Siege.java 50 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import javolution.util.FastList;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.L2DatabaseFactory;
  27. import com.l2jserver.gameserver.Announcements;
  28. import com.l2jserver.gameserver.SevenSigns;
  29. import com.l2jserver.gameserver.ThreadPoolManager;
  30. import com.l2jserver.gameserver.datatables.ClanTable;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  34. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  35. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  38. import com.l2jserver.gameserver.model.L2Clan;
  39. import com.l2jserver.gameserver.model.L2ClanMember;
  40. import com.l2jserver.gameserver.model.L2Object;
  41. import com.l2jserver.gameserver.model.L2SiegeClan;
  42. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  43. import com.l2jserver.gameserver.model.L2Spawn;
  44. import com.l2jserver.gameserver.model.actor.L2Npc;
  45. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  46. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  47. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  48. import com.l2jserver.gameserver.network.SystemMessageId;
  49. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  50. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  51. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  52. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  53. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  54. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  55. public class Siege implements Siegable
  56. {
  57. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  58. // typeId's
  59. public static final byte OWNER = -1;
  60. public static final byte DEFENDER = 0;
  61. public static final byte ATTACKER = 1;
  62. public static final byte DEFENDER_NOT_APPROWED = 2;
  63. public static enum TeleportWhoType
  64. {
  65. All, Attacker, DefenderNotOwner, Owner, Spectator
  66. }
  67. private int _controlTowerCount;
  68. private int _controlTowerMaxCount;
  69. private int _flameTowerCount;
  70. private int _flameTowerMaxCount;
  71. public class ScheduleEndSiegeTask implements Runnable
  72. {
  73. private final Castle _castleInst;
  74. public ScheduleEndSiegeTask(Castle pCastle)
  75. {
  76. _castleInst = pCastle;
  77. }
  78. @Override
  79. public void run()
  80. {
  81. if (!getIsInProgress())
  82. return;
  83. try
  84. {
  85. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  86. if (timeRemaining > 3600000)
  87. {
  88. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  89. sm.addNumber(2);
  90. announceToPlayer(sm, true);
  91. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  92. }
  93. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  94. {
  95. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  96. sm.addNumber(Math.round(timeRemaining / 60000));
  97. announceToPlayer(sm, true);
  98. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  99. }
  100. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  101. {
  102. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  103. sm.addNumber(Math.round(timeRemaining / 60000));
  104. announceToPlayer(sm, true);
  105. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  106. }
  107. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  108. {
  109. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  110. sm.addNumber(Math.round(timeRemaining / 60000));
  111. announceToPlayer(sm, true);
  112. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  113. }
  114. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  115. {
  116. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  117. sm.addNumber(Math.round(timeRemaining / 1000));
  118. announceToPlayer(sm, true);
  119. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  120. }
  121. else
  122. {
  123. _castleInst.getSiege().endSiege();
  124. }
  125. }
  126. catch (Exception e)
  127. {
  128. _log.log(Level.SEVERE, "", e);
  129. }
  130. }
  131. }
  132. public class ScheduleStartSiegeTask implements Runnable
  133. {
  134. private final Castle _castleInst;
  135. public ScheduleStartSiegeTask(Castle pCastle)
  136. {
  137. _castleInst = pCastle;
  138. }
  139. @Override
  140. public void run()
  141. {
  142. _scheduledStartSiegeTask.cancel(false);
  143. if (getIsInProgress())
  144. return;
  145. try
  146. {
  147. if (!getIsTimeRegistrationOver())
  148. {
  149. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  150. if (regTimeRemaining > 0)
  151. {
  152. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  153. return;
  154. }
  155. else
  156. {
  157. endTimeRegistration(true);
  158. }
  159. }
  160. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  161. if (timeRemaining > 86400000)
  162. {
  163. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  164. }
  165. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  166. {
  167. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  168. sm.addString(getCastle().getName());
  169. Announcements.getInstance().announceToAll(sm);
  170. _isRegistrationOver = true;
  171. clearSiegeWaitingClan();
  172. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  173. }
  174. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  175. {
  176. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  177. }
  178. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  179. {
  180. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  181. }
  182. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  183. {
  184. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  185. }
  186. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  187. {
  188. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  189. }
  190. else
  191. {
  192. _castleInst.getSiege().startSiege();
