FortSiege.java 34 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.Calendar;
  24. import java.util.List;
  25. import java.util.concurrent.ScheduledFuture;
  26. import java.util.logging.Level;
  27. import java.util.logging.Logger;
  28. import javolution.util.FastList;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.L2DatabaseFactory;
  31. import com.l2jserver.gameserver.ThreadPoolManager;
  32. import com.l2jserver.gameserver.data.sql.impl.ClanTable;
  33. import com.l2jserver.gameserver.enums.FortTeleportWhoType;
  34. import com.l2jserver.gameserver.instancemanager.FortManager;
  35. import com.l2jserver.gameserver.instancemanager.FortSiegeGuardManager;
  36. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  37. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  38. import com.l2jserver.gameserver.model.CombatFlag;
  39. import com.l2jserver.gameserver.model.FortSiegeSpawn;
  40. import com.l2jserver.gameserver.model.L2Clan;
  41. import com.l2jserver.gameserver.model.L2Object;
  42. import com.l2jserver.gameserver.model.L2SiegeClan;
  43. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  44. import com.l2jserver.gameserver.model.L2Spawn;
  45. import com.l2jserver.gameserver.model.PcCondOverride;
  46. import com.l2jserver.gameserver.model.TeleportWhereType;
  47. import com.l2jserver.gameserver.model.actor.L2Npc;
  48. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  49. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  50. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  51. import com.l2jserver.gameserver.model.events.EventDispatcher;
  52. import com.l2jserver.gameserver.model.events.impl.sieges.fort.OnFortSiegeFinish;
  53. import com.l2jserver.gameserver.model.events.impl.sieges.fort.OnFortSiegeStart;
  54. import com.l2jserver.gameserver.network.NpcStringId;
  55. import com.l2jserver.gameserver.network.SystemMessageId;
  56. import com.l2jserver.gameserver.network.clientpackets.Say2;
  57. import com.l2jserver.gameserver.network.serverpackets.NpcSay;
  58. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  59. public class FortSiege implements Siegable
  60. {
  61. protected static final Logger _log = Logger.getLogger(FortSiege.class.getName());
  62. // SQL
  63. private static final String DELETE_FORT_SIEGECLANS_BY_CLAN_ID = "DELETE FROM fortsiege_clans WHERE fort_id = ? AND clan_id = ?";
  64. private static final String DELETE_FORT_SIEGECLANS = "DELETE FROM fortsiege_clans WHERE fort_id = ?";
  65. public class ScheduleEndSiegeTask implements Runnable
  66. {
  67. @Override
  68. public void run()
  69. {
  70. if (!isInProgress())
  71. {
  72. return;
  73. }
  74. try
  75. {
  76. _siegeEnd = null;
  77. endSiege();
  78. }
  79. catch (Exception e)
  80. {
  81. _log.log(Level.WARNING, "Exception: ScheduleEndSiegeTask() for Fort: " + _fort.getName() + " " + e.getMessage(), e);
  82. }
  83. }
  84. }
  85. public class ScheduleStartSiegeTask implements Runnable
  86. {
  87. private final Fort _fortInst;
  88. private final int _time;
  89. public ScheduleStartSiegeTask(int time)
  90. {
  91. _fortInst = _fort;
  92. _time = time;
  93. }
  94. @Override
  95. public void run()
  96. {
  97. if (isInProgress())
  98. {
  99. return;
  100. }
  101. try
  102. {
  103. final SystemMessage sm;
  104. if (_time == 3600) // 1hr remains
  105. {
  106. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(600), 3000000); // Prepare task for 10 minutes left.
  107. }
  108. else if (_time == 600) // 10min remains
  109. {
  110. getFort().despawnSuspiciousMerchant();
  111. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  112. sm.addInt(10);
  113. announceToPlayer(sm);
  114. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(300), 300000); // Prepare task for 5 minutes left.
  115. }
  116. else if (_time == 300) // 5min remains
  117. {
  118. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  119. sm.addInt(5);
  120. announceToPlayer(sm);
  121. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(60), 240000); // Prepare task for 1 minute left.
  122. }
  123. else if (_time == 60) // 1min remains
  124. {
  125. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  126. sm.addInt(1);
  127. announceToPlayer(sm);
  128. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(30), 30000); // Prepare task for 30 seconds left.
  129. }
  130. else if (_time == 30) // 30seconds remains
  131. {
  132. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  133. sm.addInt(30);
  134. announceToPlayer(sm);
  135. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(10), 20000); // Prepare task for 10 seconds left.
  136. }
  137. else if (_time == 10) // 10seconds remains
  138. {
  139. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  140. sm.addInt(10);
  141. announceToPlayer(sm);
  142. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(5), 5000); // Prepare task for 5 seconds left.
  143. }
  144. else if (_time == 5) // 5seconds remains
  145. {
  146. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  147. sm.addInt(5);
  148. announceToPlayer(sm);
  149. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(1), 4000); // Prepare task for 1 seconds left.
