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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.util.ArrayList;
- import java.util.List;
- import java.util.Map;
- import java.util.concurrent.ConcurrentHashMap;
- import java.util.concurrent.CopyOnWriteArrayList;
- import java.util.concurrent.ScheduledFuture;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.datatables.SpawnTable;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.L2Vehicle;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.model.zone.L2ZoneType;
- import com.l2jserver.gameserver.model.zone.type.L2PeaceZone;
- public final class L2WorldRegion
- {
- private static final Logger _log = Logger.getLogger(L2WorldRegion.class.getName());
-
- /** Map containing all playable characters in game in this world region. */
- private final Map<Integer, L2Playable> _allPlayable = new ConcurrentHashMap<>();
-
- /** Map containing visible objects in this world region. */
- private final Map<Integer, L2Object> _visibleObjects = new ConcurrentHashMap<>();
-
- private final List<L2WorldRegion> _surroundingRegions = new ArrayList<>();
- private final int _tileX, _tileY;
- private boolean _active = false;
- private ScheduledFuture<?> _neighborsTask = null;
- private final List<L2ZoneType> _zones = new CopyOnWriteArrayList<>();
-
- public L2WorldRegion(int pTileX, int pTileY)
- {
- _tileX = pTileX;
- _tileY = pTileY;
-
- // default a newly initialized region to inactive, unless always on is specified
- _active = Config.GRIDS_ALWAYS_ON;
- }
-
- public List<L2ZoneType> getZones()
- {
- return _zones;
- }
-
- public void addZone(L2ZoneType zone)
- {
- _zones.add(zone);
- }
-
- public void removeZone(L2ZoneType zone)
- {
- _zones.remove(zone);
- }
-
- public void revalidateZones(L2Character character)
- {
- // do NOT update the world region while the character is still in the process of teleporting
- // Once the teleport is COMPLETED, revalidation occurs safely, at that time.
-
- if (character.isTeleporting())
- {
- return;
- }
-
- for (L2ZoneType z : getZones())
- {
- if (z != null)
- {
- z.revalidateInZone(character);
- }
- }
- }
-
- public void removeFromZones(L2Character character)
- {
- for (L2ZoneType z : getZones())
- {
- if (z != null)
- {
- z.removeCharacter(character);
- }
- }
- }
-
- public boolean containsZone(int zoneId)
- {
- for (L2ZoneType z : getZones())
- {
- if (z.getId() == zoneId)
- {
- return true;
- }
- }
- return false;
- }
-
- public boolean checkEffectRangeInsidePeaceZone(Skill skill, final int x, final int y, final int z)
- {
- final int range = skill.getEffectRange();
- final int up = y + range;
- final int down = y - range;
- final int left = x + range;
- final int right = x - range;
-
- for (L2ZoneType e : getZones())
- {
- if (e instanceof L2PeaceZone)
- {
- if (e.isInsideZone(x, up, z))
- {
- return false;
- }
-
- if (e.isInsideZone(x, down, z))
- {
- return false;
- }
-
- if (e.isInsideZone(left, y, z))
- {
- return false;
- }
-
- if (e.isInsideZone(right, y, z))
- {
- return false;
- }
-
- if (e.isInsideZone(x, y, z))
- {
- return false;
- }
- }
- }
- return true;
- }
-
- public void onDeath(L2Character character)
- {
- for (L2ZoneType z : getZones())
- {
- if (z != null)
- {
- z.onDieInside(character);
- }
- }
- }
-
- public void onRevive(L2Character character)
- {
- for (L2ZoneType z : getZones())
- {
- if (z != null)
- {
- z.onReviveInside(character);
- }
- }
- }
-
- /** Task of AI notification */
- public class NeighborsTask implements Runnable
- {
- private final boolean _isActivating;
-
- public NeighborsTask(boolean isActivating)
- {
- _isActivating = isActivating;
- }
-
- @Override
- public void run()
- {
- if (_isActivating)
- {
- // for each neighbor, if it's not active, activate.
