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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.lang.reflect.Constructor;
- import java.util.List;
- import java.util.Map;
- import java.util.concurrent.ConcurrentHashMap;
- import java.util.concurrent.CopyOnWriteArrayList;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.data.sql.impl.TerritoryTable;
- import com.l2jserver.gameserver.data.xml.impl.NpcData;
- import com.l2jserver.gameserver.datatables.NpcPersonalAIData;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
- import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
- import com.l2jserver.gameserver.model.interfaces.ILocational;
- import com.l2jserver.gameserver.model.interfaces.INamable;
- import com.l2jserver.gameserver.model.interfaces.IPositionable;
- import com.l2jserver.gameserver.model.zone.type.NpcSpawnTerritory;
- import com.l2jserver.util.Rnd;
- /**
- * This class manages the spawn and respawn of a group of L2NpcInstance that are in the same are and have the same type.<br>
- * <B><U>Concept</U>:</B><br>
- * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
- * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).
- * @author Nightmare
- */
- public class L2Spawn implements IPositionable, IIdentifiable, INamable
- {
- protected static final Logger _log = Logger.getLogger(L2Spawn.class.getName());
-
- /** String identifier of this spawn */
- private String _name;
- /** The link on the L2NpcTemplate object containing generic and static properties of this spawn (ex : RewardExp, RewardSP, AggroRange...) */
- private L2NpcTemplate _template;
- /** The maximum number of L2NpcInstance that can manage this L2Spawn */
- private int _maximumCount;
- /** The current number of L2NpcInstance managed by this L2Spawn */
- private int _currentCount;
- /** The current number of SpawnTask in progress or stand by of this L2Spawn */
- protected int _scheduledCount;
- /** The identifier of the location area where L2NpcInstance can be spwaned */
- private int _locationId;
- /** The Location of this NPC spawn. */
- private Location _location = new Location(0, 0, 0, 0, 0);
- /** Link to NPC spawn territory */
- private NpcSpawnTerritory _spawnTerritory = null;
- /** Minimum respawn delay */
- private int _respawnMinDelay;
- /** Maximum respawn delay */
- private int _respawnMaxDelay;
- /** The generic constructor of L2NpcInstance managed by this L2Spawn */
- private Constructor<? extends L2Npc> _constructor;
- /** If True a L2NpcInstance is respawned each time that another is killed */
- private boolean _doRespawn;
- /** If true then spawn is custom */
- private boolean _customSpawn;
- private static List<SpawnListener> _spawnListeners = new CopyOnWriteArrayList<>();
- private final List<L2Npc> _spawnedNpcs = new CopyOnWriteArrayList<>();
- private Map<Integer, Location> _lastSpawnPoints;
- private boolean _isNoRndWalk = false; // Is no random walk
-
- /** The task launching the function doSpawn() */
- class SpawnTask implements Runnable
- {
- private final L2Npc _oldNpc;
-
- public SpawnTask(L2Npc pOldNpc)
- {
- _oldNpc = pOldNpc;
- }
-
- @Override
- public void run()
- {
- try
- {
- // doSpawn();
- respawnNpc(_oldNpc);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "", e);
- }
-
- _scheduledCount--;
- }
- }
-
- /**
- * Constructor of L2Spawn.<br>
- * <B><U>Concept</U>:</B><br>
- * Each L2Spawn owns generic and static properties (ex : RewardExp, RewardSP, AggroRange...).<br>
- * All of those properties are stored in a different L2NpcTemplate for each type of L2Spawn. Each template is loaded once in the server cache memory (reduce memory use).<br>
- * When a new instance of L2Spawn is created, server just create a link between the instance and the template.<br>
- * This link is stored in <B>_template</B> Each L2NpcInstance is linked to a L2Spawn that manages its spawn and respawn (delay, location...).<br>
- * This link is stored in <B>_spawn</B> of the L2NpcInstance.<br>
- * <B><U> Actions</U>:</B><br>
- * <ul>
- * <li>Set the _template of the L2Spawn</li>
- * <li>Calculate the implementationName used to generate the generic constructor of L2NpcInstance managed by this L2Spawn</li>
- * <li>Create the generic constructor of L2NpcInstance managed by this L2Spawn</li>
- * </ul>
- * @param template The L2NpcTemplate to link to this L2Spawn
- * @throws SecurityException
- * @throws ClassNotFoundException
- * @throws NoSuchMethodException
- * @throws ClassCastException when template type is not subclass of L2Npc
- */
- public L2Spawn(L2NpcTemplate template) throws SecurityException, ClassNotFoundException, NoSuchMethodException, ClassCastException
- {
- // Set the _template of the L2Spawn
- _template = template;
-
- if (_template == null)
- {
- return;
- }
-
- String className = "com.l2jserver.gameserver.model.actor.instance." + _template.getType() + "Instance";
-
- // Create the generic constructor of L2Npc managed by this L2Spawn
- _constructor = Class.forName(className).asSubclass(L2Npc.class).getConstructor(L2NpcTemplate.class);
- }
-
- /**
- * Creates a spawn.
