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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.templates.L2SkillType;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.2.4 $ $Date: 2005/04/06 16:13:51 $
- */
- public class Remedy implements IItemHandler
- {
- private static int[] ITEM_IDS =
- {
- 1831, 1832, 1833, 1834, 3889
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
- L2PcInstance activeChar;
- if (playable instanceof L2PcInstance)
- activeChar = (L2PcInstance) playable;
- else if (playable instanceof L2PetInstance)
- activeChar = ((L2PetInstance) playable).getOwner();
- else
- return;
-
- if (activeChar.isInOlympiadMode())
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
- return;
- }
-
- int itemId = item.getItemId();
- switch (itemId)
- {
- case 1831: // antidote
- {
- L2Effect[] effects = activeChar.getAllEffects();
- for (L2Effect e : effects)
- {
- if (e.getSkill().getSkillType() == L2SkillType.POISON && e.getSkill().getLevel() <= 3)
- {
- e.exit();
- break;
- }
- }
- MagicSkillUse MSU = new MagicSkillUse(playable, playable, 2042, 1, 0, 0);
- activeChar.sendPacket(MSU);
- activeChar.broadcastPacket(MSU);
- playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
- break;
- }
- case 1832: // advanced antidote
- {
- L2Effect[] effects = activeChar.getAllEffects();
- for (L2Effect e : effects)
- {
- if (e.getSkill().getSkillType() == L2SkillType.POISON && e.getSkill().getLevel() <= 7)
- {
- e.exit();
- break;
- }
- }
- MagicSkillUse MSU = new MagicSkillUse(playable, playable, 2043, 1, 0, 0);
- activeChar.sendPacket(MSU);
- activeChar.broadcastPacket(MSU);
- playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
- break;
- }
- case 1833: // bandage
- {
- L2Effect[] effects = activeChar.getAllEffects();
- for (L2Effect e : effects)
- {
- if (e.getSkill().getSkillType() == L2SkillType.BLEED && e.getSkill().getLevel() <= 3)
- {
- e.exit();
- break;
- }
- }
- MagicSkillUse MSU = new MagicSkillUse(playable, playable, 34, 1, 0, 0);
- activeChar.sendPacket(MSU);
- activeChar.broadcastPacket(MSU);
- playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
- break;
- }
- case 1834: // emergency dressing
- {
- L2Effect[] effects = activeChar.getAllEffects();
- for (L2Effect e : effects)
- {
- if (e.getSkill().getSkillType() == L2SkillType.BLEED && e.getSkill().getLevel() <= 7)
- {
- e.exit();
- break;
- }
- }
- MagicSkillUse MSU = new MagicSkillUse(playable, playable, 2045, 1, 0, 0);
- activeChar.sendPacket(MSU);
- activeChar.broadcastPacket(MSU);
- playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
- break;
- }
- case 3889: // potion of recovery
- {
- L2Effect[] effects = activeChar.getAllEffects();
- for (L2Effect e : effects)
- {
- if (e.getSkill().getId() == 4082)
- e.exit();
- }
- activeChar.setIsImmobilized(false);
- if (activeChar.getFirstEffect(L2Effect.EffectType.ROOT) == null)
- activeChar.stopRooting(null);
- MagicSkillUse MSU = new MagicSkillUse(playable, playable, 2042, 1, 0, 0);
- activeChar.sendPacket(MSU);
- activeChar.broadcastPacket(MSU);
- playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
- break;
- }
- }
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return ITEM_IDS;
- }
- }
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