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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.instancemanager.CastleManager;
- import net.sf.l2j.gameserver.instancemanager.MercTicketManager;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.model.entity.Castle;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- public class MercTicket implements IItemHandler
- {
- private static final String[] MESSAGES =
- {
- "To arms!.",
- "I am ready to serve you my lord when the time comes.",
- "You summon me."
- };
-
- /**
- * handler for using mercenary tickets. Things to do:
- * 1) Check constraints:
- * 1.a) Tickets may only be used in a castle
- * 1.b) Only specific tickets may be used in each castle (different tickets for each castle)
- * 1.c) only the owner of that castle may use them
- * 1.d) tickets cannot be used during siege
- * 1.e) Check if max number of tickets has been reached
- * 1.f) Check if max number of tickets from this ticket's TYPE has been reached
- * 2) If allowed, call the MercTicketManager to add the item and spawn in the world
- * 3) Remove the item from the person's inventory
- */
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
- int itemId = item.getItemId();
- L2PcInstance activeChar = (L2PcInstance) playable;
- Castle castle = CastleManager.getInstance().getCastle(activeChar);
- int castleId = -1;
- if (castle != null)
- castleId = castle.getCastleId();
-
- //add check that certain tickets can only be placed in certain castles
- if (MercTicketManager.getInstance().getTicketCastleId(itemId) != castleId)
- {
- switch (castleId)
- {
- case 1:
- activeChar.sendMessage("This Mercenary Ticket can only be used in Gludio.");
- return;
- case 2:
- activeChar.sendMessage("This Mercenary Ticket can only be used in Dion.");
- return;
- case 3:
- activeChar.sendMessage("This Mercenary Ticket can only be used in Giran.");
- return;
- case 4:
- activeChar.sendMessage("This Mercenary Ticket can only be used in Oren.");
- return;
- case 5:
- activeChar.sendMessage("This Mercenary Ticket can only be used in Aden.");
- return;
- case 6:
- activeChar.sendMessage("This Mercenary Ticket can only be used in Heine.");
- return;
- case 7:
- activeChar.sendMessage("This Mercenary Ticket can only be used in Goddard.");
- return;
- case 8:
- activeChar.sendMessage("This Mercenary Ticket can only be used in Rune.");
- return;
- case 9:
- activeChar.sendMessage("This Mercenary Ticket can only be used in Schuttgart.");
- return;
- // player is not in a castle
- default:
- activeChar.sendMessage("Mercenary Tickets can only be used in a castle.");
- return;
- }
- }
-
- if (!activeChar.isCastleLord(castleId))
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_HAVE_AUTHORITY_TO_POSITION_MERCENARIES));
- return;
- }
-
- if (castle.getSiege().getIsInProgress())
- {
- activeChar.sendMessage("You cannot hire mercenary while siege is in progress!");
- return;
- }
-
- if (MercTicketManager.getInstance().isAtCasleLimit(item.getItemId()))
- {
- activeChar.sendMessage("You cannot hire any more mercenaries");
- return;
- }
- if (MercTicketManager.getInstance().isAtTypeLimit(item.getItemId()))
- {
- activeChar.sendMessage("You cannot hire any more mercenaries of this type. You may still hire other types of mercenaries");
- return;
- }
- if (MercTicketManager.getInstance().isTooCloseToAnotherTicket(activeChar.getX(), activeChar.getY(), activeChar.getZ()))
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.POSITIONING_CANNOT_BE_DONE_BECAUSE_DISTANCE_BETWEEN_MERCENARIES_TOO_SHORT));
- return;
- }
-
- int npcId = MercTicketManager.getInstance().addTicket(item.getItemId(), activeChar, MESSAGES);
- activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false); // Remove item from char's inventory
- activeChar.sendMessage("Hired mercenary (" + itemId + "," + npcId + ") at coords:" + activeChar.getX() + "," + activeChar.getY() + "," + activeChar.getZ() + " heading:" + activeChar.getHeading());
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return MercTicketManager.getInstance().getItemIds();
- }
- }
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