  150. }
  151. else if (_time == 1) // 1seconds remains
  152. {
  153. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SECONDS_UNTIL_THE_FORTRESS_BATTLE_STARTS);
  154. sm.addInt(1);
  155. announceToPlayer(sm);
  156. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(0), 1000); // Prepare task start siege.
  157. }
  158. else if (_time == 0)// start siege
  159. {
  160. _fortInst.getSiege().startSiege();
  161. }
  162. else
  163. {
  164. _log.warning("Exception: ScheduleStartSiegeTask(): unknown siege time: " + String.valueOf(_time));
  165. }
  166. }
  167. catch (Exception e)
  168. {
  169. _log.log(Level.WARNING, "Exception: ScheduleStartSiegeTask() for Fort: " + _fortInst.getName() + " " + e.getMessage(), e);
  170. }
  171. }
  172. }
  173. public class ScheduleSuspiciousMerchantSpawn implements Runnable
  174. {
  175. @Override
  176. public void run()
  177. {
  178. if (isInProgress())
  179. {
  180. return;
  181. }
  182. try
  183. {
  184. _fort.spawnSuspiciousMerchant();
  185. }
  186. catch (Exception e)
  187. {
  188. _log.log(Level.WARNING, "Exception: ScheduleSuspicoiusMerchantSpawn() for Fort: " + _fort.getName() + " " + e.getMessage(), e);
  189. }
  190. }
  191. }
  192. public class ScheduleSiegeRestore implements Runnable
  193. {
  194. @Override
  195. public void run()
  196. {
  197. if (!isInProgress())
  198. {
  199. return;
  200. }
  201. try
  202. {
  203. _siegeRestore = null;
  204. resetSiege();
  205. announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.BARRACKS_FUNCTION_RESTORED));
  206. }
  207. catch (Exception e)
  208. {
  209. _log.log(Level.WARNING, "Exception: ScheduleSiegeRestore() for Fort: " + _fort.getName() + " " + e.getMessage(), e);
  210. }
  211. }
  212. }
  213. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  214. // Fort setting
  215. protected FastList<L2Spawn> _commanders = new FastList<>();
  216. protected final Fort _fort;
  217. private boolean _isInProgress = false;
  218. private FortSiegeGuardManager _siegeGuardManager;
  219. ScheduledFuture<?> _siegeEnd = null;
  220. ScheduledFuture<?> _siegeRestore = null;
  221. ScheduledFuture<?> _siegeStartTask = null;
  222. public FortSiege(Fort fort)
  223. {
  224. _fort = fort;
  225. checkAutoTask();
  226. FortSiegeManager.getInstance().addSiege(this);
  227. }
  228. /**
  229. * When siege ends.
  230. */
  231. @Override
  232. public void endSiege()
  233. {
  234. if (isInProgress())
  235. {
  236. _isInProgress = false; // Flag so that siege instance can be started
  237. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  238. unSpawnFlags();
  239. updatePlayerSiegeStateFlags(true);
  240. int ownerId = -1;
  241. if (getFort().getOwnerClan() != null)
  242. {
  243. ownerId = getFort().getOwnerClan().getId();
  244. }
  245. getFort().getZone().banishForeigners(ownerId);
  246. getFort().getZone().setIsActive(false);
  247. getFort().getZone().updateZoneStatusForCharactersInside();
  248. getFort().getZone().setSiegeInstance(null);
  249. saveFortSiege(); // Save fort specific data
  250. clearSiegeClan(); // Clear siege clan from db
  251. removeCommanders(); // Remove commander from this fort
  252. getFort().spawnNpcCommanders(); // Spawn NPC commanders
  253. getSiegeGuardManager().unspawnSiegeGuard(); // Remove all spawned siege guard from this fort
  254. getFort().resetDoors(); // Respawn door to fort
  255. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSuspiciousMerchantSpawn(), FortSiegeManager.getInstance().getSuspiciousMerchantRespawnDelay() * 60 * 1000L); // Prepare 3hr task for suspicious merchant respawn
  256. setSiegeDateTime(true); // store suspicious merchant spawn in DB
  257. if (_siegeEnd != null)
  258. {
  259. _siegeEnd.cancel(true);
  260. _siegeEnd = null;
  261. }
  262. if (_siegeRestore != null)
  263. {
  264. _siegeRestore.cancel(true);
  265. _siegeRestore = null;
  266. }
  267. if ((getFort().getOwnerClan() != null) && (getFort().getFlagPole().getMeshIndex() == 0))
  268. {
  269. getFort().setVisibleFlag(true);
  270. }
  271. _log.info("Siege of " + getFort().getName() + " fort finished.");
  272. // Notify to scripts.
