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General.properties 21 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays a clock next to the server name on character selection.
  21. # Default: False
  22. ServerListClock = False
  23. # If True, only accounts with GM access can enter the server.
  24. # Default: False
  25. ServerGMOnly = False
  26. # Enable GMs to have the glowing aura of a Hero character on login.
  27. # Notes:
  28. # GMs can do "///hero" on themselves and get this aura voluntarily.
  29. # It's advised to keep this off due to graphic lag.
  30. # Default: False
  31. GMHeroAura = False
  32. # Auto set invulnerable status to a GM on login.
  33. # Default: False
  34. GMStartupInvulnerable = False
  35. # Auto set invisible status to a GM on login.
  36. # Default: False
  37. GMStartupInvisible = False
  38. # Auto block private messages to a GM on login.
  39. # Default: False
  40. GMStartupSilence = False
  41. # Auto list GMs in GM list (/gmlist) on login.
  42. # Default: False
  43. GMStartupAutoList = False
  44. # Auto set diet mode on to a GM on login (affects your weight penalty).
  45. # Default: False
  46. GMStartupDietMode = False
  47. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  48. # Default: modern
  49. GMAdminMenuStyle = modern
  50. # Item restrictions apply to GMs aswell? (True = restricted usage)
  51. # Default: True
  52. GMItemRestriction = True
  53. # Skill restrictions apply to GMs aswell? (True = restricted usage)
  54. # Default: True
  55. GMSkillRestriction = True
  56. # Allow GMs to drop/trade non-tradeable and quest(drop only) items
  57. # Default: False
  58. GMTradeRestrictedItems = False
  59. # Allow GMs to restart/exit while is fighting stance
  60. # Default: True
  61. GMRestartFighting = True
  62. # Show the GM's name behind an announcement made by him
  63. # example: "Announce: hi [HanWik]"
  64. GMShowAnnouncerName = False
  65. # Give special skills for every GM
  66. # 7041-7064 (Master's Blessing)
  67. # Default: False
  68. GMGiveSpecialSkills = False
  69. # ---------------------------------------------------------------------------
  70. # Server Security
  71. # ---------------------------------------------------------------------------
  72. # Bypass exploit protection. To ENABLE protection set to True.
  73. # Default: True
  74. BypassValidation = True
  75. # Enforce gameguard for clients. Sends a gameguard query on character login.
  76. # Default: False
  77. GameGuardEnforce = False
  78. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  79. # Default: False
  80. GameGuardProhibitAction = False
  81. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  82. # Default: False
  83. LogChat = False
  84. # Default: False
  85. LogItems = False
  86. # Default: False
  87. LogItemEnchants = False
  88. # Default: False
  89. LogSkillEnchants = False
  90. # Default: False
  91. GMAudit = False
  92. # Default: False
  93. LogGameDamage = False
  94. # If damage greater than threshold then log it
  95. # Default: 5000
  96. LogGameDamageThreshold = 5000
  97. # ---------------------------------------------------------------------------
  98. # Thread Configuration
  99. # ---------------------------------------------------------------------------
  100. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  101. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  102. # Default: 10
  103. ThreadPoolSizeEffects = 10
  104. # Default: 13
  105. ThreadPoolSizeGeneral = 13
  106. # Default: 2
  107. UrgentPacketThreadCoreSize = 2
  108. # Default: 4
  109. GeneralPacketThreadCoreSize = 4
  110. # Default: 4
  111. GeneralThreadCoreSize = 4
  112. # Default: 6
  113. AiMaxThread = 6
  114. # Dead Lock Detector (a separate thread for detecting deadlocks).
  115. # For improved crash logs and automatic restart in deadlock case if enabled.
  116. # Check interval is in seconds.
  117. # Default: False
  118. DeadLockDetector = False
  119. # Default: 20
  120. DeadLockCheckInterval = 20
  121. # Default: False
  122. RestartOnDeadlock = False
  123. # ---------------------------------------------------------------------------
  124. # Optimization
  125. # ---------------------------------------------------------------------------
  126. # Items on ground management.
  127. # Allow players to drop items on the ground.
  128. # Default: True
  129. AllowDiscardItem = True
  130. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  131. # Default: 600
  132. AutoDestroyDroppedItemAfter = 600
  133. # Time in secs after which dropped herb will be auto-destroyed
  134. # Default: 60
  135. AutoDestroyHerbTime = 60
  136. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  137. # Notes:
  138. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  139. # Items on this list will be protected regardless of the following options.
  140. # Default: 0
  141. ListOfProtectedItems = 0
  142. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  143. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  144. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  145. # A value of 0 disables periodic saving.
