clanId The int of clan's id
- */
- private void addDefender(int clanId)
- {
- getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
- }
-
- /**
- * <p>
- * Add clan as defender with the specified type
- * </p>
- * @param clanId The int of clan's id
- * @param type the type of the clan
- */
- private void addDefender(int clanId, SiegeClanType type)
- {
- getDefenderClans().add(new L2SiegeClan(clanId, type));
- }
-
- /**
- * Add clan as defender waiting approval<BR>
- * <BR>
- * @param clanId The int of clan's id
- */
- private void addDefenderWaiting(int clanId)
- {
- getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
- }
-
- /**
- * @param player The L2PcInstance of the player trying to register
- * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
- * @return true if the player can register.
- */
- private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
- {
- if (getIsRegistrationOver())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
- sm.addCastleId(getCastle().getResidenceId());
- player.sendPacket(sm);
- }
- else if (isInProgress())
- {
- player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
- }
- else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
- {
- player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
- }
- else if (player.getClan().getId() == getCastle().getOwnerId())
- {
- player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
- }
- else if (player.getClan().getCastleId() > 0)
- {
- player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
- }
- else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getResidenceId()))
- {
- player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
- }
- else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
- {
- player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
- }
- else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
- {
- player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
- }
- else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
- {
- player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
- }
- else
- {
- return true;
- }
-
- return false;
- }
-
- /**
- * @param clan The L2Clan of the player trying to register
- * @return true if the clan has already registered to a siege for the same day.
- */
- public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
- {
- for (Siege siege : SiegeManager.getInstance().getSieges())
- {
- if (siege == this)
- {
- continue;
- }
- if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
- {
- if (siege.checkIsAttacker(clan))
- {
- return true;
- }
- if (siege.checkIsDefender(clan))
- {
- return true;
- }
- if (siege.checkIsDefenderWaiting(clan))
- {
- return true;
- }
- }
- }
- return false;
- }
-
- /**
- * Return the correct siege date as Calendar.<BR>
- * <BR>
- */
- public void correctSiegeDateTime()
- {
- boolean corrected = false;
-
- if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
- {
- // Since siege has past reschedule it to the next one
- // This is usually caused by server being down
- corrected = true;
- setNextSiegeDate();
- }
-
- if (corrected)
- {
- saveSiegeDate();
- }
- }
-
- /** Load siege clans. */
- private void loadSiegeClan()
- {
-
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
- {
- getAttackerClans().clear();
- getDefenderClans().clear();
- getDefenderWaitingClans().clear();
-
- // Add castle owner as defender (add owner first so that they are on the top of the defender list)
- if (getCastle().getOwnerId() > 0)
- {
- addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
- }
-
- statement.setInt(1, getCastle().getResidenceId());
- try (ResultSet rs = statement.executeQuery())
- {
- int typeId;
- while (rs.next())
- {
- typeId = rs.getInt("type");
- if (typeId == DEFENDER)
- {
- addDefender(rs.getInt("clan_id"));
- }
- else if (typeId == ATTACKER)
- {
- addAttacker(rs.getInt("clan_id"));
- }
- else if (typeId == DEFENDER_NOT_APPROVED)
- {
- addDefenderWaiting(rs.getInt("clan_id"));
- }
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
- }
- }
-
- /** Remove all spawned towers. */
- private void removeTowers()
- {
- for (L2FlameTowerInstance ct : _flameTowers)
- {
- ct.deleteMe();
- }
-
- for (L2ControlTowerInstance ct : _controlTowers)
- {
- ct.deleteMe();
- }
-
- _flameTowers.clear();
- _controlTowers.clear();
- }
-
- /** Remove all flags. */
- private void removeFlags()
- {
- for (L2SiegeClan sc : getAttackerClans())
