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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver;
- import gnu.trove.map.hash.TShortObjectHashMap;
- import java.io.BufferedOutputStream;
- import java.io.BufferedReader;
- import java.io.File;
- import java.io.FileOutputStream;
- import java.io.FileReader;
- import java.io.LineNumberReader;
- import java.io.RandomAccessFile;
- import java.nio.ByteBuffer;
- import java.nio.ByteOrder;
- import java.nio.IntBuffer;
- import java.nio.MappedByteBuffer;
- import java.nio.channels.FileChannel;
- import java.util.StringTokenizer;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.DoorTable;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Spawn;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.util.Point3D;
- /**
- * @author -Nemesiss-
- */
- public class GeoEngine extends GeoData
- {
- private static final Logger _log = Logger.getLogger(GeoEngine.class.getName());
-
- private static final byte EAST = 1;
- private static final byte WEST = 2;
- private static final byte SOUTH = 4;
- private static final byte NORTH = 8;
- private static final byte NSWE_ALL = 15;
- private static TShortObjectHashMap<MappedByteBuffer> _geodata = new TShortObjectHashMap<>();
- private static TShortObjectHashMap<IntBuffer> _geodataIndex = new TShortObjectHashMap<>();
- private static BufferedOutputStream _geoBugsOut;
-
- /**
- * Gets the single instance of GeoEngine.
- * @return single instance of GeoEngine
- */
- public static GeoEngine getInstance()
- {
- return SingletonHolder._instance;
- }
-
- /**
- * Instantiates a new geo engine.
- */
- protected GeoEngine()
- {
- nInitGeodata();
- }
-
- @Override
- public short getType(int x, int y)
- {
- return nGetType((x - L2World.MAP_MIN_X) >> 4, (y - L2World.MAP_MIN_Y) >> 4);
- }
-
- @Override
- public short getHeight(int x, int y, int z)
- {
- return nGetHeight((x - L2World.MAP_MIN_X) >> 4, (y - L2World.MAP_MIN_Y) >> 4, z);
- }
-
- @Override
- public short getSpawnHeight(int x, int y, int zmin, int zmax, L2Spawn spawn)
- {
- return nGetSpawnHeight((x - L2World.MAP_MIN_X) >> 4, (y - L2World.MAP_MIN_Y) >> 4, zmin, zmax, spawn);
- }
-
- @Override
- public String geoPosition(int x, int y)
- {
- int gx = (x - L2World.MAP_MIN_X) >> 4;
- int gy = (y - L2World.MAP_MIN_Y) >> 4;
- return "bx: " + getBlock(gx) + " by: " + getBlock(gy) + " cx: " + getCell(gx) + " cy: " + getCell(gy) + " region offset: "
- + getRegionOffset(gx, gy);
- }
-
- @Override
- public boolean canSeeTarget(L2Object cha, Point3D target)
- {
- if (DoorTable.getInstance().checkIfDoorsBetween(cha.getX(), cha.getY(), cha.getZ(), target.getX(), target.getY(), target.getZ(), cha.getInstanceId(), true))
- return false;
- if (cha.getZ() >= target.getZ())
- return canSeeTarget(cha.getX(), cha.getY(), cha.getZ(), target.getX(), target.getY(), target.getZ());
- return canSeeTarget(target.getX(), target.getY(), target.getZ(), cha.getX(), cha.getY(), cha.getZ());
- }
-
- @Override
- public boolean canSeeTarget(L2Object cha, L2Object target)
- {
- if (cha == null || target == null)
- return false;
- // To be able to see over fences and give the player the viewpoint
- // game client has, all coordinates are lifted 45 from ground.
- // Because of layer selection in LOS algorithm (it selects -45 there
- // and some layers can be very close...) do not change this without
- // changing the LOS code.
- // Basically the +45 is character height. Raid bosses are naturally higher,
- // dwarves shorter, but this should work relatively well.
- // If this is going to be improved, use e.g.
- // ((L2Character)cha).getTemplate().collisionHeight
- int z = cha.getZ() + 45;
- if (cha instanceof L2DefenderInstance)
- z += 30; // well they don't move closer to balcony fence at the moment :(
- int z2 = target.getZ() + 45;
- if (!(target instanceof L2DoorInstance)
- && DoorTable.getInstance().checkIfDoorsBetween(cha.getX(), cha.getY(), z, target.getX(), target.getY(), z2, cha.getInstanceId(), true))
- return false;
- if (target instanceof L2DoorInstance)
- return true; // door coordinates are hinge coords..
- if (target instanceof L2DefenderInstance)
- z2 += 30; // well they don't move closer to balcony fence at the moment :(
- if (cha.getZ() >= target.getZ())
- return canSeeTarget(cha.getX(), cha.getY(), z, target.getX(), target.getY(), z2);
- return canSeeTarget(target.getX(), target.getY(), z2, cha.getX(), cha.getY(), z);
- }
-
- @Override
- public boolean canSeeTargetDebug(L2PcInstance gm, L2Object target)
- {
- // comments: see above
- int z = gm.getZ() + 45;
- int z2 = target.getZ() + 45;
- if (target instanceof L2DoorInstance)
- {
- gm.sendMessage("door always true");
- return true; // door coordinates are hinge coords..