- * @param npcId the NPC ID
- * @throws ClassCastException
- * @throws NoSuchMethodException
- * @throws ClassNotFoundException
- * @throws SecurityException
- */
- public L2Spawn(int npcId) throws SecurityException, ClassNotFoundException, NoSuchMethodException, ClassCastException
- {
- this(NpcData.getInstance().getTemplate(npcId));
- }
-
- /**
- * @return the maximum number of L2NpcInstance that this L2Spawn can manage.
- */
- public int getAmount()
- {
- return _maximumCount;
- }
-
- /**
- * @return the String Identifier of this spawn.
- */
- @Override
- public String getName()
- {
- return _name;
- }
-
- /**
- * Set the String Identifier of this spawn.
- * @param name
- */
- public void setName(String name)
- {
- _name = name;
- }
-
- /**
- * @return the Identifier of the location area where L2NpcInstance can be spwaned.
- */
- public int getLocationId()
- {
- return _locationId;
- }
-
- @Override
- public Location getLocation()
- {
- return _location;
- }
-
- public Location getLocation(L2Object obj)
- {
- return ((_lastSpawnPoints == null) || (obj == null) || !_lastSpawnPoints.containsKey(obj.getObjectId())) ? _location : _lastSpawnPoints.get(obj.getObjectId());
- }
-
- @Override
- public int getX()
- {
- return _location.getX();
- }
-
- /**
- * @param obj object to check
- * @return the X position of the last spawn point of given NPC.
- */
- public int getX(L2Object obj)
- {
- return getLocation(obj).getX();
- }
-
- /**
- * Set the X position of the spawn point.
- * @param x the x coordinate
- */
- @Override
- public void setX(int x)
- {
- _location.setX(x);
- }
-
- @Override
- public int getY()
- {
- return _location.getY();
- }
-
- /**
- * @param obj object to check
- * @return the Y position of the last spawn point of given NPC.
- */
- public int getY(L2Object obj)
- {
- return getLocation(obj).getY();
- }
-
- /**
- * Set the Y position of the spawn point.
- * @param y the y coordinate
- */
- @Override
- public void setY(int y)
- {
- _location.setY(y);
- }
-
- @Override
- public int getZ()
- {
- return _location.getZ();
- }
-
- /**
- * @param obj object to check
- * @return the Z position of the last spawn point of given NPC.
- */
- public int getZ(L2Object obj)
- {
- return getLocation(obj).getZ();
- }
-
- /**
- * Set the Z position of the spawn point.
- * @param z the z coordinate
- */
- @Override
- public void setZ(int z)
- {
- _location.setZ(z);
- }
-
- /**
- * Set the x, y, z position of the spawn point.
- * @param x The x coordinate.
- * @param y The y coordinate.
- * @param z The z coordinate.
- */
- @Override
- public void setXYZ(int x, int y, int z)
- {
- setX(x);
- setY(y);
- setZ(z);
- }
-
- /**
- * Set the x, y, z position of the spawn point.
- * @param loc The location.
- */
- @Override
- public void setXYZ(ILocational loc)
- {
- setXYZ(loc.getX(), loc.getY(), loc.getZ());
-
- }
-
- /**
- * @return the heading of L2NpcInstance when they are spawned.
- */
- @Override
- public int getHeading()
- {
- return _location.getHeading();
- }
-
- /**
- * Set the heading of L2NpcInstance when they are spawned.
- * @param heading
- */
- @Override
- public void setHeading(int heading)
- {
- _location.setHeading(heading);
- }
-
- /**
- * Set the XYZ position of the spawn point.
- * @param loc
- */
- @Override
- public void setLocation(Location loc)
- {
- _location = loc;
- }
-
- /**
- * Gets the NPC ID.