- for (L2WorldRegion neighbor : getSurroundingRegions())
- {
- neighbor.setActive(true);
- }
- }
- else
- {
- if (areNeighborsEmpty())
- {
- setActive(false);
- }
-
- // check and deactivate
- for (L2WorldRegion neighbor : getSurroundingRegions())
- {
- if (neighbor.areNeighborsEmpty())
- {
- neighbor.setActive(false);
- }
- }
- }
- }
- }
-
- private void switchAI(boolean isOn)
- {
- int c = 0;
- if (!isOn)
- {
- for (L2Object o : _visibleObjects.values())
- {
- if (o instanceof L2Attackable)
- {
- c++;
- L2Attackable mob = (L2Attackable) o;
-
- // Set target to null and cancel Attack or Cast
- mob.setTarget(null);
-
- // Stop movement
- mob.stopMove(null);
-
- // Stop all active skills effects in progress on the L2Character
- mob.stopAllEffects();
-
- mob.clearAggroList();
- mob.getAttackByList().clear();
- mob.getKnownList().removeAllKnownObjects();
-
- // stop the ai tasks
- if (mob.hasAI())
- {
- mob.getAI().setIntention(com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE);
- mob.getAI().stopAITask();
- }
- }
- else if (o instanceof L2Vehicle)
- {
- c++;
- ((L2Vehicle) o).getKnownList().removeAllKnownObjects();
- }
- }
-
- _log.fine(c + " mobs were turned off");
- }
- else
- {
- for (L2Object o : _visibleObjects.values())
- {
- if (o instanceof L2Attackable)
- {
- c++;
- // Start HP/MP/CP Regeneration task
- ((L2Attackable) o).getStatus().startHpMpRegeneration();
- }
- else if (o instanceof L2Npc)
- {
- ((L2Npc) o).startRandomAnimationTimer();
- }
- }
-
- _log.fine(c + " mobs were turned on");
-
- }
-
- }
-
- public boolean isActive()
- {
- return _active;
- }
-
- // check if all 9 neighbors (including self) are inactive or active but with no players.
- // returns true if the above condition is met.
- public boolean areNeighborsEmpty()
- {
- // if this region is occupied, return false.
- if (isActive() && !_allPlayable.isEmpty())
- {
- return false;
- }
-
- // if any one of the neighbors is occupied, return false
- for (L2WorldRegion neighbor : _surroundingRegions)
- {
- if (neighbor.isActive() && !neighbor._allPlayable.isEmpty())
- {
- return false;
- }
- }
-
- // in all other cases, return true.
- return true;
- }
-
- /**
- * this function turns this region's AI and geodata on or off
- * @param value
- */
- public void setActive(boolean value)
- {
- if (_active == value)
- {
- return;
- }
-
- _active = value;
-
- // turn the AI on or off to match the region's activation.
- switchAI(value);
-
- // TODO
- // turn the geodata on or off to match the region's activation.
- if (value)
- {
- _log.fine("Starting Grid " + _tileX + "," + _tileY);
- }
- else
- {
- _log.fine("Stoping Grid " + _tileX + "," + _tileY);
- }
- }
-
- /**
- * Immediately sets self as active and starts a timer to set neighbors as active this timer is to avoid turning on neighbors in the case when a person just teleported into a region and then teleported out immediately...there is no reason to activate all the neighbors in that case.
- */
- private void startActivation()
- {
- // first set self to active and do self-tasks...
- setActive(true);
-
- // if the timer to deactivate neighbors is running, cancel it.
- synchronized (this)
- {
- if (_neighborsTask != null)
- {
- _neighborsTask.cancel(true);
- _neighborsTask = null;
- }
-
- // then, set a timer to activate the neighbors
- _neighborsTask = ThreadPoolManager.getInstance().scheduleGeneral(new NeighborsTask(true), 1000 * Config.GRID_NEIGHBOR_TURNON_TIME);
- }
- }
-
- /**
- * starts a timer to set neighbors (including self) as inactive this timer is to avoid turning off neighbors in the case when a person just moved out of a region that he may very soon return to. There is no reason to turn self & neighbors off in that case.