- }
-
- if (gm.getZ() >= target.getZ())
- return canSeeDebug(gm, (gm.getX() - L2World.MAP_MIN_X) >> 4, (gm.getY() - L2World.MAP_MIN_Y) >> 4, z, (target.getX() - L2World.MAP_MIN_X) >> 4, (target.getY() - L2World.MAP_MIN_Y) >> 4, z2);
- return canSeeDebug(gm, (target.getX() - L2World.MAP_MIN_X) >> 4, (target.getY() - L2World.MAP_MIN_Y) >> 4, z2, (gm.getX() - L2World.MAP_MIN_X) >> 4, (gm.getY() - L2World.MAP_MIN_Y) >> 4, z);
- }
-
- @Override
- public short getNSWE(int x, int y, int z)
- {
- return nGetNSWE((x - L2World.MAP_MIN_X) >> 4, (y - L2World.MAP_MIN_Y) >> 4, z);
- }
-
- @Override
- public boolean canMoveFromToTarget(int x, int y, int z, int tx, int ty, int tz, int instanceId)
- {
- Location destiny = moveCheck(x, y, z, tx, ty, tz, instanceId);
- return (destiny.getX() == tx && destiny.getY() == ty && destiny.getZ() == tz);
- }
-
- @Override
- public Location moveCheck(int x, int y, int z, int tx, int ty, int tz, int instanceId)
- {
- Location startpoint = new Location(x, y, z);
- if (DoorTable.getInstance().checkIfDoorsBetween(x, y, z, tx, ty, tz, instanceId))
- return startpoint;
-
- Location destiny = new Location(tx, ty, tz);
- return moveCheck(startpoint, destiny, (x - L2World.MAP_MIN_X) >> 4, (y - L2World.MAP_MIN_Y) >> 4, z, (tx - L2World.MAP_MIN_X) >> 4, (ty - L2World.MAP_MIN_Y) >> 4, tz);
- }
-
- @Override
- public void addGeoDataBug(L2PcInstance gm, String comment)
- {
- int gx = (gm.getX() - L2World.MAP_MIN_X) >> 4;
- int gy = (gm.getY() - L2World.MAP_MIN_Y) >> 4;
- int bx = getBlock(gx);
- int by = getBlock(gy);
- int cx = getCell(gx);
- int cy = getCell(gy);
- int rx = (gx >> 11) + Config.WORLD_X_MIN;
- int ry = (gy >> 11) + Config.WORLD_X_MAX;
- String out = rx + ";" + ry + ";" + bx + ";" + by + ";" + cx + ";" + cy + ";" + gm.getZ() + ";" + comment + "\n";
- try
- {
- _geoBugsOut.write(out.getBytes());
- _geoBugsOut.flush();
- gm.sendMessage("GeoData bug saved!");
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "", e);
- gm.sendMessage("GeoData bug save Failed!");
- }
- }
-
- @Override
- public boolean canSeeTarget(int x, int y, int z, int tx, int ty, int tz)
- {
- return canSee((x - L2World.MAP_MIN_X) >> 4, (y - L2World.MAP_MIN_Y) >> 4, z, (tx - L2World.MAP_MIN_X) >> 4, (ty - L2World.MAP_MIN_Y) >> 4, tz);
- }
-
- @Override
- public boolean hasGeo(int x, int y)
- {
- int gx = (x - L2World.MAP_MIN_X) >> 4;
- int gy = (y - L2World.MAP_MIN_Y) >> 4;
- short region = getRegionOffset(gx, gy);
- if (_geodata.contains(region))
- return true;
- return false;
- }
-
- /**
- * Can see.
- * @param x the x coordinate
- * @param y the y coordinate
- * @param z the z coordinate
- * @param tx the target's x coordinate
- * @param ty the target's y coordinate
- * @param tz the target's z coordinate
- * @return {@code true} if there is line of sight between the given coordinate sets, {@code false} otherwise
- */
- private static boolean canSee(int x, int y, double z, int tx, int ty, int tz)
- {
- int dx = (tx - x);
- int dy = (ty - y);
- final double dz = (tz - z);
- final int distance2 = dx * dx + dy * dy;
-
- if (distance2 > 90000) // (300*300) 300*16 = 4800 in world coord
- {
- //Avoid too long check
- return false;
- }
- // very short checks: 9 => 144 world distance
- // this ensures NLOS function has enough points to calculate,
- // it might not work when distance is small and path vertical
- else if (distance2 < 82)
- {
- // 150 should be too deep/high.
- if (dz * dz > 22500)
- {
- short region = getRegionOffset(x, y);
- // geodata is loaded for region and mobs should have correct Z coordinate...
- // so there would likely be a floor in between the two
- if (_geodata.contains(region))
- return false;
- }
- return true;
- }
-
- // Increment in Z coordinate when moving along X or Y axis
- // and not straight to the target. This is done because
- // calculation moves either in X or Y direction.
- final int inc_x = sign(dx);
- final int inc_y = sign(dy);
- dx = Math.abs(dx);
- dy = Math.abs(dy);
- final double inc_z_directionx = dz * dx / (distance2);
- final double inc_z_directiony = dz * dy / (distance2);
-
- // next_* are used in NLOS check from x,y
- int next_x = x;
- int next_y = y;
-
- // creates path to the target
- // calculation stops when next_* == target
- if (dx >= dy)// dy/dx <= 1
- {
- int delta_A = 2 * dy;
- int d = delta_A - dx;
- int delta_B = delta_A - 2 * dx;
-
- for (int i = 0; i < dx; i++)
- {
- x = next_x;
- y = next_y;
- if (d > 0)
- {
- d += delta_B;
- next_x += inc_x;
- z += inc_z_directionx;
- if (!nLOS(x, y, (int) z, inc_x, 0, inc_z_directionx, tz, false))
- return false;
- next_y += inc_y;
- z += inc_z_directiony;
- //_log.warning("1: next_x:"+next_x+" next_y"+next_y);
- if (!nLOS(next_x, y, (int) z, 0, inc_y, inc_z_directiony, tz, false))
- return false;
- }
- else
- {
- d += delta_A;
- next_x += inc_x;
- //_log.warning("2: next_x:"+next_x+" next_y"+next_y);
- z += inc_z_directionx;
- if (!nLOS(x, y, (int) z, inc_x, 0, inc_z_directionx, tz, false))
- return false;
- }
- }
- }
- else
- {
- int delta_A = 2 * dx;
- int d = delta_A - dy;
- int delta_B = delta_A - 2 * dy;
- for (int i = 0; i < dy; i++)
- {
- x = next_x;
- y = next_y;
- if (d > 0)
- {
- d += delta_B;
- next_y += inc_y;
- z += inc_z_directiony;
- if (!nLOS(x, y, (int) z, 0, inc_y, inc_z_directiony, tz, false))
- return false;
- next_x += inc_x;
- z += inc_z_directionx;
- //_log.warning("3: next_x:"+next_x+" next_y"+next_y);
- if (!nLOS(x, next_y, (int) z, inc_x, 0, inc_z_directionx, tz, false))
- return false;
- }
- else
- {
- d += delta_A;
- next_y += inc_y;
- //_log.warning("4: next_x:"+next_x+" next_y"+next_y);
- z += inc_z_directiony;
- if (!nLOS(x, y, (int) z, 0, inc_y, inc_z_directiony, tz, false))
- return false;
- }
- }
- }
- return true;
- }
-
- /*
- * Debug function for checking if there's a line of sight between two coordinates.<br>
- * Creates points for line of sight check (x,y,z towards target) and<br>
- * in each point, layer and movement checks are made with NLOS function.<br>
- * Coordinates here are geodata x,y but z coordinate is world coordinate<br>
- */
-
- /**
- * Can see debug.
