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- /*
- * This program is free software: you can redistribute it and/or modify it under the terms of the
- * GNU General Public License as published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
- * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with this program. If
- * not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.itemcontainer.Inventory;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- /**
- *
- * @author Luno
- */
- public final class L2ArmorSet
- {
- private final int _chest;
- private final int _legs;
- private final int _head;
- private final int _gloves;
- private final int _feet;
- private final int _mw_legs;
- private final int _mw_head;
- private final int _mw_gloves;
- private final int _mw_feet;
-
- private final String[] _skills;
-
- private final int _shield;
- private final int _mw_shield;
- private final int _shieldSkillId;
-
- private final int _enchant6Skill;
-
- public L2ArmorSet(int chest, int legs, int head, int gloves, int feet, String[] skills, int shield, int shield_skill_id, int enchant6skill, int mw_legs, int mw_head, int mw_gloves, int mw_feet, int mw_shield)
- {
- _chest = chest;
- _legs = legs;
- _head = head;
- _gloves = gloves;
- _feet = feet;
- _mw_legs = mw_legs;
- _mw_head = mw_head;
- _mw_gloves = mw_gloves;
- _mw_feet = mw_feet;
- _mw_shield = mw_shield;
- _skills = skills;
-
- _shield = shield;
- _shieldSkillId = shield_skill_id;
-
- _enchant6Skill = enchant6skill;
- }
-
- /**
- * Checks if player have equiped all items from set (not checking shield)
- *
- * @param player
- * whose inventory is being checked
- * @return True if player equips whole set
- */
- public boolean containAll(L2PcInstance player)
- {
- Inventory inv = player.getInventory();
-
- L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
- L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
- L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
- L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
-
- int legs = 0;
- int head = 0;
- int gloves = 0;
- int feet = 0;
-
- if (legsItem != null)
- legs = legsItem.getItemId();
- if (headItem != null)
- head = headItem.getItemId();
- if (glovesItem != null)
- gloves = glovesItem.getItemId();
- if (feetItem != null)
- feet = feetItem.getItemId();
-
- return containAll(_chest, legs, head, gloves, feet);
- }
-
- public boolean containAll(int chest, int legs, int head, int gloves, int feet)
- {
- if (_chest != 0 && _chest != chest)
- return false;
- if (_legs != 0 && _legs != legs && (_mw_legs == 0 || _mw_legs != legs))
- return false;
- if (_head != 0 && _head != head && (_mw_head == 0 || _mw_head != head))
- return false;
- if (_gloves != 0 && _gloves != gloves && (_mw_gloves == 0 || _mw_gloves != gloves))
- return false;
- if (_feet != 0 && _feet != feet && (_mw_feet == 0 || _mw_feet != feet))
- return false;
-
- return true;
- }
-
- public boolean containItem(int slot, int itemId)
- {
- switch (slot)
- {
- case Inventory.PAPERDOLL_CHEST:
- return _chest == itemId;
- case Inventory.PAPERDOLL_LEGS:
- return (_legs == itemId || _mw_legs == itemId);
- case Inventory.PAPERDOLL_HEAD:
- return (_head == itemId || _mw_head == itemId);
- case Inventory.PAPERDOLL_GLOVES:
- return (_gloves == itemId || _mw_gloves == itemId);
- case Inventory.PAPERDOLL_FEET:
- return (_feet == itemId || _mw_feet == itemId);
- default:
- return false;
- }
- }
-
- public String[] getSkills()
- {
- return _skills;
- }
-
- public boolean containShield(L2PcInstance player)
- {
- Inventory inv = player.getInventory();
-
- L2ItemInstance shieldItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LHAND);
- if (shieldItem != null && (shieldItem.getItemId() == _shield || shieldItem.getItemId() == _mw_shield))
- return true;
-
- return false;
- }
-
- public boolean containShield(int shield_id)
- {
- if (_shield == 0)
- return false;
-
- return (_shield == shield_id || _mw_shield == shield_id);
- }
-
- public int getShieldSkillId()
- {
- return _shieldSkillId;
- }
-
- public int getEnchant6skillId()
- {
- return _enchant6Skill;
- }
-
- /**
- * @param player
- * @return true if all parts of set are enchanted to +6 or more
- */
- public boolean isEnchanted6(L2PcInstance player)
- {
- // Player don't have full set
- if (!containAll(player))
- return false;
-
- Inventory inv = player.getInventory();
-
- L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
- L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
- L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
- L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
- L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
-
- if (chestItem == null || chestItem.getEnchantLevel() < 6)
- return false;
- if (_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < 6))
- return false;
- if (_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < 6))
- return false;
- if (_head != 0 && (headItem == null || headItem.getEnchantLevel() < 6))
- return false;
- if (_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < 6))
- return false;
-
- return true;
- }
- }
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