Duel.java 25 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.util.Calendar;
  21. import java.util.List;
  22. import java.util.concurrent.CopyOnWriteArrayList;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import com.l2jserver.gameserver.ThreadPoolManager;
  26. import com.l2jserver.gameserver.ai.CtrlIntention;
  27. import com.l2jserver.gameserver.enums.DuelResult;
  28. import com.l2jserver.gameserver.enums.Team;
  29. import com.l2jserver.gameserver.instancemanager.DuelManager;
  30. import com.l2jserver.gameserver.model.Location;
  31. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  32. import com.l2jserver.gameserver.model.skills.Skill;
  33. import com.l2jserver.gameserver.model.zone.ZoneId;
  34. import com.l2jserver.gameserver.network.SystemMessageId;
  35. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  36. import com.l2jserver.gameserver.network.serverpackets.ExDuelEnd;
  37. import com.l2jserver.gameserver.network.serverpackets.ExDuelReady;
  38. import com.l2jserver.gameserver.network.serverpackets.ExDuelStart;
  39. import com.l2jserver.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
  40. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  41. import com.l2jserver.gameserver.network.serverpackets.PlaySound;
  42. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  43. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  44. public class Duel
  45. {
  46. protected static final Logger _log = Logger.getLogger(Duel.class.getName());
  47. public static final int DUELSTATE_NODUEL = 0;
  48. public static final int DUELSTATE_DUELLING = 1;
  49. public static final int DUELSTATE_DEAD = 2;
  50. public static final int DUELSTATE_WINNER = 3;
  51. public static final int DUELSTATE_INTERRUPTED = 4;
  52. private static final PlaySound B04_S01 = new PlaySound(1, "B04_S01", 0, 0, 0, 0, 0);
  53. private final int _duelId;
  54. private L2PcInstance _playerA;
  55. private L2PcInstance _playerB;
  56. private final boolean _partyDuel;
  57. private final Calendar _duelEndTime;
  58. private int _surrenderRequest = 0;
  59. private int _countdown = 4;
  60. private boolean _finished = false;
  61. private final List<PlayerCondition> _playerConditions = new CopyOnWriteArrayList<>();
  62. public Duel(L2PcInstance playerA, L2PcInstance playerB, int partyDuel, int duelId)
  63. {
  64. _duelId = duelId;
  65. _playerA = playerA;
  66. _playerB = playerB;
  67. _partyDuel = partyDuel == 1 ? true : false;
  68. _duelEndTime = Calendar.getInstance();
  69. if (_partyDuel)
  70. {
  71. _duelEndTime.add(Calendar.SECOND, 300);
  72. }
  73. else
  74. {
  75. _duelEndTime.add(Calendar.SECOND, 120);
  76. }
  77. setFinished(false);
  78. if (_partyDuel)
  79. {
  80. // increase countdown so that start task can teleport players
  81. _countdown++;
  82. // inform players that they will be ported shortly
  83. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.IN_A_MOMENT_YOU_WILL_BE_TRANSPORTED_TO_THE_SITE_WHERE_THE_DUEL_WILL_TAKE_PLACE);
  84. broadcastToTeam1(sm);
  85. broadcastToTeam2(sm);
  86. }
  87. // Schedule duel start
  88. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartDuelTask(this), 3000);
  89. }
  90. public static class PlayerCondition
  91. {
  92. private L2PcInstance _player;
  93. private double _hp;
  94. private double _mp;
  95. private double _cp;
  96. private boolean _paDuel;
  97. private int _x, _y, _z;
  98. private List<Skill> _debuffs;
  99. public PlayerCondition(L2PcInstance player, boolean partyDuel)
  100. {
  101. if (player == null)
  102. {
  103. return;
  104. }
  105. _player = player;
  106. _hp = _player.getCurrentHp();
  107. _mp = _player.getCurrentMp();