  193. }
  194. }
  195. catch (Exception e)
  196. {
  197. _log.log(Level.SEVERE, "", e);
  198. }
  199. }
  200. }
  201. private final List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  202. private final List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
  203. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();
  204. // Castle setting
  205. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  206. private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
  207. private final Castle[] _castle;
  208. private boolean _isInProgress = false;
  209. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  210. protected boolean _isRegistrationOver = false;
  211. protected Calendar _siegeEndDate;
  212. private SiegeGuardManager _siegeGuardManager;
  213. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  214. protected int _firstOwnerClanId = -1;
  215. public Siege(Castle[] castle)
  216. {
  217. _castle = castle;
  218. _siegeGuardManager = new SiegeGuardManager(getCastle());
  219. startAutoTask();
  220. }
  221. @Override
  222. public void endSiege()
  223. {
  224. if (getIsInProgress())
  225. {
  226. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  227. sm.addString(getCastle().getName());
  228. Announcements.getInstance().announceToAll(sm);
  229. if (getCastle().getOwnerId() > 0)
  230. {
  231. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  232. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  233. sm.addString(clan.getName());
  234. sm.addString(getCastle().getName());
  235. Announcements.getInstance().announceToAll(sm);
  236. if (clan.getClanId() == _firstOwnerClanId)
  237. {
  238. // Owner is unchanged
  239. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  240. int count = getCastle().getBloodAlliance();
  241. if (num > 0)
  242. getCastle().setBloodAlliance(count + num);
  243. }
  244. else
  245. {
  246. getCastle().setBloodAlliance(0);
  247. for (L2ClanMember member : clan.getMembers())
  248. {
  249. if (member != null)
  250. {
  251. L2PcInstance player = member.getPlayerInstance();
  252. if (player != null && player.isNoble())
  253. {
  254. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  255. }
  256. }
  257. }
  258. }
  259. }
  260. else
  261. {
  262. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  263. sm.addString(getCastle().getName());
  264. Announcements.getInstance().announceToAll(sm);
  265. }
  266. getCastle().updateClansReputation();
  267. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  268. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  269. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  270. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  271. _isInProgress = false; // Flag so that siege instance can be started
  272. updatePlayerSiegeStateFlags(true);
  273. saveCastleSiege(); // Save castle specific data
  274. clearSiegeClan(); // Clear siege clan from db
  275. removeControlTower(); // Remove all control tower from this castle
  276. removeFlameTower();
  277. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  278. if (getCastle().getOwnerId() > 0)
  279. _siegeGuardManager.removeMercs();
  280. getCastle().spawnDoor(); // Respawn door to castle
  281. getCastle().getZone().setIsActive(false);
  282. getCastle().getZone().updateZoneStatusForCharactersInside();
  283. getCastle().getZone().setSiegeInstance(null);
  284. }
  285. }
  286. private void removeDefender(L2SiegeClan sc)
  287. {
  288. if (sc != null)
  289. getDefenderClans().remove(sc);
  290. }
  291. private void removeAttacker(L2SiegeClan sc)
  292. {
  293. if (sc != null)
  294. getAttackerClans().remove(sc);
  295. }
  296. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  297. {
  298. if (sc == null)
  299. return;
  300. sc.setType(type);
  301. getDefenderClans().add(sc);
  302. }
  303. private void addAttacker(L2SiegeClan sc)
  304. {
  305. if (sc == null)
  306. return;
  307. sc.setType(SiegeClanType.ATTACKER);
  308. getAttackerClans().add(sc);
  309. }
  310. /**
  311. * When control of castle changed during siege<BR><BR>
  312. */
  313. public void midVictory()
  314. {
  315. if (getIsInProgress()) // Siege still in progress
  316. {
  317. if (getCastle().getOwnerId() > 0)
  318. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  319. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  320. getAttackerClans().size() == 1 // Only 1 attacker
  321. )
  322. {
  323. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  324. removeAttacker(sc_newowner);
  325. addDefender(sc_newowner, SiegeClanType.OWNER);
  326. endSiege();
  327. return;
  328. }
  329. if (getCastle().getOwnerId() > 0)
  330. {
  331. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  332. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  333. // and only an alliance attacks
  334. {
  335. // The player's clan is in an alliance
  336. if (allyId != 0)
  337. {
  338. boolean allinsamealliance = true;
  339. for (L2SiegeClan sc : getAttackerClans())
  340. {
  341. if (sc != null)
  342. {
  343. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  344. allinsamealliance = false;
  345. }
  346. }
  347. if (allinsamealliance)
  348. {
  349. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  350. removeAttacker(sc_newowner);
  351. addDefender(sc_newowner, SiegeClanType.OWNER);
  352. endSiege();
  353. return;
  354. }
  355. }
  356. }
  357. for (L2SiegeClan sc : getDefenderClans())
  358. {
  359. if (sc != null)
  360. {
  361. removeDefender(sc);
  362. addAttacker(sc);
  363. }
  364. }
  365. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  366. removeAttacker(sc_newowner);
  367. addDefender(sc_newowner, SiegeClanType.OWNER);
  368. // The player's clan is in an alliance
