RequestExEnchantSkillUntrain.java 6.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import java.util.logging.Level;
  17. import java.util.logging.LogRecord;
  18. import java.util.logging.Logger;
  19. import com.l2jserver.Config;
  20. import com.l2jserver.gameserver.datatables.EnchantGroupsTable;
  21. import com.l2jserver.gameserver.datatables.SkillTable;
  22. import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
  23. import com.l2jserver.gameserver.model.L2ItemInstance;
  24. import com.l2jserver.gameserver.model.L2ShortCut;
  25. import com.l2jserver.gameserver.model.L2Skill;
  26. import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillDetail;
  27. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  30. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo;
  31. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail;
  32. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult;
  33. import com.l2jserver.gameserver.network.serverpackets.ShortCutRegister;
  34. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  35. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  36. /**
  37. * Format (ch) dd
  38. * c: (id) 0xD0
  39. * h: (subid) 0x33
  40. * d: skill id
  41. * d: skill lvl
  42. * @author -Wooden-
  43. *
  44. */
  45. public final class RequestExEnchantSkillUntrain extends L2GameClientPacket
  46. {
  47. private static final Logger _log = Logger.getLogger(RequestExEnchantSkillUntrain.class.getName());
  48. private static final Logger _logEnchant = Logger.getLogger("enchant");
  49. private int _skillId;
  50. private int _skillLvl;
  51. @Override
  52. protected void readImpl()
  53. {
  54. _skillId = readD();
  55. _skillLvl = readD();
  56. }
  57. /* (non-Javadoc)
  58. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#runImpl()
  59. */
  60. @Override
  61. protected void runImpl()
  62. {
  63. L2PcInstance player = getClient().getActiveChar();
  64. if (player == null)
  65. return;
  66. if (player.getClassId().level() < 3) // requires to have 3rd class quest completed
  67. {
  68. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_IN_THIS_CLASS);
  69. return;
  70. }
  71. if (player.getLevel() < 76)
  72. {
  73. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ON_THIS_LEVEL);
  74. return;
  75. }
  76. if (!player.isAllowedToEnchantSkills())
  77. {
  78. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ATTACKING_TRANSFORMED_BOAT);
  79. return;
  80. }
  81. L2EnchantSkillLearn s = EnchantGroupsTable.getInstance().getSkillEnchantmentBySkillId(_skillId);
  82. if (s == null)
  83. return;
  84. if (_skillLvl % 100 == 0)
  85. {
  86. _skillLvl = s.getBaseLevel();
  87. }
  88. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLvl);
  89. if (skill == null)
  90. return;
  91. int reqItemId = EnchantGroupsTable.UNTRAIN_ENCHANT_BOOK;
  92. int currentLevel = player.getSkillLevel(_skillId);
  93. if (currentLevel - 1 != _skillLvl && (currentLevel % 100 != 1 || _skillLvl != s.getBaseLevel()))
  94. return;
  95. EnchantSkillDetail esd = s.getEnchantSkillDetail(currentLevel);
  96. int requiredSp = esd.getSpCost();
  97. int requireditems = esd.getAdenaCost();
  98. L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
  99. if (Config.ES_SP_BOOK_NEEDED)
  100. {
  101. if (spb == null) // Haven't spellbook
  102. {
  103. player.sendPacket(new SystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
  104. return;
  105. }
  106. }
  107. if (player.getInventory().getAdena() < requireditems)
  108. {
  109. player.sendPacket(new SystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
  110. return;
  111. }
  112. boolean check = true;
  113. if (Config.ES_SP_BOOK_NEEDED)
  114. {
  115. check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
  116. }
  117. check &= player.destroyItemByItemId("Consume", 57, requireditems, player, true);
  118. if (!check)
  119. {
  120. player.sendPacket(new SystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
  121. return;
  122. }
  123. player.getStat().addSp((int)(requiredSp * 0.8));
  124. if (Config.LOG_SKILL_ENCHANTS)
  125. {
  126. LogRecord record = new LogRecord(Level.INFO, "Untrain");
  127. record.setParameters(new Object[]{player, skill, spb});
  128. record.setLoggerName("skill");
  129. _logEnchant.log(record);
  130. }
  131. player.addSkill(skill, true);
  132. player.sendPacket(ExEnchantSkillResult.valueOf(true));
  133. if (Config.DEBUG)
  134. {
  135. _log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena.");
  136. }
  137. player.sendPacket(new UserInfo(player));
  138. player.sendPacket(new ExBrExtraUserInfo(player));
  139. if (_skillLvl > 100)
  140. {
  141. SystemMessage sm = new SystemMessage(SystemMessageId.UNTRAIN_SUCCESSFUL_SKILL_S1_ENCHANT_LEVEL_DECREASED_BY_ONE);
  142. sm.addSkillName(_skillId);
  143. player.sendPacket(sm);
  144. }
  145. else
  146. {
  147. SystemMessage sm = new SystemMessage(SystemMessageId.UNTRAIN_SUCCESSFUL_SKILL_S1_ENCHANT_LEVEL_RESETED);
  148. sm.addSkillName(_skillId);
  149. player.sendPacket(sm);
  150. }
  151. player.sendSkillList();
  152. player.sendPacket(new ExEnchantSkillInfo(_skillId, player.getSkillLevel(_skillId)));
  153. player.sendPacket(new ExEnchantSkillInfoDetail(2, _skillId, player.getSkillLevel(_skillId)-1, player));
  154. this.updateSkillShortcuts(player);
  155. }
  156. private void updateSkillShortcuts(L2PcInstance player)
  157. {
  158. // update all the shortcuts to this skill
  159. L2ShortCut[] allShortCuts = player.getAllShortCuts();
  160. for (L2ShortCut sc : allShortCuts)
  161. {
  162. if (sc.getId() == _skillId && sc.getType() == L2ShortCut.TYPE_SKILL)
  163. {
  164. L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc.getPage(), sc.getType(), sc.getId(), player.getSkillLevel(_skillId), 1);
  165. player.sendPacket(new ShortCutRegister(newsc));
  166. player.registerShortCut(newsc);
  167. }
  168. }
  169. }
  170. /* (non-Javadoc)
  171. * @see com.l2jserver.gameserver.BasePacket#getType()
  172. */
  173. @Override
  174. public String getType()
  175. {
  176. return "[C] D0:33 RequestExEnchantSkillUntrain";
  177. }
  178. }