  108. _cp = _player.getCurrentCp();
  109. _paDuel = partyDuel;
  110. if (_paDuel)
  111. {
  112. _x = _player.getX();
  113. _y = _player.getY();
  114. _z = _player.getZ();
  115. }
  116. }
  117. public void restoreCondition()
  118. {
  119. if (_player == null)
  120. {
  121. return;
  122. }
  123. _player.setCurrentHp(_hp);
  124. _player.setCurrentMp(_mp);
  125. _player.setCurrentCp(_cp);
  126. if (_paDuel)
  127. {
  128. teleportBack();
  129. }
  130. if (_debuffs != null) // Debuff removal
  131. {
  132. for (Skill skill : _debuffs)
  133. {
  134. if (skill != null)
  135. {
  136. _player.stopSkillEffects(true, skill.getId());
  137. }
  138. }
  139. }
  140. }
  141. public void registerDebuff(Skill debuff)
  142. {
  143. if (_debuffs == null)
  144. {
  145. _debuffs = new CopyOnWriteArrayList<>();
  146. }
  147. _debuffs.add(debuff);
  148. }
  149. public void teleportBack()
  150. {
  151. if (_paDuel)
  152. {
  153. _player.teleToLocation(new Location(_x, _y, _z));
  154. }
  155. }
  156. public L2PcInstance getPlayer()
  157. {
  158. return _player;
  159. }
  160. }
  161. public class ScheduleDuelTask implements Runnable
  162. {
  163. private final Duel _duel;
  164. public ScheduleDuelTask(Duel duel)
  165. {
  166. _duel = duel;
  167. }
  168. @Override
  169. public void run()
  170. {
  171. try
  172. {
  173. DuelResult status = _duel.checkEndDuelCondition();
  174. if (status == DuelResult.Canceled)
  175. {
  176. // do not schedule duel end if it was interrupted
  177. setFinished(true);
  178. _duel.endDuel(status);
  179. }
  180. else if (status != DuelResult.Continue)
  181. {
  182. setFinished(true);
  183. playKneelAnimation();
  184. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndDuelTask(_duel, status), 5000);
  185. }
  186. else
  187. {
  188. ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
  189. }
  190. }
  191. catch (Exception e)
  192. {
  193. _log.log(Level.SEVERE, "", e);
  194. }
  195. }
  196. }
  197. public static class ScheduleStartDuelTask implements Runnable
  198. {
  199. private final Duel _duel;
  200. public ScheduleStartDuelTask(Duel duel)
  201. {
  202. _duel = duel;
  203. }
  204. @Override
  205. public void run()
  206. {
  207. try
  208. {
  209. // start/continue countdown
  210. int count = _duel.countdown();
  211. if (count == 4)
  212. {
  213. // players need to be teleportet first
  214. // TODO: stadia manager needs a function to return an unused stadium for duels
  215. // currently only teleports to the same stadium
  216. _duel.teleportPlayers(-83760, -238825, -3331);
  217. // give players 20 seconds to complete teleport and get ready (its ought to be 30 on offical..)
  218. ThreadPoolManager.getInstance().scheduleGeneral(this, 20000);
  219. }
  220. else if (count > 0) // duel not started yet - continue countdown
  221. {
  222. ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
  223. }
  224. else
  225. {
  226. _duel.startDuel();
  227. }
  228. }
  229. catch (Exception e)
  230. {
  231. _log.log(Level.SEVERE, "", e);
  232. }
  233. }
  234. }
  235. public static class ScheduleEndDuelTask implements Runnable
  236. {
  237. private final Duel _duel;
  238. private final DuelResult _result;
  239. public ScheduleEndDuelTask(Duel duel, DuelResult result)
  240. {
  241. _duel = duel;
  242. _result = result;
  243. }
  244. @Override
  245. public void run()
  246. {
  247. try
  248. {
  249. _duel.endDuel(_result);
  250. }
  251. catch (Exception e)
  252. {
  253. _log.log(Level.SEVERE, "", e);
  254. }
  255. }
  256. }
  257. /**
  258. * Stops all players from attacking. Used for duel timeout / interrupt.
