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FortSiegeManager.java 13 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.io.FileInputStream;
  18. import java.io.InputStream;
  19. import java.sql.Connection;
  20. import java.sql.PreparedStatement;
  21. import java.sql.ResultSet;
  22. import java.util.List;
  23. import java.util.Properties;
  24. import java.util.StringTokenizer;
  25. import java.util.logging.Level;
  26. import java.util.logging.Logger;
  27. import javolution.util.FastList;
  28. import javolution.util.FastMap;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.L2DatabaseFactory;
  31. import com.l2jserver.gameserver.datatables.SkillTable;
  32. import com.l2jserver.gameserver.model.CombatFlag;
  33. import com.l2jserver.gameserver.model.L2Clan;
  34. import com.l2jserver.gameserver.model.L2Object;
  35. import com.l2jserver.gameserver.model.Location;
  36. import com.l2jserver.gameserver.model.actor.L2Character;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  38. import com.l2jserver.gameserver.model.entity.Fort;
  39. import com.l2jserver.gameserver.model.entity.FortSiege;
  40. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  41. import com.l2jserver.gameserver.network.SystemMessageId;
  42. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  43. public class FortSiegeManager
  44. {
  45. private static final Logger _log = Logger.getLogger(FortSiegeManager.class.getName());
  46. public static final FortSiegeManager getInstance()
  47. {
  48. return SingletonHolder._instance;
  49. }
  50. // =========================================================
  51. // Data Field
  52. private int _attackerMaxClans = 500; // Max number of clans
  53. // Fort Siege settings
  54. private FastMap<Integer, FastList<SiegeSpawn>> _commanderSpawnList;
  55. private FastMap<Integer, FastList<CombatFlag>> _flagList;
  56. private int _flagMaxCount = 1; // Changeable in fortsiege.properties
  57. private int _siegeClanMinLevel = 4; // Changeable in fortsiege.properties
  58. private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
  59. private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
  60. private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
  61. private List<FortSiege> _sieges;
  62. // =========================================================
  63. // Constructor
  64. private FortSiegeManager()
  65. {
  66. _log.info("Initializing FortSiegeManager");
  67. load();
  68. }
  69. // =========================================================
  70. // Method - Public
  71. public final void addSiegeSkills(L2PcInstance character)
  72. {
  73. character.addSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill(), false);
  74. character.addSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill(), false);
  75. }
  76. /**
  77. * @param activeChar The L2Character of the character can summon
  78. * @param isCheckOnly
  79. * @return true if character summon
  80. */
  81. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  82. {
  83. if (!(activeChar instanceof L2PcInstance))
  84. return false;
  85. String text = "";
  86. L2PcInstance player = (L2PcInstance) activeChar;
  87. Fort fort = FortManager.getInstance().getFort(player);
  88. if (fort == null || fort.getFortId() <= 0)
  89. text = "You must be on fort ground to summon this";
  90. else if (!fort.getSiege().getIsInProgress())
  91. text = "You can only summon this during a siege.";
  92. else if (player.getClanId() != 0 && fort.getSiege().getAttackerClan(player.getClanId()) == null)
  93. text = "You can only summon this as a registered attacker.";
  94. else
  95. return true;
  96. if (!isCheckOnly)
  97. player.sendMessage(text);
  98. return false;
  99. }
  100. /**
  101. * @param clan The L2Clan of the player
  102. * @param fortid
  103. * @return true if the clan is registered or owner of a fort
  104. */
  105. public final boolean checkIsRegistered(L2Clan clan, int fortid)
  106. {
  107. if (clan == null)
  108. return false;
  109. Connection con = null;
  110. boolean register = false;
  111. try
  112. {
  113. con = L2DatabaseFactory.getInstance().getConnection();
  114. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM fortsiege_clans where clan_id=? and fort_id=?");
