RequestBuyProcure.java 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import java.util.ArrayList;
  17. import java.util.List;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.datatables.ItemTable;
  20. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  21. import com.l2jserver.gameserver.instancemanager.CastleManorManager.CropProcure;
  22. import com.l2jserver.gameserver.model.L2ItemInstance;
  23. import com.l2jserver.gameserver.model.L2Manor;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.actor.instance.L2ManorManagerInstance;
  26. import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
  27. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  28. import com.l2jserver.gameserver.model.entity.Castle;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  31. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  32. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  33. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  34. import com.l2jserver.gameserver.templates.item.L2Item;
  35. import com.l2jserver.gameserver.util.Util;
  36. import javolution.util.FastList;
  37. import static com.l2jserver.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
  38. @SuppressWarnings("unused")
  39. public class RequestBuyProcure extends L2GameClientPacket {
  40. private static final String _C__C3_REQUESTBUYPROCURE = "[C] C3 RequestBuyProcure";
  41. private static final int BATCH_LENGTH = 12; // length of the one item
  42. private int _listId;
  43. private Procure[] _items = null;
  44. @Override
  45. protected void readImpl()
  46. {
  47. _listId = readD();
  48. int count = readD();
  49. if(count <= 0
  50. || count > Config.MAX_ITEM_IN_PACKET
  51. || count * BATCH_LENGTH != _buf.remaining())
  52. {
  53. return;
  54. }
  55. _items = new Procure[count];
  56. for (int i = 0; i < count; i++)
  57. {
  58. readD(); //service
  59. int itemId = readD();
  60. long cnt = readQ();
  61. if (itemId < 1 || cnt < 1)
  62. {
  63. _items = null;
  64. return;
  65. }
  66. _items[i] = new Procure(itemId, cnt);
  67. }
  68. }
  69. @Override
  70. protected void runImpl()
  71. {
  72. L2PcInstance player = getClient().getActiveChar();
  73. if (player == null)
  74. return;
  75. if(_items == null)
  76. {
  77. sendPacket(ActionFailed.STATIC_PACKET);
  78. return;
  79. }
  80. // Alt game - Karma punishment
  81. if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
  82. return;
  83. L2Object manager = player.getTarget();
  84. if (!(manager instanceof L2ManorManagerInstance))
  85. manager = player.getLastFolkNPC();
  86. if (!(manager instanceof L2ManorManagerInstance))
  87. return;
  88. if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
  89. return;
  90. Castle castle = ((L2ManorManagerInstance)manager).getCastle();
  91. long subTotal = 0;
  92. int tax = 0;
  93. int slots = 0;
  94. int weight = 0;
  95. for (Procure i : _items)
  96. {
  97. i.setReward(castle);
  98. L2Item template = ItemTable.getInstance().getTemplate(i.getReward());
  99. weight += i.getCount() * template.getWeight();
  100. if (!template.isStackable())
  101. slots += i.getCount();
  102. else if (player.getInventory().getItemByItemId(i.getItemId()) == null)
  103. slots++;
  104. }
  105. if (!player.getInventory().validateWeight(weight))
  106. {
  107. sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
  108. return;
  109. }
  110. if (!player.getInventory().validateCapacity(slots))
  111. {
  112. sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
  113. return;
  114. }
  115. // Proceed the purchase
  116. InventoryUpdate playerIU = new InventoryUpdate();
  117. for (Procure i : _items)
  118. {
  119. // check if player have correct items count
  120. L2ItemInstance item = player.getInventory().getItemByItemId(i.getItemId());
  121. if (item == null || item.getCount() < i.getCount())
  122. continue;
  123. L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor",i.getItemId(),i.getCount(),player,manager);
  124. if (iteme == null)
  125. continue;
  126. // Add item to Inventory and adjust update packet
  127. item = player.getInventory().addItem("Manor",i.getReward(),i.getCount(),player,manager);
  128. if (item == null)
  129. continue;
  130. playerIU.addRemovedItem(iteme);
  131. if (item.getCount() > i.getCount())
  132. playerIU.addModifiedItem(item);
  133. else
  134. playerIU.addNewItem(item);
  135. // Send Char Buy Messages
  136. SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
  137. sm.addItemName(item);
  138. sm.addItemNumber(i.getCount());
  139. player.sendPacket(sm);
  140. sm = null;
  141. //manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count);
  142. }
  143. // Send update packets
  144. player.sendPacket(playerIU);
  145. StatusUpdate su = new StatusUpdate(player.getObjectId());
  146. su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
  147. player.sendPacket(su);
  148. }
  149. private class Procure
  150. {
  151. private final int _itemId;
  152. private final long _count;
  153. private int _reward;
  154. public Procure(int id, long num)
  155. {
  156. _itemId = id;
  157. _count = num;
  158. }
  159. public int getItemId()
  160. {
  161. return _itemId;
  162. }
  163. public long getCount()
  164. {
  165. return _count;
  166. }
  167. public int getReward()
  168. {
  169. return _reward;
  170. }
  171. public void setReward(Castle c)
  172. {
  173. _reward = L2Manor.getInstance().getRewardItem(_itemId,
  174. c.getCrop(_itemId,CastleManorManager.PERIOD_CURRENT).getReward());
  175. }
  176. }
  177. @Override
  178. public String getType()
  179. {
  180. return _C__C3_REQUESTBUYPROCURE;
  181. }
  182. }