- * @return the NPC ID
- */
- @Override
- public int getId()
- {
- return _template.getId();
- }
-
- /**
- * @return min respawn delay.
- */
- public int getRespawnMinDelay()
- {
- return _respawnMinDelay;
- }
-
- /**
- * @return max respawn delay.
- */
- public int getRespawnMaxDelay()
- {
- return _respawnMaxDelay;
- }
-
- /**
- * Set the maximum number of L2NpcInstance that this L2Spawn can manage.
- * @param amount
- */
- public void setAmount(int amount)
- {
- _maximumCount = amount;
- }
-
- /**
- * Set the Identifier of the location area where L2NpcInstance can be spawned.
- * @param id
- */
- public void setLocationId(int id)
- {
- _locationId = id;
- }
-
- /**
- * Set Minimum Respawn Delay.
- * @param date
- */
- public void setRespawnMinDelay(int date)
- {
- _respawnMinDelay = date;
- }
-
- /**
- * Set Maximum Respawn Delay.
- * @param date
- */
- public void setRespawnMaxDelay(int date)
- {
- _respawnMaxDelay = date;
- }
-
- /**
- * Set the spawn as custom.<BR>
- * @param custom
- */
- public void setCustom(boolean custom)
- {
- _customSpawn = custom;
- }
-
- /**
- * @return type of spawn.
- */
- public boolean isCustom()
- {
- return _customSpawn;
- }
-
- /**
- * Decrease the current number of L2NpcInstance of this L2Spawn and if necessary create a SpawnTask to launch after the respawn Delay. <B><U> Actions</U> :</B> <li>Decrease the current number of L2NpcInstance of this L2Spawn</li> <li>Check if respawn is possible to prevent multiple respawning
- * caused by lag</li> <li>Update the current number of SpawnTask in progress or stand by of this L2Spawn</li> <li>Create a new SpawnTask to launch after the respawn Delay</li> <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount +
- * _currentCount < _maximumCount</B></FONT>
- * @param oldNpc
- */
- public void decreaseCount(L2Npc oldNpc)
- {
- // sanity check
- if (_currentCount <= 0)
- {
- return;
- }
-
- // Decrease the current number of L2NpcInstance of this L2Spawn
- _currentCount--;
-
- // Remove this NPC from list of spawned
- _spawnedNpcs.remove(oldNpc);
-
- // Remove spawn point for old NPC
- if (_lastSpawnPoints != null)
- {
- _lastSpawnPoints.remove(oldNpc.getObjectId());
- }
-
- // Check if respawn is possible to prevent multiple respawning caused by lag
- if (_doRespawn && ((_scheduledCount + _currentCount) < _maximumCount))
- {
- // Update the current number of SpawnTask in progress or stand by of this L2Spawn
- _scheduledCount++;
-
- // Create a new SpawnTask to launch after the respawn Delay
- // ClientScheduler.getInstance().scheduleLow(new SpawnTask(npcId), _respawnDelay);
- ThreadPoolManager.getInstance().scheduleGeneral(new SpawnTask(oldNpc), hasRespawnRandom() ? Rnd.get(_respawnMinDelay, _respawnMaxDelay) : _respawnMinDelay);
- }
- }
-
- /**
- * Create the initial spawning and set _doRespawn to False, if respawn time set to 0, or set it to True otherwise.
- * @return The number of L2NpcInstance that were spawned
- */
- public int init()
- {
- while (_currentCount < _maximumCount)
- {
- doSpawn();
- }
- _doRespawn = _respawnMinDelay != 0;
-
- return _currentCount;
- }
-
- /**
- * Create a L2NpcInstance in this L2Spawn.
- * @param val
- * @return
- */
- public L2Npc spawnOne(boolean val)
- {
- return doSpawn(val);
- }
-
- /**
- * @return true if respawn enabled
- */
- public boolean isRespawnEnabled()
- {
- return _doRespawn;
- }
-
- /**
- * Set _doRespawn to False to stop respawn in this L2Spawn.
- */
- public void stopRespawn()
- {
- _doRespawn = false;
- }
-
- /**
- * Set _doRespawn to True to start or restart respawn in this L2Spawn.