  146. # Independent of this setting the character is always saved after leaving the world.
  147. # Default: 15
  148. CharacterDataStoreInterval = 15
  149. # This enables the server to only update items when saving the character.
  150. # Enabling this greatly reduces DB usage and improves performance.
  151. # WARNING: This option causes item loss during crashes.
  152. # Default: False
  153. LazyItemsUpdate = False
  154. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  155. # Default: False
  156. UpdateItemsOnCharStore = False
  157. # Also delete from world misc. items dropped by players (all except equip-able items).
  158. # Notes:
  159. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  160. # Default: False
  161. DestroyPlayerDroppedItem = False
  162. # Destroy dropped equipable items (armor, weapon, jewelry).
  163. # Notes:
  164. # Works only if DestroyPlayerDroppedItem = True
  165. # Default: False
  166. DestroyEquipableItem = False
  167. # Save dropped items into the database for restoring after restart.
  168. # Default: False
  169. SaveDroppedItem = False
  170. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  171. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  172. # Default: False
  173. EmptyDroppedItemTableAfterLoad = False
  174. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  175. # Notes:
  176. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  177. # Default: 60
  178. SaveDroppedItemInterval = 60
  179. # Delete all saved items from the database on next restart?
  180. # Notes:
  181. # Works only if SaveDroppedItem = False.
  182. # Default: False
  183. ClearDroppedItemTable = False
  184. # Delete invalid quest from players.
  185. # Default: False
  186. AutoDeleteInvalidQuestData = False
  187. # Setting False can improve server performance on high rate/population servers.
  188. # Default: True
  189. PreciseDropCalculation = True
  190. # Allow creating multiple non-stackable items at one time?
  191. # Default: True
  192. MultipleItemDrop = True
  193. # Forces full item inventory packet to be sent for any item change.
  194. # Notes:
  195. # This can increase network traffic
  196. # Default: False
  197. ForceInventoryUpdate = False
  198. # True = Load html's into cache only on first time html is requested.
  199. # False = Load all html's into cache on server startup.
  200. # Default: True
  201. LazyCache = True
  202. # Cache all character names in to memory on server startup
  203. # False - names are loaded from Db when they are requested
  204. # True - decrease Db usage , increase memory consumption
  205. # Deafult: False
  206. CacheCharNames = False
  207. # Minimum and maximum variables in seconds for npc animation delay.
  208. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  209. # Default: 10
  210. MinNPCAnimation = 10
  211. # Default: 20
  212. MaxNPCAnimation = 20
  213. # Default: 5
  214. MinMonsterAnimation = 5
  215. # Default: 20
  216. MaxMonsterAnimation = 20
  217. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  218. # Default: False
  219. MoveBasedKnownlist = False
  220. # Interval (in miliseconds) in which the knownlist does full updates.
  221. # For move based updates its used for intermediate updates.
  222. # WARNING!
  223. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  224. # Default: 1250
  225. KnownListUpdateInterval = 1250
  226. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  227. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  228. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  229. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  230. # Default: False
  231. GridsAlwaysOn = False
  232. # Default: 1
  233. GridNeighborTurnOnTime = 1
  234. # Default: 90
  235. GridNeighborTurnOffTime = 90
  236. # ---------------------------------------------------------------------------
  237. # Geodata
  238. # ---------------------------------------------------------------------------
  239. # GeoData options:
  240. # 0 = GeoData and PathFinding OFF (default)
  241. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  242. # L2Playable movement. You need to download files for data/geodata folder.
  243. # Monsters can pass walls but not aggro (no line of sight) through them.
  244. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  245. # files if CellPathFinding not enabled) and all character moves go through
  246. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  247. # but we allow attack and returning home).
  248. # Recommended server memory minimum 2 GB, rather 3 GB.
  249. # Default: 0
  250. GeoData = 0
  251. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  252. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  253. # Default: False
  254. CellPathFinding = False
  255. # True = Loads GeoData buffer's content into physical memory.
  256. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  257. # Default: True
  258. ForceGeodata = True
  259. # This setting controls Client <--> Server Player coordinates synchronization:
  260. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  261. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  262. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  263. # Server sends validation packet if client goes too far from server calculated coordinates.
  264. # Default: -1
  265. CoordSynchronize = -1
  266. # ---------------------------------------------------------------------------
  267. # Features
  268. # ---------------------------------------------------------------------------
  269. # Zone Setting Options:
  270. # 0 = Peace All the Time
  271. # 1 = PVP During Siege for siege participants
  272. # 2 = PVP All the Time
  273. # Default: 0
  274. ZoneTown = 0
  275. # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown.
