Formulas.java 93 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.SevenSigns;
  19. import com.l2jserver.gameserver.SevenSignsFestival;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  22. import com.l2jserver.gameserver.instancemanager.FortManager;
  23. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  24. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  25. import com.l2jserver.gameserver.model.Elementals;
  26. import com.l2jserver.gameserver.model.L2ItemInstance;
  27. import com.l2jserver.gameserver.model.L2SiegeClan;
  28. import com.l2jserver.gameserver.model.L2Skill;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.L2Npc;
  32. import com.l2jserver.gameserver.model.actor.L2Playable;
  33. import com.l2jserver.gameserver.model.actor.L2Summon;
  34. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  35. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  39. import com.l2jserver.gameserver.model.base.PlayerState;
  40. import com.l2jserver.gameserver.model.entity.Castle;
  41. import com.l2jserver.gameserver.model.entity.ClanHall;
  42. import com.l2jserver.gameserver.model.entity.Fort;
  43. import com.l2jserver.gameserver.model.entity.Siege;
  44. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  45. import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
  46. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  47. import com.l2jserver.gameserver.model.zone.type.L2FortZone;
  48. import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
  49. import com.l2jserver.gameserver.network.SystemMessageId;
  50. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  51. import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
  52. import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
  53. import com.l2jserver.gameserver.skills.funcs.Func;
  54. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  55. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  56. import com.l2jserver.gameserver.templates.item.L2Armor;
  57. import com.l2jserver.gameserver.templates.item.L2ArmorType;
  58. import com.l2jserver.gameserver.templates.item.L2Item;
  59. import com.l2jserver.gameserver.templates.item.L2Weapon;
  60. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  61. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  62. import com.l2jserver.gameserver.util.Util;
  63. import com.l2jserver.util.Rnd;
  64. import com.l2jserver.util.StringUtil;
  65. /**
  66. * Global calculations, can be modified by server admins
  67. */
  68. public final class Formulas
  69. {
  70. /** Regen Task period */
  71. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  72. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  73. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  74. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  75. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  76. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  77. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  78. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  79. private static final byte MELEE_ATTACK_RANGE = 40;
  80. static class FuncAddLevel3 extends Func
  81. {
  82. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  83. static Func getInstance(Stats stat)
  84. {
  85. int pos = stat.ordinal();
  86. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  87. return _instancies[pos];
  88. }
  89. private FuncAddLevel3(Stats pStat)
  90. {
  91. super(pStat, 0x10, null);
  92. }
  93. @Override
  94. public void calc(Env env)
  95. {
  96. env.value += env.player.getLevel() / 3.0;
  97. }
  98. }
  99. static class FuncMultLevelMod extends Func
  100. {
  101. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  102. static Func getInstance(Stats stat)
  103. {
  104. int pos = stat.ordinal();
  105. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  106. return _instancies[pos];
  107. }
  108. private FuncMultLevelMod(Stats pStat)
  109. {
  110. super(pStat, 0x20, null);
  111. }
  112. @Override
  113. public void calc(Env env)
  114. {
  115. env.value *= env.player.getLevelMod();
  116. }
  117. }
  118. static class FuncMultRegenResting extends Func
  119. {
  120. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  121. /**
  122. * Return the Func object corresponding to the state concerned.<BR><BR>
  123. */
  124. static Func getInstance(Stats stat)
  125. {
  126. int pos = stat.ordinal();
  127. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  128. return _instancies[pos];
  129. }
  130. /**
  131. * Constructor of the FuncMultRegenResting.<BR><BR>
  132. */
  133. private FuncMultRegenResting(Stats pStat)
  134. {
  135. super(pStat, 0x20, null);
  136. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  137. }
  138. /**
  139. * Calculate the modifier of the state concerned.<BR><BR>
  140. */
  141. @Override
  142. public void calc(Env env)
  143. {
  144. if (!cond.test(env)) return;
  145. env.value *= 1.45;
  146. }
  147. }
  148. static class FuncPAtkMod extends Func
  149. {
  150. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  151. static Func getInstance()
  152. {
  153. return _fpa_instance;
  154. }
  155. private FuncPAtkMod()
  156. {
  157. super(Stats.POWER_ATTACK, 0x30, null);
  158. }
  159. @Override
  160. public void calc(Env env)
  161. {
  162. if (env.player instanceof L2PcInstance)
  163. {
  164. env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
  165. }
  166. else
  167. {
  168. float level = env.player.getLevel();
  169. env.value *= BaseStats.STR.calcBonus(env.player) * ((level + 89) / 100);
  170. }
  171. }
  172. }
  173. static class FuncMAtkMod extends Func
  174. {
  175. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  176. static Func getInstance()
  177. {
  178. return _fma_instance;
  179. }
  180. private FuncMAtkMod()
  181. {
  182. super(Stats.MAGIC_ATTACK, 0x20, null);
  183. }
  184. @Override
  185. public void calc(Env env)
  186. {
  187. if (env.player instanceof L2PcInstance)
  188. {
  189. double intb = BaseStats.INT.calcBonus(env.player);
  190. double lvlb = env.player.getLevelMod();
  191. env.value *= (lvlb * lvlb) * (intb * intb);
  192. }
  193. else
  194. {
  195. float level = env.player.getLevel();
  196. double intb = BaseStats.INT.calcBonus(env.player);
  197. float lvlb = ((level + 89) / 100);
  198. env.value *= (lvlb * lvlb) * (intb * intb);
  199. }
  200. }
  201. }
  202. static class FuncMDefMod extends Func
  203. {
  204. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  205. static Func getInstance()
  206. {
  207. return _fmm_instance;
  208. }
  209. private FuncMDefMod()
  210. {
  211. super(Stats.MAGIC_DEFENCE, 0x20, null);
  212. }
  213. @Override
  214. public void calc(Env env)
  215. {
  216. float level = env.player.getLevel();
  217. if (env.player instanceof L2PcInstance)
  218. {
  219. L2PcInstance p = (L2PcInstance) env.player;
  220. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
  221. env.value -= 5;
  222. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
  223. env.value -= 5;
  224. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
  225. env.value -= 9;
  226. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
  227. env.value -= 9;
  228. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
  229. env.value -= 13;
  230. env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
  231. }
  232. else if (env.player instanceof L2PetInstance)
  233. {
  234. if (env.player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK) != 0)
  235. {
  236. env.value *= BaseStats.MEN.calcBonus(env.player);
  237. return;
  238. }
  239. }
  240. else
  241. {
  242. env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
  243. }
  244. }
  245. }
  246. static class FuncPDefMod extends Func
  247. {
  248. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  249. static Func getInstance()
  250. {
  251. return _fmm_instance;
  252. }
  253. private FuncPDefMod()
  254. {
  255. super(Stats.POWER_DEFENCE, 0x20, null);
  256. }
  257. @Override
  258. public void calc(Env env)
  259. {
  260. if (env.player instanceof L2PcInstance)
  261. {
  262. L2PcInstance p = (L2PcInstance) env.player;
  263. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  264. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
  265. env.value -= 12;
  266. L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  267. if (chest != null)
  268. env.value -= hasMagePDef ? 15 : 31;
  269. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
  270. env.value -= hasMagePDef ? 8 : 18;
  271. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
  272. env.value -= 8;
  273. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
  274. env.value -= 7;
  275. env.value *= env.player.getLevelMod();
  276. }
  277. else
  278. {
  279. float level = env.player.getLevel();
  280. env.value *= ((level + 89) / 100);
  281. }
  282. }
  283. }
  284. static class FuncGatesPDefMod extends Func
  285. {
  286. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  287. static Func getInstance()
  288. {
  289. return _fmm_instance;
  290. }
  291. private FuncGatesPDefMod()
  292. {
  293. super(Stats.POWER_DEFENCE, 0x20, null);
  294. }
  295. @Override
  296. public void calc(Env env)
  297. {
  298. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  299. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  300. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  301. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  302. }
  303. }
  304. static class FuncGatesMDefMod extends Func
  305. {
  306. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  307. static Func getInstance()
  308. {
  309. return _fmm_instance;
  310. }
  311. private FuncGatesMDefMod()
  312. {
  313. super(Stats.MAGIC_DEFENCE, 0x20, null);
  314. }
  315. @Override
  316. public void calc(Env env)
  317. {
  318. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  319. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  320. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  321. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  322. }
  323. }
  324. static class FuncBowAtkRange extends Func
  325. {
  326. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  327. static Func getInstance()
  328. {
  329. return _fbar_instance;
  330. }
  331. private FuncBowAtkRange()
  332. {
  333. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  334. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  335. }
  336. @Override
  337. public void calc(Env env)
  338. {
  339. if (!cond.test(env))
  340. return;
  341. // default is 40 and with bow should be 500
  342. env.value += 460;
  343. }
  344. }
  345. static class FuncCrossBowAtkRange extends Func
  346. {
  347. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  348. static Func getInstance()
  349. {
  350. return _fcb_instance;
  351. }
  352. private FuncCrossBowAtkRange()
  353. {
  354. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  355. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  356. }
  357. @Override
  358. public void calc(Env env)
  359. {
  360. if (!cond.test(env))
  361. return;
  362. // default is 40 and with crossbow should be 400
  363. env.value += 360;
  364. }
  365. }
  366. static class FuncAtkAccuracy extends Func
  367. {
  368. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  369. static Func getInstance()
  370. {
  371. return _faa_instance;
  372. }
  373. private FuncAtkAccuracy()
  374. {
  375. super(Stats.ACCURACY_COMBAT, 0x10, null);
  376. }
  377. @Override
  378. public void calc(Env env)
  379. {
  380. final int level = env.player.getLevel();
  381. if (env.player instanceof L2PcInstance)
  382. {
  383. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  384. env.value += Math.sqrt(env.player.getDEX()) * 6;
  385. env.value += level;
  386. if (level > 77)
  387. env.value += (level - 77) + 1;
  388. if (level > 69)
  389. env.value += (level - 69);
  390. //if (env.player instanceof L2Summon)
  391. //env.value += (level < 60) ? 4 : 5;
  392. }
  393. else
  394. {
  395. env.value += Math.sqrt(env.player.getDEX()) * 6;
  396. env.value += level;
  397. if (level > 77)
  398. env.value += (level - 76);
  399. if (level > 69)
  400. env.value += (level - 69);
  401. }
  402. }
  403. }
  404. static class FuncAtkEvasion extends Func
  405. {
  406. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  407. static Func getInstance()
  408. {
  409. return _fae_instance;
