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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.Dice;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.util.Broadcast;
- import net.sf.l2j.gameserver.util.FloodProtector;
- import net.sf.l2j.util.Rnd;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:07 $
- */
- public class RollingDice implements IItemHandler
- {
- private static final int[] ITEM_IDS =
- {
- 4625, 4626, 4627, 4628
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
- if (!(playable instanceof L2PcInstance))
- return;
-
- L2PcInstance activeChar = (L2PcInstance) playable;
- int itemId = item.getItemId();
-
- if (activeChar.isInOlympiadMode())
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
- return;
- }
-
- if (itemId == 4625 || itemId == 4626 || itemId == 4627 || itemId == 4628)
- {
- int number = rollDice(activeChar);
- if (number == 0)
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER));
- return;
- }
-
- Dice d = new Dice(activeChar.getObjectId(), item.getItemId(), number, activeChar.getX() - 30, activeChar.getY() - 30, activeChar.getZ());
- Broadcast.toSelfAndKnownPlayers(activeChar, d);
-
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_ROLLED_S2);
- sm.addString(activeChar.getName());
- sm.addNumber(number);
-
- activeChar.sendPacket(sm);
- if (activeChar.isInsideZone(L2Character.ZONE_PEACE))
- Broadcast.toKnownPlayers(activeChar, sm);
- else if (activeChar.isInParty())
- activeChar.getParty().broadcastToPartyMembers(activeChar, sm);
- }
- }
-
- /**
- *
- * @param player
- * @return
- */
- private int rollDice(L2PcInstance player)
- {
- // Check if the dice is ready
- if (!FloodProtector.getInstance().tryPerformAction(player.getObjectId(), FloodProtector.PROTECTED_ROLLDICE))
- return 0;
- return Rnd.get(1, 6);
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return ITEM_IDS;
- }
- }
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