CursedWeapon.java 20 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import java.util.concurrent.ScheduledFuture;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.datatables.SkillTable;
  26. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  27. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  28. import com.l2jserver.gameserver.model.L2Party.messageType;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  32. import com.l2jserver.gameserver.model.items.L2Item;
  33. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  34. import com.l2jserver.gameserver.model.skills.L2Skill;
  35. import com.l2jserver.gameserver.network.SystemMessageId;
  36. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  37. import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
  38. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  39. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  40. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  41. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  42. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  43. import com.l2jserver.gameserver.util.Broadcast;
  44. import com.l2jserver.gameserver.util.Point3D;
  45. import com.l2jserver.util.Rnd;
  46. public class CursedWeapon
  47. {
  48. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  49. // _name is the name of the cursed weapon associated with its ID.
  50. private final String _name;
  51. // _itemId is the Item ID of the cursed weapon.
  52. private final int _itemId;
  53. // _skillId is the skills ID.
  54. private final int _skillId;
  55. private final int _skillMaxLevel;
  56. private int _dropRate;
  57. private int _duration;
  58. private int _durationLost;
  59. private int _disapearChance;
  60. private int _stageKills;
  61. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  62. private boolean _isDropped = false;
  63. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  64. private boolean _isActivated = false;
  65. private ScheduledFuture<?> _removeTask;
  66. private int _nbKills = 0;
  67. private long _endTime = 0;
  68. private int _playerId = 0;
  69. protected L2PcInstance _player = null;
  70. private L2ItemInstance _item = null;
  71. private int _playerKarma = 0;
  72. private int _playerPkKills = 0;
  73. protected int transformationId = 0;
  74. private static final int[] TRANSFORM_IDS = new int[]{3630,3631};
  75. // =========================================================
  76. // Constructor
  77. public CursedWeapon(int itemId, int skillId, String name)
  78. {
  79. _name = name;
  80. _itemId = itemId;
  81. _skillId = skillId;
  82. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId);
  83. }
  84. // =========================================================
  85. // Private
  86. public void endOfLife()
  87. {
  88. if (_isActivated)
  89. {
  90. if (_player != null && _player.isOnline())
  91. {
  92. // Remove from player
  93. _log.info(_name + " being removed online." );
  94. _player.abortAttack();
  95. _player.setKarma(_playerKarma);
  96. _player.setPkKills(_playerPkKills);
  97. _player.setCursedWeaponEquippedId(0);
  98. removeSkill();
  99. // Remove
  100. _player.getInventory().unEquipItemInBodySlot(L2Item.SLOT_LR_HAND);
  101. _player.store();
  102. // Destroy
  103. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  104. if (!Config.FORCE_INVENTORY_UPDATE)
  105. {
  106. InventoryUpdate iu = new InventoryUpdate();
  107. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  108. else iu.addModifiedItem(removedItem);
  109. _player.sendPacket(iu);
  110. }
  111. else _player.sendPacket(new ItemList(_player, true));
  112. _player.broadcastUserInfo();
  113. } else
  114. {
  115. // Remove from Db
  116. _log.info(_name + " being removed offline." );
  117. Connection con = null;
  118. try
  119. {
  120. con = L2DatabaseFactory.getInstance().getConnection();
  121. // Delete the item
  122. PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  123. statement.setInt(1, _playerId);
  124. statement.setInt(2, _itemId);
  125. if (statement.executeUpdate() != 1)
  126. {
  127. _log.warning("Error while deleting itemId "+ _itemId +" from userId "+ _playerId);
  128. }
  129. statement.close();
  130. /* Yesod: Skill is not stored into database any more.
  131. // Delete the skill
  132. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=?");
  133. statement.setInt(1, _playerId);
  134. statement.setInt(2, _skillId);
  135. if (statement.executeUpdate() != 1)
  136. {
  137. _log.warning("Error while deleting skillId "+ _skillId +" from userId "+_playerId);
  138. }
  139. */
  140. // Restore the karma
  141. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  142. statement.setInt(1, _playerKarma);
  143. statement.setInt(2, _playerPkKills);
  144. statement.setInt(3, _playerId);
  145. if (statement.executeUpdate() != 1)
  146. {
  147. _log.warning("Error while updating karma & pkkills for userId "+_playerId);
  148. }
  149. statement.close();
  150. }
  151. catch (Exception e)
  152. {
  153. _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
  154. }
  155. finally
  156. {
  157. L2DatabaseFactory.close(con);
  158. }
  159. }
  160. } else
  161. {
  162. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  163. // OR this cursed weapon is on the ground.