  259. */
  260. private void stopFighting()
  261. {
  262. ActionFailed af = ActionFailed.STATIC_PACKET;
  263. if (_partyDuel)
  264. {
  265. for (L2PcInstance temp : _playerA.getParty().getMembers())
  266. {
  267. temp.abortCast();
  268. temp.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  269. temp.setTarget(null);
  270. temp.sendPacket(af);
  271. }
  272. for (L2PcInstance temp : _playerB.getParty().getMembers())
  273. {
  274. temp.abortCast();
  275. temp.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  276. temp.setTarget(null);
  277. temp.sendPacket(af);
  278. }
  279. }
  280. else
  281. {
  282. _playerA.abortCast();
  283. _playerB.abortCast();
  284. _playerA.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  285. _playerA.setTarget(null);
  286. _playerB.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  287. _playerB.setTarget(null);
  288. _playerA.sendPacket(af);
  289. _playerB.sendPacket(af);
  290. }
  291. }
  292. /**
  293. * Check if a player engaged in pvp combat (only for 1on1 duels)
  294. * @param sendMessage
  295. * @return returns true if a duelist is engaged in Pvp combat
  296. */
  297. public boolean isDuelistInPvp(boolean sendMessage)
  298. {
  299. if (_partyDuel)
  300. {
  301. // Party duels take place in arenas - should be no other players there
  302. return false;
  303. }
  304. else if ((_playerA.getPvpFlag() != 0) || (_playerB.getPvpFlag() != 0))
  305. {
  306. if (sendMessage)
  307. {
  308. String engagedInPvP = "The duel was canceled because a duelist engaged in PvP combat.";
  309. _playerA.sendMessage(engagedInPvP);
  310. _playerB.sendMessage(engagedInPvP);
  311. }
  312. return true;
  313. }
  314. return false;
  315. }
  316. /**
  317. * Starts the duel
  318. */
  319. public void startDuel()
  320. {
  321. // Save player Conditions
  322. savePlayerConditions();
  323. if ((_playerA == null) || (_playerB == null) || _playerA.isInDuel() || _playerB.isInDuel())
  324. {
  325. _playerConditions.clear();
  326. DuelManager.getInstance().removeDuel(this);
  327. return;
  328. }
  329. if (_partyDuel)
  330. {
  331. // set isInDuel() state
  332. // cancel all active trades, just in case? xD
  333. for (L2PcInstance temp : _playerA.getParty().getMembers())
  334. {
  335. temp.cancelActiveTrade();
  336. temp.setIsInDuel(_duelId);
  337. temp.setTeam(Team.BLUE);
  338. temp.broadcastUserInfo();
  339. broadcastToTeam2(new ExDuelUpdateUserInfo(temp));
  340. }
  341. for (L2PcInstance temp : _playerB.getParty().getMembers())
  342. {
  343. temp.cancelActiveTrade();
  344. temp.setIsInDuel(_duelId);
  345. temp.setTeam(Team.RED);
  346. temp.broadcastUserInfo();
  347. broadcastToTeam1(new ExDuelUpdateUserInfo(temp));
  348. }
  349. // Send duel Start packets
  350. ExDuelReady ready = new ExDuelReady(1);
  351. ExDuelStart start = new ExDuelStart(1);
  352. broadcastToTeam1(ready);
  353. broadcastToTeam2(ready);
  354. broadcastToTeam1(start);
  355. broadcastToTeam2(start);
  356. }
  357. else
  358. {
  359. // set isInDuel() state
  360. _playerA.setIsInDuel(_duelId);
  361. _playerA.setTeam(Team.BLUE);
  362. _playerB.setIsInDuel(_duelId);
  363. _playerB.setTeam(Team.RED);
  364. // Send duel Start packets
  365. ExDuelReady ready = new ExDuelReady(0);
  366. ExDuelStart start = new ExDuelStart(0);
  367. broadcastToTeam1(ready);
  368. broadcastToTeam2(ready);
  369. broadcastToTeam1(start);
  370. broadcastToTeam2(start);
  371. broadcastToTeam1(new ExDuelUpdateUserInfo(_playerB));
  372. broadcastToTeam2(new ExDuelUpdateUserInfo(_playerA));
  373. _playerA.broadcastUserInfo();
  374. _playerB.broadcastUserInfo();
  375. }
  376. // play sound
  377. broadcastToTeam1(B04_S01);
  378. broadcastToTeam2(B04_S01);
  379. // start duelling task
  380. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleDuelTask(this), 1000);
  381. }
  382. /**
  383. * Save the current player condition: hp, mp, cp, location
  384. */
  385. public void savePlayerConditions()
  386. {
  387. if (_partyDuel)
  388. {