  410. }
  411. private FuncAtkEvasion()
  412. {
  413. super(Stats.EVASION_RATE, 0x10, null);
  414. }
  415. @Override
  416. public void calc(Env env)
  417. {
  418. final int level = env.player.getLevel();
  419. if (env.player instanceof L2PcInstance)
  420. {
  421. //[Square(DEX)]*6 + lvl;
  422. env.value += Math.sqrt(env.player.getDEX()) * 6;
  423. env.value += level;
  424. if (level > 77)
  425. env.value += (level - 77);
  426. if (level > 69)
  427. env.value += (level - 69);
  428. }
  429. else
  430. {
  431. //[Square(DEX)]*6 + lvl;
  432. env.value += Math.sqrt(env.player.getDEX()) * 6;
  433. env.value += level;
  434. if (level > 69)
  435. env.value += (level - 69) + 2;
  436. }
  437. }
  438. }
  439. static class FuncAtkCritical extends Func
  440. {
  441. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  442. static Func getInstance()
  443. {
  444. return _fac_instance;
  445. }
  446. private FuncAtkCritical()
  447. {
  448. super(Stats.CRITICAL_RATE, 0x09, null);
  449. }
  450. @Override
  451. public void calc(Env env)
  452. {
  453. env.value *= BaseStats.DEX.calcBonus(env.player);
  454. env.value *= 10;
  455. env.baseValue = env.value;
  456. }
  457. }
  458. static class FuncMAtkCritical extends Func
  459. {
  460. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  461. static Func getInstance()
  462. {
  463. return _fac_instance;
  464. }
  465. private FuncMAtkCritical()
  466. {
  467. super(Stats.MCRITICAL_RATE, 0x30, null);
  468. }
  469. @Override
  470. public void calc(Env env)
  471. {
  472. L2Character p = env.player;
  473. if(p instanceof L2Summon)
  474. env.value = 8; // TODO: needs retail value
  475. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  476. env.value *= BaseStats.WIT.calcBonus(p);
  477. }
  478. }
  479. static class FuncMoveSpeed extends Func
  480. {
  481. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  482. static Func getInstance()
  483. {
  484. return _fms_instance;
  485. }
  486. private FuncMoveSpeed()
  487. {
  488. super(Stats.RUN_SPEED, 0x30, null);
  489. }
  490. @Override
  491. public void calc(Env env)
  492. {
  493. env.value *= BaseStats.DEX.calcBonus(env.player);
  494. }
  495. }
  496. static class FuncPAtkSpeed extends Func
  497. {
  498. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  499. static Func getInstance()
  500. {
  501. return _fas_instance;
  502. }
  503. private FuncPAtkSpeed()
  504. {
  505. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  506. }
  507. @Override
  508. public void calc(Env env)
  509. {
  510. env.value *= BaseStats.DEX.calcBonus(env.player);
  511. }
  512. }
  513. static class FuncMAtkSpeed extends Func
  514. {
  515. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  516. static Func getInstance()
  517. {
  518. return _fas_instance;
  519. }
  520. private FuncMAtkSpeed()
  521. {
  522. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  523. }
  524. @Override
  525. public void calc(Env env)
  526. {
  527. env.value *= BaseStats.WIT.calcBonus(env.player);
  528. }
  529. }
  530. static class FuncHennaSTR extends Func
  531. {
  532. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  533. static Func getInstance()
  534. {
  535. return _fh_instance;
  536. }
  537. private FuncHennaSTR()
  538. {
  539. super(Stats.STAT_STR, 0x10, null);
  540. }
  541. @Override
  542. public void calc(Env env)
  543. {
  544. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  545. L2PcInstance pc = (L2PcInstance) env.player;
  546. if (pc != null) env.value += pc.getHennaStatSTR();
  547. }
  548. }
  549. static class FuncHennaDEX extends Func
  550. {
  551. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  552. static Func getInstance()
  553. {
  554. return _fh_instance;
  555. }
  556. private FuncHennaDEX()
  557. {
  558. super(Stats.STAT_DEX, 0x10, null);
  559. }
  560. @Override
  561. public void calc(Env env)
  562. {
  563. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  564. L2PcInstance pc = (L2PcInstance) env.player;
  565. if (pc != null) env.value += pc.getHennaStatDEX();
  566. }
  567. }
  568. static class FuncHennaINT extends Func
  569. {
  570. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  571. static Func getInstance()
  572. {
  573. return _fh_instance;
  574. }
  575. private FuncHennaINT()
  576. {
  577. super(Stats.STAT_INT, 0x10, null);
  578. }
  579. @Override
  580. public void calc(Env env)
  581. {
  582. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  583. L2PcInstance pc = (L2PcInstance) env.player;
  584. if (pc != null) env.value += pc.getHennaStatINT();
  585. }
  586. }
  587. static class FuncHennaMEN extends Func
  588. {
  589. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  590. static Func getInstance()
  591. {
  592. return _fh_instance;
  593. }
  594. private FuncHennaMEN()
  595. {
  596. super(Stats.STAT_MEN, 0x10, null);
  597. }
  598. @Override
  599. public void calc(Env env)
  600. {
  601. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  602. L2PcInstance pc = (L2PcInstance) env.player;
  603. if (pc != null) env.value += pc.getHennaStatMEN();
  604. }
  605. }
  606. static class FuncHennaCON extends Func
  607. {
  608. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  609. static Func getInstance()
  610. {
  611. return _fh_instance;
  612. }
  613. private FuncHennaCON()
  614. {
  615. super(Stats.STAT_CON, 0x10, null);
  616. }
  617. @Override
  618. public void calc(Env env)
  619. {
  620. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  621. L2PcInstance pc = (L2PcInstance) env.player;
  622. if (pc != null) env.value += pc.getHennaStatCON();
  623. }
  624. }
  625. static class FuncHennaWIT extends Func
  626. {
  627. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  628. static Func getInstance()
  629. {
  630. return _fh_instance;
  631. }
  632. private FuncHennaWIT()
  633. {
  634. super(Stats.STAT_WIT, 0x10, null);
  635. }
  636. @Override
  637. public void calc(Env env)
  638. {
  639. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  640. L2PcInstance pc = (L2PcInstance) env.player;
  641. if (pc != null) env.value += pc.getHennaStatWIT();
  642. }
  643. }
  644. static class FuncMaxHpAdd extends Func
  645. {
  646. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  647. static Func getInstance()
  648. {
  649. return _fmha_instance;
  650. }
  651. private FuncMaxHpAdd()
  652. {
  653. super(Stats.MAX_HP, 0x10, null);
  654. }
  655. @Override
  656. public void calc(Env env)
  657. {
  658. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  659. int lvl = env.player.getLevel() - t.classBaseLevel;
  660. double hpmod = t.lvlHpMod * lvl;
  661. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  662. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  663. env.value += (hpmax + hpmin) / 2;
  664. }
  665. }
  666. static class FuncMaxHpMul extends Func
  667. {
  668. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  669. static Func getInstance()
  670. {
  671. return _fmhm_instance;
  672. }
  673. private FuncMaxHpMul()
  674. {
  675. super(Stats.MAX_HP, 0x20, null);
  676. }
  677. @Override
  678. public void calc(Env env)
  679. {
  680. env.value *= BaseStats.CON.calcBonus(env.player);
  681. }
  682. }
  683. static class FuncMaxCpAdd extends Func
  684. {
  685. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  686. static Func getInstance()
  687. {
  688. return _fmca_instance;
  689. }
  690. private FuncMaxCpAdd()
  691. {
  692. super(Stats.MAX_CP, 0x10, null);
  693. }
  694. @Override
  695. public void calc(Env env)
  696. {
  697. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  698. int lvl = env.player.getLevel() - t.classBaseLevel;
  699. double cpmod = t.lvlCpMod * lvl;
  700. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  701. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  702. env.value += (cpmax + cpmin) / 2;
  703. }
  704. }
  705. static class FuncMaxCpMul extends Func
  706. {
  707. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  708. static Func getInstance()
  709. {
  710. return _fmcm_instance;
  711. }
  712. private FuncMaxCpMul()
  713. {
  714. super(Stats.MAX_CP, 0x20, null);
  715. }
  716. @Override
  717. public void calc(Env env)
  718. {
  719. env.value *= BaseStats.CON.calcBonus(env.player);
  720. }
  721. }
  722. static class FuncMaxMpAdd extends Func
  723. {
  724. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  725. static Func getInstance()
  726. {
  727. return _fmma_instance;
  728. }
  729. private FuncMaxMpAdd()
  730. {
  731. super(Stats.MAX_MP, 0x10, null);
  732. }
  733. @Override
  734. public void calc(Env env)
  735. {
  736. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  737. int lvl = env.player.getLevel() - t.classBaseLevel;
  738. double mpmod = t.lvlMpMod * lvl;
  739. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  740. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  741. env.value += (mpmax + mpmin) / 2;
  742. }
  743. }
  744. static class FuncMaxMpMul extends Func
  745. {
  746. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  747. static Func getInstance()
  748. {
  749. return _fmmm_instance;
  750. }
  751. private FuncMaxMpMul()
  752. {
  753. super(Stats.MAX_MP, 0x20, null);
  754. }
  755. @Override
  756. public void calc(Env env)
  757. {
  758. env.value *= BaseStats.MEN.calcBonus(env.player);
  759. }
  760. }
  761. /**
  762. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  763. */
  764. public static int getRegeneratePeriod(L2Character cha)
  765. {
  766. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  767. return HP_REGENERATE_PERIOD; // 3s
  768. }
  769. /**
  770. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  771. *
  772. * <B><U> Concept</U> :</B><BR><BR>
  773. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  774. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  775. *
  776. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  777. *
  778. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  779. *
  780. */
  781. public static Calculator[] getStdNPCCalculators()
  782. {
  783. Calculator[] std = new Calculator[Stats.NUM_STATS];
  784. std[Stats.MAX_HP.ordinal()] = new Calculator();
  785. std[Stats.MAX_HP.ordinal()].addFunc(FuncMaxHpMul.getInstance());
  786. std[Stats.MAX_MP.ordinal()] = new Calculator();
  787. std[Stats.MAX_MP.ordinal()].addFunc(FuncMaxMpMul.getInstance());
  788. std[Stats.POWER_ATTACK.ordinal()] = new Calculator();
  789. std[Stats.POWER_ATTACK.ordinal()].addFunc(FuncPAtkMod.getInstance());
  790. std[Stats.MAGIC_ATTACK.ordinal()] = new Calculator();
  791. std[Stats.MAGIC_ATTACK.ordinal()].addFunc(FuncMAtkMod.getInstance());
  792. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  793. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncPDefMod.getInstance());
  794. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  795. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncMDefMod.getInstance());
  796. std[Stats.CRITICAL_RATE.ordinal()] = new Calculator();
  797. std[Stats.CRITICAL_RATE.ordinal()].addFunc(FuncAtkCritical.getInstance());
  798. std[Stats.MCRITICAL_RATE.ordinal()] = new Calculator();
  799. std[Stats.MCRITICAL_RATE.ordinal()].addFunc(FuncMAtkCritical.getInstance());
  800. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  801. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  802. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  803. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  804. std[Stats.POWER_ATTACK_SPEED.ordinal()] = new Calculator();
  805. std[Stats.POWER_ATTACK_SPEED.ordinal()].addFunc(FuncPAtkSpeed.getInstance());
  806. std[Stats.MAGIC_ATTACK_SPEED.ordinal()] = new Calculator();
  807. std[Stats.MAGIC_ATTACK_SPEED.ordinal()].addFunc(FuncMAtkSpeed.getInstance());
  808. std[Stats.RUN_SPEED.ordinal()] = new Calculator();
  809. std[Stats.RUN_SPEED.ordinal()].addFunc(FuncMoveSpeed.getInstance());
  810. return std;
  811. }
  812. public static Calculator[] getStdDoorCalculators()
  813. {
  814. Calculator[] std = new Calculator[Stats.NUM_STATS];
  815. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  816. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  817. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  818. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  819. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  820. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  821. //SevenSigns PDEF Modifier