  276. # Default: False
  277. ActivatePositionRecorder = False
  278. # Global Chat.
  279. # Available Options: ON, OFF, GM, GLOBAL
  280. # Default: ON
  281. GlobalChat = ON
  282. # Trade Chat.
  283. # Available Options: ON, OFF, GM, GLOBAL
  284. # Default: ON
  285. TradeChat = ON
  286. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  287. # Default: True
  288. AllowWarehouse = True
  289. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  290. # Default: False
  291. WarehouseCache = False
  292. # How long warehouse should be stored in memory.
  293. # Default: 15
  294. WarehouseCacheTime = 15
  295. # Default: True
  296. AllowRefund = True
  297. # Default: True
  298. AllowMail = True
  299. # Default: True
  300. AllowAttachments = True
  301. # If True player can try on weapon and armor in shop.
  302. # Default: False
  303. AllowWear = False
  304. # Default: 5
  305. WearDelay = 5
  306. #Adena cost to try on an item.
  307. # Default: 10
  308. WearPrice = 10
  309. # ---------------------------------------------------------------------------
  310. # Misc Settings
  311. # ---------------------------------------------------------------------------
  312. # Default: True
  313. AllowRace = True
  314. # Default: True
  315. AllowWater = True
  316. # Enable pets for rent (wyvern & strider) from pet managers.
  317. # Default: False
  318. AllowRentPet = False
  319. # Default: True
  320. AllowFishing = True
  321. # Default: True
  322. AllowBoat = True
  323. # Default: True
  324. AllowCursedWeapons = True
  325. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  326. # Default: True
  327. AllowNpcWalkers = True
  328. #Allow Pet manager's pets to walk around.
  329. # Default: True
  330. AllowPetWalkers = True
  331. # Show "data/html/servnews.htm" when a character enters world.
  332. # Default: False
  333. ShowServerNews = False
  334. # Type of the Community board:
  335. # 0 = community is disabled
  336. # 1 = old community
  337. # 2 = full community (not fully implemented, experimental)
  338. # Default: 1
  339. CommunityType = 1
  340. # Default: False
  341. BBSShowPlayerList = False
  342. # Default: _bbshome
  343. BBSDefault = _bbshome
  344. # show level of character to others in Community Board
  345. # Default: False
  346. ShowLevelOnCommunityBoard = False
  347. # Default: True
  348. ShowStatusOnCommunityBoard = True
  349. # Default: 50
  350. NamePageSizeOnCommunityBoard = 50
  351. # Default: 5
  352. NamePerRowOnCommunityBoard = 5
  353. # Enable chat filter
  354. # Default = False
  355. UseChatFilter = False
  356. # Replace filter words with following chars
  357. ChatFilterChars = ^_^
  358. # ---------------------------------------------------------------------------
  359. # Manor
  360. # ---------------------------------------------------------------------------
  361. # Default: True
  362. AllowManor = True
  363. # Manor refresh time in military hours.
  364. # Default: 20 (8pm)
  365. AltManorRefreshTime = 20
  366. # Manor refresh time (minutes).
  367. # Default: 00 (start of the hour)
  368. AltManorRefreshMin = 00
  369. # Manor period approve time in military hours.
  370. # Default: 6 (6am)
  371. AltManorApproveTime = 6
  372. # Manor period approve time (minutes).
  373. # Default: 00 (start of the hour)
  374. AltManorApproveMin = 00
  375. # Manor maintenance time.
  376. # Default: 360000 (6 minutes)
  377. AltManorMaintenancePeriod = 360000
  378. # Manor Save Type.
  379. # True = Save data into the database after every action
  380. # Default: False
  381. AltManorSaveAllActions = False
  382. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  383. # Default: 2
  384. AltManorSavePeriodRate = 2
  385. # ---------------------------------------------------------------------------
  386. # Lottery
  387. # ---------------------------------------------------------------------------
  388. # Default: True
  389. AllowLottery = True
  390. # Initial Lottery prize.
  391. # Default: 50000
  392. AltLotteryPrize = 50000
  393. # Lottery Ticket Price
  394. # Default: 2000
  395. AltLotteryTicketPrice = 2000
  396. # What part of jackpot amount should receive characters who pick 5 wining numbers
  397. # Default: 0.6
  398. AltLottery5NumberRate = 0.6
  399. # What part of jackpot amount should receive characters who pick 4 wining numbers
  400. # Default: 0.2
  401. AltLottery4NumberRate = 0.2
  402. # What part of jackpot amount should receive characters who pick 3 wining numbers
  403. # Default: 0.2
  404. AltLottery3NumberRate = 0.2
  405. # How much adena receive characters who pick two or less of the winning number
  406. # Default: 200
  407. AltLottery2and1NumberPrize = 200
  408. # ---------------------------------------------------------------------------
  409. # Dimension Rift
  410. # ---------------------------------------------------------------------------
  411. # Minimal party size to enter rift. Min = 2, Max = 9.