  389. for (L2PcInstance player : _playerA.getParty().getMembers())
  390. {
  391. _playerConditions.add(new PlayerCondition(player, _partyDuel));
  392. }
  393. for (L2PcInstance player : _playerB.getParty().getMembers())
  394. {
  395. _playerConditions.add(new PlayerCondition(player, _partyDuel));
  396. }
  397. }
  398. else
  399. {
  400. _playerConditions.add(new PlayerCondition(_playerA, _partyDuel));
  401. _playerConditions.add(new PlayerCondition(_playerB, _partyDuel));
  402. }
  403. }
  404. /**
  405. * Restore player conditions
  406. * @param abnormalDuelEnd true if the duel was the duel canceled
  407. */
  408. public void restorePlayerConditions(boolean abnormalDuelEnd)
  409. {
  410. // update isInDuel() state for all players
  411. if (_partyDuel)
  412. {
  413. for (L2PcInstance temp : _playerA.getParty().getMembers())
  414. {
  415. temp.setIsInDuel(0);
  416. temp.setTeam(Team.NONE);
  417. temp.broadcastUserInfo();
  418. }
  419. for (L2PcInstance temp : _playerB.getParty().getMembers())
  420. {
  421. temp.setIsInDuel(0);
  422. temp.setTeam(Team.NONE);
  423. temp.broadcastUserInfo();
  424. }
  425. }
  426. else
  427. {
  428. _playerA.setIsInDuel(0);
  429. _playerA.setTeam(Team.NONE);
  430. _playerA.broadcastUserInfo();
  431. _playerB.setIsInDuel(0);
  432. _playerB.setTeam(Team.NONE);
  433. _playerB.broadcastUserInfo();
  434. }
  435. // if it is an abnormal DuelEnd do not restore hp, mp, cp
  436. if (abnormalDuelEnd)
  437. {
  438. return;
  439. }
  440. // restore player conditions
  441. _playerConditions.forEach(c -> c.restoreCondition());
  442. }
  443. /**
  444. * Get the duel id
  445. * @return id
  446. */
  447. public int getId()
  448. {
  449. return _duelId;
  450. }
  451. /**
  452. * Returns the remaining time
  453. * @return remaining time
  454. */
  455. public int getRemainingTime()
  456. {
  457. return (int) (_duelEndTime.getTimeInMillis() - Calendar.getInstance().getTimeInMillis());
  458. }
  459. /**
  460. * Get the player that requested the duel
  461. * @return duel requester
  462. */
  463. public L2PcInstance getPlayerA()
  464. {
  465. return _playerA;
  466. }
  467. /**
  468. * Get the player that was challenged
  469. * @return challenged player
  470. */
  471. public L2PcInstance getPlayerB()
  472. {
  473. return _playerB;
  474. }
  475. /**
  476. * Returns whether this is a party duel or not
  477. * @return is party duel
  478. */
  479. public boolean isPartyDuel()
  480. {
  481. return _partyDuel;
  482. }
  483. public void setFinished(boolean mode)
  484. {
  485. _finished = mode;
  486. }
  487. public boolean getFinished()
  488. {
  489. return _finished;
  490. }
  491. /**
  492. * teleport all players to the given coordinates
  493. * @param x
  494. * @param y
  495. * @param z
  496. */
  497. public void teleportPlayers(int x, int y, int z)
  498. {
  499. // TODO: adjust the values if needed... or implement something better (especially using more then 1 arena)
  500. if (!_partyDuel)
  501. {
  502. return;
  503. }
  504. int offset = 0;
  505. for (L2PcInstance temp : _playerA.getParty().getMembers())
  506. {
  507. temp.teleToLocation(new Location((x + offset) - 180, y - 150, z));
  508. offset += 40;
  509. }
  510. offset = 0;
  511. for (L2PcInstance temp : _playerB.getParty().getMembers())
  512. {
  513. temp.teleToLocation(new Location((x + offset) - 180, y + 150, z));
  514. offset += 40;
  515. }
  516. }
  517. /**
  518. * Broadcast a packet to the challenger team
  519. * @param packet
  520. */
  521. public void broadcastToTeam1(L2GameServerPacket packet)
  522. {
  523. if (_playerA == null)
  524. {
  525. return;
  526. }
  527. if (_partyDuel && (_playerA.getParty() != null))
  528. {
  529. for (L2PcInstance temp : _playerA.getParty().getMembers())
  530. {
  531. temp.sendPacket(packet);
  532. }
  533. }
  534. else
  535. {
  536. _playerA.sendPacket(packet);
  537. }
  538. }
  539. /**
  540. * Broadcast a packet to the challenged team
  541. * @param packet
  542. */
  543. public void broadcastToTeam2(L2GameServerPacket packet)
