SiegeManager.java 13 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import gnu.trove.map.hash.TIntObjectHashMap;
  17. import java.io.File;
  18. import java.io.FileInputStream;
  19. import java.io.InputStream;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.List;
  24. import java.util.Properties;
  25. import java.util.StringTokenizer;
  26. import java.util.logging.Level;
  27. import java.util.logging.Logger;
  28. import javolution.util.FastList;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.L2DatabaseFactory;
  31. import com.l2jserver.gameserver.datatables.SkillTable;
  32. import com.l2jserver.gameserver.model.L2Clan;
  33. import com.l2jserver.gameserver.model.L2Object;
  34. import com.l2jserver.gameserver.model.Location;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.entity.Castle;
  38. import com.l2jserver.gameserver.model.entity.Siege;
  39. import com.l2jserver.gameserver.model.skills.L2Skill;
  40. public class SiegeManager
  41. {
  42. private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
  43. public static final SiegeManager getInstance()
  44. {
  45. return SingletonHolder._instance;
  46. }
  47. // =========================================================
  48. // Data Field
  49. private int _attackerMaxClans = 500; // Max number of clans
  50. private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
  51. private int _defenderMaxClans = 500; // Max number of clans
  52. // Siege settings
  53. private TIntObjectHashMap<FastList<SiegeSpawn>> _artefactSpawnList;
  54. private TIntObjectHashMap<FastList<SiegeSpawn>> _controlTowerSpawnList;
  55. private TIntObjectHashMap<FastList<SiegeSpawn>> _flameTowerSpawnList;
  56. private int _flagMaxCount = 1; // Changeable in siege.config
  57. private int _siegeClanMinLevel = 5; // Changeable in siege.config
  58. private int _siegeLength = 120; // Time in minute. Changeable in siege.config
  59. private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
  60. // =========================================================
  61. // Constructor
  62. private SiegeManager()
  63. {
  64. _log.info("Initializing SiegeManager");
  65. load();
  66. }
  67. // =========================================================
  68. // Method - Public
  69. public final void addSiegeSkills(L2PcInstance character)
  70. {
  71. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getHasCastle() > 0))
  72. {
  73. character.addSkill(sk, false);
  74. }
  75. }
  76. /**
  77. * @param activeChar The L2Character of the character can summon
  78. * @param isCheckOnly
  79. * @return true if character summon
  80. */
  81. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  82. {
  83. if (!(activeChar instanceof L2PcInstance))
  84. return false;
  85. String text = "";
  86. L2PcInstance player = (L2PcInstance) activeChar;
  87. Castle castle = CastleManager.getInstance().getCastle(player);
  88. if (castle == null || castle.getCastleId() <= 0)
  89. text = "You must be on castle ground to summon this";
  90. else if (!castle.getSiege().getIsInProgress())
  91. text = "You can only summon this during a siege.";
  92. else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null)
  93. text = "You can only summon this as a registered attacker.";
  94. else
  95. return true;
  96. if (!isCheckOnly)
  97. player.sendMessage(text);
  98. return false;
  99. }
  100. /**
  101. * @param clan The L2Clan of the player
  102. * @param castleid
  103. * @return true if the clan is registered or owner of a castle
  104. */
  105. public final boolean checkIsRegistered(L2Clan clan, int castleid)
  106. {
  107. if (clan == null)
  108. return false;
  109. if (clan.getHasCastle() > 0)
  110. return true;
  111. Connection con = null;
  112. boolean register = false;
  113. try
  114. {
  115. con = L2DatabaseFactory.getInstance().getConnection();
  116. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?");
  117. statement.setInt(1, clan.getClanId());
  118. statement.setInt(2, castleid);
  119. ResultSet rs = statement.executeQuery();
  120. while (rs.next())
  121. {
  122. register = true;
  123. break;
  124. }
  125. rs.close();
  126. statement.close();
  127. }
  128. catch (Exception e)
  129. {
  130. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage() ,e);
  131. }
  132. finally
  133. {
  134. L2DatabaseFactory.close(con);
  135. }
  136. return register;
  137. }
  138. public final void removeSiegeSkills(L2PcInstance character)
  139. {
  140. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getHasCastle() > 0))
  141. {
  142. character.removeSkill(sk);
  143. }
  144. }
  145. // =========================================================
  146. // Method - Private
  147. private final void load()
  148. {
  149. InputStream is = null;
  150. try
  151. {
  152. is = new FileInputStream(new File(Config.SIEGE_CONFIGURATION_FILE));
  153. Properties siegeSettings = new Properties();
  154. siegeSettings.load(is);
  155. // Siege setting
  156. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  157. _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0"));
  158. _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500"));
  159. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  160. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5"));
  161. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120"));
  162. _bloodAllianceReward = Integer.decode(siegeSettings.getProperty("BloodAllianceReward", "0"));
  163. // Siege spawns settings
  164. _controlTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  165. _artefactSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  166. _flameTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  167. for (Castle castle : CastleManager.getInstance().getCastles())
  168. {
  169. FastList<SiegeSpawn> _controlTowersSpawns = new FastList<SiegeSpawn>();
  170. for (int i = 1; i < 0xFF; i++)
  171. {