- * @param gm the Game Master
- * @param x the x coordinate
- * @param y the y coordinate
- * @param z the z coordinate
- * @param tx the target's x coordinate
- * @param ty the target's y coordinate
- * @param tz the target's z coordinate
- * @return {@code true} if the Game Master can see the target target (LOS), {@code false} otherwise
- */
- private static boolean canSeeDebug(L2PcInstance gm, int x, int y, double z, int tx, int ty, int tz)
- {
- int dx = (tx - x);
- int dy = (ty - y);
- final double dz = (tz - z);
- final int distance2 = dx * dx + dy * dy;
-
- if (distance2 > 90000) // (300*300) 300*16 = 4800 in world coord
- {
- //Avoid too long check
- gm.sendMessage("dist > 300");
- return false;
- }
- // very short checks: 9 => 144 world distance
- // this ensures NLOS function has enough points to calculate,
- // it might not work when distance is small and path vertical
- else if (distance2 < 82)
- {
- // 150 should be too deep/high.
- if (dz * dz > 22500)
- {
- short region = getRegionOffset(x, y);
- // geodata is loaded for region and mobs should have correct Z coordinate...
- // so there would likely be a floor in between the two
- if (_geodata.get(region) != null)
- return false;
- }
- return true;
- }
-
- // Increment in Z coordinate when moving along X or Y axis
- // and not straight to the target. This is done because
- // calculation moves either in X or Y direction.
- final int inc_x = sign(dx);
- final int inc_y = sign(dy);
- dx = Math.abs(dx);
- dy = Math.abs(dy);
- final double inc_z_directionx = dz * dx / (distance2);
- final double inc_z_directiony = dz * dy / (distance2);
-
- gm.sendMessage("Los: from X: " + x + "Y: " + y + "--->> X: " + tx + " Y: " + ty);
-
- // next_* are used in NLOS check from x,y
- int next_x = x;
- int next_y = y;
-
- // creates path to the target
- // calculation stops when next_* == target
- if (dx >= dy)// dy/dx <= 1
- {
- int delta_A = 2 * dy;
- int d = delta_A - dx;
- int delta_B = delta_A - 2 * dx;
-
- for (int i = 0; i < dx; i++)
- {
- x = next_x;
- y = next_y;
- if (d > 0)
- {
- d += delta_B;
- next_x += inc_x;
- z += inc_z_directionx;
- if (!nLOS(x, y, (int) z, inc_x, 0, inc_z_directionx, tz, true))
- return false;
- next_y += inc_y;
- z += inc_z_directiony;
- //_log.warning("1: next_x:"+next_x+" next_y"+next_y);
- if (!nLOS(next_x, y, (int) z, 0, inc_y, inc_z_directiony, tz, true))
- return false;
- }
- else
- {
- d += delta_A;
- next_x += inc_x;
- //_log.warning("2: next_x:"+next_x+" next_y"+next_y);
- z += inc_z_directionx;
- if (!nLOS(x, y, (int) z, inc_x, 0, inc_z_directionx, tz, true))
- return false;
- }
- }
- }
- else
- {
- int delta_A = 2 * dx;
- int d = delta_A - dy;
- int delta_B = delta_A - 2 * dy;
- for (int i = 0; i < dy; i++)
- {
- x = next_x;
- y = next_y;
- if (d > 0)
- {
- d += delta_B;
- next_y += inc_y;
- z += inc_z_directiony;
- if (!nLOS(x, y, (int) z, 0, inc_y, inc_z_directiony, tz, true))
- return false;
- next_x += inc_x;
- z += inc_z_directionx;
- //_log.warning("3: next_x:"+next_x+" next_y"+next_y);
- if (!nLOS(x, next_y, (int) z, inc_x, 0, inc_z_directionx, tz, true))
- return false;
- }
- else
- {
- d += delta_A;
- next_y += inc_y;
- //_log.warning("4: next_x:"+next_x+" next_y"+next_y);
- z += inc_z_directiony;
- if (!nLOS(x, y, (int) z, 0, inc_y, inc_z_directiony, tz, true))
- return false;
- }
- }
- }
- return true;
- }
-
- /**
- * Move check.
- * @param startpoint the start point location
- * @param destiny the destination location
- * @param x the x coordinate
- * @param y the y coordinate
- * @param z the z coordinate
- * @param tx the target's x coordinate
- * @param ty the target's y coordinate
- * @param tz the target's z coordinate
- * @return the location modified if it didn't pass the geodata checks
- */
- private static Location moveCheck(Location startpoint, Location destiny, int x, int y, double z, int tx, int ty, int tz)
- {
- int dx = (tx - x);
- int dy = (ty - y);
- final int distance2 = dx * dx + dy * dy;
-
- if (distance2 == 0)
- return destiny;
- if (distance2 > 36100) // 190*190*16 = 3040 world coord
- {
- // Avoid too long check
- // Currently we calculate a middle point
- // for wyvern users and otherwise for comfort
- double divider = Math.sqrt((double) 30000 / distance2);
- tx = x + (int) (divider * dx);
- ty = y + (int) (divider * dy);
- int dz = (tz - startpoint.getZ());
- tz = startpoint.getZ() + (int) (divider * dz);
- dx = (tx - x);
- dy = (ty - y);
- //return startpoint;
- }
-
- // Increment in Z coordinate when moving along X or Y axis
- // and not straight to the target. This is done because
- // calculation moves either in X or Y direction.