- {
- if (sc != null)
- {
- sc.removeFlags();
- }
- }
- for (L2SiegeClan sc : getDefenderClans())
- {
- if (sc != null)
- {
- sc.removeFlags();
- }
- }
- }
-
- /** Remove flags from defenders. */
- private void removeDefenderFlags()
- {
- for (L2SiegeClan sc : getDefenderClans())
- {
- if (sc != null)
- {
- sc.removeFlags();
- }
- }
- }
-
- /** Save castle siege related to database. */
- private void saveCastleSiege()
- {
- setNextSiegeDate(); // Set the next set date for 2 weeks from now
- // Schedule Time registration end
- getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
- getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
- getCastle().setIsTimeRegistrationOver(false);
-
- saveSiegeDate(); // Save the new date
- startAutoTask(); // Prepare auto start siege and end registration
- }
-
- /** Save siege date to database. */
- public void saveSiegeDate()
- {
- if (_scheduledStartSiegeTask != null)
- {
- _scheduledStartSiegeTask.cancel(true);
- _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
- }
-
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
- {
- statement.setLong(1, getSiegeDate().getTimeInMillis());
- statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
- statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
- statement.setInt(4, getCastle().getResidenceId());
- statement.execute();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
- }
- }
-
- /**
- * Save registration to database.<BR>
- * <BR>
- * @param clan The L2Clan of player
- * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
- * @param isUpdateRegistration
- */
- private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
- {
- if (clan.getCastleId() > 0)
- {
- return;
- }
-
- try (Connection con = L2DatabaseFactory.getInstance().getConnection())
- {
- if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROVED) || (typeId == OWNER))
- {
- if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
- {
- return;
- }
- }
- else
- {
- if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
- {
- return;
- }
- }
-
- if (!isUpdateRegistration)
- {
- try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
- {
- statement.setInt(1, clan.getId());
- statement.setInt(2, getCastle().getResidenceId());
- statement.setInt(3, typeId);
- statement.execute();
- }
- }
- else
- {
- try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
- {
- statement.setInt(1, typeId);
- statement.setInt(2, getCastle().getResidenceId());
- statement.setInt(3, clan.getId());
- statement.execute();
- }
- }
-
- if ((typeId == DEFENDER) || (typeId == OWNER))
- {
- addDefender(clan.getId());
- }
- else if (typeId == ATTACKER)
- {
- addAttacker(clan.getId());
- }
- else if (typeId == DEFENDER_NOT_APPROVED)
- {
- addDefenderWaiting(clan.getId());
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
- }
- }
-
- /** Set the date for the next siege. */
- private void setNextSiegeDate()
- {
- final Calendar cal = getCastle().getSiegeDate();
- if (cal.getTimeInMillis() < System.currentTimeMillis())
- {
- cal.setTimeInMillis(System.currentTimeMillis());
- }
-
- for (SiegeScheduleDate holder : SiegeScheduleData.getInstance().getScheduleDates())
- {
- cal.set(Calendar.DAY_OF_WEEK, holder.getDay());
- cal.set(Calendar.HOUR_OF_DAY, holder.getHour());
- cal.set(Calendar.MINUTE, 0);
- cal.set(Calendar.SECOND, 0);
- if (cal.before(Calendar.getInstance()))
- {
- cal.add(Calendar.WEEK_OF_YEAR, 2);
- }
-
- if (CastleManager.getInstance().getSiegeDates(cal.getTimeInMillis()) < holder.getMaxConcurrent())
- {
- CastleManager.getInstance().registerSiegeDate(getCastle().getResidenceId(), cal.getTimeInMillis());
- break;
- }
- }
-
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
- sm.addCastleId(getCastle().getResidenceId());
- Broadcast.toAllOnlinePlayers(sm);
-
- _isRegistrationOver = false; // Allow registration for next siege
- }
-
- /**
- * Spawn control tower.
- */
- private void spawnControlTower()
- {
- for (TowerSpawn ts : SiegeManager.getInstance().getControlTowers(getCastle().getResidenceId()))
- {
- try
- {
- final L2Spawn spawn = new L2Spawn(ts.getId());
- spawn.setLocation(ts.getLocation());
- _controlTowers.add((L2ControlTowerInstance) spawn.doSpawn());
- }
- catch (Exception e)
- {
- _log.warning(getClass().getName() + ": Cannot spawn control tower! " + e);
- }
- }
- _controlTowerCount = _controlTowers.size();
- }
-
- /**
- * Spawn flame tower.