  164. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  165. {
  166. // Destroy
  167. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  168. if (!Config.FORCE_INVENTORY_UPDATE)
  169. {
  170. InventoryUpdate iu = new InventoryUpdate();
  171. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  172. else iu.addModifiedItem(removedItem);
  173. _player.sendPacket(iu);
  174. }
  175. else _player.sendPacket(new ItemList(_player, true));
  176. _player.broadcastUserInfo();
  177. }
  178. // is dropped on the ground
  179. else if (_item != null)
  180. {
  181. _item.decayMe();
  182. L2World.getInstance().removeObject(_item);
  183. _log.info(_name+" item has been removed from World.");
  184. }
  185. }
  186. // Delete infos from table if any
  187. CursedWeaponsManager.removeFromDb(_itemId);
  188. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  189. sm.addItemName(_itemId);
  190. CursedWeaponsManager.announce(sm);
  191. // Reset state
  192. cancelTask();
  193. _isActivated = false;
  194. _isDropped = false;
  195. _endTime = 0;
  196. _player = null;
  197. _playerId = 0;
  198. _playerKarma = 0;
  199. _playerPkKills = 0;
  200. _item = null;
  201. _nbKills = 0;
  202. }
  203. private void cancelTask()
  204. {
  205. if (_removeTask != null)
  206. {
  207. _removeTask.cancel(true);
  208. _removeTask = null;
  209. }
  210. }
  211. private class RemoveTask implements Runnable
  212. {
  213. protected RemoveTask()
  214. {
  215. }
  216. @Override
  217. public void run()
  218. {
  219. if (System.currentTimeMillis() >= getEndTime())
  220. endOfLife();
  221. }
  222. }
  223. private void dropIt(L2Attackable attackable, L2PcInstance player)
  224. {
  225. dropIt(attackable, player, null, true);
  226. }
  227. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  228. {
  229. _isActivated = false;
  230. if (fromMonster)
  231. {
  232. _item = attackable.dropItem(player, _itemId, 1);
  233. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  234. // RedSky and Earthquake
  235. ExRedSky packet = new ExRedSky(10);
  236. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  237. Broadcast.toAllOnlinePlayers(packet);
  238. Broadcast.toAllOnlinePlayers(eq);
  239. }
  240. else
  241. {
  242. _item = _player.getInventory().getItemByItemId(_itemId);
  243. _player.dropItem("DieDrop", _item, killer, true);
  244. _player.setKarma(_playerKarma);
  245. _player.setPkKills(_playerPkKills);
  246. _player.setCursedWeaponEquippedId(0);
  247. removeSkill();
  248. _player.abortAttack();
  249. //L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  250. //_player.getInventory().dropItem("DieDrop", item, _player, null);
  251. //_player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  252. }
  253. _isDropped = true;
  254. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  255. if (player != null)
  256. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  257. else if (_player != null)
  258. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  259. else
  260. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  261. sm.addItemName(_itemId);
  262. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  263. }
  264. public void cursedOnLogin()
  265. {
  266. doTransform();
  267. giveSkill();
  268. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  269. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  270. msg.addItemName(_player.getCursedWeaponEquippedId());
  271. CursedWeaponsManager.announce(msg);
  272. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  273. SystemMessage msg2 = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  274. int timeLeft = (int)(cw.getTimeLeft()/60000);
  275. msg2.addItemName(_player.getCursedWeaponEquippedId());
  276. msg2.addNumber(timeLeft);
  277. _player.sendPacket(msg2);
  278. }
  279. /**
  280. * Yesod:<br>
  281. * Rebind the passive skill belonging to the CursedWeapon. Invoke this
  282. * method if the weapon owner switches to a subclass.
  283. */
  284. public void giveSkill()
  285. {
  286. int level = 1+(_nbKills/_stageKills);
  287. if (level > _skillMaxLevel)
  288. level = _skillMaxLevel;
  289. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  290. // Yesod:
  291. // To properly support subclasses this skill can not be stored.
