NewCharacter.java 3.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.datatables.CharTemplateTable;
  19. import com.l2jserver.gameserver.model.base.ClassId;
  20. import com.l2jserver.gameserver.network.serverpackets.NewCharacterSuccess;
  21. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  22. /**
  23. * This class ...
  24. *
  25. * @version $Revision: 1.3.4.5 $ $Date: 2005/03/27 15:29:30 $
  26. */
  27. public final class NewCharacter extends L2GameClientPacket
  28. {
  29. private static final String _C__0E_NEWCHARACTER = "[C] 0E NewCharacter";
  30. private static Logger _log = Logger.getLogger(NewCharacter.class.getName());
  31. @Override
  32. protected void readImpl()
  33. {
  34. }
  35. @Override
  36. protected void runImpl()
  37. {
  38. if (Config.DEBUG) _log.fine("CreateNewChar");
  39. NewCharacterSuccess ct = new NewCharacterSuccess();
  40. L2PcTemplate template = CharTemplateTable.getInstance().getTemplate(0);
  41. ct.addChar(template);
  42. template = CharTemplateTable.getInstance().getTemplate(ClassId.fighter); // human fighter
  43. ct.addChar(template);
  44. template = CharTemplateTable.getInstance().getTemplate(ClassId.mage); // human mage
  45. ct.addChar(template);
  46. template = CharTemplateTable.getInstance().getTemplate(ClassId.elvenFighter); // elf fighter
  47. ct.addChar(template);
  48. template = CharTemplateTable.getInstance().getTemplate(ClassId.elvenMage); // elf mage
  49. ct.addChar(template);
  50. template = CharTemplateTable.getInstance().getTemplate(ClassId.darkFighter); // dark elf fighter
  51. ct.addChar(template);
  52. template = CharTemplateTable.getInstance().getTemplate(ClassId.darkMage); // dark elf mage
  53. ct.addChar(template);
  54. template = CharTemplateTable.getInstance().getTemplate(ClassId.orcFighter); // orc fighter
  55. ct.addChar(template);
  56. template = CharTemplateTable.getInstance().getTemplate(ClassId.orcMage); // orc mage
  57. ct.addChar(template);
  58. template = CharTemplateTable.getInstance().getTemplate(ClassId.dwarvenFighter); // dwarf fighter
  59. ct.addChar(template);
  60. template = CharTemplateTable.getInstance().getTemplate(ClassId.maleSoldier); //kamael male soldier
  61. ct.addChar(template);
  62. template = CharTemplateTable.getInstance().getTemplate(ClassId.femaleSoldier); // kamael female soldier
  63. ct.addChar(template);
  64. sendPacket(ct);
  65. }
  66. /* (non-Javadoc)
  67. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
  68. */
  69. @Override
  70. public String getType()
  71. {
  72. return _C__0E_NEWCHARACTER;
  73. }
  74. }