  172. String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + i, "");
  173. if (_spawnParams.isEmpty())
  174. break;
  175. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  176. try
  177. {
  178. int x = Integer.parseInt(st.nextToken());
  179. int y = Integer.parseInt(st.nextToken());
  180. int z = Integer.parseInt(st.nextToken());
  181. int npc_id = Integer.parseInt(st.nextToken());
  182. int hp = Integer.parseInt(st.nextToken());
  183. _controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  184. }
  185. catch (Exception e)
  186. {
  187. _log.warning("Error while loading control tower(s) for " + castle.getName() + " castle.");
  188. }
  189. }
  190. FastList<SiegeSpawn> _flameTowersSpawns = new FastList<SiegeSpawn>();
  191. for (int i = 1; i < 0xFF; i++)
  192. {
  193. String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + i, "");
  194. if (_spawnParams.isEmpty())
  195. break;
  196. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  197. try
  198. {
  199. int x = Integer.parseInt(st.nextToken());
  200. int y = Integer.parseInt(st.nextToken());
  201. int z = Integer.parseInt(st.nextToken());
  202. int npc_id = Integer.parseInt(st.nextToken());
  203. int hp = Integer.parseInt(st.nextToken());
  204. _flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  205. }
  206. catch (Exception e)
  207. {
  208. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  209. }
  210. }
  211. FastList<SiegeSpawn> _artefactSpawns = new FastList<SiegeSpawn>();
  212. for (int i = 1; i < 0xFF; i++)
  213. {
  214. String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + i, "");
  215. if (_spawnParams.isEmpty())
  216. break;
  217. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  218. try
  219. {
  220. int x = Integer.parseInt(st.nextToken());
  221. int y = Integer.parseInt(st.nextToken());
  222. int z = Integer.parseInt(st.nextToken());
  223. int heading = Integer.parseInt(st.nextToken());
  224. int npc_id = Integer.parseInt(st.nextToken());
  225. _artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id));
  226. }
  227. catch (Exception e)
  228. {
  229. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  230. }
  231. }
  232. MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1] = Integer.parseInt(siegeSettings.getProperty(castle.getName() + "MaxMercenaries",
  233. Integer.toString(MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1])).trim());
  234. _controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns);
  235. _artefactSpawnList.put(castle.getCastleId(), _artefactSpawns);
  236. _flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns);
  237. }
  238. }
  239. catch (Exception e)
  240. {
  241. //_initialized = false;
  242. _log.log(Level.WARNING, "Error while loading siege data: " + e.getMessage(), e);
  243. }
  244. finally
  245. {
  246. try
  247. {
  248. is.close();
  249. }
  250. catch (Exception e)
  251. {
  252. }
  253. }
  254. }
  255. // =========================================================
  256. // Property - Public
  257. public final FastList<SiegeSpawn> getArtefactSpawnList(int _castleId)
  258. {
  259. return _artefactSpawnList.get(_castleId);
  260. }
  261. public final FastList<SiegeSpawn> getControlTowerSpawnList(int _castleId)
  262. {
  263. return _controlTowerSpawnList.get(_castleId);
  264. }
  265. public final FastList<SiegeSpawn> getFlameTowerSpawnList(int _castleId)
  266. {
  267. return _flameTowerSpawnList.get(_castleId);
  268. }
  269. public final int getAttackerMaxClans()
  270. {
  271. return _attackerMaxClans;
  272. }
  273. public final int getAttackerRespawnDelay()
  274. {
  275. return _attackerRespawnDelay;
  276. }
  277. public final int getDefenderMaxClans()
  278. {
  279. return _defenderMaxClans;
  280. }
  281. public final int getFlagMaxCount()
  282. {
  283. return _flagMaxCount;
  284. }
  285. public final Siege getSiege(L2Object activeObject)
  286. {
  287. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  288. }
  289. public final Siege getSiege(int x, int y, int z)
  290. {
  291. for (Castle castle : CastleManager.getInstance().getCastles())
  292. if (castle.getSiege().checkIfInZone(x, y, z))
  293. return castle.getSiege();
  294. return null;
  295. }
  296. public final int getSiegeClanMinLevel()
  297. {
  298. return _siegeClanMinLevel;
  299. }
  300. public final int getSiegeLength()
  301. {
  302. return _siegeLength;
  303. }
  304. public final int getBloodAllianceReward()
  305. {
  306. return _bloodAllianceReward;
  307. }
  308. public final List<Siege> getSieges()
  309. {
  310. FastList<Siege> sieges = new FastList<Siege>();
  311. for (Castle castle : CastleManager.getInstance().getCastles())
  312. sieges.add(castle.getSiege());
  313. return sieges;
  314. }
  315. public static class SiegeSpawn
  316. {
  317. Location _location;
  318. private int _npcId;
  319. private int _heading;
  320. private int _castleId;
  321. private int _hp;
  322. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id)
  323. {
  324. _castleId = castle_id;
  325. _location = new Location(x, y, z, heading);
  326. _heading = heading;
  327. _npcId = npc_id;
  328. }
  329. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp)
  330. {
  331. _castleId = castle_id;
  332. _location = new Location(x, y, z, heading);
  333. _heading = heading;
  334. _npcId = npc_id;
  335. _hp = hp;
  336. }
  337. public int getCastleId()
  338. {
  339. return _castleId;
  340. }
  341. public int getNpcId()
  342. {
  343. return _npcId;
  344. }
  345. public int getHeading()
  346. {
  347. return _heading;
  348. }
  349. public int getHp()
  350. {
  351. return _hp;
  352. }
  353. public Location getLocation()
  354. {
  355. return _location;
  356. }
  357. }
  358. @SuppressWarnings("synthetic-access")
  359. private static class SingletonHolder
  360. {
  361. protected static final SiegeManager _instance = new SiegeManager();
  362. }
  363. }