SiegeManager.java 12 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import gnu.trove.map.hash.TIntObjectHashMap;
  17. import java.io.File;
  18. import java.io.FileInputStream;
  19. import java.io.InputStream;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.List;
  24. import java.util.Properties;
  25. import java.util.StringTokenizer;
  26. import java.util.logging.Level;
  27. import java.util.logging.Logger;
  28. import javolution.util.FastList;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.L2DatabaseFactory;
  31. import com.l2jserver.gameserver.datatables.SkillTable;
  32. import com.l2jserver.gameserver.model.L2Clan;
  33. import com.l2jserver.gameserver.model.L2Object;
  34. import com.l2jserver.gameserver.model.Location;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.entity.Castle;
  38. import com.l2jserver.gameserver.model.entity.Siege;
  39. import com.l2jserver.gameserver.model.skills.L2Skill;
  40. public class SiegeManager
  41. {
  42. private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
  43. public static final SiegeManager getInstance()
  44. {
  45. return SingletonHolder._instance;
  46. }
  47. private int _attackerMaxClans = 500; // Max number of clans
  48. private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
  49. private int _defenderMaxClans = 500; // Max number of clans
  50. private TIntObjectHashMap<FastList<SiegeSpawn>> _artefactSpawnList;
  51. private TIntObjectHashMap<FastList<SiegeSpawn>> _controlTowerSpawnList;
  52. private TIntObjectHashMap<FastList<SiegeSpawn>> _flameTowerSpawnList;
  53. private int _flagMaxCount = 1; // Changeable in siege.config
  54. private int _siegeClanMinLevel = 5; // Changeable in siege.config
  55. private int _siegeLength = 120; // Time in minute. Changeable in siege.config
  56. private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
  57. protected SiegeManager()
  58. {
  59. load();
  60. }
  61. public final void addSiegeSkills(L2PcInstance character)
  62. {
  63. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
  64. {
  65. character.addSkill(sk, false);
  66. }
  67. }
  68. /**
  69. * @param activeChar The L2Character of the character can summon
  70. * @param isCheckOnly
  71. * @return true if character summon
  72. */
  73. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  74. {
  75. if (!(activeChar instanceof L2PcInstance))
  76. return false;
  77. String text = "";
  78. L2PcInstance player = (L2PcInstance) activeChar;
  79. Castle castle = CastleManager.getInstance().getCastle(player);
  80. if (castle == null || castle.getCastleId() <= 0)
  81. text = "You must be on castle ground to summon this";
  82. else if (!castle.getSiege().getIsInProgress())
  83. text = "You can only summon this during a siege.";
  84. else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null)
  85. text = "You can only summon this as a registered attacker.";
  86. else
  87. return true;
  88. if (!isCheckOnly)
  89. player.sendMessage(text);
  90. return false;
  91. }
  92. /**
  93. * @param clan The L2Clan of the player
  94. * @param castleid
  95. * @return true if the clan is registered or owner of a castle
  96. */
  97. public final boolean checkIsRegistered(L2Clan clan, int castleid)
  98. {
  99. if (clan == null)
  100. return false;
  101. if (clan.getCastleId() > 0)
  102. return true;
  103. Connection con = null;
  104. boolean register = false;
  105. try
  106. {
  107. con = L2DatabaseFactory.getInstance().getConnection();
  108. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?");
  109. statement.setInt(1, clan.getClanId());
  110. statement.setInt(2, castleid);
  111. ResultSet rs = statement.executeQuery();
  112. while (rs.next())
  113. {
  114. register = true;
  115. break;
  116. }
  117. rs.close();
  118. statement.close();
  119. }
  120. catch (Exception e)
  121. {
  122. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage() ,e);
  123. }
  124. finally
  125. {
  126. L2DatabaseFactory.close(con);
  127. }
  128. return register;
  129. }
  130. public final void removeSiegeSkills(L2PcInstance character)
  131. {
  132. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
  133. {
  134. character.removeSkill(sk);
  135. }
  136. }
  137. private final void load()
  138. {
  139. final File file = new File(Config.SIEGE_CONFIGURATION_FILE);
  140. try (InputStream is = new FileInputStream(file))
  141. {
  142. Properties siegeSettings = new Properties();
  143. siegeSettings.load(is);
  144. // Siege setting
  145. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  146. _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0"));
  147. _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500"));
  148. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  149. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5"));
  150. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120"));
  151. _bloodAllianceReward = Integer.decode(siegeSettings.getProperty("BloodAllianceReward", "0"));
  152. // Siege spawns settings
  153. _controlTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  154. _artefactSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  155. _flameTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  156. for (Castle castle : CastleManager.getInstance().getCastles())
  157. {
  158. FastList<SiegeSpawn> _controlTowersSpawns = new FastList<SiegeSpawn>();
  159. for (int i = 1; i < 0xFF; i++)
  160. {
  161. String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + i, "");
  162. if (_spawnParams.isEmpty())