  369. if (allyId != 0)
  370. {
  371. L2Clan[] clanList = ClanTable.getInstance().getClans();
  372. for (L2Clan clan : clanList)
  373. {
  374. if (clan.getAllyId() == allyId)
  375. {
  376. L2SiegeClan sc = getAttackerClan(clan.getClanId());
  377. if (sc != null)
  378. {
  379. removeAttacker(sc);
  380. addDefender(sc, SiegeClanType.DEFENDER);
  381. }
  382. }
  383. }
  384. }
  385. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  386. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  387. removeDefenderFlags(); // Removes defenders' flags
  388. getCastle().removeUpgrade(); // Remove all castle upgrade
  389. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  390. removeControlTower(); // Remove all control tower from this castle
  391. removeFlameTower();
  392. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  393. _controlTowerMaxCount = 0;
  394. _flameTowerCount = 0;
  395. _flameTowerMaxCount = 0;
  396. spawnControlTower(getCastle().getCastleId());
  397. spawnFlameTower(getCastle().getCastleId());
  398. updatePlayerSiegeStateFlags(false);
  399. }
  400. }
  401. }
  402. /**
  403. * When siege starts<BR><BR>
  404. */
  405. @Override
  406. public void startSiege()
  407. {
  408. if (!getIsInProgress())
  409. {
  410. _firstOwnerClanId = getCastle().getOwnerId();
  411. if (getAttackerClans().isEmpty())
  412. {
  413. SystemMessage sm;
  414. if (getCastle().getOwnerId() <= 0)
  415. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  416. else
  417. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  418. sm.addString(getCastle().getName());
  419. Announcements.getInstance().announceToAll(sm);
  420. saveCastleSiege();
  421. return;
  422. }
  423. _isNormalSide = true; // Atk is now atk
  424. _isInProgress = true; // Flag so that same siege instance cannot be started again
  425. loadSiegeClan(); // Load siege clan from db
  426. updatePlayerSiegeStateFlags(false);
  427. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  428. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  429. _controlTowerCount = 0;
  430. _controlTowerMaxCount = 0;
  431. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  432. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  433. getCastle().spawnDoor(); // Spawn door
  434. spawnSiegeGuard(); // Spawn siege guard
  435. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  436. getCastle().getZone().setSiegeInstance(this);
  437. getCastle().getZone().setIsActive(true);
  438. getCastle().getZone().updateZoneStatusForCharactersInside();
  439. // Schedule a task to prepare auto siege end
  440. _siegeEndDate = Calendar.getInstance();
  441. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  442. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  443. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  444. sm.addString(getCastle().getName());
  445. Announcements.getInstance().announceToAll(sm);
  446. }
  447. }
  448. /**
  449. * Announce to player.<BR><BR>
  450. * @param message The SystemMessage to send to player
  451. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  452. */
  453. public void announceToPlayer(SystemMessage message, boolean bothSides)
  454. {
  455. for (L2SiegeClan siegeClans : getDefenderClans())
  456. {
  457. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  458. for (L2PcInstance member : clan.getOnlineMembers(0))
  459. {
  460. if (member != null)
  461. member.sendPacket(message);
  462. }
  463. }
  464. if (bothSides)
  465. {
  466. for (L2SiegeClan siegeClans : getAttackerClans())
  467. {
  468. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  469. for (L2PcInstance member : clan.getOnlineMembers(0))
  470. {
  471. if (member != null)
  472. member.sendPacket(message);
  473. }
  474. }
  475. }
  476. }
  477. public void updatePlayerSiegeStateFlags(boolean clear)
  478. {
  479. L2Clan clan;
  480. for (L2SiegeClan siegeclan : getAttackerClans())
  481. {
  482. if (siegeclan == null)
  483. continue;
  484. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  485. for (L2PcInstance member : clan.getOnlineMembers(0))
  486. {
  487. if (member == null)
  488. continue;
  489. if (clear)
  490. {
  491. member.setSiegeState((byte) 0);
  492. member.setSiegeSide(0);
  493. member.setIsInSiege(false);
  494. member.stopFameTask();
  495. }
  496. else
  497. {
  498. member.setSiegeState((byte) 1);
  499. member.setSiegeSide(getCastle().getCastleId());
  500. if (checkIfInZone(member))
  501. {
  502. member.setIsInSiege(true);
  503. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  504. }
  505. }
  506. member.sendPacket(new UserInfo(member));
  507. member.sendPacket(new ExBrExtraUserInfo(member));
  508. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  509. {
  510. if (player == null)
  511. continue;
  512. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  513. if (member.getPet() != null)
  514. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  515. }
  516. }
  517. }
  518. for (L2SiegeClan siegeclan : getDefenderClans())
  519. {
  520. if (siegeclan == null)
  521. continue;
  522. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  523. for (L2PcInstance member : clan.getOnlineMembers(0))
  524. {
  525. if (member == null)
  526. continue;
  527. if (clear)
  528. {
  529. member.setSiegeState((byte) 0);
  530. member.setSiegeSide(0);
  531. member.setIsInSiege(false);
  532. member.stopFameTask();
  533. }
  534. else
  535. {
  536. member.setSiegeState((byte) 2);
  537. member.setSiegeSide(getCastle().getCastleId());
  538. if (checkIfInZone(member))
  539. {
  540. member.setIsInSiege(true);
  541. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  542. }
  543. }
  544. member.sendPacket(new UserInfo(member));
  545. member.sendPacket(new ExBrExtraUserInfo(member));