  822. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  823. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  824. //SevenSigns MDEF Modifier
  825. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  826. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  827. return std;
  828. }
  829. /**
  830. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  831. *
  832. * <B><U> Concept</U> :</B><BR><BR>
  833. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  834. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  835. *
  836. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  837. *
  838. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  839. */
  840. public static void addFuncsToNewCharacter(L2Character cha)
  841. {
  842. if (cha instanceof L2PcInstance)
  843. {
  844. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  845. cha.addStatFunc(FuncMaxHpMul.getInstance());
  846. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  847. cha.addStatFunc(FuncMaxCpMul.getInstance());
  848. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  849. cha.addStatFunc(FuncMaxMpMul.getInstance());
  850. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  851. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  852. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  853. cha.addStatFunc(FuncBowAtkRange.getInstance());
  854. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  855. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  856. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  857. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  858. cha.addStatFunc(FuncPAtkMod.getInstance());
  859. cha.addStatFunc(FuncMAtkMod.getInstance());
  860. cha.addStatFunc(FuncPDefMod.getInstance());
  861. cha.addStatFunc(FuncMDefMod.getInstance());
  862. cha.addStatFunc(FuncAtkCritical.getInstance());
  863. cha.addStatFunc(FuncMAtkCritical.getInstance());
  864. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  865. cha.addStatFunc(FuncAtkEvasion.getInstance());
  866. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  867. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  868. cha.addStatFunc(FuncMoveSpeed.getInstance());
  869. cha.addStatFunc(FuncHennaSTR.getInstance());
  870. cha.addStatFunc(FuncHennaDEX.getInstance());
  871. cha.addStatFunc(FuncHennaINT.getInstance());
  872. cha.addStatFunc(FuncHennaMEN.getInstance());
  873. cha.addStatFunc(FuncHennaCON.getInstance());
  874. cha.addStatFunc(FuncHennaWIT.getInstance());
  875. }
  876. else if (cha instanceof L2PetInstance)
  877. {
  878. cha.addStatFunc(FuncMaxHpMul.getInstance());
  879. cha.addStatFunc(FuncMaxMpMul.getInstance());
  880. cha.addStatFunc(FuncPAtkMod.getInstance());
  881. cha.addStatFunc(FuncMAtkMod.getInstance());
  882. cha.addStatFunc(FuncPDefMod.getInstance());
  883. cha.addStatFunc(FuncMDefMod.getInstance());
  884. cha.addStatFunc(FuncAtkCritical.getInstance());
  885. cha.addStatFunc(FuncMAtkCritical.getInstance());
  886. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  887. cha.addStatFunc(FuncAtkEvasion.getInstance());
  888. cha.addStatFunc(FuncMoveSpeed.getInstance());
  889. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  890. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  891. }
  892. else if (cha instanceof L2Summon)
  893. {
  894. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  895. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  896. cha.addStatFunc(FuncMaxHpMul.getInstance());
  897. cha.addStatFunc(FuncMaxMpMul.getInstance());
  898. cha.addStatFunc(FuncPAtkMod.getInstance());
  899. cha.addStatFunc(FuncMAtkMod.getInstance());
  900. cha.addStatFunc(FuncPDefMod.getInstance());
  901. cha.addStatFunc(FuncMDefMod.getInstance());
  902. cha.addStatFunc(FuncAtkCritical.getInstance());
  903. cha.addStatFunc(FuncMAtkCritical.getInstance());
  904. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  905. cha.addStatFunc(FuncAtkEvasion.getInstance());
  906. cha.addStatFunc(FuncMoveSpeed.getInstance());
  907. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  908. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  909. }
  910. }
  911. /**
  912. * Calculate the HP regen rate (base + modifiers).<BR>
  913. * <BR>
  914. */
  915. public static final double calcHpRegen(L2Character cha)
  916. {
  917. double init = cha.getTemplate().baseHpReg;
  918. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  919. double hpRegenBonus = 0;
  920. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  921. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  922. if (cha instanceof L2PcInstance)
  923. {
  924. L2PcInstance player = (L2PcInstance) cha;
  925. // Calculate correct baseHpReg value for certain level of PC
  926. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  927. // SevenSigns Festival modifier
  928. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  929. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  930. else
  931. {
  932. double siegeModifier = calcSiegeRegenModifer(player);
  933. if (siegeModifier > 0)
  934. hpRegenMultiplier *= siegeModifier;
  935. }
  936. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  937. {
  938. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  939. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  940. int clanHallIndex = player.getClan().getHasHideout();
  941. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  942. {
  943. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  944. if (clansHall != null)
  945. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  946. hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
  947. }
  948. }
  949. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  950. {
  951. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  952. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  953. int castleIndex = player.getClan().getHasCastle();
  954. if (castleIndex > 0 && castleIndex == posCastleIndex)
  955. {
  956. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  957. if (castle != null)
  958. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  959. hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
  960. }
  961. }
  962. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  963. {
  964. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  965. int posFortIndex = zone == null ? -1 : zone.getFortId();
  966. int fortIndex = player.getClan().getHasFort();
  967. if (fortIndex > 0 && fortIndex == posFortIndex)
  968. {
  969. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  970. if (fort != null)
  971. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  972. hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
  973. }
  974. }
  975. // Mother Tree effect is calculated at last
  976. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  977. {
  978. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  979. int hpBonus = zone == null ? 0 : zone.getHpRegenBonus();
  980. hpRegenBonus += hpBonus;
  981. }
  982. // Calculate Movement bonus
  983. if (player.isSitting())
  984. hpRegenMultiplier *= 1.5; // Sitting
  985. else if (!player.isMoving())
  986. hpRegenMultiplier *= 1.1; // Staying
  987. else if (player.isRunning())
  988. hpRegenMultiplier *= 0.7; // Running
  989. // Add CON bonus
  990. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  991. }
  992. else if (cha instanceof L2PetInstance)
  993. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
  994. if (init < 1)
  995. init = 1;
  996. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  997. }
  998. /**
  999. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  1000. */
  1001. public static final double calcMpRegen(L2Character cha)
  1002. {
  1003. double init = cha.getTemplate().baseMpReg;
  1004. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  1005. double mpRegenBonus = 0;
  1006. if (cha instanceof L2PcInstance)
  1007. {
  1008. L2PcInstance player = (L2PcInstance) cha;
  1009. // Calculate correct baseMpReg value for certain level of PC
  1010. init += 0.3 * ((player.getLevel() - 1) / 10.0);
  1011. // SevenSigns Festival modifier
  1012. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  1013. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  1014. // Mother Tree effect is calculated at last'
  1015. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  1016. {
  1017. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  1018. int mpBonus = zone == null ? 0 : zone.getMpRegenBonus();
  1019. mpRegenBonus += mpBonus;
  1020. }
  1021. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  1022. {
  1023. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  1024. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  1025. int clanHallIndex = player.getClan().getHasHideout();
  1026. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  1027. {
  1028. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  1029. if (clansHall != null)
  1030. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  1031. mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
  1032. }
  1033. }
  1034. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  1035. {
  1036. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  1037. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  1038. int castleIndex = player.getClan().getHasCastle();
  1039. if (castleIndex > 0 && castleIndex == posCastleIndex)
  1040. {
  1041. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  1042. if (castle != null)
  1043. {
  1044. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  1045. mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
  1046. }
  1047. }
  1048. }
  1049. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  1050. {
  1051. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  1052. int posFortIndex = zone == null ? -1 : zone.getFortId();
  1053. int fortIndex = player.getClan().getHasFort();
  1054. if (fortIndex > 0 && fortIndex == posFortIndex)
  1055. {
  1056. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  1057. if (fort != null)
  1058. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  1059. mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
  1060. }
  1061. }
  1062. // Calculate Movement bonus
  1063. if (player.isSitting())
  1064. mpRegenMultiplier *= 1.5; // Sitting
  1065. else if (!player.isMoving())
  1066. mpRegenMultiplier *= 1.1; // Staying
  1067. else if (player.isRunning())
  1068. mpRegenMultiplier *= 0.7; // Running
  1069. // Add MEN bonus
  1070. init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
  1071. }
  1072. else if (cha instanceof L2PetInstance)
  1073. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
  1074. if (init < 1)
  1075. init = 1;
  1076. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  1077. }
  1078. /**
  1079. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  1080. */
  1081. public static final double calcCpRegen(L2Character cha)
  1082. {
  1083. double init = cha.getTemplate().baseHpReg;
  1084. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  1085. double cpRegenBonus = 0;
  1086. if (cha instanceof L2PcInstance)
  1087. {
  1088. L2PcInstance player = (L2PcInstance) cha;
  1089. // Calculate correct baseHpReg value for certain level of PC
  1090. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  1091. // Calculate Movement bonus
  1092. if (player.isSitting())
  1093. cpRegenMultiplier *= 1.5; // Sitting
  1094. else if (!player.isMoving())
  1095. cpRegenMultiplier *= 1.1; // Staying
  1096. else if (player.isRunning())
  1097. cpRegenMultiplier *= 0.7; // Running
  1098. }
  1099. else
  1100. {
  1101. // Calculate Movement bonus
  1102. if (!cha.isMoving())
  1103. cpRegenMultiplier *= 1.1; // Staying
  1104. else if (cha.isRunning())
  1105. cpRegenMultiplier *= 0.7; // Running
  1106. }
  1107. // Apply CON bonus
  1108. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1109. if (init < 1)
  1110. init = 1;
  1111. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  1112. }
  1113. @SuppressWarnings("deprecation")
  1114. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  1115. {
  1116. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  1117. final int oracle = festivalInfo[0];
  1118. final int festivalId = festivalInfo[1];
  1119. int[] festivalCenter;
  1120. // If the player isn't found in the festival, leave the regen rate as it is.