- final int inc_x = sign(dx);
- final int inc_y = sign(dy);
- dx = Math.abs(dx);
- dy = Math.abs(dy);
-
- //gm.sendMessage("MoveCheck: from X: "+x+ "Y: "+y+ "--->> X: "+tx+" Y: "+ty);
-
- // next_* are used in NcanMoveNext check from x,y
- int next_x = x;
- int next_y = y;
- double tempz = z;
-
- // creates path to the target, using only x or y direction
- // calculation stops when next_* == target
- if (dx >= dy)// dy/dx <= 1
- {
- int delta_A = 2 * dy;
- int d = delta_A - dx;
- int delta_B = delta_A - 2 * dx;
-
- for (int i = 0; i < dx; i++)
- {
- x = next_x;
- y = next_y;
- if (d > 0)
- {
- d += delta_B;
- next_x += inc_x;
- tempz = nCanMoveNext(x, y, (int) z, next_x, next_y, tz);
- if (tempz == Double.MIN_VALUE)
- return new Location((x << 4) + L2World.MAP_MIN_X, (y << 4) + L2World.MAP_MIN_Y, (int) z);
-
- z = tempz;
- next_y += inc_y;
- //_log.warning("2: next_x:"+next_x+" next_y"+next_y);
- tempz = nCanMoveNext(next_x, y, (int) z, next_x, next_y, tz);
- if (tempz == Double.MIN_VALUE)
- return new Location((x << 4) + L2World.MAP_MIN_X, (y << 4) + L2World.MAP_MIN_Y, (int) z);
-
- z = tempz;
- }
- else
- {
- d += delta_A;
- next_x += inc_x;
- //_log.warning("3: next_x:"+next_x+" next_y"+next_y);
- tempz = nCanMoveNext(x, y, (int) z, next_x, next_y, tz);
- if (tempz == Double.MIN_VALUE)
- return new Location((x << 4) + L2World.MAP_MIN_X, (y << 4) + L2World.MAP_MIN_Y, (int) z);
-
- z = tempz;
- }
- }
- }
- else
- {
- int delta_A = 2 * dx;
- int d = delta_A - dy;
- int delta_B = delta_A - 2 * dy;
- for (int i = 0; i < dy; i++)
- {
- x = next_x;
- y = next_y;
- if (d > 0)
- {
- d += delta_B;
- next_y += inc_y;
- tempz = nCanMoveNext(x, y, (int) z, next_x, next_y, tz);
- if (tempz == Double.MIN_VALUE)
- return new Location((x << 4) + L2World.MAP_MIN_X, (y << 4) + L2World.MAP_MIN_Y, (int) z);
-
- z = tempz;
- next_x += inc_x;
- //_log.warning("5: next_x:"+next_x+" next_y"+next_y);
- tempz = nCanMoveNext(x, next_y, (int) z, next_x, next_y, tz);
- if (tempz == Double.MIN_VALUE)
- return new Location((x << 4) + L2World.MAP_MIN_X, (y << 4) + L2World.MAP_MIN_Y, (int) z);
- z = tempz;
- }
- else
- {
- d += delta_A;
- next_y += inc_y;
- //_log.warning("6: next_x:"+next_x+" next_y"+next_y);
- tempz = nCanMoveNext(x, y, (int) z, next_x, next_y, tz);
- if (tempz == Double.MIN_VALUE)
- return new Location((x << 4) + L2World.MAP_MIN_X, (y << 4) + L2World.MAP_MIN_Y, (int) z);
-
- z = tempz;
- }
- }
- }
- if (z == startpoint.getZ()) // geodata hasn't modified Z in any coordinate, i.e. doesn't exist
- return destiny;
-
- return new Location(destiny.getX(), destiny.getY(), (int) z);
- }
-
- /**
- * Sign of parameter x.
- * @param x the value to verify
- * @return +1 if x is positive, -1 otherwise
- */
- private static byte sign(int x)
- {
- if (x >= 0)
- return +1;
-
- return -1;
- }
-
- //GeoEngine
- /**
- * Initialize the geodata.
- */
- private static void nInitGeodata()
- {
- final File file = new File("./data/geodata/geo_index.txt");
- try (FileReader fr = new FileReader(file);
- BufferedReader br = new BufferedReader(fr);
- LineNumberReader lnr = new LineNumberReader(br))
- {
- _log.info("Geo Engine: - Loading Geodata...");
- String line;
- while ((line = lnr.readLine()) != null)
- {
- if (line.trim().length() == 0)
- continue;
- StringTokenizer st = new StringTokenizer(line, "_");
- byte rx = Byte.parseByte(st.nextToken());
- byte ry = Byte.parseByte(st.nextToken());
- loadGeodataFile(rx, ry);
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "", e);
- throw new Error("Failed to Read geo_index File.");
- }
-
- try
- {
- File geo_bugs = new File("./data/geodata/geo_bugs.txt");
-
- _geoBugsOut = new BufferedOutputStream(new FileOutputStream(geo_bugs, true));
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "", e);
- throw new Error("Failed to Load geo_bugs.txt File.");
- }
- }
-
- /**
- * Unload geodata.
- * @param rx the region x coordinate
- * @param ry the region y coordinate
- */
- public static void unloadGeodata(byte rx, byte ry)
- {
- short regionoffset = (short) ((rx << 5) + ry);
- _geodataIndex.remove(regionoffset);
- _geodata.remove(regionoffset);
- }
-
- /**
- * Load geodata file.
- * @param rx the region x coordinate
- * @param ry the region y coordinate
- * @return {@code true} if successful, {@code false} otherwise
- */
- public static boolean loadGeodataFile(byte rx, byte ry)
- {
- if (rx < Config.WORLD_X_MIN || rx > Config.WORLD_X_MAX || ry < Config.WORLD_Y_MIN || ry > Config.WORLD_Y_MAX)
- {
- _log.warning("Failed to Load GeoFile: invalid region " + rx +","+ ry + "\n");
- return false;
- }
- String fname = "./data/geodata/" + rx + "_" + ry + ".l2j";
- short regionoffset = (short) ((rx << 5) + ry);
- _log.info("Geo Engine: - Loading: " + fname + " -> region offset: " + regionoffset + "X: " + rx + " Y: " + ry);
-
- int size, index = 0, block = 0, flor = 0;
- // Create a read-only memory-mapped file
- final File Geo = new File(fname);
- try (RandomAccessFile raf = new RandomAccessFile(Geo, "r");
- FileChannel roChannel = raf.getChannel())
- {
- size = (int) roChannel.size();
- MappedByteBuffer geo;
- if (Config.FORCE_GEODATA) //Force O/S to Loads this buffer's content into physical memory.