  546. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  547. {
  548. if (player == null)
  549. continue;
  550. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  551. if (member.getPet() != null)
  552. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  553. }
  554. }
  555. }
  556. }
  557. /**
  558. * Approve clan as defender for siege<BR><BR>
  559. * @param clanId The int of player's clan id
  560. */
  561. public void approveSiegeDefenderClan(int clanId)
  562. {
  563. if (clanId <= 0)
  564. return;
  565. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  566. loadSiegeClan();
  567. }
  568. /** Return true if object is inside the zone */
  569. public boolean checkIfInZone(L2Object object)
  570. {
  571. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  572. }
  573. /** Return true if object is inside the zone */
  574. public boolean checkIfInZone(int x, int y, int z)
  575. {
  576. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  577. }
  578. /**
  579. * Return true if clan is attacker<BR><BR>
  580. * @param clan The L2Clan of the player
  581. */
  582. @Override
  583. public boolean checkIsAttacker(L2Clan clan)
  584. {
  585. return (getAttackerClan(clan) != null);
  586. }
  587. /**
  588. * Return true if clan is defender<BR><BR>
  589. * @param clan The L2Clan of the player
  590. */
  591. @Override
  592. public boolean checkIsDefender(L2Clan clan)
  593. {
  594. return (getDefenderClan(clan) != null);
  595. }
  596. /**
  597. * Return true if clan is defender waiting approval<BR><BR>
  598. * @param clan The L2Clan of the player
  599. */
  600. public boolean checkIsDefenderWaiting(L2Clan clan)
  601. {
  602. return (getDefenderWaitingClan(clan) != null);
  603. }
  604. /** Clear all registered siege clans from database for castle */
  605. public void clearSiegeClan()
  606. {
  607. Connection con = null;
  608. PreparedStatement statement = null;
  609. try
  610. {
  611. con = L2DatabaseFactory.getInstance().getConnection();
  612. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  613. statement.setInt(1, getCastle().getCastleId());
  614. statement.execute();
  615. statement.close();
  616. if (getCastle().getOwnerId() > 0)
  617. {
  618. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  619. statement.setInt(1, getCastle().getOwnerId());
  620. statement.execute();
  621. }
  622. getAttackerClans().clear();
  623. getDefenderClans().clear();
  624. getDefenderWaitingClans().clear();
  625. }
  626. catch (Exception e)
  627. {
  628. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  629. }
  630. finally
  631. {
  632. L2DatabaseFactory.close(con);
  633. }
  634. }
  635. /** Clear all siege clans waiting for approval from database for castle */
  636. public void clearSiegeWaitingClan()
  637. {
  638. Connection con = null;
  639. PreparedStatement statement = null;
  640. try
  641. {
  642. con = L2DatabaseFactory.getInstance().getConnection();
  643. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  644. statement.setInt(1, getCastle().getCastleId());
  645. statement.execute();
  646. getDefenderWaitingClans().clear();
  647. }
  648. catch (Exception e)
  649. {
  650. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  651. }
  652. finally
  653. {
  654. L2DatabaseFactory.close(con);
  655. }
  656. }
  657. /** Return list of L2PcInstance registered as attacker in the zone. */
  658. @Override
  659. public List<L2PcInstance> getAttackersInZone()
  660. {
  661. List<L2PcInstance> players = new FastList<L2PcInstance>();
  662. L2Clan clan;
  663. for (L2SiegeClan siegeclan : getAttackerClans())
  664. {
  665. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  666. for (L2PcInstance player : clan.getOnlineMembers(0))
  667. {
  668. if (player == null)
  669. continue;
  670. if (player.isInSiege())
  671. players.add(player);
  672. }
  673. }
  674. return players;
  675. }
  676. /** Return list of L2PcInstance registered as defender but not owner in the zone. */
  677. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  678. {
  679. List<L2PcInstance> players = new FastList<L2PcInstance>();
  680. L2Clan clan;
  681. for (L2SiegeClan siegeclan : getDefenderClans())
  682. {
  683. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  684. if (clan.getClanId() == getCastle().getOwnerId())
  685. continue;
  686. for (L2PcInstance player : clan.getOnlineMembers(0))
  687. {
  688. if (player == null)
  689. continue;
  690. if (player.isInSiege())
  691. players.add(player);
  692. }
  693. }
  694. return players;
  695. }
  696. /** Return list of L2PcInstance in the zone. */
  697. public List<L2PcInstance> getPlayersInZone()
  698. {
  699. return getCastle().getZone().getAllPlayers();
  700. }
  701. /** Return list of L2PcInstance owning the castle in the zone. */
  702. public List<L2PcInstance> getOwnersInZone()
  703. {
  704. List<L2PcInstance> players = new FastList<L2PcInstance>();
  705. L2Clan clan;
  706. for (L2SiegeClan siegeclan : getDefenderClans())
  707. {
  708. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  709. if (clan.getClanId() != getCastle().getOwnerId())
  710. continue;
  711. for (L2PcInstance player : clan.getOnlineMembers(0))
  712. {
  713. if (player == null)
  714. continue;
  715. if (player.isInSiege())
  716. players.add(player);
  717. }
  718. }
  719. return players;
  720. }
  721. /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
  722. public List<L2PcInstance> getSpectatorsInZone()
  723. {
  724. List<L2PcInstance> players = new FastList<L2PcInstance>();
  725. for (L2PcInstance player : getCastle().getZone().getAllPlayers())
  726. {
  727. if (player == null)
  728. continue;
  729. if (!player.isInSiege())
  730. players.add(player);
