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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import static com.l2jserver.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.instancemanager.CastleManorManager;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2Manor;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.instance.L2ManorManagerInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.templates.item.L2Item;
- public class RequestBuyProcure extends L2GameClientPacket {
- private static final String _C__C3_REQUESTBUYPROCURE = "[C] C3 RequestBuyProcure";
- private static final int BATCH_LENGTH = 12; // length of the one item
- @SuppressWarnings("unused")
- private int _listId;
- private Procure[] _items = null;
- @Override
- protected void readImpl()
- {
- _listId = readD();
- int count = readD();
- if(count <= 0
- || count > Config.MAX_ITEM_IN_PACKET
- || count * BATCH_LENGTH != _buf.remaining())
- {
- return;
- }
- _items = new Procure[count];
- for (int i = 0; i < count; i++)
- {
- readD(); //service
- int itemId = readD();
- long cnt = readQ();
- if (itemId < 1 || cnt < 1)
- {
- _items = null;
- return;
- }
- _items[i] = new Procure(itemId, cnt);
- }
- }
- @Override
- protected void runImpl()
- {
- L2PcInstance player = getClient().getActiveChar();
- if (player == null)
- return;
- if (!getClient().getFloodProtectors().getManor().tryPerformAction("BuyProcure"))
- return;
- if(_items == null)
- {
- sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- // Alt game - Karma punishment
- if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
- return;
- L2Object manager = player.getTarget();
- if (!(manager instanceof L2ManorManagerInstance))
- manager = player.getLastFolkNPC();
- if (!(manager instanceof L2ManorManagerInstance))
- return;
- if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
- return;
- Castle castle = ((L2ManorManagerInstance)manager).getCastle();
- int slots = 0;
- int weight = 0;
- for (Procure i : _items)
- {
- i.setReward(castle);
- L2Item template = ItemTable.getInstance().getTemplate(i.getReward());
- weight += i.getCount() * template.getWeight();
- if (!template.isStackable())
- slots += i.getCount();
- else if (player.getInventory().getItemByItemId(i.getItemId()) == null)
- slots++;
- }
- if (!player.getInventory().validateWeight(weight))
- {
- sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
- return;
- }
- if (!player.getInventory().validateCapacity(slots))
- {
- sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
- return;
- }
- // Proceed the purchase
- InventoryUpdate playerIU = new InventoryUpdate();
- for (Procure i : _items)
- {
- // check if player have correct items count
- L2ItemInstance item = player.getInventory().getItemByItemId(i.getItemId());
- if (item == null || item.getCount() < i.getCount())
- continue;
- L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor",i.getItemId(),i.getCount(),player,manager);
- if (iteme == null)
- continue;
- // Add item to Inventory and adjust update packet
- item = player.getInventory().addItem("Manor",i.getReward(),i.getCount(),player,manager);
- if (item == null)
- continue;
- playerIU.addRemovedItem(iteme);
- if (item.getCount() > i.getCount())
- playerIU.addModifiedItem(item);
- else
- playerIU.addNewItem(item);
- // Send Char Buy Messages
- SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
- sm.addItemName(item);
- sm.addItemNumber(i.getCount());
- player.sendPacket(sm);
- sm = null;
- //manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count);
- }
- // Send update packets
- player.sendPacket(playerIU);
- StatusUpdate su = new StatusUpdate(player);
- su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
- player.sendPacket(su);
- }
- private class Procure
- {
- private final int _itemId;
- private final long _count;
- private int _reward;
- public Procure(int id, long num)
- {
- _itemId = id;
- _count = num;
- }
- public int getItemId()
- {
- return _itemId;
- }
- public long getCount()
- {
- return _count;
- }
- public int getReward()
- {
- return _reward;
- }
- public void setReward(Castle c)
- {
- _reward = L2Manor.getInstance().getRewardItem(_itemId,
- c.getCrop(_itemId,CastleManorManager.PERIOD_CURRENT).getReward());
- }
- }
- @Override
- public String getType()
- {
- return _C__C3_REQUESTBUYPROCURE;
- }
- }
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