  1121. if (festivalId < 0) return 0;
  1122. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  1123. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  1124. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1125. // Check the distance between the player and the player spawn point, in the center of the arena.
  1126. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1127. if (Config.DEBUG)
  1128. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1129. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1130. }
  1131. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1132. {
  1133. if (activeChar == null || activeChar.getClan() == null) return 0;
  1134. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1135. activeChar.getPosition().getY(),
  1136. activeChar.getPosition().getZ());
  1137. if (siege == null || !siege.getIsInProgress()) return 0;
  1138. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1139. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1140. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1141. return 1.5; // If all is true, then modifer will be 50% more
  1142. }
  1143. /** Calculate blow damage based on cAtk */
  1144. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1145. {
  1146. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1147. double power = skill.getPower(isPvP);
  1148. double damage = attacker.getPAtk(target);
  1149. damage+=calcValakasAttribute(attacker, target, skill);
  1150. double defence = target.getPDef(attacker);
  1151. if (attacker instanceof L2Npc)
  1152. {
  1153. if(((L2Npc)attacker)._soulshotcharged)
  1154. {
  1155. ss = true;
  1156. }
  1157. else
  1158. ss = false;
  1159. ((L2Npc)attacker)._soulshotcharged = false;
  1160. }
  1161. // Def bonusses in PvP fight
  1162. if(isPvP)
  1163. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1164. if(ss)
  1165. damage *= 2.;
  1166. switch(shld)
  1167. {
  1168. case SHIELD_DEFENSE_SUCCEED:
  1169. defence += target.getShldDef();
  1170. break;
  1171. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1172. return 1;
  1173. }
  1174. if(ss && skill.getSSBoost()>0)
  1175. power *= skill.getSSBoost();
  1176. damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill);
  1177. damage *= calcElemental(attacker, target, skill);
  1178. damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5;
  1179. damage *= target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill);
  1180. damage += target.calcStat(Stats.CRIT_ADD_VULN, 0, target, skill) * 6.5;
  1181. // get the natural vulnerability for the template
  1182. /*if (target instanceof L2Npc)
  1183. {
  1184. damage *= ((L2Npc) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  1185. }*/
  1186. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1187. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1188. damage *= 80 / defence;
  1189. // Random weapon damage
  1190. damage *= attacker.getRandomDamageMultiplier();
  1191. // Physical skill dmg boost
  1192. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1193. // Dmg bonusses in PvP fight
  1194. if(isPvP)
  1195. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1196. else if (target instanceof L2Attackable)
  1197. {
  1198. damage *= attacker.calcStat(Stats.PVE_PHYS_SKILL_DMG, 1, null, null);
  1199. if (!target.isRaid() && !target.isRaidMinion()
  1200. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1201. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1202. {
  1203. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1204. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1205. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1206. else
  1207. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1208. }
  1209. }
  1210. return damage < 1 ? 1. : damage;
  1211. }
  1212. /** Calculated damage caused by ATTACK of attacker on target,
  1213. * called separatly for each weapon, if dual-weapon is used.
  1214. *
  1215. * @param attacker player or NPC that makes ATTACK
  1216. * @param target player or NPC, target of ATTACK
  1217. * @param miss one of ATTACK_XXX constants
  1218. * @param crit if the ATTACK have critical success
  1219. * @param dual if dual weapon is used
  1220. * @param ss if weapon item was charged by soulshot
  1221. * @return damage points
  1222. */
  1223. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1224. byte shld, boolean crit, boolean dual, boolean ss)
  1225. {
  1226. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1227. double damage = attacker.getPAtk(target);
  1228. double defence = target.getPDef(attacker);
  1229. damage+=calcValakasAttribute(attacker, target, skill);
  1230. if (attacker instanceof L2Npc)
  1231. {
  1232. if(((L2Npc)attacker)._soulshotcharged)
  1233. {
  1234. ss = true;
  1235. }
  1236. else
  1237. ss = false;
  1238. ((L2Npc)attacker)._soulshotcharged = false;
  1239. }
  1240. // Def bonusses in PvP fight
  1241. if(isPvP)
  1242. {
  1243. if(skill == null)
  1244. defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1245. else
  1246. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1247. }
  1248. switch (shld)
  1249. {
  1250. case SHIELD_DEFENSE_SUCCEED:
  1251. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1252. defence += target.getShldDef();
  1253. break;
  1254. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1255. return 1.;
  1256. }
  1257. if (ss) damage *= 2;
  1258. if (skill != null)
  1259. {
  1260. double skillpower = skill.getPower(attacker, target, isPvP);
  1261. float ssboost = skill.getSSBoost();
  1262. if (ssboost <= 0)
  1263. damage += skillpower;
  1264. else if (ssboost > 0)
  1265. {
  1266. if (ss)
  1267. {
  1268. skillpower *= ssboost;
  1269. damage += skillpower;
  1270. }
  1271. else
  1272. damage += skillpower;
  1273. }
  1274. }
  1275. // defence modifier depending of the attacker weapon
  1276. L2Weapon weapon = attacker.getActiveWeaponItem();
  1277. Stats stat = null;
  1278. boolean isBow = false;
  1279. if (weapon != null && !attacker.isTransformed())
  1280. {
  1281. switch (weapon.getItemType())
  1282. {
  1283. case BOW:
  1284. isBow = true;
  1285. stat = Stats.BOW_WPN_VULN;
  1286. break;
  1287. case CROSSBOW:
  1288. isBow = true;
  1289. stat = Stats.CROSSBOW_WPN_VULN;
  1290. break;
  1291. case BLUNT:
  1292. stat = Stats.BLUNT_WPN_VULN;
  1293. break;
  1294. case DAGGER:
  1295. stat = Stats.DAGGER_WPN_VULN;
  1296. break;
  1297. case DUAL:
  1298. stat = Stats.DUAL_WPN_VULN;
  1299. break;
  1300. case DUALFIST:
  1301. stat = Stats.DUALFIST_WPN_VULN;
  1302. break;
  1303. case ETC:
  1304. stat = Stats.ETC_WPN_VULN;
  1305. break;
  1306. case FIST:
  1307. stat = Stats.FIST_WPN_VULN;
  1308. break;
  1309. case POLE:
  1310. stat = Stats.POLE_WPN_VULN;
  1311. break;
  1312. case SWORD:
  1313. stat = Stats.SWORD_WPN_VULN;
  1314. break;
  1315. case BIGSWORD:
  1316. stat = Stats.BIGSWORD_WPN_VULN;
  1317. break;
  1318. case BIGBLUNT:
  1319. stat = Stats.BIGBLUNT_WPN_VULN;
  1320. break;
  1321. case DUALDAGGER:
  1322. stat = Stats.DUALDAGGER_WPN_VULN;
  1323. break;
  1324. case RAPIER:
  1325. stat = Stats.RAPIER_WPN_VULN;
  1326. break;
  1327. case ANCIENTSWORD:
  1328. stat = Stats.ANCIENT_WPN_VULN;
  1329. break;
  1330. /*case PET:
  1331. stat = Stats.PET_WPN_VULN;
  1332. break;*/
  1333. }
  1334. }
  1335. // for summon use pet weapon vuln, since they cant hold weapon
  1336. if (attacker instanceof L2SummonInstance)
  1337. stat = Stats.PET_WPN_VULN;
  1338. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1339. {
  1340. defence += target.getShldDef();
  1341. }*/
  1342. //if (!(attacker instanceof L2RaidBossInstance) &&
  1343. /*
  1344. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1345. {
  1346. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1347. // else
  1348. // damage *= 2;
  1349. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1350. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1351. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1352. // damage += _rnd.nextDouble() * damage / 10 ;
  1353. }
  1354. */
  1355. // else {
  1356. //if (skill == null)
  1357. if (crit)
  1358. {
  1359. //Finally retail like formula
  1360. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1361. //Crit dmg add is almost useless in normal hits...