  731. }
  732. return players;
  733. }
  734. /** Control Tower was killed */
  735. public void killedCT(L2Npc ct)
  736. {
  737. _controlTowerCount--;
  738. if (_controlTowerCount < 0)
  739. _controlTowerCount = 0;
  740. }
  741. /** Remove the flag that was killed */
  742. public void killedFlag(L2Npc flag)
  743. {
  744. if (flag == null)
  745. return;
  746. for (L2SiegeClan clan : getAttackerClans())
  747. {
  748. if (clan.removeFlag(flag))
  749. return;
  750. }
  751. }
  752. /** Display list of registered clans */
  753. public void listRegisterClan(L2PcInstance player)
  754. {
  755. player.sendPacket(new SiegeInfo(getCastle()));
  756. }
  757. /**
  758. * Register clan as attacker<BR><BR>
  759. * @param player The L2PcInstance of the player trying to register
  760. */
  761. public void registerAttacker(L2PcInstance player)
  762. {
  763. registerAttacker(player, false);
  764. }
  765. public void registerAttacker(L2PcInstance player, boolean force)
  766. {
  767. if (player.getClan() == null)
  768. return;
  769. int allyId = 0;
  770. if (getCastle().getOwnerId() != 0)
  771. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  772. if (allyId != 0)
  773. {
  774. if (player.getClan().getAllyId() == allyId && !force)
  775. {
  776. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE));
  777. return;
  778. }
  779. }
  780. if (force || checkIfCanRegister(player, ATTACKER))
  781. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  782. }
  783. /**
  784. * Register clan as defender<BR><BR>
  785. * @param player The L2PcInstance of the player trying to register
  786. */
  787. public void registerDefender(L2PcInstance player)
  788. {
  789. registerDefender(player, false);
  790. }
  791. public void registerDefender(L2PcInstance player, boolean force)
  792. {
  793. if (getCastle().getOwnerId() <= 0)
  794. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  795. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  796. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  797. }
  798. /**
  799. * Remove clan from siege<BR><BR>
  800. * @param clanId The int of player's clan id
  801. */
  802. public void removeSiegeClan(int clanId)
  803. {
  804. if (clanId <= 0)
  805. return;
  806. Connection con = null;
  807. PreparedStatement statement = null;
  808. try
  809. {
  810. con = L2DatabaseFactory.getInstance().getConnection();
  811. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  812. statement.setInt(1, getCastle().getCastleId());
  813. statement.setInt(2, clanId);
  814. statement.execute();
  815. loadSiegeClan();
  816. }
  817. catch (Exception e)
  818. {
  819. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  820. }
  821. finally
  822. {
  823. L2DatabaseFactory.close(con);
  824. }
  825. }
  826. /**
  827. * Remove clan from siege<BR><BR>
  828. * @param player The L2PcInstance of player/clan being removed
  829. */
  830. public void removeSiegeClan(L2Clan clan)
  831. {
  832. if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  833. return;
  834. removeSiegeClan(clan.getClanId());
  835. }
  836. /**
  837. * Remove clan from siege<BR><BR>
  838. * @param player The L2PcInstance of player/clan being removed
  839. */
  840. public void removeSiegeClan(L2PcInstance player)
  841. {
  842. removeSiegeClan(player.getClan());
  843. }
  844. /**
  845. * Start the auto tasks<BR><BR>
  846. */
  847. public void startAutoTask()
  848. {
  849. correctSiegeDateTime();
  850. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  851. loadSiegeClan();
  852. // Schedule siege auto start
  853. if (_scheduledStartSiegeTask != null)
  854. _scheduledStartSiegeTask.cancel(false);
  855. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  856. }
  857. /**
  858. * Teleport players
  859. */
  860. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  861. {
  862. List<L2PcInstance> players;
  863. switch (teleportWho)
  864. {
  865. case Owner:
  866. players = getOwnersInZone();
  867. break;
  868. case Attacker:
  869. players = getAttackersInZone();
  870. break;
  871. case DefenderNotOwner:
  872. players = getDefendersButNotOwnersInZone();
  873. break;
  874. case Spectator:
  875. players = getSpectatorsInZone();
  876. break;
  877. default:
  878. players = getPlayersInZone();
  879. }
  880. for (L2PcInstance player : players)
  881. {
  882. if (player.isGM() || player.isInJail())
  883. continue;
  884. player.teleToLocation(teleportWhere);
  885. }
  886. }
  887. /**
  888. * Add clan as attacker<BR><BR>
  889. * @param clanId The int of clan's id
  890. */
  891. private void addAttacker(int clanId)
  892. {
  893. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  894. }
  895. /**
  896. * Add clan as defender<BR><BR>
  897. * @param clanId The int of clan's id
  898. */
  899. private void addDefender(int clanId)
  900. {
  901. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  902. }
  903. /**
  904. * <p>Add clan as defender with the specified type</p>
  905. * @param clanId The int of clan's id
  906. * @param type the type of the clan
  907. */
  908. private void addDefender(int clanId, SiegeClanType type)
  909. {
  910. getDefenderClans().add(new L2SiegeClan(clanId, type));
  911. }
  912. /**
  913. * Add clan as defender waiting approval<BR><BR>
  914. * @param clanId The int of clan's id
  915. */
  916. private void addDefenderWaiting(int clanId)
  917. {
  918. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  919. }
  920. /**
  921. * Return true if the player can register.<BR><BR>
  922. * @param player The L2PcInstance of the player trying to register
  923. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  924. */
  925. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  926. {