- */
- private void startDeactivation()
- {
- // if the timer to activate neighbors is running, cancel it.
- synchronized (this)
- {
- if (_neighborsTask != null)
- {
- _neighborsTask.cancel(true);
- _neighborsTask = null;
- }
-
- // start a timer to "suggest" a deactivate to self and neighbors.
- // suggest means: first check if a neighbor has L2PcInstances in it. If not, deactivate.
- _neighborsTask = ThreadPoolManager.getInstance().scheduleGeneral(new NeighborsTask(false), 1000 * Config.GRID_NEIGHBOR_TURNOFF_TIME);
- }
- }
-
- /**
- * Add the L2Object in the L2ObjectHashSet(L2Object) _visibleObjects containing L2Object visible in this L2WorldRegion <BR>
- * If L2Object is a L2PcInstance, Add the L2PcInstance in the L2ObjectHashSet(L2PcInstance) _allPlayable containing L2PcInstance of all player in game in this L2WorldRegion <BR>
- * Assert : object.getCurrentWorldRegion() == this
- * @param object
- */
- public void addVisibleObject(L2Object object)
- {
- if (object == null)
- {
- return;
- }
-
- assert object.getWorldRegion() == this;
-
- _visibleObjects.put(object.getObjectId(), object);
-
- if (object instanceof L2Playable)
- {
- _allPlayable.put(object.getObjectId(), (L2Playable) object);
-
- // if this is the first player to enter the region, activate self & neighbors
- if ((_allPlayable.size() == 1) && (!Config.GRIDS_ALWAYS_ON))
- {
- startActivation();
- }
- }
- }
-
- /**
- * Remove the L2Object from the L2ObjectHashSet(L2Object) _visibleObjects in this L2WorldRegion. If L2Object is a L2PcInstance, remove it from the L2ObjectHashSet(L2PcInstance) _allPlayable of this L2WorldRegion <BR>
- * Assert : object.getCurrentWorldRegion() == this || object.getCurrentWorldRegion() == null
- * @param object
- */
- public void removeVisibleObject(L2Object object)
- {
- if (object == null)
- {
- return;
- }
-
- assert (object.getWorldRegion() == this) || (object.getWorldRegion() == null);
-
- _visibleObjects.remove(object.getObjectId());
-
- if (object instanceof L2Playable)
- {
- _allPlayable.remove(object.getObjectId());
-
- if (_allPlayable.isEmpty() && !Config.GRIDS_ALWAYS_ON)
- {
- startDeactivation();
- }
- }
- }
-
- public void addSurroundingRegion(L2WorldRegion region)
- {
- _surroundingRegions.add(region);
- }
-
- /**
- * @return the FastList _surroundingRegions containing all L2WorldRegion around the current L2WorldRegion
- */
- public List<L2WorldRegion> getSurroundingRegions()
- {
- return _surroundingRegions;
- }
-
- public Map<Integer, L2Playable> getVisiblePlayable()
- {
- return _allPlayable;
- }
-
- public Map<Integer, L2Object> getVisibleObjects()
- {
- return _visibleObjects;
- }
-
- public String getName()
- {
- return "(" + _tileX + ", " + _tileY + ")";
- }
-
- /**
- * Deleted all spawns in the world.
- */
- public void deleteVisibleNpcSpawns()
- {
- _log.fine("Deleting all visible NPC's in Region: " + getName());
- for (L2Object obj : _visibleObjects.values())
- {
- if (obj instanceof L2Npc)
- {
- L2Npc target = (L2Npc) obj;
- target.deleteMe();
- L2Spawn spawn = target.getSpawn();
- if (spawn != null)
- {
- spawn.stopRespawn();
- SpawnTable.getInstance().deleteSpawn(spawn, false);
- }
- _log.finest("Removed NPC " + target.getObjectId());
- }
- }
- _log.info("All visible NPC's deleted in Region: " + getName());
- }
- }
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