- */
- public void startRespawn()
- {
- _doRespawn = true;
- }
-
- public L2Npc doSpawn()
- {
- return doSpawn(false);
- }
-
- /**
- * Create the L2NpcInstance, add it to the world and lauch its OnSpawn action.<br>
- * <B><U>Concept</U>:</B><br>
- * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
- * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<br>
- * <B><U>Actions for an random spawn into location area</U>:<I> (if Locx=0 and Locy=0)</I></B>
- * <ul>
- * <li>Get L2NpcInstance Init parameters and its generate an Identifier</li>
- * <li>Call the constructor of the L2NpcInstance</li>
- * <li>Calculate the random position in the location area (if Locx=0 and Locy=0) or get its exact position from the L2Spawn</li>
- * <li>Set the position of the L2NpcInstance</li>
- * <li>Set the HP and MP of the L2NpcInstance to the max</li>
- * <li>Set the heading of the L2NpcInstance (random heading if not defined : value=-1)</li>
- * <li>Link the L2NpcInstance to this L2Spawn</li>
- * <li>Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world</li>
- * <li>Launch the action OnSpawn fo the L2NpcInstance</li>
- * <li>Increase the current number of L2NpcInstance managed by this L2Spawn</li>
- * </ul>
- * @param isSummonSpawn
- * @return
- */
- public L2Npc doSpawn(boolean isSummonSpawn)
- {
- try
- {
- // Check if the L2Spawn is not a L2Pet or L2Minion or L2Decoy spawn
- if (_template.isType("L2Pet") || _template.isType("L2Decoy") || _template.isType("L2Trap"))
- {
- _currentCount++;
-
- return null;
- }
-
- // Call the constructor of the L2Npc
- L2Npc npc = _constructor.newInstance(_template);
- npc.setInstanceId(getInstanceId()); // Must be done before object is spawned into visible world
- if (isSummonSpawn)
- {
- npc.setShowSummonAnimation(isSummonSpawn);
- }
-
- // Check for certain AI data, overriden in spawnlist
- if (_name != null)
- {
- NpcPersonalAIData.getInstance().initializeNpcParameters(npc, this, _name);
- }
-
- return initializeNpcInstance(npc);
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "NPC " + _template.getId() + " class not found", e);
- }
- return null;
- }
-
- /**
- * @param mob
- * @return
- */
- private L2Npc initializeNpcInstance(L2Npc mob)
- {
- int newlocx = 0;
- int newlocy = 0;
- int newlocz = 0;
-
- // If Locx and Locy are not defined, the L2NpcInstance must be spawned in an area defined by location or spawn territory
- // New method
- if (isTerritoryBased())
- {
- int[] p = _spawnTerritory.getRandomPoint();
- newlocx = p[0];
- newlocy = p[1];
- newlocz = p[2];
- }
- // Old method (for backward compatibility)
- else if ((getX() == 0) && (getY() == 0))
- {
- if (getLocationId() == 0)
- {
- return mob;
- }
-
- // Calculate the random position in the location area
- final Location location = TerritoryTable.getInstance().getRandomPoint(getLocationId());
-
- // Set the calculated position of the L2NpcInstance
- if (location != null)
- {
- newlocx = location.getX();
- newlocy = location.getY();
- newlocz = location.getZ();
- }
- }
- else
- {
- // The L2NpcInstance is spawned at the exact position (Lox, Locy, Locz)
- newlocx = getX();
- newlocy = getY();
- newlocz = getZ();
- }
-
- // don't correct z of flying npc's
- if (!mob.isFlying())
- {
- newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, newlocz);
- }
-
- mob.stopAllEffects();
-
- mob.setIsDead(false);
- // Reset decay info
- mob.setDecayed(false);
- // Set the HP and MP of the L2NpcInstance to the max
- mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp());
- // Clear script variables
- if (mob.hasVariables())
- {
- mob.getVariables().getSet().clear();
- }
- // Set is not random walk default value
- mob.setIsNoRndWalk(isNoRndWalk());
-
- // Set the heading of the L2NpcInstance (random heading if not defined)
- if (getHeading() == -1)
- {
- mob.setHeading(Rnd.nextInt(61794));
