BypassUserCmd.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.gameserver.handler.IUserCommandHandler;
  18. import com.l2jserver.gameserver.handler.UserCommandHandler;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. /**
  21. * This class ...
  22. *
  23. * @version $Revision: 1.1.2.1.2.2 $ $Date: 2005/03/27 15:29:30 $
  24. */
  25. public class BypassUserCmd extends L2GameClientPacket
  26. {
  27. private static final String _C__B3_BYPASSUSERCMD = "[C] b3 BypassUserCmd";
  28. static Logger _log = Logger.getLogger(BypassUserCmd.class.getName());
  29. private int _command;
  30. @Override
  31. protected void readImpl()
  32. {
  33. _command = readD();
  34. }
  35. @Override
  36. protected void runImpl()
  37. {
  38. L2PcInstance player = getClient().getActiveChar();
  39. if (player == null)
  40. return;
  41. IUserCommandHandler handler = UserCommandHandler.getInstance().getUserCommandHandler(_command);
  42. if (handler == null)
  43. {
  44. if (player.isGM())
  45. player.sendMessage("User commandID "+_command+" not implemented yet.");
  46. }
  47. else
  48. {
  49. handler.useUserCommand(_command, getClient().getActiveChar());
  50. }
  51. }
  52. /* (non-Javadoc)
  53. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
  54. */
  55. @Override
  56. public String getType()
  57. {
  58. return _C__B3_BYPASSUSERCMD;
  59. }
  60. }