- //it is not guarantee, because the underlying operating system may have paged out some of the buffer's data
- geo = roChannel.map(FileChannel.MapMode.READ_ONLY, 0, size).load();
- else
- geo = roChannel.map(FileChannel.MapMode.READ_ONLY, 0, size);
- geo.order(ByteOrder.LITTLE_ENDIAN);
-
- if (size > 196608)
- {
- // Indexing geo files, so we will know where each block starts
- IntBuffer indexs = IntBuffer.allocate(65536);
- while (block < 65536)
- {
- byte type = geo.get(index);
- indexs.put(block, index);
- block++;
- index++;
- if (type == 0)
- index += 2; // 1x short
- else if (type == 1)
- index += 128; // 64 x short
- else
- {
- int b;
- for (b = 0; b < 64; b++)
- {
- byte layers = geo.get(index);
- index += (layers << 1) + 1;
- if (layers > flor)
- flor = layers;
- }
- }
- }
- _geodataIndex.put(regionoffset, indexs);
- }
- _geodata.put(regionoffset, geo);
-
- _log.info("Geo Engine: - Max Layers: " + flor + " Size: " + size + " Loaded: " + index);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Failed to Load GeoFile at block: " + block, e);
- return false;
- }
- return true;
- }
-
- //Geodata Methods
- /**
- * Gets the region offset.
- * @param x the x coordinate
- * @param y the y coordinate
- * @return the region offset
- */
- private static short getRegionOffset(int x, int y)
- {
- int rx = x >> 11; // =/(256 * 8)
- int ry = y >> 11;
- return (short) (((rx + Config.WORLD_X_MIN) << 5) + (ry + Config.WORLD_Y_MIN));
- }
-
- /**
- * Gets the block.
- * @param geo_pos the geo-position
- * @return Block Index: 0-255
- */
- private static int getBlock(int geo_pos)
- {
- return (geo_pos >> 3) % 256;
- }
-
- /**
- * Gets the cell.
- * @param geo_pos the geo-position
- * @return Cell Index: 0-7
- */
- private static int getCell(int geo_pos)
- {
- return geo_pos % 8;
- }
-
- //Geodata Functions
-
- /**
- * Gets the type.
- * @param x the x coordinate
- * @param y the y coordinate
- * @return Type of geo_block: 0-2
- */
- private static short nGetType(int x, int y)
- {
- short region = getRegionOffset(x, y);
- int blockX = getBlock(x);
- int blockY = getBlock(y);
- int index = 0;
- final IntBuffer idx = _geodataIndex.get(region);
- //Geodata without index - it is just empty so index can be calculated on the fly
- if (idx == null)
- index = ((blockX << 8) + blockY) * 3;
- //Get Index for current block of current geodata region
- else
- index = idx.get((blockX << 8) + blockY);
- //Buffer that Contains current Region GeoData
- ByteBuffer geo = _geodata.get(region);
- if (geo == null)
- {
- if (Config.DEBUG)
- _log.warning("Geo Region - Region Offset: " + region + " dosnt exist!!");
- return 0;
- }
- return geo.get(index);
- }
-
- /**
- * Gets the height.
- * @param geox the geo-position x coordinate
- * @param geoy the geo-position y coordinate
- * @param z the z coordinate
- * @return the nearest z
- */
- private static short nGetHeight(int geox, int geoy, int z)
- {
- short region = getRegionOffset(geox, geoy);
- int blockX = getBlock(geox);
- int blockY = getBlock(geoy);
- int cellX, cellY, index;
- final IntBuffer idx = _geodataIndex.get(region);
- //Geodata without index - it is just empty so index can be calculated on the fly
- if (idx == null)
- index = ((blockX << 8) + blockY) * 3;
- //Get Index for current block of current region geodata
- else
- index = idx.get(((blockX << 8)) + (blockY));
- //Buffer that Contains current Region GeoData
- ByteBuffer geo = _geodata.get(region);
- if (geo == null)
- {
- if (Config.DEBUG)
- _log.warning("Geo Region - Region Offset: " + region + " dosnt exist!!");
- return (short) z;
- }
- //Read current block type: 0-flat,1-complex,2-multilevel
- byte type = geo.get(index);
- index++;
- if (type == 0)//flat
- return geo.getShort(index);
- else if (type == 1)//complex
- {
- cellX = getCell(geox);
- cellY = getCell(geoy);
- index += ((cellX << 3) + cellY) << 1;
- short height = geo.getShort(index);
- height = (short) (height & 0x0fff0);
- height = (short) (height >> 1); //height / 2
- return height;
- }
- else
- //multilevel
- {
- cellX = getCell(geox);
- cellY = getCell(geoy);
- int offset = (cellX << 3) + cellY;
- while (offset > 0)
- {
- byte lc = geo.get(index);
- index += (lc << 1) + 1;
- offset--;
- }
- byte layers = geo.get(index);
- index++;
- short height = -1;
- if (layers <= 0 || layers > 125)
- {
- _log.warning("Broken geofile (case1), region: " + region + " - invalid layer count: " + layers + " at: " + geox + " "
- + geoy);
- return (short) z;
- }
- short temph = Short.MIN_VALUE;
- while (layers > 0)
- {
- height = geo.getShort(index);
- height = (short) (height & 0x0fff0);
- height = (short) (height >> 1); //height / 2
- if ((z - temph) * (z - temph) > (z - height) * (z - height))
- temph = height;
- layers--;
- index += 2;
- }
- return temph;
- }
- }
-
- /**
- * Get upper height.