  292. _player.addSkill(skill, false);
  293. // Void Burst, Void Flow
  294. skill = SkillTable.FrequentSkill.VOID_BURST.getSkill();
  295. _player.addSkill(skill, false);
  296. skill = SkillTable.FrequentSkill.VOID_FLOW.getSkill();
  297. _player.addSkill(skill, false);
  298. _player.setTransformAllowedSkills(TRANSFORM_IDS);
  299. if (Config.DEBUG)
  300. _log.info("Player "+_player.getName() +" has been awarded with skill "+skill);
  301. _player.sendSkillList();
  302. }
  303. public void doTransform()
  304. {
  305. if (_itemId == 8689)
  306. {
  307. transformationId = 302;
  308. }
  309. else if (_itemId == 8190)
  310. {
  311. transformationId = 301;
  312. }
  313. if (_player.isTransformed() || _player.isInStance())
  314. {
  315. _player.stopTransformation(true);
  316. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  317. {
  318. @Override
  319. public void run()
  320. {
  321. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  322. }
  323. }, 500);
  324. }
  325. else
  326. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  327. }
  328. public void removeSkill()
  329. {
  330. _player.removeSkill(_skillId);
  331. _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill().getId());
  332. _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill().getId());
  333. _player.untransform();
  334. _player.sendSkillList();
  335. }
  336. // =========================================================
  337. // Public
  338. public void reActivate()
  339. {
  340. _isActivated = true;
  341. if (_endTime - System.currentTimeMillis() <= 0)
  342. endOfLife();
  343. else
  344. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  345. }
  346. public boolean checkDrop(L2Attackable attackable,
  347. L2PcInstance player)
  348. {
  349. if (Rnd.get(100000) < _dropRate)
  350. {
  351. // Drop the item
  352. dropIt(attackable, player);
  353. // Start the Life Task
  354. _endTime = System.currentTimeMillis() + _duration * 60000L;
  355. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  356. return true;
  357. }
  358. return false;
  359. }
  360. public void activate(L2PcInstance player, L2ItemInstance item)
  361. {
  362. // if the player is mounted, attempt to unmount first. Only allow picking up
  363. // the zariche if unmounting is successful.
  364. if (player.isMounted())
  365. {
  366. if (!player.dismount())
  367. {
  368. // TODO: correct this custom message.
  369. player.sendMessage("You may not pick up this item while riding in this territory");
  370. player.dropItem("InvDrop", item, null, true);
  371. return;
  372. }
  373. }
  374. _isActivated = true;
  375. // Player holding it data
  376. _player = player;
  377. _playerId = _player.getObjectId();
  378. _playerKarma = _player.getKarma();
  379. _playerPkKills = _player.getPkKills();
  380. saveData();
  381. // Change player stats
  382. _player.setCursedWeaponEquippedId(_itemId);
  383. _player.setKarma(9999999);
  384. _player.setPkKills(0);
  385. if (_player.isInParty())
  386. _player.getParty().removePartyMember(_player, messageType.Expelled);
  387. // Disable All Skills
  388. // Do Transform
  389. doTransform();
  390. // Add skill
  391. giveSkill();
  392. // Equip with the weapon
  393. _item = item;
  394. //L2ItemInstance[] items =
  395. _player.getInventory().equipItem(_item);
  396. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  397. sm.addItemName(_item);
  398. _player.sendPacket(sm);
  399. // Fully heal player
  400. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  401. _player.setCurrentCp(_player.getMaxCp());
  402. // Refresh inventory
  403. if (!Config.FORCE_INVENTORY_UPDATE)
  404. {
  405. InventoryUpdate iu = new InventoryUpdate();
  406. iu.addItem(_item);
  407. //iu.addItems(Arrays.asList(items));
  408. _player.sendPacket(iu);
  409. }
  410. else _player.sendPacket(new ItemList(_player, false));
  411. // Refresh player stats
  412. _player.broadcastUserInfo();
  413. SocialAction atk = new SocialAction(_player.getObjectId(), 17);
  414. _player.broadcastPacket(atk);
  415. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  416. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  417. sm.addItemName(_item);
  418. CursedWeaponsManager.announce(sm);
  419. }
  420. public void saveData()
  421. {
  422. if (Config.DEBUG)
  423. _log.info("CursedWeapon: Saving data to disk.");
  424. Connection con = null;
  425. try
  426. {
  427. con = L2DatabaseFactory.getInstance().getConnection();
  428. // Delete previous datas
  429. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  430. statement.setInt(1, _itemId);
  431. statement.executeUpdate();
  432. if (_isActivated)
  433. {
  434. statement = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)");
  435. statement.setInt(1, _itemId);
  436. statement.setInt(2, _playerId);
  437. statement.setInt(3, _playerKarma);
  438. statement.setInt(4, _playerPkKills);