  273. EventDispatcher.getInstance().notifyEventAsync(new OnFortSiegeFinish(this), getFort());
  274. }
  275. }
  276. /**
  277. * When siege starts
  278. */
  279. @Override
  280. public void startSiege()
  281. {
  282. if (!isInProgress())
  283. {
  284. if (_siegeStartTask != null) // used admin command "admin_startfortsiege"
  285. {
  286. _siegeStartTask.cancel(true);
  287. getFort().despawnSuspiciousMerchant();
  288. }
  289. _siegeStartTask = null;
  290. if (getAttackerClans().isEmpty())
  291. {
  292. return;
  293. }
  294. _isInProgress = true; // Flag so that same siege instance cannot be started again
  295. loadSiegeClan(); // Load siege clan from db
  296. updatePlayerSiegeStateFlags(false);
  297. teleportPlayer(FortTeleportWhoType.Attacker, TeleportWhereType.TOWN); // Teleport to the closest town
  298. getFort().despawnNpcCommanders(); // Despawn NPC commanders
  299. spawnCommanders(); // Spawn commanders
  300. getFort().resetDoors(); // Spawn door
  301. spawnSiegeGuard(); // Spawn siege guard
  302. getFort().setVisibleFlag(false);
  303. getFort().getZone().setSiegeInstance(this);
  304. getFort().getZone().setIsActive(true);
  305. getFort().getZone().updateZoneStatusForCharactersInside();
  306. // Schedule a task to prepare auto siege end
  307. _siegeEnd = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(), FortSiegeManager.getInstance().getSiegeLength() * 60 * 1000L); // Prepare auto end task
  308. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_S1_HAS_BEGUN);
  309. sm.addCastleId(getFort().getResidenceId());
  310. announceToPlayer(sm);
  311. saveFortSiege();
  312. _log.info("Siege of " + getFort().getName() + " fort started.");
  313. // Notify to scripts.
  314. EventDispatcher.getInstance().notifyEventAsync(new OnFortSiegeStart(this), getFort());
  315. }
  316. }
  317. /**
  318. * Announce to player.
  319. * @param sm the system message to send to player
  320. */
  321. public void announceToPlayer(SystemMessage sm)
  322. {
  323. // announce messages only for participants
  324. L2Clan clan;
  325. for (L2SiegeClan siegeclan : getAttackerClans())
  326. {
  327. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  328. for (L2PcInstance member : clan.getOnlineMembers(0))
  329. {
  330. if (member != null)
  331. {
  332. member.sendPacket(sm);
  333. }
  334. }
  335. }
  336. if (getFort().getOwnerClan() != null)
  337. {
  338. clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getId());
  339. for (L2PcInstance member : clan.getOnlineMembers(0))
  340. {
  341. if (member != null)
  342. {
  343. member.sendPacket(sm);
  344. }
  345. }
  346. }
  347. }
  348. public void announceToPlayer(SystemMessage sm, String s)
  349. {
  350. sm.addString(s);
  351. announceToPlayer(sm);
  352. }
  353. public void updatePlayerSiegeStateFlags(boolean clear)
  354. {
  355. L2Clan clan;
  356. for (L2SiegeClan siegeclan : getAttackerClans())
  357. {
  358. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  359. for (L2PcInstance member : clan.getOnlineMembers(0))
  360. {
  361. if (member == null)
  362. {
  363. continue;
  364. }
  365. if (clear)
  366. {
  367. member.setSiegeState((byte) 0);
  368. member.setSiegeSide(0);
  369. member.setIsInSiege(false);
  370. member.stopFameTask();
  371. }
  372. else
  373. {
  374. member.setSiegeState((byte) 1);
  375. member.setSiegeSide(getFort().getResidenceId());
  376. if (checkIfInZone(member))
  377. {
  378. member.setIsInSiege(true);
  379. member.startFameTask(Config.FORTRESS_ZONE_FAME_TASK_FREQUENCY * 1000, Config.FORTRESS_ZONE_FAME_AQUIRE_POINTS);
  380. }
  381. }
  382. member.broadcastUserInfo();
  383. }
  384. }
  385. if (getFort().getOwnerClan() != null)
  386. {
  387. clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getId());
  388. for (L2PcInstance member : clan.getOnlineMembers(0))
  389. {
  390. if (member == null)
  391. {
  392. continue;
  393. }
  394. if (clear)
  395. {
  396. member.setSiegeState((byte) 0);
  397. member.setSiegeSide(0);
  398. member.setIsInSiege(false);
  399. member.stopFameTask();
  400. }
  401. else
  402. {
  403. member.setSiegeState((byte) 2);
  404. member.setSiegeSide(getFort().getResidenceId());
  405. if (checkIfInZone(member))
  406. {
  407. member.setIsInSiege(true);
  408. member.startFameTask(Config.FORTRESS_ZONE_FAME_TASK_FREQUENCY * 1000, Config.FORTRESS_ZONE_FAME_AQUIRE_POINTS);
  409. }
  410. }
  411. member.broadcastUserInfo();
  412. }
  413. }
  414. }
  415. /**
  416. * @param object
  417. * @return true if object is inside the zone
  418. */
  419. public boolean checkIfInZone(L2Object object)
  420. {
  421. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  422. }
  423. /**
  424. * @param x
  425. * @param y
  426. * @param z
  427. * @return true if object is inside the zone
  428. */
  429. public boolean checkIfInZone(int x, int y, int z)
  430. {
  431. return (isInProgress() && (getFort().checkIfInZone(x, y, z))); // Fort zone during siege
  432. }
  433. /**
  434. * @param clan The L2Clan of the player
  435. * @return true if clan is attacker
  436. */
  437. @Override
  438. public boolean checkIsAttacker(L2Clan clan)
  439. {
  440. return (getAttackerClan(clan) != null);
  441. }
  442. /**
  443. * @param clan The L2Clan of the player
  444. * @return true if clan is defender
  445. */
  446. @Override
  447. public boolean checkIsDefender(L2Clan clan)
  448. {
  449. if ((clan != null) && (getFort().getOwnerClan() == clan))
  450. {
  451. return true;
  452. }
  453. return false;
  454. }
  455. /** Clear all registered siege clans from database for fort */
  456. public void clearSiegeClan()
  457. {
  458. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  459. PreparedStatement ps = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=?"))
