_DS_ dc2baa469a Summons and pets evade attacks in standby and follow modes. %!s(int64=15) %!d(string=hai) anos
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AbstractAI.java dc2baa469a Summons and pets evade attacks in standby and follow modes. %!s(int64=15) %!d(string=hai) anos
Ctrl.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos
CtrlEvent.java dc2baa469a Summons and pets evade attacks in standby and follow modes. %!s(int64=15) %!d(string=hai) anos
CtrlIntention.java 686a19ed11 Little vehicle rework, still not perfect. %!s(int64=15) %!d(string=hai) anos
L2AirShipAI.java 48e16ba63b Big vehicle rework. New template instance L2Vehicle, two new AI types for both vehicle types. All movement stuff transferred to the AI. %!s(int64=15) %!d(string=hai) anos
L2AttackableAI.java dc2baa469a Summons and pets evade attacks in standby and follow modes. %!s(int64=15) %!d(string=hai) anos
L2BoatAI.java 48e16ba63b Big vehicle rework. New template instance L2Vehicle, two new AI types for both vehicle types. All movement stuff transferred to the AI. %!s(int64=15) %!d(string=hai) anos
L2CharacterAI.java dc2baa469a Summons and pets evade attacks in standby and follow modes. %!s(int64=15) %!d(string=hai) anos
L2ControllableMobAI.java 5d7a71c663 spawn protection update i think. Thx BiggBoss %!s(int64=15) %!d(string=hai) anos
L2DoorAI.java f49d0da831 %!s(int64=15) %!d(string=hai) anos
L2FortSiegeGuardAI.java dc2baa469a Summons and pets evade attacks in standby and follow modes. %!s(int64=15) %!d(string=hai) anos
L2NpcWalkerAI.java fdc1bec6ea Fix #4671 %!s(int64=15) %!d(string=hai) anos
L2PlayableAI.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos
L2PlayerAI.java 43165ebbb6 Removing impossible null checks and other fixes. %!s(int64=15) %!d(string=hai) anos
L2SiegeGuardAI.java dc2baa469a Summons and pets evade attacks in standby and follow modes. %!s(int64=15) %!d(string=hai) anos
L2SummonAI.java dc2baa469a Summons and pets evade attacks in standby and follow modes. %!s(int64=15) %!d(string=hai) anos
L2VehicleAI.java 48e16ba63b Big vehicle rework. New template instance L2Vehicle, two new AI types for both vehicle types. All movement stuff transferred to the AI. %!s(int64=15) %!d(string=hai) anos