  1362. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1363. }
  1364. else
  1365. damage = 70 * damage / defence;
  1366. if (stat != null)
  1367. {
  1368. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1369. damage = target.calcStat(stat, damage, target, null);
  1370. /*if (target instanceof L2Npc)
  1371. {
  1372. // get the natural vulnerability for the template
  1373. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1374. }*/
  1375. }
  1376. // Weapon random damage
  1377. damage *= attacker.getRandomDamageMultiplier();
  1378. //damage += Rnd.nextDouble() * damage / 10;
  1379. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1380. // }
  1381. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1382. {
  1383. damage -= target.getShldDef();
  1384. if (damage < 0) damage = 0;
  1385. }
  1386. if (target instanceof L2Npc)
  1387. {
  1388. switch (((L2Npc) target).getTemplate().getRace())
  1389. {
  1390. case BEAST:
  1391. damage *= attacker.getPAtkMonsters(target);
  1392. break;
  1393. case ANIMAL:
  1394. damage *= attacker.getPAtkAnimals(target);
  1395. break;
  1396. case PLANT:
  1397. damage *= attacker.getPAtkPlants(target);
  1398. break;
  1399. case DRAGON:
  1400. damage *= attacker.getPAtkDragons(target);
  1401. break;
  1402. case BUG:
  1403. damage *= attacker.getPAtkInsects(target);
  1404. break;
  1405. case GIANT:
  1406. damage *= attacker.getPAtkGiants(target);
  1407. break;
  1408. case MAGICCREATURE:
  1409. damage *= attacker.getPAtkMagicCreatures(target);
  1410. break;
  1411. default:
  1412. // nothing
  1413. break;
  1414. }
  1415. }
  1416. if (damage > 0 && damage < 1)
  1417. {
  1418. damage = 1;
  1419. }
  1420. else if (damage < 0)
  1421. {
  1422. damage = 0;
  1423. }
  1424. // Dmg bonusses in PvP fight
  1425. if(isPvP)
  1426. {
  1427. if(skill == null)
  1428. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1429. else
  1430. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1431. }
  1432. // Physical skill dmg boost
  1433. if(skill != null)
  1434. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1435. damage *= calcElemental(attacker, target, skill);
  1436. if (target instanceof L2Attackable)
  1437. {
  1438. if (isBow)
  1439. {
  1440. if (skill != null)
  1441. damage *= attacker.calcStat(Stats.PVE_BOW_SKILL_DMG, 1, null, null);
  1442. else
  1443. damage *= attacker.calcStat(Stats.PVE_BOW_DMG, 1, null, null);
  1444. }
  1445. else
  1446. damage *= attacker.calcStat(Stats.PVE_PHYSICAL_DMG, 1, null, null);
  1447. if (!target.isRaid() && !target.isRaidMinion()
  1448. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1449. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1450. {
  1451. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1452. if (skill != null)
  1453. {
  1454. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1455. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1456. else
  1457. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1458. }
  1459. else if (crit)
  1460. {
  1461. if (lvlDiff > Config.NPC_CRIT_DMG_PENALTY.size())
  1462. damage *= Config.NPC_CRIT_DMG_PENALTY.get(Config.NPC_CRIT_DMG_PENALTY.size());
  1463. else
  1464. damage *= Config.NPC_CRIT_DMG_PENALTY.get(lvlDiff);
  1465. }
  1466. else
  1467. {
  1468. if (lvlDiff > Config.NPC_DMG_PENALTY.size())
  1469. damage *= Config.NPC_DMG_PENALTY.get(Config.NPC_DMG_PENALTY.size());
  1470. else
  1471. damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
  1472. }
  1473. }
  1474. }
  1475. return damage;
  1476. }
  1477. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcrit)
  1478. {
  1479. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1480. double mAtk = attacker.getMAtk(target, skill);
  1481. double mDef = target.getMDef(attacker, skill);
  1482. // AI SpiritShot
  1483. if (attacker instanceof L2Npc)
  1484. {
  1485. if(((L2Npc)attacker)._spiritshotcharged)
  1486. {
  1487. ss = true;
  1488. }
  1489. else
  1490. ss = false;
  1491. ((L2Npc)attacker)._spiritshotcharged = false;
  1492. }
  1493. // --------------------------------
  1494. // Pvp bonuses for def
  1495. if(isPvP)
  1496. {
  1497. if(skill.isMagic())
  1498. mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1499. else
  1500. mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1501. }
  1502. switch (shld)
  1503. {
  1504. case SHIELD_DEFENSE_SUCCEED:
  1505. mDef += target.getShldDef(); // kamael
  1506. break;
  1507. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1508. return 1;
  1509. }
  1510. if (bss)
  1511. mAtk *= 4;
  1512. else if (ss)
  1513. mAtk *= 2;
  1514. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, target, isPvP);
  1515. // Failure calculation
  1516. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1517. {
  1518. if (attacker instanceof L2PcInstance)
  1519. {
  1520. if (calcMagicSuccess(attacker, target, skill)
  1521. && (target.getLevel() - attacker.getLevel()) <= 9)
  1522. {
  1523. if (skill.getSkillType() == L2SkillType.DRAIN)
  1524. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1525. else
  1526. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1527. damage /= 2;
  1528. }
  1529. else
  1530. {
  1531. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1532. sm.addCharName(target);
  1533. sm.addSkillName(skill);
  1534. attacker.sendPacket(sm);
  1535. damage = 1;
  1536. }
  1537. }
  1538. if (target instanceof L2PcInstance)
  1539. {
  1540. if (skill.getSkillType() == L2SkillType.DRAIN)
  1541. {
  1542. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1543. sm.addCharName(attacker);
  1544. target.sendPacket(sm);
  1545. }
  1546. else
  1547. {
  1548. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1549. sm.addCharName(attacker);
  1550. target.sendPacket(sm);
  1551. }
  1552. }
  1553. }
  1554. else if (mcrit)
  1555. {
  1556. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1557. damage *= 2.5;
  1558. else
  1559. damage *= 3;
  1560. damage *= attacker.calcStat(Stats.MAGIC_CRIT_DMG, 1, null, null);
  1561. }
  1562. // Weapon random damage
  1563. damage *= attacker.getRandomDamageMultiplier();
  1564. // Pvp bonuses for dmg
  1565. if(isPvP)
  1566. {
  1567. if(skill.isMagic())
  1568. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1569. else
  1570. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1571. }
  1572. // CT2.3 general magic vuln
  1573. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1574. damage *= calcElemental(attacker, target, skill);
  1575. if (target instanceof L2Attackable)
  1576. {
  1577. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1578. if (!target.isRaid() && !target.isRaidMinion()
  1579. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1580. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1581. {
  1582. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1583. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1584. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1585. else
  1586. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1587. }
  1588. }
  1589. return damage;
  1590. }
  1591. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1592. {
  1593. // Current info include mAtk in the skill power.
  1594. // double mAtk = attacker.getMAtk();
  1595. double mDef = target.getMDef(attacker.getOwner(), skill);
  1596. switch (shld)
  1597. {
  1598. case SHIELD_DEFENSE_SUCCEED:
  1599. mDef += target.getShldDef(); // kamael
  1600. break;
  1601. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1602. return 1;
  1603. }
  1604. double damage = 91 /* * Math.sqrt(mAtk)*/ / mDef * skill.getPower(target instanceof L2Playable);
  1605. L2PcInstance owner = attacker.getOwner();
  1606. // Failure calculation
  1607. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1608. {
  1609. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1610. if (skill.getSkillType() == L2SkillType.DRAIN)
  1611. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1612. else
  1613. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1614. damage /= 2;
  1615. }
  1616. else
  1617. {
  1618. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1619. sm.addCharName(target);
  1620. sm.addSkillName(skill);
  1621. owner.sendPacket(sm);
  1622. damage = 1;
  1623. }
  1624. if (target instanceof L2PcInstance)
  1625. {
  1626. if (skill.getSkillType() == L2SkillType.DRAIN)
  1627. {
  1628. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1629. sm.addCharName(owner);
  1630. target.sendPacket(sm);
  1631. }
  1632. else
  1633. {
  1634. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1635. sm.addCharName(owner);
  1636. target.sendPacket(sm);
  1637. }
  1638. }
  1639. }
  1640. else if (mcrit)
  1641. damage *= 3;
  1642. // CT2.3 general magic vuln
  1643. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1644. damage *= calcElemental(owner, target, skill);
  1645. if (target instanceof L2Attackable)
  1646. {
  1647. damage *= attacker.getOwner().calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1648. if (!target.isRaid() && !target.isRaidMinion()
  1649. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
  1650. && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
  1651. {
  1652. int lvlDiff = target.getLevel() - attacker.getOwner().getLevel() - 1;
  1653. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1654. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1655. else
  1656. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1657. }
  1658. }
  1659. return damage;
  1660. }
  1661. /** Returns true in case of critical hit */
  1662. public static final boolean calcCrit(double rate, L2Character target)
  1663. {
  1664. final boolean success = rate > Rnd.get(1000);
  1665. // support for critical damage evasion
  1666. if (success)
  1667. {
  1668. if (target == null)
  1669. return true; // no effect
  1670. // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
  1671. return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
  1672. }
  1673. return success;
  1674. }
  1675. /** Calculate value of blow success */
  1676. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1677. {
  1678. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1679. }
  1680. /** Calculate value of lethal chance */
  1681. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1682. {
  1683. double chance = 0;
  1684. if (magiclvl > 0)
  1685. {
  1686. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1687. // delta [-3,infinite)
  1688. if (delta >= -3)
  1689. {
  1690. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1691. }
  1692. // delta [-9, -3[
  1693. else if (delta < -3 && delta >= -9)
  1694. {
  1695. // baseLethal
  1696. // chance = -1 * -----------
  1697. // (delta / 3)
  1698. chance = (-3) * (baseLethal / (delta));
  1699. }
  1700. //delta [-infinite,-9[
  1701. else
  1702. {
  1703. chance = baseLethal / 15;
  1704. }
  1705. }
  1706. else
  1707. {
  1708. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1709. }
  1710. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1711. }
  1712. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1713. {
  1714. if (!target.isRaid()
  1715. && !(target instanceof L2DoorInstance)
  1716. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1717. {
  1718. //activeChar.sendMessage(Double.toString(chance));
  1719. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1720. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1721. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1722. if (skill.getLethalChance2() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1723. {
  1724. if (target instanceof L2Npc)
  1725. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1726. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1727. {
  1728. L2PcInstance player = (L2PcInstance) target;
  1729. if (!player.isInvul())
  1730. {
  1731. if (!(activeChar instanceof L2PcInstance &&
  1732. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1733. {
  1734. player.setCurrentHp(1);
  1735. player.setCurrentCp(1);
  1736. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1737. }
  1738. }
  1739. }
  1740. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE));
  1741. }
  1742. else if (skill.getLethalChance1() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1743. {
  1744. if (target instanceof L2PcInstance)
  1745. {
  1746. L2PcInstance player = (L2PcInstance) target;
  1747. if (!player.isInvul())
  1748. {
  1749. if (!(activeChar instanceof L2PcInstance &&
  1750. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1751. {
  1752. player.setCurrentCp(1); // Set CP to 1
  1753. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1754. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_SIPHON));
  1755. }
  1756. }
  1757. }
  1758. //TODO: remove half kill since SYSMsg got changed.