- */
- private void spawnFlameTower()
- {
- for (TowerSpawn ts : SiegeManager.getInstance().getFlameTowers(getCastle().getResidenceId()))
- {
- try
- {
- final L2Spawn spawn = new L2Spawn(ts.getId());
- spawn.setLocation(ts.getLocation());
- final L2FlameTowerInstance tower = (L2FlameTowerInstance) spawn.doSpawn();
- tower.setUpgradeLevel(ts.getUpgradeLevel());
- tower.setZoneList(ts.getZoneList());
- _flameTowers.add(tower);
- }
- catch (Exception e)
- {
- _log.warning(getClass().getName() + ": Cannot spawn flame tower! " + e);
- }
- }
- }
-
- /**
- * Spawn siege guard.<BR>
- * <BR>
- */
- private void spawnSiegeGuard()
- {
- getSiegeGuardManager().spawnSiegeGuard();
-
- // Register guard to the closest Control Tower
- // When CT dies, so do all the guards that it controls
- if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty())
- {
- L2ControlTowerInstance closestCt;
- double distance;
- double distanceClosest = 0;
- for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
- {
- if (spawn == null)
- {
- continue;
- }
-
- closestCt = null;
- distanceClosest = Integer.MAX_VALUE;
-
- for (L2ControlTowerInstance ct : _controlTowers)
- {
- if (ct == null)
- {
- continue;
- }
-
- distance = ct.calculateDistance(spawn, true, true);
-
- if (distance < distanceClosest)
- {
- closestCt = ct;
- distanceClosest = distance;
- }
- }
- if (closestCt != null)
- {
- closestCt.registerGuard(spawn);
- }
- }
- }
- }
-
- @Override
- public final L2SiegeClan getAttackerClan(L2Clan clan)
- {
- if (clan == null)
- {
- return null;
- }
- return getAttackerClan(clan.getId());
- }
-
- @Override
- public final L2SiegeClan getAttackerClan(int clanId)
- {
- for (L2SiegeClan sc : getAttackerClans())
- {
- if ((sc != null) && (sc.getClanId() == clanId))
- {
- return sc;
- }
- }
- return null;
- }
-
- @Override
- public final List<L2SiegeClan> getAttackerClans()
- {
- if (_isNormalSide)
- {
- return _attackerClans;
- }
- return _defenderClans;
- }
-
- public final int getAttackerRespawnDelay()
- {
- return (SiegeManager.getInstance().getAttackerRespawnDelay());
- }
-
- public final Castle getCastle()
- {
- if (_castle == null)
- {
- return null;
- }
- return _castle;
- }
-
- @Override
- public final L2SiegeClan getDefenderClan(L2Clan clan)
- {
- if (clan == null)
- {
- return null;
- }
- return getDefenderClan(clan.getId());
- }
-
- @Override
- public final L2SiegeClan getDefenderClan(int clanId)
- {
- for (L2SiegeClan sc : getDefenderClans())
- {
- if ((sc != null) && (sc.getClanId() == clanId))
- {
- return sc;
- }
- }
- return null;
- }
-
- @Override
- public final List<L2SiegeClan> getDefenderClans()
- {
- if (_isNormalSide)
- {
- return _defenderClans;
- }
- return _attackerClans;
- }
-
- public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
- {
- if (clan == null)
- {
- return null;
- }
- return getDefenderWaitingClan(clan.getId());
- }
-
- public final L2SiegeClan getDefenderWaitingClan(int clanId)
- {
- for (L2SiegeClan sc : getDefenderWaitingClans())
- {
- if ((sc != null) && (sc.getClanId() == clanId))
- {
- return sc;
- }
- }
- return null;
- }
-
- public final List<L2SiegeClan> getDefenderWaitingClans()
- {
- return _defenderWaitingClans;
- }
-
- public final boolean isInProgress()
- {
- return _isInProgress;
- }
-
- public final boolean getIsRegistrationOver()
- {
- return _isRegistrationOver;
- }
-
- public final boolean getIsTimeRegistrationOver()
- {
- return getCastle().getIsTimeRegistrationOver();
- }
-
- @Override
- public final Calendar getSiegeDate()
- {
- return getCastle().getSiegeDate();
- }
-
- public final Calendar getTimeRegistrationOverDate()
- {
- return getCastle().getTimeRegistrationOverDate();
- }
-
- public void endTimeRegistration(boolean automatic)
- {
- getCastle().setIsTimeRegistrationOver(true);
- if (!automatic)
- {
- saveSiegeDate();
- }
- }
-
- @Override
- public List<L2Npc> getFlag(L2Clan clan)
- {
- if (clan != null)
- {
- L2SiegeClan sc = getAttackerClan(clan);
- if (sc != null)
- {
- return sc.getFlag();
- }
- }
- return null;
- }
-
- public final SiegeGuardManager getSiegeGuardManager()
- {
- if (_siegeGuardManager == null)
- {
- _siegeGuardManager = new SiegeGuardManager(getCastle());
- }
- return _siegeGuardManager;
- }
-
- public int getControlTowerCount()
- {
- return _controlTowerCount;
- }
-
- @Override
- public boolean giveFame()
- {
- return true;
- }
-
- @Override
- public int getFameFrequency()
- {
- return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
- }
-
- @Override
- public int getFameAmount()
- {
- return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
- }
-
- @Override
- public void updateSiege()
- {
- }
- }
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