  544. {
  545. if (_playerB == null)
  546. {
  547. return;
  548. }
  549. if (_partyDuel && (_playerB.getParty() != null))
  550. {
  551. for (L2PcInstance temp : _playerB.getParty().getMembers())
  552. {
  553. temp.sendPacket(packet);
  554. }
  555. }
  556. else
  557. {
  558. _playerB.sendPacket(packet);
  559. }
  560. }
  561. /**
  562. * Get the duel winner
  563. * @return winner
  564. */
  565. public L2PcInstance getWinner()
  566. {
  567. if (!getFinished() || (_playerA == null) || (_playerB == null))
  568. {
  569. return null;
  570. }
  571. if (_playerA.getDuelState() == DUELSTATE_WINNER)
  572. {
  573. return _playerA;
  574. }
  575. if (_playerB.getDuelState() == DUELSTATE_WINNER)
  576. {
  577. return _playerB;
  578. }
  579. return null;
  580. }
  581. /**
  582. * Get the duel looser
  583. * @return looser
  584. */
  585. public L2PcInstance getLooser()
  586. {
  587. if (!getFinished() || (_playerA == null) || (_playerB == null))
  588. {
  589. return null;
  590. }
  591. if (_playerA.getDuelState() == DUELSTATE_WINNER)
  592. {
  593. return _playerB;
  594. }
  595. else if (_playerB.getDuelState() == DUELSTATE_WINNER)
  596. {
  597. return _playerA;
  598. }
  599. return null;
  600. }
  601. /**
  602. * Playback the bow animation for all loosers
  603. */
  604. public void playKneelAnimation()
  605. {
  606. L2PcInstance looser = getLooser();
  607. if (looser == null)
  608. {
  609. return;
  610. }
  611. if (_partyDuel && (looser.getParty() != null))
  612. {
  613. for (L2PcInstance temp : looser.getParty().getMembers())
  614. {
  615. temp.broadcastPacket(new SocialAction(temp.getObjectId(), 7));
  616. }
  617. }
  618. else
  619. {
  620. looser.broadcastPacket(new SocialAction(looser.getObjectId(), 7));
  621. }
  622. }
  623. /**
  624. * Do the countdown and send message to players if necessary
  625. * @return current count
  626. */
  627. public int countdown()
  628. {
  629. _countdown--;
  630. if (_countdown > 3)
  631. {
  632. return _countdown;
  633. }
  634. // Broadcast countdown to duelists
  635. SystemMessage sm = null;
  636. if (_countdown > 0)
  637. {
  638. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_WILL_BEGIN_IN_S1_SECONDS);
  639. sm.addInt(_countdown);
  640. }
  641. else
  642. {
  643. sm = SystemMessage.getSystemMessage(SystemMessageId.LET_THE_DUEL_BEGIN);
  644. }
  645. broadcastToTeam1(sm);
  646. broadcastToTeam2(sm);
  647. return _countdown;
  648. }
  649. /**
  650. * The duel has reached a state in which it can no longer continue
  651. * @param result the duel result.
  652. */
  653. public void endDuel(DuelResult result)
  654. {
  655. if ((_playerA == null) || (_playerB == null))
  656. {
  657. // clean up
  658. _playerConditions.clear();
  659. DuelManager.getInstance().removeDuel(this);
  660. return;
  661. }
  662. // inform players of the result
  663. SystemMessage sm = null;
  664. switch (result)
  665. {
  666. case Team1Win:
  667. case Team2Surrender:
  668. restorePlayerConditions(false);
  669. // send SystemMessage
  670. if (_partyDuel)
  671. {
  672. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PARTY_HAS_WON_THE_DUEL);
  673. }
  674. else
  675. {
  676. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_WON_THE_DUEL);
  677. }
  678. sm.addString(_playerA.getName());
  679. broadcastToTeam1(sm);
  680. broadcastToTeam2(sm);
  681. break;
  682. case Team1Surrender:
  683. case Team2Win:
  684. restorePlayerConditions(false);
  685. // send SystemMessage
  686. if (_partyDuel)
  687. {
  688. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PARTY_HAS_WON_THE_DUEL);
  689. }
  690. else
  691. {
  692. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_WON_THE_DUEL);
  693. }
  694. sm.addString(_playerB.getName());
  695. broadcastToTeam1(sm);
  696. broadcastToTeam2(sm);
  697. break;
  698. case Canceled:
  699. stopFighting();
  700. // Don't restore hp, mp, cp
  701. restorePlayerConditions(true);
  702. // TODO: is there no other message for a canceled duel?