  163. break;
  164. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  165. try
  166. {
  167. int x = Integer.parseInt(st.nextToken());
  168. int y = Integer.parseInt(st.nextToken());
  169. int z = Integer.parseInt(st.nextToken());
  170. int npc_id = Integer.parseInt(st.nextToken());
  171. int hp = Integer.parseInt(st.nextToken());
  172. _controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  173. }
  174. catch (Exception e)
  175. {
  176. _log.warning("Error while loading control tower(s) for " + castle.getName() + " castle.");
  177. }
  178. }
  179. FastList<SiegeSpawn> _flameTowersSpawns = new FastList<SiegeSpawn>();
  180. for (int i = 1; i < 0xFF; i++)
  181. {
  182. String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + i, "");
  183. if (_spawnParams.isEmpty())
  184. break;
  185. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  186. try
  187. {
  188. int x = Integer.parseInt(st.nextToken());
  189. int y = Integer.parseInt(st.nextToken());
  190. int z = Integer.parseInt(st.nextToken());
  191. int npc_id = Integer.parseInt(st.nextToken());
  192. int hp = Integer.parseInt(st.nextToken());
  193. _flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  194. }
  195. catch (Exception e)
  196. {
  197. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  198. }
  199. }
  200. FastList<SiegeSpawn> _artefactSpawns = new FastList<SiegeSpawn>();
  201. for (int i = 1; i < 0xFF; i++)
  202. {
  203. String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + i, "");
  204. if (_spawnParams.isEmpty())
  205. break;
  206. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  207. try
  208. {
  209. int x = Integer.parseInt(st.nextToken());
  210. int y = Integer.parseInt(st.nextToken());
  211. int z = Integer.parseInt(st.nextToken());
  212. int heading = Integer.parseInt(st.nextToken());
  213. int npc_id = Integer.parseInt(st.nextToken());
  214. _artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id));
  215. }
  216. catch (Exception e)
  217. {
  218. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  219. }
  220. }
  221. MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1] = Integer.parseInt(siegeSettings.getProperty(castle.getName() + "MaxMercenaries",
  222. Integer.toString(MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1])).trim());
  223. _controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns);
  224. _artefactSpawnList.put(castle.getCastleId(), _artefactSpawns);
  225. _flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns);
  226. }
  227. }
  228. catch (Exception e)
  229. {
  230. _log.log(Level.WARNING, "Error while loading siege data: " + e.getMessage(), e);
  231. }
  232. }
  233. public final FastList<SiegeSpawn> getArtefactSpawnList(int _castleId)
  234. {
  235. return _artefactSpawnList.get(_castleId);
  236. }
  237. public final FastList<SiegeSpawn> getControlTowerSpawnList(int _castleId)
  238. {
  239. return _controlTowerSpawnList.get(_castleId);
  240. }
  241. public final FastList<SiegeSpawn> getFlameTowerSpawnList(int _castleId)
  242. {
  243. return _flameTowerSpawnList.get(_castleId);
  244. }
  245. public final int getAttackerMaxClans()
  246. {
  247. return _attackerMaxClans;
  248. }
  249. public final int getAttackerRespawnDelay()
  250. {
  251. return _attackerRespawnDelay;
  252. }
  253. public final int getDefenderMaxClans()
  254. {
  255. return _defenderMaxClans;
  256. }
  257. public final int getFlagMaxCount()
  258. {
  259. return _flagMaxCount;
  260. }
  261. public final Siege getSiege(L2Object activeObject)
  262. {
  263. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  264. }
  265. public final Siege getSiege(int x, int y, int z)
  266. {
  267. for (Castle castle : CastleManager.getInstance().getCastles())
  268. if (castle.getSiege().checkIfInZone(x, y, z))
  269. return castle.getSiege();
  270. return null;
  271. }
  272. public final int getSiegeClanMinLevel()
  273. {
  274. return _siegeClanMinLevel;
  275. }
  276. public final int getSiegeLength()
  277. {
  278. return _siegeLength;
  279. }
  280. public final int getBloodAllianceReward()
  281. {
  282. return _bloodAllianceReward;
  283. }
  284. public final List<Siege> getSieges()
  285. {
  286. FastList<Siege> sieges = new FastList<Siege>();
  287. for (Castle castle : CastleManager.getInstance().getCastles())
  288. sieges.add(castle.getSiege());
  289. return sieges;
  290. }
  291. public static class SiegeSpawn
  292. {
  293. Location _location;
  294. private int _npcId;
  295. private int _heading;
  296. private int _castleId;
  297. private int _hp;
  298. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id)
  299. {
  300. _castleId = castle_id;
  301. _location = new Location(x, y, z, heading);
  302. _heading = heading;
  303. _npcId = npc_id;
  304. }
  305. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp)
  306. {
  307. _castleId = castle_id;
  308. _location = new Location(x, y, z, heading);
  309. _heading = heading;
  310. _npcId = npc_id;
  311. _hp = hp;
  312. }
  313. public int getCastleId()
  314. {
  315. return _castleId;
  316. }
  317. public int getNpcId()
  318. {
  319. return _npcId;
  320. }
  321. public int getHeading()
  322. {
  323. return _heading;
  324. }
  325. public int getHp()
  326. {
  327. return _hp;
  328. }
  329. public Location getLocation()
  330. {
  331. return _location;
  332. }
  333. }
  334. private static class SingletonHolder
  335. {
  336. protected static final SiegeManager _instance = new SiegeManager();
  337. }
  338. }