  927. if (getIsRegistrationOver())
  928. {
  929. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  930. sm.addString(getCastle().getName());
  931. player.sendPacket(sm);
  932. }
  933. else if (getIsInProgress())
  934. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2));
  935. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  936. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE));
  937. else if (player.getClan().getHasCastle() > 0)
  938. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE));
  939. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  940. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  941. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  942. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  943. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  944. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  945. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  946. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACKER_SIDE_FULL));
  947. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER) && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  948. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DEFENDER_SIDE_FULL));
  949. else
  950. return true;
  951. return false;
  952. }
  953. /**
  954. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  955. * @param clan The L2Clan of the player trying to register
  956. */
  957. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  958. {
  959. for (Siege siege : SiegeManager.getInstance().getSieges())
  960. {
  961. if (siege == this)
  962. continue;
  963. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  964. {
  965. if (siege.checkIsAttacker(clan))
  966. return true;
  967. if (siege.checkIsDefender(clan))
  968. return true;
  969. if (siege.checkIsDefenderWaiting(clan))
  970. return true;
  971. }
  972. }
  973. return false;
  974. }
  975. /**
  976. * Return the correct siege date as Calendar.<BR><BR>
  977. * @param siegeDate The Calendar siege date and time
  978. */
  979. public void correctSiegeDateTime()
  980. {
  981. boolean corrected = false;
  982. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  983. {
  984. // Since siege has past reschedule it to the next one
  985. // This is usually caused by server being down
  986. corrected = true;
  987. setNextSiegeDate();
  988. }
  989. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  990. {
  991. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  992. // This is usually caused by server being down
  993. corrected = true;
  994. setNextSiegeDate();
  995. }
  996. if (corrected)
  997. saveSiegeDate();
  998. }
  999. /** Load siege clans. */
  1000. private void loadSiegeClan()
  1001. {
  1002. Connection con = null;
  1003. PreparedStatement statement = null;
  1004. try
  1005. {
  1006. getAttackerClans().clear();
  1007. getDefenderClans().clear();
  1008. getDefenderWaitingClans().clear();
  1009. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1010. if (getCastle().getOwnerId() > 0)
  1011. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1012. ResultSet rs = null;
  1013. con = L2DatabaseFactory.getInstance().getConnection();
  1014. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1015. statement.setInt(1, getCastle().getCastleId());
  1016. rs = statement.executeQuery();
  1017. int typeId;
  1018. while (rs.next())
  1019. {
  1020. typeId = rs.getInt("type");
  1021. if (typeId == DEFENDER)
  1022. addDefender(rs.getInt("clan_id"));
  1023. else if (typeId == ATTACKER)
  1024. addAttacker(rs.getInt("clan_id"));
  1025. else if (typeId == DEFENDER_NOT_APPROWED)
  1026. addDefenderWaiting(rs.getInt("clan_id"));
  1027. }
  1028. }
  1029. catch (Exception e)
  1030. {
  1031. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1032. }
  1033. finally
  1034. {
  1035. L2DatabaseFactory.close(con);
  1036. }
  1037. }
  1038. /** Remove all control tower spawned. */
  1039. private void removeControlTower()
  1040. {
  1041. if (_controlTowers != null && !_controlTowers.isEmpty())
  1042. {
  1043. // Remove all instances of control tower for this castle
  1044. for (L2ControlTowerInstance ct : _controlTowers)
  1045. {
  1046. if (ct != null)
  1047. {
  1048. try
  1049. {
  1050. ct.deleteMe();
  1051. }
  1052. catch (Exception e)
  1053. {
  1054. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1055. }
  1056. }
  1057. }
  1058. _controlTowers.clear();
  1059. _controlTowers = null;
  1060. }
  1061. }
  1062. /** Remove all flame towers spawned. */
  1063. private void removeFlameTower()
  1064. {
  1065. if (_flameTowers != null && !_flameTowers.isEmpty())
  1066. {
  1067. // Remove all instances of control tower for this castle
  1068. for (L2FlameTowerInstance ct : _flameTowers)
  1069. {
  1070. if (ct != null)
  1071. {
  1072. try
  1073. {
  1074. ct.deleteMe();
  1075. }
  1076. catch (Exception e)
  1077. {
  1078. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1079. }
  1080. }
  1081. }
  1082. _flameTowers.clear();
  1083. _flameTowers = null;
  1084. }
  1085. }
  1086. /** Remove all flags. */
  1087. private void removeFlags()
  1088. {
  1089. for (L2SiegeClan sc : getAttackerClans())
  1090. {
  1091. if (sc != null)
  1092. sc.removeFlags();
  1093. }
  1094. for (L2SiegeClan sc : getDefenderClans())
  1095. {
  1096. if (sc != null)
  1097. sc.removeFlags();
  1098. }
  1099. }
  1100. /** Remove flags from defenders. */
  1101. private void removeDefenderFlags()
  1102. {
  1103. for (L2SiegeClan sc : getDefenderClans())
  1104. {
  1105. if (sc != null)
  1106. sc.removeFlags();
  1107. }
  1108. }
  1109. /** Save castle siege related to database. */
  1110. private void saveCastleSiege()
  1111. {
  1112. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1113. // Schedule Time registration end