  460. {
  461. ps.setInt(1, getFort().getResidenceId());
  462. ps.execute();
  463. if (getFort().getOwnerClan() != null)
  464. {
  465. try (PreparedStatement delete = con.prepareStatement("DELETE FROM fortsiege_clans WHERE clan_id=?"))
  466. {
  467. delete.setInt(1, getFort().getOwnerClan().getId());
  468. delete.execute();
  469. }
  470. }
  471. getAttackerClans().clear();
  472. // if siege is in progress, end siege
  473. if (isInProgress())
  474. {
  475. endSiege();
  476. }
  477. // if siege isn't in progress (1hr waiting time till siege starts), cancel waiting time
  478. if (_siegeStartTask != null)
  479. {
  480. _siegeStartTask.cancel(true);
  481. _siegeStartTask = null;
  482. }
  483. }
  484. catch (Exception e)
  485. {
  486. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  487. }
  488. }
  489. /** Set the date for the next siege. */
  490. private void clearSiegeDate()
  491. {
  492. getFort().getSiegeDate().setTimeInMillis(0);
  493. }
  494. /**
  495. * @return list of L2PcInstance registered as attacker in the zone.
  496. */
  497. @Override
  498. public List<L2PcInstance> getAttackersInZone()
  499. {
  500. List<L2PcInstance> players = new FastList<>();
  501. L2Clan clan;
  502. for (L2SiegeClan siegeclan : getAttackerClans())
  503. {
  504. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  505. for (L2PcInstance player : clan.getOnlineMembers(0))
  506. {
  507. if (player == null)
  508. {
  509. continue;
  510. }
  511. if (player.isInSiege())
  512. {
  513. players.add(player);
  514. }
  515. }
  516. }
  517. return players;
  518. }
  519. /**
  520. * @return list of L2PcInstance in the zone.
  521. */
  522. public List<L2PcInstance> getPlayersInZone()
  523. {
  524. return getFort().getZone().getPlayersInside();
  525. }
  526. /**
  527. * @return list of L2PcInstance owning the fort in the zone.
  528. */
  529. public List<L2PcInstance> getOwnersInZone()
  530. {
  531. List<L2PcInstance> players = new FastList<>();
  532. L2Clan clan;
  533. if (getFort().getOwnerClan() != null)
  534. {
  535. clan = ClanTable.getInstance().getClan(getFort().getOwnerClan().getId());
  536. if (clan != getFort().getOwnerClan())
  537. {
  538. return null;
  539. }
  540. for (L2PcInstance player : clan.getOnlineMembers(0))
  541. {
  542. if (player == null)
  543. {
  544. continue;
  545. }
  546. if (player.isInSiege())
  547. {
  548. players.add(player);
  549. }
  550. }
  551. }
  552. return players;
  553. }
  554. /**
  555. * TODO: To DP AI<br>
  556. * Commander was killed
  557. * @param instance
  558. */
  559. public void killedCommander(L2FortCommanderInstance instance)
  560. {
  561. if ((_commanders != null) && (getFort() != null) && (_commanders.size() != 0))
  562. {
  563. L2Spawn spawn = instance.getSpawn();
  564. if (spawn != null)
  565. {
  566. FastList<FortSiegeSpawn> commanders = FortSiegeManager.getInstance().getCommanderSpawnList(getFort().getResidenceId());
  567. for (FortSiegeSpawn spawn2 : commanders)
  568. {
  569. if (spawn2.getId() == spawn.getId())
  570. {
  571. NpcStringId npcString = null;
  572. switch (spawn2.getMessageId())
  573. {
  574. case 1:
  575. npcString = NpcStringId.YOU_MAY_HAVE_BROKEN_OUR_ARROWS_BUT_YOU_WILL_NEVER_BREAK_OUR_WILL_ARCHERS_RETREAT;
  576. break;
  577. case 2:
  578. npcString = NpcStringId.AIIEEEE_COMMAND_CENTER_THIS_IS_GUARD_UNIT_WE_NEED_BACKUP_RIGHT_AWAY;
  579. break;
  580. case 3:
  581. npcString = NpcStringId.AT_LAST_THE_MAGIC_FIELD_THAT_PROTECTS_THE_FORTRESS_HAS_WEAKENED_VOLUNTEERS_STAND_BACK;
  582. break;
  583. case 4:
  584. npcString = NpcStringId.I_FEEL_SO_MUCH_GRIEF_THAT_I_CANT_EVEN_TAKE_CARE_OF_MYSELF_THERE_ISNT_ANY_REASON_FOR_ME_TO_STAY_HERE_ANY_LONGER;
  585. break;
  586. }
  587. if (npcString != null)
  588. {
  589. instance.broadcastPacket(new NpcSay(instance.getObjectId(), Say2.NPC_SHOUT, instance.getId(), npcString));
  590. }
  591. }
  592. }
  593. _commanders.remove(spawn);
  594. if (_commanders.isEmpty())
  595. {
  596. // spawn fort flags
  597. spawnFlag(getFort().getResidenceId());
  598. // cancel door/commanders respawn
  599. if (_siegeRestore != null)
  600. {
  601. _siegeRestore.cancel(true);
