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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import java.util.ArrayList;
- import java.util.List;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.CastleManorManager;
- import com.l2jserver.gameserver.instancemanager.CastleManorManager.SeedProduction;
- import com.l2jserver.gameserver.model.L2Clan;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.instance.L2CastleChamberlainInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.util.Util;
- import static com.l2jserver.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
- import static com.l2jserver.gameserver.model.itemcontainer.PcInventory.MAX_ADENA;
- /**
- * Format: (ch) dd [ddd]
- * d - manor id
- * d - size
- * [
- * d - seed id
- * d - sales
- * d - price
- * ]
- * @author l3x
- *
- */
- public class RequestSetSeed extends L2GameClientPacket {
- private static final String _C__D0_0A_REQUESTSETSEED = "[C] D0:0A RequestSetSeed";
- //private static Logger _log = Logger.getLogger(RequestSetSeed.class.getName());
- private static final int BATCH_LENGTH = 20; // length of the one item
- private int _manorId;
- private Seed _items[] = null;
- /**
- * @param buf
- * @param client
- */
- @Override
- protected void readImpl()
- {
- _manorId = readD();
- int count = readD();
- if (count <= 0
- || count > Config.MAX_ITEM_IN_PACKET
- || count * BATCH_LENGTH != _buf.remaining())
- {
- return;
- }
- _items = new Seed[count];
- for (int i = 0; i < count; i++)
- {
- int itemId = readD();
- long sales = readQ();
- long price = readQ();
- if (itemId < 1 || sales < 0 || price < 0)
- {
- _items = null;
- return;
- }
- _items[i] = new Seed(itemId, sales, price);
- }
- }
- @Override
- protected void runImpl()
- {
- if (_items == null)
- return;
- L2PcInstance player = getClient().getActiveChar();
- // check player privileges
- if (player == null
- || player.getClan() == null
- || (player.getClanPrivileges() & L2Clan.CP_CS_MANOR_ADMIN) == 0)
- return;
- // check castle owner
- Castle currentCastle = CastleManager.getInstance().getCastleById(_manorId);
- if (currentCastle.getOwnerId() != player.getClanId())
- return;
- L2Object manager = player.getTarget();
- if (!(manager instanceof L2CastleChamberlainInstance))
- manager = player.getLastFolkNPC();
-
- if (!(manager instanceof L2CastleChamberlainInstance))
- return;
- if (((L2CastleChamberlainInstance)manager).getCastle() != currentCastle)
- return;
- if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
- return;
- List<SeedProduction> seeds = new ArrayList<SeedProduction>(_items.length);
- for (Seed i : _items)
- {
- SeedProduction s = i.getSeed();
- if (s == null)
- {
- Util.handleIllegalPlayerAction(player, "Warning!! Character "
- + player.getName() + " of account "
- + player.getAccountName()
- + " tried to overflow while setting manor.",
- Config.DEFAULT_PUNISH);
- return;
- }
- seeds.add(s);
- }
- currentCastle.setSeedProduction(seeds, CastleManorManager.PERIOD_NEXT);
- if (Config.ALT_MANOR_SAVE_ALL_ACTIONS)
- currentCastle.saveSeedData(CastleManorManager.PERIOD_NEXT);
- }
- private class Seed
- {
- private final int _itemId;
- private final long _sales;
- private final long _price;
-
- public Seed(int id, long s, long p)
- {
- _itemId = id;
- _sales = s;
- _price = p;
- }
- public SeedProduction getSeed()
- {
- if (_sales != 0 && (MAX_ADENA / _sales) < _price)
- return null;
- return CastleManorManager.getInstance().getNewSeedProduction(_itemId, _sales, _price, _sales);
- }
- }
- @Override
- public String getType()
- {
- return _C__D0_0A_REQUESTSETSEED;
- }
- }
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