  1114. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1115. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1116. getCastle().setIsTimeRegistrationOver(false);
  1117. saveSiegeDate(); // Save the new date
  1118. startAutoTask(); // Prepare auto start siege and end registration
  1119. }
  1120. /** Save siege date to database. */
  1121. public void saveSiegeDate()
  1122. {
  1123. if (_scheduledStartSiegeTask != null)
  1124. {
  1125. _scheduledStartSiegeTask.cancel(true);
  1126. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1127. }
  1128. Connection con = null;
  1129. PreparedStatement statement = null;
  1130. try
  1131. {
  1132. con = L2DatabaseFactory.getInstance().getConnection();
  1133. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1134. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1135. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1136. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1137. statement.setInt(4, getCastle().getCastleId());
  1138. statement.execute();
  1139. }
  1140. catch (Exception e)
  1141. {
  1142. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1143. }
  1144. finally
  1145. {
  1146. L2DatabaseFactory.close(con);
  1147. }
  1148. }
  1149. /**
  1150. * Save registration to database.<BR><BR>
  1151. * @param clan The L2Clan of player
  1152. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1153. */
  1154. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1155. {
  1156. if (clan.getHasCastle() > 0)
  1157. return;
  1158. Connection con = null;
  1159. PreparedStatement statement = null;
  1160. try
  1161. {
  1162. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1163. {
  1164. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1165. return;
  1166. }
  1167. else
  1168. {
  1169. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1170. return;
  1171. }
  1172. con = L2DatabaseFactory.getInstance().getConnection();
  1173. if (!isUpdateRegistration)
  1174. {
  1175. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1176. statement.setInt(1, clan.getClanId());
  1177. statement.setInt(2, getCastle().getCastleId());
  1178. statement.setInt(3, typeId);
  1179. statement.execute();
  1180. }
  1181. else
  1182. {
  1183. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1184. statement.setInt(1, typeId);
  1185. statement.setInt(2, getCastle().getCastleId());
  1186. statement.setInt(3, clan.getClanId());
  1187. statement.execute();
  1188. }
  1189. if (typeId == DEFENDER || typeId == OWNER)
  1190. {
  1191. addDefender(clan.getClanId());
  1192. }
  1193. else if (typeId == ATTACKER)
  1194. {
  1195. addAttacker(clan.getClanId());
  1196. }
  1197. else if (typeId == DEFENDER_NOT_APPROWED)
  1198. {
  1199. addDefenderWaiting(clan.getClanId());
  1200. }
  1201. }
  1202. catch (Exception e)
  1203. {
  1204. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1205. }
  1206. finally
  1207. {
  1208. L2DatabaseFactory.close(con);
  1209. }
  1210. }
  1211. /** Set the date for the next siege. */
  1212. private void setNextSiegeDate()
  1213. {
  1214. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1215. {
  1216. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1217. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1218. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1219. // than sieges can occur on Saturdays as well
  1220. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1221. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1222. // set the next siege day to the next weekend
  1223. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1224. }
  1225. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1226. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1227. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1228. sm.addString(getCastle().getName());
  1229. Announcements.getInstance().announceToAll(sm);
  1230. _isRegistrationOver = false; // Allow registration for next siege
  1231. }
  1232. /** Spawn control tower. */
  1233. private void spawnControlTower(int Id)
  1234. {
  1235. //Set control tower array size if one does not exist
  1236. if (_controlTowers == null)
  1237. _controlTowers = new FastList<L2ControlTowerInstance>();
  1238. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1239. {
  1240. L2ControlTowerInstance ct;
  1241. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1242. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1243. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1244. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1245. _controlTowerCount++;
  1246. _controlTowerMaxCount++;
  1247. _controlTowers.add(ct);
  1248. }
  1249. }
  1250. /** Spawn flame tower. */
  1251. private void spawnFlameTower(int Id)
  1252. {
  1253. //Set control tower array size if one does not exist
  1254. if (_flameTowers == null)
  1255. _flameTowers = new FastList<L2FlameTowerInstance>();
  1256. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1257. {
  1258. L2FlameTowerInstance ct;
  1259. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1260. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1261. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1262. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1263. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1264. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1265. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1266. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1267. _flameTowerCount++;
  1268. _flameTowerMaxCount++;
  1269. _flameTowers.add(ct);
  1270. }
  1271. if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
  1272. _flameTowerCount = 1;
  1273. }
  1274. /**
  1275. * Spawn siege guard.<BR><BR>
  1276. */
  1277. private void spawnSiegeGuard()