  602. }
  603. // open doors in main building
  604. for (L2DoorInstance door : getFort().getDoors())
  605. {
  606. if (door.getIsShowHp())
  607. {
  608. continue;
  609. }
  610. // TODO this also opens control room door at big fort
  611. door.openMe();
  612. }
  613. getFort().getSiege().announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.ALL_BARRACKS_OCCUPIED));
  614. }
  615. // schedule restoring doors/commanders respawn
  616. else if (_siegeRestore == null)
  617. {
  618. getFort().getSiege().announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.SEIZED_BARRACKS));
  619. _siegeRestore = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSiegeRestore(), FortSiegeManager.getInstance().getCountDownLength() * 60 * 1000L);
  620. }
  621. else
  622. {
  623. getFort().getSiege().announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.SEIZED_BARRACKS));
  624. }
  625. }
  626. else
  627. {
  628. _log.warning("FortSiege.killedCommander(): killed commander, but commander not registered for fortress. NpcId: " + instance.getId() + " FortId: " + getFort().getResidenceId());
  629. }
  630. }
  631. }
  632. /**
  633. * Remove the flag that was killed
  634. * @param flag
  635. */
  636. public void killedFlag(L2Npc flag)
  637. {
  638. if (flag == null)
  639. {
  640. return;
  641. }
  642. for (L2SiegeClan clan : getAttackerClans())
  643. {
  644. if (clan.removeFlag(flag))
  645. {
  646. return;
  647. }
  648. }
  649. }
  650. /**
  651. * Register clan as attacker.<BR>
  652. * @param player The L2PcInstance of the player trying to register.
  653. * @param checkConditions True if should be checked conditions, false otherwise
  654. * @return Number that defines what happened. <BR>
  655. * 0 - Player don't have clan.<BR>
  656. * 1 - Player don't have enough adena to register.<BR>
  657. * 2 - Is not right time to register Fortress now.<BR>
  658. * 3 - Players clan is already registered to siege.<BR>
  659. * 4 - Players clan is successfully registered to siege.
  660. */
  661. public int addAttacker(L2PcInstance player, boolean checkConditions)
  662. {
  663. if (player.getClan() == null)
  664. {
  665. return 0; // Player dont have clan
  666. }
  667. if (checkConditions)
  668. {
  669. if (getFort().getSiege().getAttackerClans().isEmpty() && (player.getInventory().getAdena() < 250000))
  670. {
  671. return 1; // Player dont havee enough adena to register
  672. }
  673. else if ((System.currentTimeMillis() < TerritoryWarManager.getInstance().getTWStartTimeInMillis()) && TerritoryWarManager.getInstance().getIsRegistrationOver())
  674. {
  675. return 2; // Is not right time to register Fortress now
  676. }
  677. if ((System.currentTimeMillis() > TerritoryWarManager.getInstance().getTWStartTimeInMillis()) && TerritoryWarManager.getInstance().isTWChannelOpen())
  678. {
  679. return 2; // Is not right time to register Fortress now
  680. }
  681. for (Fort fort : FortManager.getInstance().getForts())
  682. {
  683. if (fort.getSiege().getAttackerClan(player.getClanId()) != null)
  684. {
  685. return 3; // Players clan is already registred to siege
  686. }
  687. if ((fort.getOwnerClan() == player.getClan()) && (fort.getSiege().isInProgress() || (fort.getSiege()._siegeStartTask != null)))
  688. {
  689. return 3; // Players clan is already registred to siege
  690. }
  691. }
  692. }
  693. saveSiegeClan(player.getClan());
  694. if (getAttackerClans().size() == 1)
  695. {
  696. if (checkConditions)
  697. {
  698. player.reduceAdena("FortressSiege", 250000, null, true);
  699. }
  700. startAutoTask(true);
  701. }
  702. return 4; // Players clan is successfully registred to siege
  703. }
  704. /**
  705. * Remove clan from siege
  706. * @param clan The clan being removed
  707. */
  708. public void removeAttacker(L2Clan clan)
  709. {
  710. if ((clan == null) || (clan.getFortId() == getFort().getResidenceId()) || !FortSiegeManager.getInstance().checkIsRegistered(clan, getFort().getResidenceId()))
  711. {
  712. return;
  713. }
  714. removeSiegeClan(clan.getId());
  715. }
  716. /**
  717. * This function does not do any checks and should not be called from bypass !