  1759. /*else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1760. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);*/
  1761. }
  1762. else
  1763. return false;
  1764. }
  1765. else
  1766. return false;
  1767. return true;
  1768. }
  1769. public static final boolean calcMCrit(double mRate)
  1770. {
  1771. return mRate > Rnd.get(1000);
  1772. }
  1773. /** Returns true in case when ATTACK is canceled due to hit */
  1774. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1775. {
  1776. if (target.getFusionSkill() != null)
  1777. return true;
  1778. double init = 0;
  1779. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1780. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1781. {
  1782. L2Weapon wpn = target.getActiveWeaponItem();
  1783. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1784. }
  1785. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1786. // Chance of break is higher with higher dmg
  1787. init += Math.sqrt(13*dmg);
  1788. // Chance is affected by target MEN
  1789. init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
  1790. // Calculate all modifiers for ATTACK_CANCEL
  1791. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1792. // Adjust the rate to be between 1 and 99
  1793. if (rate > 99) rate = 99;
  1794. else if (rate < 1) rate = 1;
  1795. return Rnd.get(100) < rate;
  1796. }
  1797. /** Calculate delay (in milliseconds) before next ATTACK */
  1798. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1799. {
  1800. // measured Oct 2006 by Tank6585, formula by Sami
  1801. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1802. if(rate < 2) return 2700;
  1803. else return (int)(470000/rate);
  1804. }
  1805. /** Calculate delay (in milliseconds) for skills cast */
  1806. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1807. {
  1808. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1809. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1810. }
  1811. /** Returns true if hit missed (target evaded)
  1812. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1813. **/
  1814. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1815. {
  1816. int chance = (80 + (2 * (attacker.getAccuracy() - target.getEvasionRate(attacker))))*10;
  1817. // Get additional bonus from the conditions when you are attacking
  1818. chance *= hitConditionBonus.getConditionBonus(attacker, target);
  1819. chance = Math.max(chance, 200);
  1820. chance = Math.min(chance, 980);
  1821. return chance < Rnd.get(1000);
  1822. }
  1823. public static boolean __calcHitMiss(L2Character attacker, L2Character target)
  1824. {
  1825. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1826. int chance;
  1827. if (delta >= 10) chance = 980;
  1828. else
  1829. {
  1830. switch (delta)
  1831. {
  1832. case 9: chance = 975; break;
  1833. case 8: chance = 970; break;
  1834. case 7: chance = 965; break;
  1835. case 6: chance = 960; break;
  1836. case 5: chance = 955; break;
  1837. case 4: chance = 945; break;
  1838. case 3: chance = 935; break;
  1839. case 2: chance = 925; break;
  1840. case 1: chance = 915; break;
  1841. case 0: chance = 905; break;
  1842. case -1: chance = 890; break;
  1843. case -2: chance = 875; break;
  1844. case -3: chance = 860; break;
  1845. case -4: chance = 845; break;
  1846. case -5: chance = 830; break;
  1847. case -6: chance = 815; break;
  1848. case -7: chance = 800; break;
  1849. case -8: chance = 785; break;
  1850. case -9: chance = 770; break;
  1851. case -10: chance = 755; break;
  1852. case -11: chance = 735; break;
  1853. case -12: chance = 715; break;
  1854. case -13: chance = 695; break;
  1855. case -14: chance = 675; break;
  1856. case -15: chance = 655; break;
  1857. case -16: chance = 625; break;
  1858. case -17: chance = 595; break;
  1859. case -18: chance = 565; break;
  1860. case -19: chance = 535; break;
  1861. case -20: chance = 505; break;
  1862. case -21: chance = 455; break;
  1863. case -22: chance = 405; break;
  1864. case -23: chance = 355; break;
  1865. case -24: chance = 305; break;
  1866. default: chance = 275;
  1867. }
  1868. if(!attacker.isInFrontOfTarget())
  1869. {
  1870. if(attacker.isBehindTarget())
  1871. chance *= 1.2;
  1872. else // side
  1873. chance *= 1.1;
  1874. if (chance > 980)
  1875. chance = 980;
  1876. }
  1877. }
  1878. return chance < Rnd.get(1000);
  1879. }
  1880. /**
  1881. * Returns:<br>
  1882. * 0 = shield defense doesn't succeed<br>
  1883. * 1 = shield defense succeed<br>
  1884. * 2 = perfect block<br>
  1885. *
  1886. * @param attacker
  1887. * @param target
  1888. * @param sendSysMsg
  1889. * @return
  1890. */
  1891. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1892. {
  1893. if (skill != null && skill.ignoreShield())
  1894. return 0;
  1895. L2Item item = target.getSecondaryWeaponItem();
  1896. if (item == null || !(item instanceof L2Armor) || ((L2Armor)item).getItemType() == L2ArmorType.SIGIL)
  1897. return 0;
  1898. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1899. * BaseStats.DEX.calcBonus(target);
  1900. if (shldRate == 0.0)
  1901. return 0;
  1902. int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1903. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1904. return 0;
  1905. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1906. // if attacker
  1907. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1908. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1909. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1910. shldRate *= 1.3;
  1911. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1912. {
  1913. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1914. }
  1915. else if (shldRate > Rnd.get(100))
  1916. {
  1917. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1918. }
  1919. if (sendSysMsg && target instanceof L2PcInstance)
  1920. {
  1921. L2PcInstance enemy = (L2PcInstance)target;
  1922. switch (shldSuccess)
  1923. {
  1924. case SHIELD_DEFENSE_SUCCEED:
  1925. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1926. break;
  1927. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1928. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1929. break;
  1930. }
  1931. }
  1932. return shldSuccess;
  1933. }
  1934. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  1935. {
  1936. return calcShldUse(attacker, target, skill, true);
  1937. }
  1938. public static byte calcShldUse(L2Character attacker, L2Character target)
  1939. {
  1940. return calcShldUse(attacker, target, null, true);
  1941. }
  1942. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1943. {
  1944. // TODO: CHECK/FIX THIS FORMULA UP!!
  1945. L2SkillType type = skill.getSkillType();
  1946. double defence = 0;
  1947. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  1948. defence = target.getMDef(actor, skill);
  1949. double attack = 2 * actor.getMAtk(target, skill) * (1 + calcSkillVulnerability(actor, target, skill) / 100);
  1950. double d = (attack - defence)/(attack + defence);
  1951. if (target.isRaid())
  1952. {
  1953. switch (type)
  1954. {
  1955. case CONFUSION:
  1956. case MUTE:
  1957. case PARALYZE:
  1958. case ROOT:
  1959. case FEAR:
  1960. case SLEEP:
  1961. case STUN:
  1962. case DEBUFF:
  1963. case AGGDEBUFF:
  1964. if ( d > 0 && Rnd.get(1000) == 1)
  1965. return true;
  1966. else
  1967. return false;
  1968. }
  1969. }
  1970. d += 0.5 * Rnd.nextGaussian();
  1971. return d > 0;
  1972. }
  1973. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  1974. {
  1975. double multiplier = 0; // initialize...
  1976. // Get the skill type to calculate its effect in function of base stats
  1977. // of the L2Character target
  1978. if (skill != null)
  1979. {
  1980. // first, get the natural template vulnerability values for the target
  1981. Stats stat = skill.getStat();
  1982. if (stat != null)
  1983. {
  1984. switch (stat)
  1985. {
  1986. case AGGRESSION:
  1987. multiplier = target.getTemplate().baseAggressionVuln;
  1988. break;
  1989. case BLEED:
  1990. multiplier = target.getTemplate().baseBleedVuln;
  1991. break;
  1992. case POISON:
  1993. multiplier = target.getTemplate().basePoisonVuln;
  1994. break;
  1995. case STUN:
  1996. multiplier = target.getTemplate().baseStunVuln;
  1997. break;
  1998. case ROOT:
  1999. multiplier = target.getTemplate().baseRootVuln;
  2000. break;
  2001. case MOVEMENT:
  2002. multiplier = target.getTemplate().baseMovementVuln;
  2003. break;
  2004. case CONFUSION:
  2005. multiplier = target.getTemplate().baseConfusionVuln;
  2006. break;
  2007. case SLEEP:
  2008. multiplier = target.getTemplate().baseSleepVuln;
  2009. break;
  2010. }
  2011. }
  2012. // Finally, calculate skilltype vulnerabilities
  2013. L2SkillType type = skill.getSkillType();
  2014. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  2015. switch (type)
  2016. {
  2017. case PDAM:
  2018. case MDAM:
  2019. type = skill.getEffectType();
  2020. }
  2021. multiplier = calcSkillTypeVulnerability(multiplier, target, type);
  2022. }
  2023. return multiplier;
  2024. }
  2025. public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
  2026. {
  2027. if (type != null)
  2028. {
  2029. switch (type)
  2030. {
  2031. case BLEED:
  2032. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  2033. break;
  2034. case POISON:
  2035. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  2036. break;
  2037. case STUN:
  2038. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  2039. break;
  2040. case PARALYZE:
  2041. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  2042. break;
  2043. case ROOT:
  2044. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  2045. break;
  2046. case SLEEP:
  2047. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  2048. break;
  2049. case MUTE:
  2050. case FEAR:
  2051. case BETRAY:
  2052. case AGGDEBUFF:
  2053. case ERASE:
  2054. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  2055. break;
  2056. case CONFUSION:
  2057. case CONFUSE_MOB_ONLY:
  2058. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  2059. break;
  2060. case DEBUFF:
  2061. case WEAKNESS:
  2062. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  2063. break;
  2064. case BUFF:
  2065. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  2066. break;
  2067. case CANCEL:
  2068. multiplier = target.calcStat(Stats.CANCEL_VULN, multiplier, target, null);
  2069. break;
  2070. default:
  2071. }
  2072. }
  2073. return multiplier;
  2074. }
  2075. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  2076. {
  2077. double multiplier = 0; // initialize...