  115. statement.setInt(1, clan.getClanId());
  116. statement.setInt(2, fortid);
  117. ResultSet rs = statement.executeQuery();
  118. while (rs.next())
  119. {
  120. register = true;
  121. break;
  122. }
  123. rs.close();
  124. statement.close();
  125. }
  126. catch (Exception e)
  127. {
  128. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage(), e);
  129. }
  130. finally
  131. {
  132. L2DatabaseFactory.close(con);
  133. }
  134. return register;
  135. }
  136. public final void removeSiegeSkills(L2PcInstance character)
  137. {
  138. character.removeSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill());
  139. character.removeSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill());
  140. }
  141. // =========================================================
  142. // Method - Private
  143. private final void load()
  144. {
  145. InputStream is = null;
  146. try
  147. {
  148. is = new FileInputStream(new File(Config.FORTSIEGE_CONFIGURATION_FILE));
  149. Properties siegeSettings = new Properties();
  150. siegeSettings.load(is);
  151. // Siege setting
  152. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  153. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  154. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "4"));
  155. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "60"));
  156. _countDownLength = Integer.decode(siegeSettings.getProperty("CountDownLength", "10"));
  157. _suspiciousMerchantRespawnDelay = Integer.decode(siegeSettings.getProperty("SuspiciousMerchantRespawnDelay", "180"));
  158. // Siege spawns settings
  159. _commanderSpawnList = new FastMap<Integer, FastList<SiegeSpawn>>();
  160. _flagList = new FastMap<Integer, FastList<CombatFlag>>();
  161. for (Fort fort : FortManager.getInstance().getForts())
  162. {
  163. FastList<SiegeSpawn> _commanderSpawns = new FastList<SiegeSpawn>();
  164. FastList<CombatFlag> _flagSpawns = new FastList<CombatFlag>();
  165. for (int i = 1; i < 5; i++)
  166. {
  167. String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Commander" + i, "");
  168. if (_spawnParams.length() == 0)
  169. break;
  170. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  171. try
  172. {
  173. int x = Integer.parseInt(st.nextToken());
  174. int y = Integer.parseInt(st.nextToken());
  175. int z = Integer.parseInt(st.nextToken());
  176. int heading = Integer.parseInt(st.nextToken());
  177. int npc_id = Integer.parseInt(st.nextToken());
  178. _commanderSpawns.add(new SiegeSpawn(fort.getFortId(), x, y, z, heading, npc_id, i));
  179. }
  180. catch (Exception e)
  181. {
  182. _log.warning("Error while loading commander(s) for " + fort.getName() + " fort.");
  183. }
  184. }
  185. _commanderSpawnList.put(fort.getFortId(), _commanderSpawns);
  186. for (int i = 1; i < 4; i++)
  187. {
  188. String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Flag" + i, "");
  189. if (_spawnParams.length() == 0)
  190. break;
  191. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  192. try
  193. {
  194. int x = Integer.parseInt(st.nextToken());
  195. int y = Integer.parseInt(st.nextToken());
  196. int z = Integer.parseInt(st.nextToken());
  197. int flag_id = Integer.parseInt(st.nextToken());
  198. _flagSpawns.add(new CombatFlag(fort.getFortId(), x, y, z, 0, flag_id));
  199. }
  200. catch (Exception e)
  201. {
  202. _log.warning("Error while loading flag(s) for " + fort.getName() + " fort.");
  203. }
  204. }
  205. _flagList.put(fort.getFortId(), _flagSpawns);
  206. }
  207. }
  208. catch (Exception e)
  209. {
  210. //_initialized = false;
  211. _log.log(Level.WARNING, "Error while loading fortsiege data." + e.getMessage(), e);
  212. }
  213. finally
  214. {
  215. try
  216. {
  217. is.close();
  218. }
  219. catch (Exception e)
  220. {
  221. }
  222. }
  223. }
  224. // =========================================================
  225. // Property - Public
  226. public final FastList<SiegeSpawn> getCommanderSpawnList(int _fortId)
  227. {
  228. if (_commanderSpawnList.containsKey(_fortId))
  229. {
  230. return _commanderSpawnList.get(_fortId);
  231. }
  232. return null;
  233. }
  234. public final FastList<CombatFlag> getFlagList(int _fortId)
  235. {