  439. statement.setInt(5, _nbKills);
  440. statement.setLong(6, _endTime);
  441. statement.executeUpdate();
  442. statement.close();
  443. }
  444. }
  445. catch (SQLException e)
  446. {
  447. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  448. }
  449. finally
  450. {
  451. L2DatabaseFactory.close(con);
  452. }
  453. }
  454. public void dropIt(L2Character killer)
  455. {
  456. if (Rnd.get(100) <= _disapearChance)
  457. {
  458. // Remove it
  459. endOfLife();
  460. } else
  461. {
  462. // Unequip & Drop
  463. dropIt(null, null, killer, false);
  464. // Reset player stats
  465. _player.setKarma(_playerKarma);
  466. _player.setPkKills(_playerPkKills);
  467. _player.setCursedWeaponEquippedId(0);
  468. removeSkill();
  469. _player.abortAttack();
  470. _player.broadcastUserInfo();
  471. }
  472. }
  473. public void increaseKills()
  474. {
  475. _nbKills++;
  476. if (_player != null && _player.isOnline())
  477. {
  478. _player.setPkKills(_nbKills);
  479. _player.sendPacket(new UserInfo(_player));
  480. if (_nbKills % _stageKills == 0 && _nbKills <= _stageKills*(_skillMaxLevel-1))
  481. {
  482. giveSkill();
  483. }
  484. }
  485. // Reduce time-to-live
  486. _endTime -= _durationLost * 60000L;
  487. saveData();
  488. }
  489. // =========================================================
  490. // Setter
  491. public void setDisapearChance(int disapearChance)
  492. {
  493. _disapearChance = disapearChance;
  494. }
  495. public void setDropRate(int dropRate)
  496. {
  497. _dropRate = dropRate;
  498. }
  499. public void setDuration(int duration)
  500. {
  501. _duration = duration;
  502. }
  503. public void setDurationLost(int durationLost)
  504. {
  505. _durationLost = durationLost;
  506. }
  507. public void setStageKills(int stageKills)
  508. {
  509. _stageKills = stageKills;
  510. }
  511. public void setNbKills(int nbKills)
  512. {
  513. _nbKills = nbKills;
  514. }
  515. public void setPlayerId(int playerId)
  516. {
  517. _playerId = playerId;
  518. }
  519. public void setPlayerKarma(int playerKarma)
  520. {
  521. _playerKarma = playerKarma;
  522. }
  523. public void setPlayerPkKills(int playerPkKills)
  524. {
  525. _playerPkKills = playerPkKills;
  526. }
  527. public void setActivated(boolean isActivated)
  528. {
  529. _isActivated = isActivated;
  530. }
  531. public void setDropped(boolean isDropped)
  532. {
  533. _isDropped = isDropped;
  534. }
  535. public void setEndTime(long endTime)
  536. {
  537. _endTime = endTime;
  538. }
  539. public void setPlayer(L2PcInstance player)
  540. {
  541. _player = player;
  542. }
  543. public void setItem(L2ItemInstance item)
  544. {
  545. _item = item;
  546. }
  547. // =========================================================
  548. // Getter
  549. public boolean isActivated()
  550. {
  551. return _isActivated;
  552. }
  553. public boolean isDropped()
  554. {
  555. return _isDropped;
  556. }
  557. public long getEndTime()
  558. {
  559. return _endTime;
  560. }
  561. public String getName()
  562. {
  563. return _name;
  564. }
  565. public int getItemId()
  566. {
  567. return _itemId;
  568. }
  569. public int getSkillId()
  570. {
  571. return _skillId;
  572. }
  573. public int getPlayerId()
  574. {
  575. return _playerId;
  576. }
  577. public L2PcInstance getPlayer()
  578. {
  579. return _player;
  580. }
  581. public int getPlayerKarma()
  582. {
  583. return _playerKarma;
  584. }
  585. public int getPlayerPkKills()
  586. {
  587. return _playerPkKills;
  588. }
  589. public int getNbKills()
  590. {
  591. return _nbKills;
  592. }
  593. public int getStageKills()
  594. {
  595. return _stageKills;
  596. }
  597. public boolean isActive()
  598. {
  599. return _isActivated || _isDropped;
  600. }
  601. public int getLevel()
  602. {
  603. if (_nbKills > _stageKills * _skillMaxLevel)
  604. {
  605. return _skillMaxLevel;
  606. }
  607. return (_nbKills / _stageKills);
  608. }
  609. public long getTimeLeft()
  610. {
  611. return _endTime - System.currentTimeMillis();
  612. }
  613. public void goTo(L2PcInstance player)
  614. {
  615. if (player == null) return;
  616. if (_isActivated && _player != null)
  617. {
  618. // Go to player holding the weapon
  619. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  620. } else if (_isDropped && _item != null)
  621. {
  622. // Go to item on the ground
  623. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  624. } else
  625. {
  626. player.sendMessage(_name+" isn't in the World.");
  627. }
  628. }
  629. public Point3D getWorldPosition()
  630. {
  631. if (_isActivated && _player != null)
  632. return _player.getPosition().getWorldPosition();
  633. if (_isDropped && _item != null)
  634. return _item.getPosition().getWorldPosition();
  635. return null;
  636. }
  637. public long getDuration()
  638. {
  639. return _duration;
  640. }
  641. }