  2078. if (skill != null)
  2079. {
  2080. // Calculate skilltype vulnerabilities
  2081. L2SkillType type = skill.getSkillType();
  2082. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  2083. switch (type)
  2084. {
  2085. case PDAM:
  2086. case MDAM:
  2087. type = skill.getEffectType();
  2088. }
  2089. multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
  2090. }
  2091. return multiplier;
  2092. }
  2093. public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
  2094. {
  2095. if (type != null)
  2096. {
  2097. switch (type)
  2098. {
  2099. case BLEED:
  2100. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  2101. break;
  2102. case POISON:
  2103. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  2104. break;
  2105. case STUN:
  2106. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  2107. break;
  2108. case PARALYZE:
  2109. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  2110. break;
  2111. case ROOT:
  2112. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  2113. break;
  2114. case SLEEP:
  2115. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  2116. break;
  2117. case MUTE:
  2118. case FEAR:
  2119. case BETRAY:
  2120. case AGGDEBUFF:
  2121. case ERASE:
  2122. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  2123. break;
  2124. case CONFUSION:
  2125. case CONFUSE_MOB_ONLY:
  2126. multiplier = attacker.calcStat(Stats.CONFUSION_PROF, multiplier, target, null);
  2127. break;
  2128. case DEBUFF:
  2129. case WEAKNESS:
  2130. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  2131. break;
  2132. case CANCEL:
  2133. multiplier = attacker.calcStat(Stats.CANCEL_PROF, multiplier, target, null);
  2134. break;
  2135. default:
  2136. }
  2137. }
  2138. return multiplier;
  2139. }
  2140. public static double calcSkillStatModifier(L2Skill skill, L2Character target)
  2141. {
  2142. final BaseStats saveVs = skill.getSaveVs();
  2143. if (saveVs == null)
  2144. return 1;
  2145. return 1 / saveVs.calcBonus(target);
  2146. }
  2147. public static int calcLvlDependModifier(L2Character attacker, L2Character target, L2Skill skill)
  2148. {
  2149. if (skill.getLevelDepend() == 0)
  2150. return 0;
  2151. final int attackerMod;
  2152. if (skill.getMagicLevel() > 0)
  2153. attackerMod = skill.getMagicLevel();
  2154. else
  2155. attackerMod = attacker.getLevel();
  2156. final int delta = attackerMod - target.getLevel();
  2157. int deltamod = delta / 5;
  2158. deltamod = deltamod * 5;
  2159. if (deltamod != delta)
  2160. {
  2161. if (delta < 0)
  2162. deltamod -= 5;
  2163. else
  2164. deltamod += 5;
  2165. }
  2166. return deltamod;
  2167. }
  2168. public static int calcElementModifier(L2Character attacker, L2Character target, L2Skill skill)
  2169. {
  2170. final byte element = skill.getElement();
  2171. if (element == Elementals.NONE)
  2172. return 0;
  2173. int result = skill.getElementPower();
  2174. if (attacker.getAttackElement() == element)
  2175. result += attacker.getAttackElementValue(element);
  2176. result -= target.getDefenseElementValue(element);
  2177. if (result < 0)
  2178. return 0;
  2179. return Math.round((float)result / 10);
  2180. }
  2181. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2182. {
  2183. final L2SkillType type = effect.effectType;
  2184. final int value = (int)effect.effectPower;
  2185. if (type == null)
  2186. {
  2187. if (attacker.isDebug())
  2188. attacker.sendDebugMessage(skill.getName()+" effect ignoring resists");
  2189. return Rnd.get(100) < value;
  2190. }
  2191. else if (type.equals(L2SkillType.CANCEL)) // CANCEL-type effects land always
  2192. return true;
  2193. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2194. {
  2195. if (attacker.isDebug())
  2196. attacker.sendDebugMessage(skill.getName()+" effect blocked by shield");
  2197. return false;
  2198. }
  2199. double statModifier = calcSkillStatModifier(skill, target);
  2200. // Calculate BaseRate.
  2201. int rate = (int) (value * statModifier);
  2202. // Add Matk/Mdef Bonus
  2203. double mAtkModifier = 0;
  2204. int ssModifier = 0;
  2205. if (skill.isMagic())
  2206. {
  2207. mAtkModifier = target.getMDef(target, skill);
  2208. if (shld == SHIELD_DEFENSE_SUCCEED)
  2209. mAtkModifier += target.getShldDef();
  2210. // Add Bonus for Sps/SS
  2211. if (bss)
  2212. ssModifier = 4;
  2213. else if (sps)
  2214. ssModifier = 2;
  2215. else
  2216. ssModifier = 1;
  2217. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2218. rate = (int) (rate * mAtkModifier);
  2219. }
  2220. // Resists
  2221. double vulnModifier = calcSkillTypeVulnerability(0, target, type);
  2222. double profModifier = calcSkillTypeProficiency(0, attacker, target, type);
  2223. double res = vulnModifier + profModifier;
  2224. double resMod = 1;
  2225. if (res != 0)
  2226. {
  2227. if (res < 0)
  2228. {
  2229. resMod = 1 - 0.075 * res;
  2230. resMod = 1 / resMod;
  2231. }
  2232. else
  2233. resMod = 1 + 0.02 * res;
  2234. rate *= resMod;
  2235. }
  2236. int elementModifier = calcElementModifier(attacker, target, skill);
  2237. rate += elementModifier;
  2238. //lvl modifier.
  2239. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2240. rate += deltamod;
  2241. if (rate > skill.getMaxChance())
  2242. rate = skill.getMaxChance();
  2243. else if (rate < skill.getMinChance())
  2244. rate = skill.getMinChance();
  2245. if (attacker.isDebug() || Config.DEVELOPER)
  2246. {
  2247. final StringBuilder stat = new StringBuilder(100);
  2248. StringUtil.append(stat,
  2249. skill.getName(),
  2250. " eff.type:", type.toString(),
  2251. " power:", String.valueOf(value),
  2252. " stat:", String.format("%1.2f", statModifier),
  2253. " res:", String.format("%1.2f", resMod), "(",
  2254. String.format("%1.2f", profModifier), "/",
  2255. String.format("%1.2f", vulnModifier),
  2256. ") elem:", String.valueOf(elementModifier),
  2257. " mAtk:", String.format("%1.2f", mAtkModifier),
  2258. " ss:", String.valueOf(ssModifier),
  2259. " lvl:", String.valueOf(deltamod),
  2260. " total:", String.valueOf(rate)
  2261. );
  2262. final String result = stat.toString();
  2263. if (attacker.isDebug())
  2264. attacker.sendDebugMessage(result);
  2265. if (Config.DEVELOPER)
  2266. _log.info(result);
  2267. }
  2268. return (Rnd.get(100) < rate);
  2269. }
  2270. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2271. {
  2272. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2273. if (skill.ignoreResists())
  2274. {
  2275. if (attacker.isDebug())
  2276. attacker.sendDebugMessage(skill.getName()+" ignoring resists");
  2277. return (Rnd.get(100) < skill.getPower(isPvP));
  2278. }
  2279. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2280. {
  2281. if (attacker.isDebug())
  2282. attacker.sendDebugMessage(skill.getName()+" blocked by shield");
  2283. return false;
  2284. }
  2285. int value = (int) skill.getPower(isPvP);
  2286. double statModifier = calcSkillStatModifier(skill, target);
  2287. // Calculate BaseRate.
  2288. int rate = (int) (value * statModifier);
  2289. // Add Matk/Mdef Bonus
  2290. double mAtkModifier = 0;
  2291. int ssModifier = 0;
  2292. if (skill.isMagic())
  2293. {
  2294. mAtkModifier = target.getMDef(target, skill);
  2295. if (shld == SHIELD_DEFENSE_SUCCEED)
  2296. mAtkModifier += target.getShldDef();
  2297. // Add Bonus for Sps/SS
  2298. if (bss)
  2299. ssModifier = 4;
  2300. else if (sps)
  2301. ssModifier = 2;
  2302. else
  2303. ssModifier = 1;
  2304. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2305. rate = (int) (rate * mAtkModifier);
  2306. }
  2307. // Resists
  2308. double vulnModifier = calcSkillVulnerability(attacker, target, skill);
  2309. double profModifier = calcSkillProficiency(skill, attacker, target);
  2310. double res = vulnModifier + profModifier;
  2311. double resMod = 1;
  2312. if (res != 0)
  2313. {
  2314. if (res < 0)
  2315. {
  2316. resMod = 1 - 0.075 * res;
  2317. resMod = 1 / resMod;
  2318. }
  2319. else
  2320. resMod = 1 + 0.02 * res;
  2321. rate *= resMod;
  2322. }
  2323. int elementModifier = calcElementModifier(attacker, target, skill);
  2324. rate += elementModifier;
  2325. //lvl modifier.
  2326. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2327. rate += deltamod;
  2328. if (rate > skill.getMaxChance())
  2329. rate = skill.getMaxChance();
  2330. else if (rate < skill.getMinChance())
  2331. rate = skill.getMinChance();
  2332. if (attacker.isDebug() || Config.DEVELOPER)
  2333. {
  2334. final StringBuilder stat = new StringBuilder(100);
  2335. StringUtil.append(stat,
  2336. skill.getName(),
  2337. " type:", skill.getSkillType().toString(),
  2338. " power:", String.valueOf(value),
  2339. " stat:", String.format("%1.2f", statModifier),
  2340. " res:", String.format("%1.2f", resMod), "(",
  2341. String.format("%1.2f", profModifier), "/",
  2342. String.format("%1.2f", vulnModifier),
  2343. ") elem:", String.valueOf(elementModifier),
  2344. " mAtk:", String.format("%1.2f", mAtkModifier),
  2345. " ss:", String.valueOf(ssModifier),
  2346. " lvl:", String.valueOf(deltamod),
  2347. " total:", String.valueOf(rate)
  2348. );
  2349. final String result = stat.toString();
  2350. if (attacker.isDebug())
  2351. attacker.sendDebugMessage(result);
  2352. if (Config.DEVELOPER)
  2353. _log.info(result);
  2354. }
  2355. return (Rnd.get(100) < rate);
  2356. }
  2357. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2358. {
  2359. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2360. return false;
  2361. L2SkillType type = skill.getSkillType();
  2362. // these skills should not work on RaidBoss
  2363. if (target.isRaid())
  2364. {
  2365. switch (type)
  2366. {
  2367. case CONFUSION:
  2368. case ROOT:
  2369. case STUN:
  2370. case MUTE:
  2371. case FEAR:
  2372. case DEBUFF:
  2373. case PARALYZE:
  2374. case SLEEP:
  2375. case AGGDEBUFF:
  2376. return false;
  2377. }
  2378. }
  2379. // if target reflect this skill then the effect will fail
  2380. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2381. return false;
  2382. int value = (int) skill.getPower(target instanceof L2Playable);
  2383. double statModifier = calcSkillStatModifier(skill, target);
  2384. int rate = (int) (value * statModifier);
  2385. // Add Matk/Mdef Bonus
  2386. double mAtkModifier = 0;
  2387. if (skill.isMagic())
  2388. {
  2389. mAtkModifier = target.getMDef(attacker.getOwner(), skill);
  2390. if (shld == SHIELD_DEFENSE_SUCCEED)
  2391. mAtkModifier += target.getShldDef();
  2392. mAtkModifier = Math.pow(attacker.getMAtk() / mAtkModifier, 0.2);
  2393. rate += (int) (mAtkModifier * 100) - 100;
  2394. }
  2395. // Resists
  2396. double vulnModifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2397. double profModifier = calcSkillProficiency(skill, attacker.getOwner(), target);
  2398. double res = vulnModifier + profModifier;
  2399. double resMod = 1;
  2400. if (res != 0)
  2401. {
  2402. if (res < 0)
  2403. {
  2404. resMod = 1 - 0.075 * res;
  2405. resMod = 1 / resMod;
  2406. }
  2407. else
  2408. resMod = 1 + 0.02 * res;
  2409. rate *= resMod;
  2410. }
  2411. int elementModifier = calcElementModifier(attacker.getOwner(), target, skill);
  2412. rate += elementModifier;
  2413. //lvl modifier.
