BoatManager.java 6.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import gnu.trove.procedure.TObjectProcedure;
  17. import java.util.Map;
  18. import javolution.util.FastMap;
  19. import com.l2jserver.Config;
  20. import com.l2jserver.gameserver.idfactory.IdFactory;
  21. import com.l2jserver.gameserver.model.L2World;
  22. import com.l2jserver.gameserver.model.StatsSet;
  23. import com.l2jserver.gameserver.model.VehiclePathPoint;
  24. import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.actor.templates.L2CharTemplate;
  27. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  28. public class BoatManager
  29. {
  30. private Map<Integer, L2BoatInstance> _boats = new FastMap<Integer, L2BoatInstance>();
  31. private boolean[] _docksBusy = new boolean[3];
  32. public static final int TALKING_ISLAND = 1;
  33. public static final int GLUDIN_HARBOR = 2;
  34. public static final int RUNE_HARBOR = 3;
  35. public static final BoatManager getInstance()
  36. {
  37. return SingletonHolder._instance;
  38. }
  39. private BoatManager()
  40. {
  41. for (int i = 0; i < _docksBusy.length; i++)
  42. _docksBusy[i] = false;
  43. }
  44. public L2BoatInstance getNewBoat(int boatId, int x, int y, int z, int heading)
  45. {
  46. if (!Config.ALLOW_BOAT)
  47. return null;
  48. StatsSet npcDat = new StatsSet();
  49. npcDat.set("npcId", boatId);
  50. npcDat.set("level", 0);
  51. npcDat.set("jClass", "boat");
  52. npcDat.set("baseSTR", 0);
  53. npcDat.set("baseCON", 0);
  54. npcDat.set("baseDEX", 0);
  55. npcDat.set("baseINT", 0);
  56. npcDat.set("baseWIT", 0);
  57. npcDat.set("baseMEN", 0);
  58. npcDat.set("baseShldDef", 0);
  59. npcDat.set("baseShldRate", 0);
  60. npcDat.set("baseAccCombat", 38);
  61. npcDat.set("baseEvasRate", 38);
  62. npcDat.set("baseCritRate", 38);
  63. // npcDat.set("name", "");
  64. npcDat.set("collision_radius", 0);
  65. npcDat.set("collision_height", 0);
  66. npcDat.set("sex", "male");
  67. npcDat.set("type", "");
  68. npcDat.set("baseAtkRange", 0);
  69. npcDat.set("baseMpMax", 0);
  70. npcDat.set("baseCpMax", 0);
  71. npcDat.set("rewardExp", 0);
  72. npcDat.set("rewardSp", 0);
  73. npcDat.set("basePAtk", 0);
  74. npcDat.set("baseMAtk", 0);
  75. npcDat.set("basePAtkSpd", 0);
  76. npcDat.set("aggroRange", 0);
  77. npcDat.set("baseMAtkSpd", 0);
  78. npcDat.set("rhand", 0);
  79. npcDat.set("lhand", 0);
  80. npcDat.set("armor", 0);
  81. npcDat.set("baseWalkSpd", 0);
  82. npcDat.set("baseRunSpd", 0);
  83. npcDat.set("baseHpMax", 50000);
  84. npcDat.set("baseHpReg", 3.e-3f);
  85. npcDat.set("baseMpReg", 3.e-3f);
  86. npcDat.set("basePDef", 100);
  87. npcDat.set("baseMDef", 100);
  88. L2CharTemplate template = new L2CharTemplate(npcDat);
  89. L2BoatInstance boat = new L2BoatInstance(IdFactory.getInstance().getNextId(), template);
  90. _boats.put(boat.getObjectId(), boat);
  91. boat.setHeading(heading);
  92. boat.setXYZInvisible(x, y, z);
  93. boat.spawnMe();
  94. return boat;
  95. }
  96. /**
  97. * @param boatId
  98. * @return
  99. */
  100. public L2BoatInstance getBoat(int boatId)
  101. {
  102. return _boats.get(boatId);
  103. }
  104. /**
  105. * Lock/unlock dock so only one ship can be docked
  106. * @param h Dock Id
  107. * @param value True if dock is locked
  108. */
  109. public void dockShip(int h, boolean value)
  110. {
  111. try
  112. {
  113. _docksBusy[h] = value;
  114. }
  115. catch (ArrayIndexOutOfBoundsException e)
  116. {}
  117. }
  118. /**
  119. * Check if dock is busy
  120. * @param h Dock Id
  121. * @return Trye if dock is locked
  122. */
  123. public boolean dockBusy(int h)
  124. {
  125. try
  126. {
  127. return _docksBusy[h];
  128. }
  129. catch (ArrayIndexOutOfBoundsException e)
  130. {
  131. return false;
  132. }
  133. }
  134. /**
  135. * Broadcast one packet in both path points
  136. * @param point1
  137. * @param point2
  138. * @param packet
  139. */
  140. public void broadcastPacket(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket packet)
  141. {
  142. L2World.getInstance().forEachPlayer(new ForEachPlayerBroadcastPackets(point1, point2, packet));
  143. }
  144. /**
  145. * Broadcast several packets in both path points
  146. * @param point1
  147. * @param point2
  148. * @param packets
  149. */
  150. public void broadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket... packets)
  151. {
  152. L2World.getInstance().forEachPlayer(new ForEachPlayerBroadcastPackets(point1, point2, packets));
  153. }
  154. private final class ForEachPlayerBroadcastPackets implements TObjectProcedure<L2PcInstance>
  155. {
  156. VehiclePathPoint _point1, _point2;
  157. L2GameServerPacket[] _packets;
  158. private ForEachPlayerBroadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket ... packets)
  159. {
  160. _point1 = point1;
  161. _point2 = point2;
  162. _packets = packets;
  163. }
  164. @Override
  165. public final boolean execute(final L2PcInstance player)
  166. {
  167. if (player != null)
  168. {
  169. double dx = (double) player.getX() - _point1.x;
  170. double dy = (double) player.getY() - _point1.y;
  171. if (Math.sqrt(dx * dx + dy * dy) < Config.BOAT_BROADCAST_RADIUS)
  172. {
  173. for (L2GameServerPacket p : _packets)
  174. player.sendPacket(p);
  175. }
  176. else
  177. {
  178. dx = (double) player.getX() - _point2.x;
  179. dy = (double) player.getY() - _point2.y;
  180. if (Math.sqrt(dx * dx + dy * dy) < Config.BOAT_BROADCAST_RADIUS)
  181. {
  182. for (L2GameServerPacket p : _packets)
  183. player.sendPacket(p);
  184. }
  185. }
  186. }
  187. return true;
  188. }
  189. }
  190. @SuppressWarnings("synthetic-access")
  191. private static class SingletonHolder
  192. {
  193. protected static final BoatManager _instance = new BoatManager();
  194. }
  195. }