  1278. {
  1279. getSiegeGuardManager().spawnSiegeGuard();
  1280. // Register guard to the closest Control Tower
  1281. // When CT dies, so do all the guards that it controls
  1282. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1283. {
  1284. L2ControlTowerInstance closestCt;
  1285. int x, y, z;
  1286. double distance;
  1287. double distanceClosest = 0;
  1288. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1289. {
  1290. if (spawn == null)
  1291. continue;
  1292. closestCt = null;
  1293. distanceClosest = Integer.MAX_VALUE;
  1294. x = spawn.getLocx();
  1295. y = spawn.getLocy();
  1296. z = spawn.getLocz();
  1297. for (L2ControlTowerInstance ct : _controlTowers)
  1298. {
  1299. if (ct == null)
  1300. continue;
  1301. distance = ct.getDistanceSq(x, y, z);
  1302. if (distance < distanceClosest)
  1303. {
  1304. closestCt = ct;
  1305. distanceClosest = distance;
  1306. }
  1307. }
  1308. if (closestCt != null)
  1309. closestCt.registerGuard(spawn);
  1310. }
  1311. }
  1312. }
  1313. @Override
  1314. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1315. {
  1316. if (clan == null)
  1317. return null;
  1318. return getAttackerClan(clan.getClanId());
  1319. }
  1320. @Override
  1321. public final L2SiegeClan getAttackerClan(int clanId)
  1322. {
  1323. for (L2SiegeClan sc : getAttackerClans())
  1324. if (sc != null && sc.getClanId() == clanId)
  1325. return sc;
  1326. return null;
  1327. }
  1328. @Override
  1329. public final List<L2SiegeClan> getAttackerClans()
  1330. {
  1331. if (_isNormalSide)
  1332. return _attackerClans;
  1333. return _defenderClans;
  1334. }
  1335. public final int getAttackerRespawnDelay()
  1336. {
  1337. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1338. }
  1339. public final Castle getCastle()
  1340. {
  1341. if (_castle == null || _castle.length <= 0)
  1342. return null;
  1343. return _castle[0];
  1344. }
  1345. @Override
  1346. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1347. {
  1348. if (clan == null)
  1349. return null;
  1350. return getDefenderClan(clan.getClanId());
  1351. }
  1352. @Override
  1353. public final L2SiegeClan getDefenderClan(int clanId)
  1354. {
  1355. for (L2SiegeClan sc : getDefenderClans())
  1356. if (sc != null && sc.getClanId() == clanId)
  1357. return sc;
  1358. return null;
  1359. }
  1360. @Override
  1361. public final List<L2SiegeClan> getDefenderClans()
  1362. {
  1363. if (_isNormalSide)
  1364. return _defenderClans;
  1365. return _attackerClans;
  1366. }
  1367. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1368. {
  1369. if (clan == null)
  1370. return null;
  1371. return getDefenderWaitingClan(clan.getClanId());
  1372. }
  1373. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1374. {
  1375. for (L2SiegeClan sc : getDefenderWaitingClans())
  1376. if (sc != null && sc.getClanId() == clanId)
  1377. return sc;
  1378. return null;
  1379. }
  1380. public final List<L2SiegeClan> getDefenderWaitingClans()
  1381. {
  1382. return _defenderWaitingClans;
  1383. }
  1384. public final boolean getIsInProgress()
  1385. {
  1386. return _isInProgress;
  1387. }
  1388. public final boolean getIsRegistrationOver()
  1389. {
  1390. return _isRegistrationOver;
  1391. }
  1392. public final boolean getIsTimeRegistrationOver()
  1393. {
  1394. return getCastle().getIsTimeRegistrationOver();
  1395. }
  1396. @Override
  1397. public final Calendar getSiegeDate()
  1398. {
  1399. return getCastle().getSiegeDate();
  1400. }
  1401. public final Calendar getTimeRegistrationOverDate()
  1402. {
  1403. return getCastle().getTimeRegistrationOverDate();
  1404. }
  1405. public void endTimeRegistration(boolean automatic)
  1406. {
  1407. getCastle().setIsTimeRegistrationOver(true);
  1408. if (!automatic)
  1409. saveSiegeDate();
  1410. }
  1411. @Override
  1412. public List<L2Npc> getFlag(L2Clan clan)
  1413. {
  1414. if (clan != null)
  1415. {
  1416. L2SiegeClan sc = getAttackerClan(clan);
  1417. if (sc != null)
  1418. return sc.getFlag();
  1419. }
  1420. return null;
  1421. }
  1422. public final SiegeGuardManager getSiegeGuardManager()
  1423. {
  1424. if (_siegeGuardManager == null)
  1425. {
  1426. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1427. }
  1428. return _siegeGuardManager;
  1429. }
  1430. public int getControlTowerCount()
  1431. {
  1432. return _controlTowerCount;
  1433. }
  1434. /**
  1435. * TODO: Use it.
  1436. * @return the max count of control type towers.
  1437. */
  1438. public int getControlTowerMaxCount()
  1439. {
  1440. return _controlTowerMaxCount;
  1441. }
  1442. /**
  1443. * TODO: Use it.
  1444. * @return the max count of flame type towers.
  1445. */
  1446. public int getFlameTowerMaxCount()
  1447. {
  1448. return _flameTowerMaxCount;
  1449. }
  1450. public void disableTraps()
  1451. {
  1452. _flameTowerCount--;
  1453. }
  1454. /**
  1455. * @return boolean - traps are active
  1456. */
  1457. public boolean isTrapsActive()
  1458. {
  1459. //return true;
  1460. return _flameTowerCount > 0;
  1461. }
  1462. /* (non-Javadoc)
  1463. * @see com.l2jserver.gameserver.model.entity.Siegable#giveFame()
  1464. */
  1465. @Override
  1466. public boolean giveFame()
  1467. {
  1468. return true;
  1469. }
  1470. /* (non-Javadoc)
  1471. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameFrequency()
  1472. */
  1473. @Override
  1474. public int getFameFrequency()
  1475. {
  1476. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1477. }
  1478. /* (non-Javadoc)
  1479. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameAmount()
  1480. */
  1481. @Override
  1482. public int getFameAmount()
  1483. {
  1484. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1485. }
  1486. }