  236. if (_flagList.containsKey(_fortId))
  237. return _flagList.get(_fortId);
  238. return null;
  239. }
  240. public final int getAttackerMaxClans()
  241. {
  242. return _attackerMaxClans;
  243. }
  244. public final int getFlagMaxCount()
  245. {
  246. return _flagMaxCount;
  247. }
  248. public final int getSuspiciousMerchantRespawnDelay()
  249. {
  250. return _suspiciousMerchantRespawnDelay;
  251. }
  252. public final FortSiege getSiege(L2Object activeObject)
  253. {
  254. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  255. }
  256. public final FortSiege getSiege(int x, int y, int z)
  257. {
  258. for (Fort fort : FortManager.getInstance().getForts())
  259. if (fort.getSiege().checkIfInZone(x, y, z))
  260. return fort.getSiege();
  261. return null;
  262. }
  263. public final int getSiegeClanMinLevel()
  264. {
  265. return _siegeClanMinLevel;
  266. }
  267. public final int getSiegeLength()
  268. {
  269. return _siegeLength;
  270. }
  271. public final int getCountDownLength()
  272. {
  273. return _countDownLength;
  274. }
  275. public final List<FortSiege> getSieges()
  276. {
  277. if (_sieges == null)
  278. _sieges = new FastList<FortSiege>();
  279. return _sieges;
  280. }
  281. public final void addSiege(FortSiege fortSiege)
  282. {
  283. if (_sieges == null)
  284. _sieges = new FastList<FortSiege>();
  285. _sieges.add(fortSiege);
  286. }
  287. public boolean isCombat(int itemId)
  288. {
  289. return (itemId == 9819);
  290. }
  291. public boolean activateCombatFlag(L2PcInstance player, L2ItemInstance item)
  292. {
  293. if (!checkIfCanPickup(player))
  294. return false;
  295. Fort fort = FortManager.getInstance().getFort(player);
  296. FastList<CombatFlag> fcf = _flagList.get(fort.getFortId());
  297. for (CombatFlag cf : fcf)
  298. {
  299. if (cf.getCombatFlagInstance() == item)
  300. {
  301. cf.activate(player, item);
  302. }
  303. }
  304. return true;
  305. }
  306. public boolean checkIfCanPickup(L2PcInstance player)
  307. {
  308. SystemMessage sm;
  309. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
  310. sm.addItemName(9819);
  311. // Cannot own 2 combat flag
  312. if (player.isCombatFlagEquipped())
  313. {
  314. player.sendPacket(sm);
  315. return false;
  316. }
  317. // here check if is siege is in progress
  318. // here check if is siege is attacker
  319. Fort fort = FortManager.getInstance().getFort(player);
  320. if (fort == null || fort.getFortId() <= 0)
  321. {
  322. player.sendPacket(sm);
  323. return false;
  324. }
  325. else if (!fort.getSiege().getIsInProgress())
  326. {
  327. player.sendPacket(sm);
  328. return false;
  329. }
  330. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  331. {
  332. player.sendPacket(sm);
  333. return false;
  334. }
  335. return true;
  336. }
  337. public void dropCombatFlag(L2PcInstance player, int fortId)
  338. {
  339. Fort fort = FortManager.getInstance().getFortById(fortId);
  340. FastList<CombatFlag> fcf = _flagList.get(fort.getFortId());
  341. for (CombatFlag cf : fcf)
  342. {
  343. if (cf.getPlayerObjectId() == player.getObjectId())
  344. {
  345. cf.dropIt();
  346. if (fort.getSiege().getIsInProgress())
  347. cf.spawnMe();
  348. }
  349. }
  350. }
  351. public static class SiegeSpawn
  352. {
  353. Location _location;
  354. private int _npcId;
  355. private int _heading;
  356. private int _fortId;
  357. private int _id;
  358. public SiegeSpawn(int fort_id, int x, int y, int z, int heading, int npc_id, int id)
  359. {
  360. _fortId = fort_id;
  361. _location = new Location(x, y, z, heading);
  362. _heading = heading;
  363. _npcId = npc_id;
  364. _id = id;
  365. }
  366. public int getFortId()
  367. {
  368. return _fortId;
  369. }
  370. public int getNpcId()
  371. {
  372. return _npcId;
  373. }
  374. public int getHeading()
  375. {
  376. return _heading;
  377. }
  378. public int getId()
  379. {
  380. return _id;
  381. }
  382. public Location getLocation()
  383. {
  384. return _location;
  385. }
  386. }
  387. @SuppressWarnings("synthetic-access")
  388. private static class SingletonHolder
  389. {
  390. protected static final FortSiegeManager _instance = new FortSiegeManager();
  391. }
  392. }