  718. * @param clanId
  719. */
  720. private void removeSiegeClan(int clanId)
  721. {
  722. final String query = (clanId != 0) ? DELETE_FORT_SIEGECLANS_BY_CLAN_ID : DELETE_FORT_SIEGECLANS;
  723. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  724. PreparedStatement statement = con.prepareStatement(query))
  725. {
  726. statement.setInt(1, getFort().getResidenceId());
  727. if (clanId != 0)
  728. {
  729. statement.setInt(2, clanId);
  730. }
  731. statement.execute();
  732. loadSiegeClan();
  733. if (getAttackerClans().isEmpty())
  734. {
  735. if (isInProgress())
  736. {
  737. endSiege();
  738. }
  739. else
  740. {
  741. saveFortSiege(); // Clear siege time in DB
  742. }
  743. if (_siegeStartTask != null)
  744. {
  745. _siegeStartTask.cancel(true);
  746. _siegeStartTask = null;
  747. }
  748. }
  749. }
  750. catch (Exception e)
  751. {
  752. _log.log(Level.WARNING, "Exception on removeSiegeClan: " + e.getMessage(), e);
  753. }
  754. }
  755. /**
  756. * Start the auto tasks
  757. */
  758. public void checkAutoTask()
  759. {
  760. if (_siegeStartTask != null)
  761. {
  762. return;
  763. }
  764. final long delay = getFort().getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  765. if (delay < 0)
  766. {
  767. // siege time in past
  768. saveFortSiege();
  769. clearSiegeClan(); // remove all clans
  770. // spawn suspicious merchant immediately
  771. ThreadPoolManager.getInstance().executeGeneral(new ScheduleSuspiciousMerchantSpawn());
  772. }
  773. else
  774. {
  775. loadSiegeClan();
  776. if (getAttackerClans().isEmpty())
  777. {
  778. // no attackers - waiting for suspicious merchant spawn
  779. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleSuspiciousMerchantSpawn(), delay);
  780. }
  781. else
  782. {
  783. // preparing start siege task
  784. if (delay > 3600000) // more than hour, how this can happens ? spawn suspicious merchant
  785. {
  786. ThreadPoolManager.getInstance().executeGeneral(new ScheduleSuspiciousMerchantSpawn());
  787. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(3600), delay - 3600000);
  788. }
  789. if (delay > 600000) // more than 10 min, spawn suspicious merchant
  790. {
  791. ThreadPoolManager.getInstance().executeGeneral(new ScheduleSuspiciousMerchantSpawn());
  792. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(600), delay - 600000);
  793. }
  794. else if (delay > 300000)
  795. {
  796. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(300), delay - 300000);
  797. }
  798. else if (delay > 60000)
  799. {
  800. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(60), delay - 60000);
  801. }
  802. else
  803. {
  804. // lower than 1 min, set to 1 min
  805. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(60), 0);
  806. }
  807. _log.info("Siege of " + getFort().getName() + " fort: " + getFort().getSiegeDate().getTime());
  808. }
  809. }
  810. }
  811. /**
  812. * Start the auto task
  813. * @param setTime
  814. */
  815. public void startAutoTask(boolean setTime)
  816. {
  817. if (_siegeStartTask != null)
  818. {
  819. return;
  820. }
  821. if (setTime)
  822. {
  823. setSiegeDateTime(false);
  824. }
  825. if (getFort().getOwnerClan() != null)
  826. {
  827. getFort().getOwnerClan().broadcastToOnlineMembers(SystemMessage.getSystemMessage(SystemMessageId.A_FORTRESS_IS_UNDER_ATTACK));
  828. }
  829. // Execute siege auto start
  830. _siegeStartTask = ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(3600), 0);
  831. }
  832. /**
  833. * Teleport players
  834. * @param teleportWho
  835. * @param teleportWhere
  836. */
  837. public void teleportPlayer(FortTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
  838. {
  839. List<L2PcInstance> players;
  840. switch (teleportWho)
  841. {
  842. case Owner:
  843. players = getOwnersInZone();
  844. break;
  845. case Attacker:
  846. players = getAttackersInZone();
  847. break;
  848. default:
  849. players = getPlayersInZone();
  850. }
  851. for (L2PcInstance player : players)
  852. {
  853. if (player.canOverrideCond(PcCondOverride.FORTRESS_CONDITIONS) || player.isJailed())
  854. {
  855. continue;
  856. }
  857. player.teleToLocation(teleportWhere);
  858. }
  859. }
  860. /**
  861. * Add clan as attacker<
  862. * @param clanId
  863. */
  864. private void addAttacker(int clanId)
  865. {
  866. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  867. }
  868. /**
  869. * @param clan
  870. * @return {@code true} if the clan has already registered to a siege for the same day, {@code false} otherwise.