  703. // send SystemMessage
  704. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_HAS_ENDED_IN_A_TIE);
  705. broadcastToTeam1(sm);
  706. broadcastToTeam2(sm);
  707. break;
  708. case Timeout:
  709. stopFighting();
  710. // hp,mp,cp seem to be restored in a timeout too...
  711. restorePlayerConditions(false);
  712. // send SystemMessage
  713. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_HAS_ENDED_IN_A_TIE);
  714. broadcastToTeam1(sm);
  715. broadcastToTeam2(sm);
  716. break;
  717. }
  718. // Send end duel packet
  719. ExDuelEnd duelEnd = null;
  720. if (_partyDuel)
  721. {
  722. duelEnd = new ExDuelEnd(1);
  723. }
  724. else
  725. {
  726. duelEnd = new ExDuelEnd(0);
  727. }
  728. broadcastToTeam1(duelEnd);
  729. broadcastToTeam2(duelEnd);
  730. // clean up
  731. _playerConditions.clear();
  732. DuelManager.getInstance().removeDuel(this);
  733. }
  734. /**
  735. * Did a situation occur in which the duel has to be ended?
  736. * @return DuelResult duel status
  737. */
  738. public DuelResult checkEndDuelCondition()
  739. {
  740. // one of the players might leave during duel
  741. if ((_playerA == null) || (_playerB == null))
  742. {
  743. return DuelResult.Canceled;
  744. }
  745. // got a duel surrender request?
  746. if (_surrenderRequest != 0)
  747. {
  748. if (_surrenderRequest == 1)
  749. {
  750. return DuelResult.Team1Surrender;
  751. }
  752. return DuelResult.Team2Surrender;
  753. }
  754. // duel timed out
  755. else if (getRemainingTime() <= 0)
  756. {
  757. return DuelResult.Timeout;
  758. }
  759. // Has a player been declared winner yet?
  760. else if (_playerA.getDuelState() == DUELSTATE_WINNER)
  761. {
  762. // If there is a Winner already there should be no more fighting going on
  763. stopFighting();
  764. return DuelResult.Team1Win;
  765. }
  766. else if (_playerB.getDuelState() == DUELSTATE_WINNER)
  767. {
  768. // If there is a Winner already there should be no more fighting going on
  769. stopFighting();
  770. return DuelResult.Team2Win;
  771. }
  772. // More end duel conditions for 1on1 duels
  773. else if (!_partyDuel)
  774. {
  775. // Duel was interrupted e.g.: player was attacked by mobs / other players
  776. if ((_playerA.getDuelState() == DUELSTATE_INTERRUPTED) || (_playerB.getDuelState() == DUELSTATE_INTERRUPTED))
  777. {
  778. return DuelResult.Canceled;
  779. }
  780. // Are the players too far apart?
  781. if (!_playerA.isInsideRadius(_playerB, 1600, false, false))
  782. {
  783. return DuelResult.Canceled;
  784. }
  785. // Did one of the players engage in PvP combat?
  786. if (isDuelistInPvp(true))
  787. {
  788. return DuelResult.Canceled;
  789. }
  790. // is one of the players in a Siege, Peace or PvP zone?
  791. if (_playerA.isInsideZone(ZoneId.PEACE) || _playerB.isInsideZone(ZoneId.PEACE) || _playerA.isInsideZone(ZoneId.SIEGE) || _playerB.isInsideZone(ZoneId.SIEGE) || _playerA.isInsideZone(ZoneId.PVP) || _playerB.isInsideZone(ZoneId.PVP))
  792. {
  793. return DuelResult.Canceled;
  794. }
  795. }
  796. return DuelResult.Continue;
  797. }
  798. /**
  799. * Register a surrender request
  800. * @param player the player that surrenders.
  801. */
  802. public void doSurrender(L2PcInstance player)
  803. {
  804. // already received a surrender request
  805. if (_surrenderRequest != 0)
  806. {
  807. return;
  808. }
  809. // stop the fight
  810. stopFighting();
  811. // TODO: Can every party member cancel a party duel? or only the party leaders?