  2414. int deltamod = calcLvlDependModifier(attacker.getOwner(), target, skill);
  2415. rate += deltamod;
  2416. if (rate > skill.getMaxChance())
  2417. rate = skill.getMaxChance();
  2418. else if (rate < skill.getMinChance())
  2419. rate = skill.getMinChance();
  2420. if (attacker.getOwner().isDebug() || Config.DEVELOPER)
  2421. {
  2422. final StringBuilder stat = new StringBuilder(100);
  2423. StringUtil.append(stat,
  2424. skill.getName(),
  2425. " type:", skill.getSkillType().toString(),
  2426. " power:", String.valueOf(value),
  2427. " stat:", String.format("%1.2f", statModifier),
  2428. " res:", String.format("%1.2f", resMod), "(",
  2429. String.format("%1.2f", profModifier), "/",
  2430. String.format("%1.2f", vulnModifier),
  2431. ") elem:", String.valueOf(elementModifier),
  2432. " mAtk:", String.format("%1.2f", mAtkModifier),
  2433. " lvl:", String.valueOf(deltamod),
  2434. " total:", String.valueOf(rate)
  2435. );
  2436. final String result = stat.toString();
  2437. if (attacker.getOwner().isDebug())
  2438. attacker.getOwner().sendDebugMessage(result);
  2439. if (Config.DEVELOPER)
  2440. _log.info(result);
  2441. }
  2442. return (Rnd.get(100) < rate);
  2443. }
  2444. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2445. {
  2446. // DS: remove skill magic level dependence from nukes
  2447. //int lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2448. int lvlDifference = (target.getLevel() - (skill.getSkillType() == L2SkillType.SPOIL ? skill.getMagicLevel() : attacker.getLevel()));
  2449. double lvlModifier = Math.pow(1.3, lvlDifference);
  2450. float targetModifier = 1;
  2451. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2452. && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
  2453. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
  2454. {
  2455. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 2;
  2456. if (lvlDiff > Config.NPC_SKILL_CHANCE_PENALTY.size())
  2457. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(Config.NPC_SKILL_CHANCE_PENALTY.size());
  2458. else
  2459. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(lvlDiff);
  2460. }
  2461. // general magic resist
  2462. final double resModifier = target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
  2463. final double failureModifier = attacker.calcStat(Stats.MAGIC_FAILURE_RATE, 1, target, skill);
  2464. int rate = 100 - Math.round((float)(lvlModifier * targetModifier * resModifier * failureModifier));
  2465. if (rate > skill.getMaxChance())
  2466. rate = skill.getMaxChance();
  2467. else if (rate < skill.getMinChance())
  2468. rate = skill.getMinChance();
  2469. if (attacker.isDebug() || Config.DEVELOPER)
  2470. {
  2471. final StringBuilder stat = new StringBuilder(100);
  2472. StringUtil.append(stat,
  2473. skill.getName(),
  2474. " lvlDiff:", String.valueOf(lvlDifference),
  2475. " lvlMod:", String.format("%1.2f", lvlModifier),
  2476. " res:", String.format("%1.2f", resModifier),
  2477. " fail:", String.format("%1.2f", failureModifier),
  2478. " tgt:", String.valueOf(targetModifier),
  2479. " total:", String.valueOf(rate)
  2480. );
  2481. final String result = stat.toString();
  2482. if (attacker.isDebug())
  2483. attacker.sendDebugMessage(result);
  2484. if (Config.DEVELOPER)
  2485. _log.info(result);
  2486. }
  2487. return (Rnd.get(100) < rate);
  2488. }
  2489. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2490. boolean ss, boolean bss)
  2491. {
  2492. // AI SpiritShot
  2493. if (attacker instanceof L2Npc)
  2494. {
  2495. if(((L2Npc)attacker)._spiritshotcharged)
  2496. {
  2497. ss = true;
  2498. }
  2499. else
  2500. ss = false;
  2501. ((L2Npc)attacker)._spiritshotcharged = false;
  2502. }
  2503. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2504. double mAtk = attacker.getMAtk(target, skill);
  2505. double mDef = target.getMDef(attacker, skill);
  2506. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2507. double mp = target.getMaxMp();
  2508. if (bss) mAtk *= 4;
  2509. else if (ss) mAtk *= 2;
  2510. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, target, isPvP) * (mp/97)) / mDef;
  2511. damage *= (1 + calcSkillVulnerability(attacker, target, skill) / 100);
  2512. if (target instanceof L2Attackable)
  2513. {
  2514. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  2515. if (!target.isRaid() && !target.isRaidMinion()
  2516. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  2517. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  2518. {
  2519. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  2520. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  2521. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  2522. else
  2523. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  2524. }
  2525. }
  2526. return damage;
  2527. }
  2528. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster)
  2529. {
  2530. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2531. return baseRestorePercent;
  2532. double restorePercent = baseRestorePercent * BaseStats.WIT.calcBonus(caster);
  2533. if(restorePercent - baseRestorePercent > 20.0)
  2534. restorePercent += 20.0;
  2535. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2536. restorePercent = Math.min(restorePercent, 90.0);
  2537. return restorePercent;
  2538. }
  2539. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2540. {
  2541. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW)
  2542. return false;
  2543. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2544. }
  2545. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2546. {
  2547. if (sk.getSkillType() == L2SkillType.FISHING)
  2548. return false;
  2549. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2550. if (actor instanceof L2PcInstance)
  2551. {
  2552. if (((L2PcInstance) actor).isMageClass())
  2553. val *= BaseStats.INT.calcBonus(actor);
  2554. else
  2555. val *= BaseStats.STR.calcBonus(actor);
  2556. }
  2557. return Rnd.get(100) < val;
  2558. }
  2559. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2560. {
  2561. double calcPower = 0;
  2562. double calcDefen = 0;
  2563. if (skill != null && skill.getAttributeName().contains("valakas"))
  2564. {
  2565. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2566. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2567. }
  2568. else
  2569. {
  2570. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2571. if (calcPower > 0)
  2572. {
  2573. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2574. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2575. }
  2576. }
  2577. return calcPower - calcDefen;
  2578. }
  2579. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2580. {
  2581. int calcPower = 0;
  2582. int calcDefen = 0;
  2583. int calcTotal = 0;
  2584. double result = 1.0;
  2585. byte element;
  2586. if (skill != null)
  2587. {
  2588. element = skill.getElement();
  2589. if (element >= 0)
  2590. {
  2591. calcPower = skill.getElementPower();
  2592. calcDefen = target.getDefenseElementValue(element);
  2593. if (attacker.getAttackElement() == element)
  2594. calcPower += attacker.getAttackElementValue(element);
  2595. calcTotal = calcPower - calcDefen;
  2596. if (calcTotal > 0)
  2597. {
  2598. if (calcTotal < 50)
  2599. result += calcTotal * 0.003948;
  2600. else if (calcTotal < 150)
  2601. result = 1.1974;
  2602. else if (calcTotal < 300)
  2603. result = 1.3973;
  2604. else
  2605. result = 1.6963;
  2606. }
  2607. if (Config.DEVELOPER)
  2608. _log.info(skill.getName()
  2609. + ": "
  2610. + calcPower
  2611. + ", "
  2612. + calcDefen
  2613. + ", "
  2614. + result);
  2615. }
  2616. }
  2617. else
  2618. {
  2619. element = attacker.getAttackElement();
  2620. if (element >= 0)
  2621. {
  2622. calcTotal = Math.max(attacker.getAttackElementValue(element)
  2623. - target.getDefenseElementValue(element), 0);
  2624. if (calcTotal < 50)
  2625. result += calcTotal * 0.003948;
  2626. else if (calcTotal < 150)
  2627. result = 1.1974;
  2628. else if (calcTotal < 300)
  2629. result = 1.3973;
  2630. else
  2631. result = 1.6963;
  2632. if (Config.DEVELOPER)
  2633. _log.info("Hit: "
  2634. + calcPower
  2635. + ", "
  2636. + calcDefen
  2637. + ", "
  2638. + result);
  2639. }
  2640. }
  2641. return result;
  2642. }
  2643. /**
  2644. * Calculate skill reflection according these three possibilities:
  2645. * <li>Reflect failed</li>
  2646. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2647. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2648. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2649. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2650. <br><br>
  2651. *
  2652. @param actor
  2653. * @param target
  2654. * @param skill
  2655. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2656. */
  2657. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2658. {
  2659. /*
  2660. * Neither some special skills (like hero debuffs...) or those skills
  2661. * ignoring resistances can be reflected
  2662. */
  2663. if (skill.ignoreResists() || !skill.canBeReflected())
  2664. return SKILL_REFLECT_FAILED;
  2665. // only magic and melee skills can be reflected
  2666. if (!skill.isMagic() &&
  2667. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2668. return SKILL_REFLECT_FAILED;
  2669. byte reflect = SKILL_REFLECT_FAILED;
  2670. // check for non-reflected skilltypes, need additional retail check
  2671. switch (skill.getSkillType())
  2672. {
  2673. case BUFF:
  2674. case REFLECT:
  2675. case HEAL_PERCENT:
  2676. case MANAHEAL_PERCENT:
  2677. case HOT:
  2678. case CPHOT:
  2679. case MPHOT:
  2680. case UNDEAD_DEFENSE:
  2681. case AGGDEBUFF:
  2682. case CONT:
  2683. return SKILL_REFLECT_FAILED;
  2684. // these skill types can deal damage
  2685. case PDAM:
  2686. case BLOW:
  2687. case MDAM:
  2688. case DEATHLINK:
  2689. case CHARGEDAM:
  2690. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2691. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2692. if (venganceChance > Rnd.get(100))
  2693. reflect |= SKILL_REFLECT_VENGEANCE;
  2694. break;
  2695. }
  2696. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2697. if( Rnd.get(100) < reflectChance)
  2698. reflect |= SKILL_REFLECT_SUCCEED;
  2699. return reflect;
  2700. }
  2701. /**
  2702. * Calculate damage caused by falling
  2703. * @param cha
  2704. * @param fallHeight
  2705. * @return damage
  2706. */
  2707. public static double calcFallDam(L2Character cha, int fallHeight)
  2708. {
  2709. if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
  2710. return 0;
  2711. final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
  2712. return damage;
  2713. }
  2714. }