- * @param geox the geo-position x coordinate
- * @param geoy the geo-position y coordinate
- * @param z the z coordinate
- * @return One layer higher z than parameter z
- */
- private static short nGetUpperHeight(int geox, int geoy, int z)
- {
- short region = getRegionOffset(geox, geoy);
- int blockX = getBlock(geox);
- int blockY = getBlock(geoy);
- int cellX, cellY, index;
- //Geodata without index - it is just empty so index can be calculated on the fly
- final IntBuffer idx = _geodataIndex.get(region);
- if (idx == null)
- index = ((blockX << 8) + blockY) * 3;
- //Get Index for current block of current region geodata
- else
- index = idx.get(((blockX << 8)) + (blockY));
- //Buffer that Contains current Region GeoData
- ByteBuffer geo = _geodata.get(region);
- if (geo == null)
- {
- if (Config.DEBUG)
- _log.warning("Geo Region - Region Offset: " + region + " dosnt exist!!");
- return (short) z;
- }
- //Read current block type: 0-flat,1-complex,2-multilevel
- byte type = geo.get(index);
- index++;
- if (type == 0)//flat
- return geo.getShort(index);
- else if (type == 1)//complex
- {
- cellX = getCell(geox);
- cellY = getCell(geoy);
- index += ((cellX << 3) + cellY) << 1;
- short height = geo.getShort(index);
- height = (short) (height & 0x0fff0);
- height = (short) (height >> 1); //height / 2
- return height;
- }
- else
- //multilevel
- {
- cellX = getCell(geox);
- cellY = getCell(geoy);
- int offset = (cellX << 3) + cellY;
- while (offset > 0)
- {
- byte lc = geo.get(index);
- index += (lc << 1) + 1;
- offset--;
- }
- byte layers = geo.get(index);
- index++;
- short height = -1;
- if (layers <= 0 || layers > 125)
- {
- _log.warning("Broken geofile (case1), region: " + region + " - invalid layer count: " + layers + " at: " + geox + " "
- + geoy);
- return (short) z;
- }
- short temph = Short.MAX_VALUE;
- while (layers > 0) // from higher to lower
- {
- height = geo.getShort(index);
- height = (short) (height & 0x0fff0);
- height = (short) (height >> 1); //height / 2
- if (height < z)
- return temph;
- temph = height;
- layers--;
- index += 2;
- }
- return temph;
- }
- }
-
- /**
- * Get spawn height.
- * @param geox the geo-position x coordinate
- * @param geoy the geo-position y coordinate
- * @param zmin the minimum z coordinate
- * @param zmax the maximum z coordinate
- * @param spawn the spawn
- * @return a valid height between zmin and zmax
- */
- private static short nGetSpawnHeight(int geox, int geoy, int zmin, int zmax, L2Spawn spawn)
- {
- short region = getRegionOffset(geox, geoy);
- int blockX = getBlock(geox);
- int blockY = getBlock(geoy);
- int cellX, cellY, index;
- short temph = Short.MIN_VALUE;
- final IntBuffer idx = _geodataIndex.get(region);
- //Geodata without index - it is just empty so index can be calculated on the fly
- if (idx == null)
- index = ((blockX << 8) + blockY) * 3;
- //Get Index for current block of current region geodata
- else
- index = idx.get(((blockX << 8)) + (blockY));
- //Buffer that Contains current Region GeoData
- ByteBuffer geo = _geodata.get(region);
- if (geo == null)
- {
- if (Config.DEBUG)
- _log.warning("Geo Region - Region Offset: " + region + " dosnt exist!!");
- return (short) zmin;
- }
- //Read current block type: 0-flat,1-complex,2-multilevel
- byte type = geo.get(index);
- index++;
- if (type == 0)//flat
- temph = geo.getShort(index);
- else if (type == 1)//complex
- {
- cellX = getCell(geox);
- cellY = getCell(geoy);
- index += ((cellX << 3) + cellY) << 1;
- short height = geo.getShort(index);
- height = (short) (height & 0x0fff0);
- height = (short) (height >> 1); //height / 2
- temph = height;
- }
- else
- //multilevel
- {
- cellX = getCell(geox);
- cellY = getCell(geoy);
- short height;
- int offset = (cellX << 3) + cellY;
- while (offset > 0)
- {
- byte lc = geo.get(index);
- index += (lc << 1) + 1;
- offset--;
- }
- //Read current block type: 0-flat,1-complex,2-multilevel
- byte layers = geo.get(index);
- index++;
- if (layers <= 0 || layers > 125)
- {
- _log.warning("Broken geofile (case2), region: " + region + " - invalid layer count: " + layers + " at: " + geox + " "
- + geoy);
- return (short) zmin;
- }
- while (layers > 0)
- {
- height = geo.getShort(index);
- height = (short) (height & 0x0fff0);
- height = (short) (height >> 1); //height / 2
- if ((zmin - temph) * (zmin - temph) > (zmin - height) * (zmin - height))
- temph = height;
- layers--;
- index += 2;
- }
- if (temph > zmax + 200 || temph < zmin - 200)
- {
- if (Config.DEBUG)
- _log.warning("SpawnHeight Error - Couldnt find correct layer to spawn NPC - GeoData or Spawnlist Bug!: zmin: " + zmin
- + " zmax: " + zmax + " value: " + temph + " Spawn: " + spawn + " at: " + geox + " : " + geoy);
- return (short) zmin;
- }
- }
- if (temph > zmax + 1000 || temph < zmin - 1000)
- {
- if (Config.DEBUG)
- _log.warning("SpawnHeight Error - Spawnlist z value is wrong or GeoData error: zmin: " + zmin + " zmax: " + zmax
- + " value: " + temph + " Spawn: " + spawn + " at: " + geox + " : " + geoy);
- return (short) zmin;
- }
- return temph;
- }
-
- /**
- * Can move next.