  812. if (_partyDuel)
  813. {
  814. if (_playerA.getParty().getMembers().contains(player))
  815. {
  816. _surrenderRequest = 1;
  817. for (L2PcInstance temp : _playerA.getParty().getMembers())
  818. {
  819. temp.setDuelState(DUELSTATE_DEAD);
  820. }
  821. for (L2PcInstance temp : _playerB.getParty().getMembers())
  822. {
  823. temp.setDuelState(DUELSTATE_WINNER);
  824. }
  825. }
  826. else if (_playerB.getParty().getMembers().contains(player))
  827. {
  828. _surrenderRequest = 2;
  829. for (L2PcInstance temp : _playerB.getParty().getMembers())
  830. {
  831. temp.setDuelState(DUELSTATE_DEAD);
  832. }
  833. for (L2PcInstance temp : _playerA.getParty().getMembers())
  834. {
  835. temp.setDuelState(DUELSTATE_WINNER);
  836. }
  837. }
  838. }
  839. else
  840. {
  841. if (player == _playerA)
  842. {
  843. _surrenderRequest = 1;
  844. _playerA.setDuelState(DUELSTATE_DEAD);
  845. _playerB.setDuelState(DUELSTATE_WINNER);
  846. }
  847. else if (player == _playerB)
  848. {
  849. _surrenderRequest = 2;
  850. _playerB.setDuelState(DUELSTATE_DEAD);
  851. _playerA.setDuelState(DUELSTATE_WINNER);
  852. }
  853. }
  854. }
  855. /**
  856. * This function is called whenever a player was defeated in a duel
  857. * @param player the player defeated.
  858. */
  859. public void onPlayerDefeat(L2PcInstance player)
  860. {
  861. // Set player as defeated
  862. player.setDuelState(DUELSTATE_DEAD);
  863. if (_partyDuel)
  864. {
  865. boolean teamdefeated = true;
  866. for (L2PcInstance temp : player.getParty().getMembers())
  867. {
  868. if (temp.getDuelState() == DUELSTATE_DUELLING)
  869. {
  870. teamdefeated = false;
  871. break;
  872. }
  873. }
  874. if (teamdefeated)
  875. {
  876. L2PcInstance winner = _playerA;
  877. if (_playerA.getParty().getMembers().contains(player))
  878. {
  879. winner = _playerB;
  880. }
  881. for (L2PcInstance temp : winner.getParty().getMembers())
  882. {
  883. temp.setDuelState(DUELSTATE_WINNER);
  884. }
  885. }
  886. }
  887. else
  888. {
  889. if ((player != _playerA) && (player != _playerB))
  890. {
  891. _log.warning("Error in onPlayerDefeat(): player is not part of this 1vs1 duel");
  892. }
  893. if (_playerA == player)
  894. {
  895. _playerB.setDuelState(DUELSTATE_WINNER);
  896. }
  897. else
  898. {
  899. _playerA.setDuelState(DUELSTATE_WINNER);
  900. }
  901. }
  902. }
  903. /**
  904. * This function is called whenever a player leaves a party
  905. * @param player the player quitting.
  906. */
  907. public void onRemoveFromParty(L2PcInstance player)
  908. {
  909. // if it isn't a party duel ignore this
  910. if (!_partyDuel)
  911. {
  912. return;
  913. }
  914. // this player is leaving his party during party duel
  915. // if he's either playerA or playerB cancel the duel and port the players back
  916. if ((player == _playerA) || (player == _playerB))
  917. {
  918. for (PlayerCondition cond : _playerConditions)
  919. {
  920. cond.teleportBack();
  921. cond.getPlayer().setIsInDuel(0);
  922. }
  923. _playerA = null;
  924. _playerB = null;
  925. }
  926. else
  927. // teleport the player back & delete his PlayerCondition record
  928. {
  929. final PlayerCondition cond = _playerConditions.stream().filter(c -> c.getPlayer() == player).findFirst().orElse(null);
  930. if (cond != null)
  931. {
  932. cond.teleportBack();
  933. _playerConditions.remove(cond);
  934. }
  935. player.setIsInDuel(0);
  936. }
  937. }
  938. public void onBuff(L2PcInstance player, Skill debuff)
  939. {
  940. final PlayerCondition cond = _playerConditions.stream().filter(c -> c.getPlayer() == player).findFirst().orElse(null);
  941. if (cond != null)
  942. {
  943. cond.registerDebuff(debuff);
  944. }
  945. }
  946. }