  871. */
  872. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  873. {
  874. for (FortSiege siege : FortSiegeManager.getInstance().getSieges())
  875. {
  876. if (siege == this)
  877. {
  878. continue;
  879. }
  880. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  881. {
  882. if (siege.checkIsAttacker(clan))
  883. {
  884. return true;
  885. }
  886. if (siege.checkIsDefender(clan))
  887. {
  888. return true;
  889. }
  890. }
  891. }
  892. return false;
  893. }
  894. private void setSiegeDateTime(boolean merchant)
  895. {
  896. Calendar newDate = Calendar.getInstance();
  897. if (merchant)
  898. {
  899. newDate.add(Calendar.MINUTE, FortSiegeManager.getInstance().getSuspiciousMerchantRespawnDelay());
  900. }
  901. else
  902. {
  903. newDate.add(Calendar.MINUTE, 60);
  904. }
  905. getFort().setSiegeDate(newDate);
  906. saveSiegeDate();
  907. }
  908. /** Load siege clans. */
  909. private void loadSiegeClan()
  910. {
  911. getAttackerClans().clear();
  912. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  913. PreparedStatement ps = con.prepareStatement("SELECT clan_id FROM fortsiege_clans WHERE fort_id=?"))
  914. {
  915. ps.setInt(1, getFort().getResidenceId());
  916. try (ResultSet rs = ps.executeQuery())
  917. {
  918. while (rs.next())
  919. {
  920. addAttacker(rs.getInt("clan_id"));
  921. }
  922. }
  923. }
  924. catch (Exception e)
  925. {
  926. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  927. }
  928. }
  929. /** Remove commanders. */
  930. private void removeCommanders()
  931. {
  932. if ((_commanders != null) && !_commanders.isEmpty())
  933. {
  934. // Remove all instance of commanders for this fort
  935. for (L2Spawn spawn : _commanders)
  936. {
  937. if (spawn != null)
  938. {
  939. spawn.stopRespawn();
  940. if (spawn.getLastSpawn() != null)
  941. {
  942. spawn.getLastSpawn().deleteMe();
  943. }
  944. }
  945. }
  946. _commanders.clear();
  947. }
  948. }
  949. /** Remove all flags. */
  950. private void removeFlags()
  951. {
  952. for (L2SiegeClan sc : getAttackerClans())
  953. {
  954. if (sc != null)
  955. {
  956. sc.removeFlags();
  957. }
  958. }
  959. }
  960. /** Save fort siege related to database. */
  961. private void saveFortSiege()
  962. {
  963. clearSiegeDate(); // clear siege date
  964. saveSiegeDate(); // Save the new date
  965. }
  966. /** Save siege date to database. */
  967. private void saveSiegeDate()
  968. {
  969. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  970. PreparedStatement ps = con.prepareStatement("UPDATE fort SET siegeDate = ? WHERE id = ?"))
  971. {
  972. ps.setLong(1, getSiegeDate().getTimeInMillis());
  973. ps.setInt(2, getFort().getResidenceId());
  974. ps.execute();
  975. }
  976. catch (Exception e)
  977. {
  978. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  979. }
  980. }
  981. /**
  982. * Save registration to database.
  983. * @param clan
  984. */
  985. private void saveSiegeClan(L2Clan clan)
  986. {
  987. if (getAttackerClans().size() >= FortSiegeManager.getInstance().getAttackerMaxClans())
  988. {
  989. return;
  990. }
  991. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  992. PreparedStatement statement = con.prepareStatement("INSERT INTO fortsiege_clans (clan_id,fort_id) values (?,?)"))