- * @param x the x coordinate
- * @param y the y coordinate
- * @param z the z coordinate
- * @param tx the target's x coordinate
- * @param ty the target's y coordinate
- * @param tz the target's z coordinate
- * @return {@code true} if character can move to (tx,ty,tz), {@code false} otherwise
- */
- private static double nCanMoveNext(int x, int y, int z, int tx, int ty, int tz)
- {
- short region = getRegionOffset(x, y);
- int blockX = getBlock(x);
- int blockY = getBlock(y);
- int cellX, cellY;
- short NSWE = 0;
-
- int index = 0;
- final IntBuffer idx = _geodataIndex.get(region);
- //Geodata without index - it is just empty so index can be calculated on the fly
- if (idx == null)
- index = ((blockX << 8) + blockY) * 3;
- //Get Index for current block of current region geodata
- else
- index = idx.get(((blockX << 8)) + (blockY));
- //Buffer that Contains current Region GeoData
- ByteBuffer geo = _geodata.get(region);
- if (geo == null)
- {
- if (Config.DEBUG)
- _log.warning("Geo Region - Region Offset: " + region + " dosnt exist!!");
- return z;
- }
- //Read current block type: 0-flat,1-complex,2-multilevel
- byte type = geo.get(index);
- index++;
- if (type == 0) //flat
- return geo.getShort(index);
- else if (type == 1) //complex
- {
- cellX = getCell(x);
- cellY = getCell(y);
- index += ((cellX << 3) + cellY) << 1;
- short height = geo.getShort(index);
- NSWE = (short) (height & 0x0F);
- height = (short) (height & 0x0fff0);
- height = (short) (height >> 1); //height / 2
- if (checkNSWE(NSWE, x, y, tx, ty))
- return height;
- return Double.MIN_VALUE;
- }
- else
- //multilevel, type == 2
- {
- cellX = getCell(x);
- cellY = getCell(y);
- int offset = (cellX << 3) + cellY;
- while (offset > 0) // iterates (too many times?) to get to layer count
- {
- byte lc = geo.get(index);
- index += (lc << 1) + 1;
- offset--;
- }
- byte layers = geo.get(index);
- //_log.warning("layers"+layers);
- index++;
- short height = -1;
- if (layers <= 0 || layers > 125)
- {
- _log.warning("Broken geofile (case3), region: " + region + " - invalid layer count: " + layers + " at: " + x + " " + y);
- return z;
- }
- short tempz = Short.MIN_VALUE;
- while (layers > 0)
- {
- height = geo.getShort(index);
- height = (short) (height & 0x0fff0);
- height = (short) (height >> 1); //height / 2
-
- // searches the closest layer to current z coordinate
- if ((z - tempz) * (z - tempz) > (z - height) * (z - height))
- {
- //layercurr = layers;
- tempz = height;
- NSWE = geo.getShort(index);
- NSWE = (short) (NSWE & 0x0F);
- }
- layers--;
- index += 2;
- }
- if (checkNSWE(NSWE, x, y, tx, ty))
- return tempz;
- return Double.MIN_VALUE;
- }
- }
-
- /**
- * Line of sight.
- * @param x the x coordinate
- * @param y the y coordinate
- * @param z the z coordinate
- * @param inc_x the inc_x
- * @param inc_y the inc_y
- * @param inc_z the inc_z
- * @param tz the tz
- * @param debug if {@code true} there will be debug logs
- * @return {@code true} if the character can see the target
- */
- private static boolean nLOS(int x, int y, int z, int inc_x, int inc_y, double inc_z, int tz, boolean debug)
- {
- short region = getRegionOffset(x, y);
- int blockX = getBlock(x);
- int blockY = getBlock(y);
- int cellX, cellY;
- short NSWE = 0;
-
- int index;
- final IntBuffer idx = _geodataIndex.get(region);
- //Geodata without index - it is just empty so index can be calculated on the fly
- if (idx == null)
- index = ((blockX << 8) + blockY) * 3;
- //Get Index for current block of current region geodata
- else
- index = idx.get(((blockX << 8)) + (blockY));
- //Buffer that Contains current Region GeoData
- ByteBuffer geo = _geodata.get(region);
- if (geo == null)
- {
- if (Config.DEBUG)
- _log.warning("Geo Region - Region Offset: " + region + " dosnt exist!!");
- return true;
- }
- //Read current block type: 0-flat,1-complex,2-multilevel
- byte type = geo.get(index);
- index++;
- if (type == 0) //flat, movement and sight always possible
- {
- short height = geo.getShort(index);
- if (debug)
- _log.warning("flatheight:" + height);
- if (z > height)
- return z+inc_z > height;
- return z+inc_z < height;
- }
- else if (type == 1) //complex
- {
- cellX = getCell(x);
- cellY = getCell(y);
- index += ((cellX << 3) + cellY) << 1;
- short height = geo.getShort(index);
- NSWE = (short) (height & 0x0F);
- height = (short) (height & 0x0fff0);
- height = (short) (height >> 1); //height / 2
- if (!checkNSWE(NSWE, x, y, x + inc_x, y + inc_y))
- {
- if (debug)
- _log.warning("height:" + height + " z" + z);
- if (z < nGetUpperHeight(x + inc_x, y + inc_y, height))
- return false; // an obstacle high enough
- }
- return true;
- }
- else
- //multilevel, type == 2
- {
- cellX = getCell(x);
- cellY = getCell(y);
-
- int offset = (cellX << 3) + cellY;
- while (offset > 0) // iterates (too many times?) to get to layer count
- {
- byte lc = geo.get(index);
- index += (lc << 1) + 1;
- offset--;
- }
- byte layers = geo.get(index);
-
- index++;
- short tempZ = -1;
- if (layers <= 0 || layers > 125)
- {
- _log.warning("Broken geofile (case4), region: " + region + " - invalid layer count: " + layers + " at: " + x + " " + y);
- return false;
- }
- short upperHeight = Short.MAX_VALUE; // big positive value
- short lowerHeight = Short.MIN_VALUE; // big negative value
- byte temp_layers = layers;
- boolean highestlayer = true;
- while (temp_layers > 0) // from higher to lower
- {
- // reads tempZ for current layer, result in world z coordinate
- tempZ = geo.getShort(index);
- tempZ = (short) (tempZ & 0x0fff0);
- tempZ = (short) (tempZ >> 1); //tempZ / 2
-
- if (z > tempZ)
- {
- lowerHeight = tempZ;
- NSWE = geo.getShort(index);
- NSWE = (short) (NSWE & 0x0F);
- break;
- }
-
- highestlayer = false;
- upperHeight = tempZ;
-
- temp_layers--;
- index += 2;
- }
- if (debug)
- _log.warning("z:" + z + " x: " + cellX + " y:" + cellY + " la " + layers + " lo:" + lowerHeight + " up:" + upperHeight);
- // Check if LOS goes under a layer/floor
- // clearly under layer but not too much under
- // lower height here only for geodata bug checking, layers very close? maybe could be removed
- if ((z - upperHeight) < -10 && (z - upperHeight) > inc_z - 20 && (z - lowerHeight) > 40)
- {
- if (debug)
- _log.warning("false, incz" + inc_z);
- return false;
- }
-
- // or there's a fence/wall ahead when we're not on highest layer
- if (!highestlayer)
- {
- //a probable wall, there's movement block and layers above you
- if (!checkNSWE(NSWE, x, y, x + inc_x, y + inc_y)) // cannot move
- {
- if (debug)
- _log.warning("block and next in x" + inc_x + " y" + inc_y + " is:"
- + nGetUpperHeight(x + inc_x, y + inc_y, lowerHeight));
- // check one inc_x inc_y further, for the height there
- if (z < nGetUpperHeight(x + inc_x, y + inc_y, lowerHeight))
- return false; // a wall
- }
- return true;
- }
- if (!checkNSWE(NSWE, x, y, x + inc_x, y + inc_y))
- {
- // check one inc_x inc_y further, for the height there
- if (z < nGetUpperHeight(x + inc_x, y + inc_y, lowerHeight))
- return false; // we hit an obstacle high enough
- }
- return true;
- }
- }
-
- /**
- * Get the NSWE for the given coordinates.