  412. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  413. # Default: 2
  414. RiftMinPartySize = 2
  415. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  416. # Default: 4
  417. MaxRiftJumps = 4
  418. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  419. # Default: 10000
  420. RiftSpawnDelay = 10000
  421. # Time between automatic jumps in seconds
  422. # Default: 480
  423. AutoJumpsDelayMin = 480
  424. # Default: 600
  425. AutoJumpsDelayMax = 600
  426. # Time Multiplier for stay in the boss room
  427. # Default: 1.5
  428. BossRoomTimeMultiply = 1.5
  429. # Cost in dimension fragments to enter the rift, each party member must own this amount
  430. # Default: 18
  431. RecruitCost = 18
  432. # Default: 21
  433. SoldierCost = 21
  434. # Default: 24
  435. OfficerCost = 24
  436. # Default: 27
  437. CaptainCost = 27
  438. # Default: 30
  439. CommanderCost = 30
  440. # Default: 33
  441. HeroCost = 33
  442. # ---------------------------------------------------------------------------
  443. # Four Sepulchers
  444. # ---------------------------------------------------------------------------
  445. # Default: 50
  446. TimeOfAttack = 50
  447. # Default: 5
  448. TimeOfCoolDown = 5
  449. # Default: 3
  450. TimeOfEntry = 3
  451. # Default: 2
  452. TimeOfWarmUp = 2
  453. # Default: 4
  454. NumberOfNecessaryPartyMembers = 4
  455. # ---------------------------------------------------------------------------
  456. # Punishment
  457. # ---------------------------------------------------------------------------
  458. # Player punishment for illegal actions:
  459. # 1 - broadcast warning to gms only
  460. # 2 - kick player(default)
  461. # 3 - kick & ban player
  462. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  463. # Default: 2
  464. DefaultPunish = 2
  465. # This setting typically specifies the duration of the above punishment.
  466. # Default: 0
  467. DefaultPunishParam = 0
  468. # Apply default punish if player buy items for zero adena.
  469. # Default: True
  470. OnlyGMItemsFree = True
  471. # Jail is a PvP zone.
  472. # Default: False
  473. JailIsPvp = False
  474. # Disable all chat in jail (except normal one)
  475. # Default: True
  476. JailDisableChat = True
  477. # Disable all transaction in jail
  478. # Trade/Store/Drop
  479. # Default: False
  480. JailDisableTransaction = False
  481. # ---------------------------------------------------------------------------
  482. # Database Custom Tables
  483. # ---------------------------------------------------------------------------
  484. # Default: False
  485. CustomSpawnlistTable = False
  486. # Option to save GM spawn only in the custom table.
  487. # Default: False
  488. SaveGmSpawnOnCustom = False
  489. # Option to delete spawn in alternate table.
  490. # Default: False
  491. DeleteGmSpawnOnCustom = False
  492. # Default: False
  493. CustomNpcTable = False
  494. # Default: False
  495. CustomItemTables = False
  496. # Default: False
  497. CustomArmorSetsTable = False
  498. # Default: False
  499. CustomTeleportTable = False
  500. # Default: False
  501. CustomDroplistTable = False
  502. # Default: False
  503. CustomMerchantTables = False
  504. # Default: False
  505. CustomNpcBufferTables = False
  506. # ---------------------------------------------------------------------------
  507. # Developer Settings
  508. # ---------------------------------------------------------------------------
  509. # Do not touch these if you do not know what you are doing.
  510. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  511. # Default: False
  512. Debug = False
  513. # Packet handler debug output
  514. # Default: False
  515. PacketHandlerDebug = False
  516. # Default: False
  517. Developer = False
  518. # Default: False
  519. AcceptGeoeditorConn = False
  520. # If True the server will be a test server (listed by test server clients only).
  521. # Default: False
  522. TestServer = False
  523. # If this is True then test servers will be listed like test servers.
  524. # Default: False
  525. ListTestServers = False
  526. # Don't load Handlers
  527. # Default: False
  528. AltDevNoHandlers = False
  529. # Don't load quests.
  530. # Default: False
  531. AltDevNoQuests = False
  532. # Don't load spawntable.
  533. # Default: False
  534. AltDevNoSpawns = False