  993. {
  994. statement.setInt(1, clan.getId());
  995. statement.setInt(2, getFort().getResidenceId());
  996. statement.execute();
  997. addAttacker(clan.getId());
  998. }
  999. catch (Exception e)
  1000. {
  1001. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan): " + e.getMessage(), e);
  1002. }
  1003. }
  1004. /** Spawn commanders. */
  1005. private void spawnCommanders()
  1006. {
  1007. // Set commanders array size if one does not exist
  1008. try
  1009. {
  1010. _commanders.clear();
  1011. for (FortSiegeSpawn _sp : FortSiegeManager.getInstance().getCommanderSpawnList(getFort().getResidenceId()))
  1012. {
  1013. final L2Spawn spawnDat = new L2Spawn(_sp.getId());
  1014. spawnDat.setAmount(1);
  1015. spawnDat.setX(_sp.getLocation().getX());
  1016. spawnDat.setY(_sp.getLocation().getY());
  1017. spawnDat.setZ(_sp.getLocation().getZ());
  1018. spawnDat.setHeading(_sp.getLocation().getHeading());
  1019. spawnDat.setRespawnDelay(60);
  1020. spawnDat.doSpawn();
  1021. spawnDat.stopRespawn();
  1022. _commanders.add(spawnDat);
  1023. }
  1024. }
  1025. catch (Exception e)
  1026. {
  1027. // problem with initializing spawn, go to next one
  1028. _log.log(Level.WARNING, "FortSiege.spawnCommander: Spawn could not be initialized: " + e.getMessage(), e);
  1029. }
  1030. }
  1031. private void spawnFlag(int Id)
  1032. {
  1033. for (CombatFlag cf : FortSiegeManager.getInstance().getFlagList(Id))
  1034. {
  1035. cf.spawnMe();
  1036. }
  1037. }
  1038. private void unSpawnFlags()
  1039. {
  1040. if (FortSiegeManager.getInstance().getFlagList(getFort().getResidenceId()) == null)
  1041. {
  1042. return;
  1043. }
  1044. for (CombatFlag cf : FortSiegeManager.getInstance().getFlagList(getFort().getResidenceId()))
  1045. {
  1046. cf.unSpawnMe();
  1047. }
  1048. }
  1049. /**
  1050. * Spawn siege guard.
  1051. */
  1052. private void spawnSiegeGuard()
  1053. {
  1054. getSiegeGuardManager().spawnSiegeGuard();
  1055. }
  1056. @Override
  1057. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1058. {
  1059. if (clan == null)
  1060. {
  1061. return null;
  1062. }
  1063. return getAttackerClan(clan.getId());
  1064. }
  1065. @Override
  1066. public final L2SiegeClan getAttackerClan(int clanId)
  1067. {
  1068. for (L2SiegeClan sc : getAttackerClans())
  1069. {
  1070. if ((sc != null) && (sc.getClanId() == clanId))
  1071. {
  1072. return sc;
  1073. }
  1074. }
  1075. return null;
  1076. }
  1077. @Override
  1078. public final List<L2SiegeClan> getAttackerClans()
  1079. {
  1080. return _attackerClans;
  1081. }
  1082. public final Fort getFort()
  1083. {
  1084. return _fort;
  1085. }
  1086. public final boolean isInProgress()
  1087. {
  1088. return _isInProgress;
  1089. }
  1090. @Override
  1091. public final Calendar getSiegeDate()
  1092. {
  1093. return getFort().getSiegeDate();
  1094. }
  1095. @Override
  1096. public List<L2Npc> getFlag(L2Clan clan)
  1097. {
  1098. if (clan != null)
  1099. {
  1100. L2SiegeClan sc = getAttackerClan(clan);
  1101. if (sc != null)
  1102. {
  1103. return sc.getFlag();
  1104. }
  1105. }
  1106. return null;
  1107. }
  1108. public final FortSiegeGuardManager getSiegeGuardManager()
  1109. {
  1110. if (_siegeGuardManager == null)
  1111. {
  1112. _siegeGuardManager = new FortSiegeGuardManager(getFort());
  1113. }
  1114. return _siegeGuardManager;
  1115. }
  1116. public void resetSiege()
  1117. {
  1118. // reload commanders and repair doors
  1119. removeCommanders();
  1120. spawnCommanders();
  1121. getFort().resetDoors();
  1122. }
  1123. public List<L2Spawn> getCommanders()
  1124. {
  1125. return _commanders;
  1126. }
  1127. @Override
  1128. public L2SiegeClan getDefenderClan(int clanId)
  1129. {
  1130. return null;
  1131. }
  1132. @Override
  1133. public L2SiegeClan getDefenderClan(L2Clan clan)
  1134. {
  1135. return null;
  1136. }
  1137. @Override
  1138. public List<L2SiegeClan> getDefenderClans()
  1139. {
  1140. return null;
  1141. }
  1142. @Override
  1143. public boolean giveFame()
  1144. {
  1145. return true;
  1146. }
  1147. @Override
  1148. public int getFameFrequency()
  1149. {
  1150. return Config.FORTRESS_ZONE_FAME_TASK_FREQUENCY;
  1151. }
  1152. @Override
  1153. public int getFameAmount()
  1154. {
  1155. return Config.FORTRESS_ZONE_FAME_AQUIRE_POINTS;
  1156. }
  1157. @Override
  1158. public void updateSiege()
  1159. {
  1160. }
  1161. }