- * @param x the x coordinate
- * @param y the y coordinate
- * @param z the z coordinate
- * @return NSWE: 0-15
- */
- private static short nGetNSWE(int x, int y, int z)
- {
- short region = getRegionOffset(x, y);
- int blockX = getBlock(x);
- int blockY = getBlock(y);
- int cellX, cellY;
- short NSWE = 0;
-
- int index = 0;
- final IntBuffer idx = _geodataIndex.get(region);
- //Geodata without index - it is just empty so index can be calculated on the fly
- if (idx == null)
- index = ((blockX << 8) + blockY) * 3;
- //Get Index for current block of current region geodata
- else
- index = idx.get(((blockX << 8)) + (blockY));
- //Buffer that Contains current Region GeoData
- ByteBuffer geo = _geodata.get(region);
- if (geo == null)
- {
- if (Config.DEBUG)
- _log.warning("Geo Region - Region Offset: " + region + " dosnt exist!!");
- return 15;
- }
- //Read current block type: 0-flat,1-complex,2-multilevel
- byte type = geo.get(index);
- index++;
- if (type == 0)//flat
- return 15;
- else if (type == 1)//complex
- {
- cellX = getCell(x);
- cellY = getCell(y);
- index += ((cellX << 3) + cellY) << 1;
- short height = geo.getShort(index);
- NSWE = (short) (height & 0x0F);
- }
- else
- //multilevel
- {
- cellX = getCell(x);
- cellY = getCell(y);
- int offset = (cellX << 3) + cellY;
- while (offset > 0)
- {
- byte lc = geo.get(index);
- index += (lc << 1) + 1;
- offset--;
- }
- byte layers = geo.get(index);
- index++;
- short height = -1;
- if (layers <= 0 || layers > 125)
- {
- _log.warning("Broken geofile (case5), region: " + region + " - invalid layer count: " + layers + " at: " + x + " " + y);
- return 15;
- }
- short tempz = Short.MIN_VALUE;
- while (layers > 0)
- {
- height = geo.getShort(index);
- height = (short) (height & 0x0fff0);
- height = (short) (height >> 1); //height / 2
-
- if ((z - tempz) * (z - tempz) > (z - height) * (z - height))
- {
- tempz = height;
- NSWE = geo.get(index);
- NSWE = (short) (NSWE & 0x0F);
- }
- layers--;
- index += 2;
- }
- }
- return NSWE;
- }
-
- /**
- * Gets the height and NSWE.
- * @param x the x coordinate
- * @param y the y coordinate
- * @param z the z coordinate
- * @return array [0] - height, [1] - NSWE
- */
- @Override
- public short getHeightAndNSWE(int x, int y, int z)
- {
- short region = getRegionOffset(x, y);
- int blockX = getBlock(x);
- int blockY = getBlock(y);
- int cellX, cellY;
-
- int index = 0;
- final IntBuffer idx = _geodataIndex.get(region);
- //Geodata without index - it is just empty so index can be calculated on the fly
- if (idx == null)
- index = ((blockX << 8) + blockY) * 3;
- //Get Index for current block of current region geodata
- else
- index = idx.get(((blockX << 8)) + (blockY));
- //Buffer that Contains current Region GeoData
- ByteBuffer geo = _geodata.get(region);
- if (geo == null)
- {
- if (Config.DEBUG)
- _log.warning("Geo Region - Region Offset: " + region + " dosnt exist!!");
- return (short)((z << 1) | NSWE_ALL);
- }
- //Read current block type: 0-flat,1-complex,2-multilevel
- byte type = geo.get(index);
- index++;
- if (type == 0)//flat
- return (short)((geo.getShort(index) << 1) | NSWE_ALL);
- else if (type == 1)//complex
- {
- cellX = getCell(x);
- cellY = getCell(y);
- index += ((cellX << 3) + cellY) << 1;
- return geo.getShort(index);
- }
- else
- //multilevel
- {
- cellX = getCell(x);
- cellY = getCell(y);
- int offset = (cellX << 3) + cellY;
- while (offset > 0)
- {
- byte lc = geo.get(index);
- index += (lc << 1) + 1;
- offset--;
- }
- byte layers = geo.get(index);
- index++;
- short height = -1;
- if (layers <= 0 || layers > 125)
- {
- _log.warning("Broken geofile (case1), region: " + region + " - invalid layer count: " + layers + " at: " + x + " " + y);
- return (short)((z << 1) | NSWE_ALL);
- }
- short temph = Short.MIN_VALUE;
- short result = 0;
- while (layers > 0)
- {
- short block = geo.getShort(index);
- height = (short) (block & 0x0fff0);
- height = (short) (height >> 1); //height / 2
- if ((z - temph) * (z - temph) > (z - height) * (z - height))
- {
- temph = height;
- result = block;
- }
- layers--;
- index += 2;
- }
- return result;
- }
- }
-
- /**
- * Check NSWE.
- * @param NSWE the NSWE
- * @param x the x coordinate
- * @param y the y coordinate
- * @param tx the target's x coordinate
- * @param ty the target's y coordinate
- * @return {@code true} if NSWE don't block given direction, {@code false} otherwise
- */
- private static boolean checkNSWE(short NSWE, int x, int y, int tx, int ty)
- {
- //Check NSWE
- if (NSWE == 15)
- return true;
- if (tx > x)//E
- {
- if ((NSWE & EAST) == 0)
- return false;
- }
- else if (tx < x)//W
- {
- if ((NSWE & WEST) == 0)
- return false;
- }
- if (ty > y)//S
- {
- if ((NSWE & SOUTH) == 0)
- return false;
- }
- else if (ty < y)//N
- {
- if ((NSWE & NORTH) == 0)
- return false;
- }
- return true;
- }
-
- private static class SingletonHolder
- {
- protected static final GeoEngine _instance = new GeoEngine();
- }
- }
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