- }
- else
- {
- mob.setHeading(getHeading());
- }
-
- if (mob instanceof L2Attackable)
- {
- ((L2Attackable) mob).setChampion(false);
- }
-
- if (Config.L2JMOD_CHAMPION_ENABLE)
- {
- // Set champion on next spawn
- if (mob.isMonster() && !getTemplate().isUndying() && !mob.isRaid() && !mob.isRaidMinion() && (Config.L2JMOD_CHAMPION_FREQUENCY > 0) && (mob.getLevel() >= Config.L2JMOD_CHAMP_MIN_LVL) && (mob.getLevel() <= Config.L2JMOD_CHAMP_MAX_LVL) && (Config.L2JMOD_CHAMPION_ENABLE_IN_INSTANCES || (getInstanceId() == 0)))
- {
- if (Rnd.get(100) < Config.L2JMOD_CHAMPION_FREQUENCY)
- {
- ((L2Attackable) mob).setChampion(true);
- }
- }
- }
-
- // Reset summoner
- mob.setSummoner(null);
- // Reset summoned list
- mob.resetSummonedNpcs();
- // Link the L2NpcInstance to this L2Spawn
- mob.setSpawn(this);
-
- // Spawn NPC
- mob.spawnMe(newlocx, newlocy, newlocz);
-
- notifyNpcSpawned(mob);
-
- _spawnedNpcs.add(mob);
- if (_lastSpawnPoints != null)
- {
- _lastSpawnPoints.put(mob.getObjectId(), new Location(newlocx, newlocy, newlocz));
- }
-
- if (Config.DEBUG)
- {
- _log.finest("Spawned Mob Id: " + _template.getId() + " , at: X: " + mob.getX() + " Y: " + mob.getY() + " Z: " + mob.getZ());
- }
- // Increase the current number of L2NpcInstance managed by this L2Spawn
- _currentCount++;
- return mob;
- }
-
- public static void addSpawnListener(SpawnListener listener)
- {
- _spawnListeners.add(listener);
- }
-
- public static void removeSpawnListener(SpawnListener listener)
- {
- _spawnListeners.remove(listener);
- }
-
- public static void notifyNpcSpawned(L2Npc npc)
- {
- for (SpawnListener listener : _spawnListeners)
- {
- listener.npcSpawned(npc);
- }
- }
-
- /**
- * Set bounds for random calculation and delay for respawn
- * @param delay delay in seconds
- * @param randomInterval random interval in seconds
- */
- public void setRespawnDelay(int delay, int randomInterval)
- {
- if (delay != 0)
- {
- if (delay < 0)
- {
- _log.warning("respawn delay is negative for spawn:" + this);
- }
-
- int minDelay = delay - randomInterval;
- int maxDelay = delay + randomInterval;
-
- _respawnMinDelay = Math.max(10, minDelay) * 1000;
- _respawnMaxDelay = Math.max(10, maxDelay) * 1000;
- }
-
- else
- {
- _respawnMinDelay = 0;
- _respawnMaxDelay = 0;
- }
- }
-
- public void setRespawnDelay(int delay)
- {
- setRespawnDelay(delay, 0);
- }
-
- public int getRespawnDelay()
- {
- return (_respawnMinDelay + _respawnMaxDelay) / 2;
- }
-
- public boolean hasRespawnRandom()
- {
- return _respawnMinDelay != _respawnMaxDelay;
- }
-
- public void setSpawnTerritory(NpcSpawnTerritory territory)
- {
- _spawnTerritory = territory;
- _lastSpawnPoints = new ConcurrentHashMap<>();
- }
-
- public NpcSpawnTerritory getSpawnTerritory()
- {
- return _spawnTerritory;
- }
-
- public boolean isTerritoryBased()
- {
- return (_spawnTerritory != null) && (_location.getX() == 0) && (_location.getY() == 0);
- }
-
- public L2Npc getLastSpawn()
- {
- return _spawnedNpcs.get(_spawnedNpcs.size() - 1);
- }
-
- public final List<L2Npc> getSpawnedNpcs()
- {
- return _spawnedNpcs;
- }
-
- /**
- * @param oldNpc
- */
- public void respawnNpc(L2Npc oldNpc)
- {
- if (_doRespawn)
- {
- oldNpc.refreshID();
- initializeNpcInstance(oldNpc);
- }
- }
-
- public L2NpcTemplate getTemplate()
- {
- return _template;
- }
-
- @Override
- public int getInstanceId()
- {
- return _location.getInstanceId();
- }
-
- @Override
- public void setInstanceId(int instanceId)
- {
- _location.setInstanceId(instanceId);
- }
-
- @Override
- public String toString()
- {
- return "L2Spawn ID: " + getId() + " " + getLocation();
- }
-
- public final boolean isNoRndWalk()
- {
- return _isNoRndWalk;
- }
-
- public final void setIsNoRndWalk(boolean value)
- {
- _isNoRndWalk = value;
- }
- }
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