CursedWeaponsManager.java 14 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.sql.Connection;
  18. import java.sql.PreparedStatement;
  19. import java.sql.ResultSet;
  20. import java.sql.SQLException;
  21. import java.util.Collection;
  22. import java.util.HashMap;
  23. import java.util.Map;
  24. import java.util.Set;
  25. import java.util.logging.Level;
  26. import java.util.logging.Logger;
  27. import javax.xml.parsers.DocumentBuilderFactory;
  28. import org.w3c.dom.Document;
  29. import org.w3c.dom.NamedNodeMap;
  30. import org.w3c.dom.Node;
  31. import com.l2jserver.Config;
  32. import com.l2jserver.L2DatabaseFactory;
  33. import com.l2jserver.gameserver.model.CursedWeapon;
  34. import com.l2jserver.gameserver.model.actor.L2Attackable;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
  39. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  40. import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
  41. import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
  42. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  43. import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
  44. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  45. import com.l2jserver.gameserver.network.SystemMessageId;
  46. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  47. import com.l2jserver.gameserver.util.Broadcast;
  48. /**
  49. * @author Micht
  50. */
  51. public class CursedWeaponsManager
  52. {
  53. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  54. public static final CursedWeaponsManager getInstance()
  55. {
  56. return SingletonHolder._instance;
  57. }
  58. private Map<Integer, CursedWeapon> _cursedWeapons;
  59. protected CursedWeaponsManager()
  60. {
  61. init();
  62. }
  63. private void init()
  64. {
  65. _cursedWeapons = new HashMap<>();
  66. if (!Config.ALLOW_CURSED_WEAPONS)
  67. return;
  68. load();
  69. restore();
  70. controlPlayers();
  71. _log.info("Loaded : " + _cursedWeapons.size() + " cursed weapon(s).");
  72. }
  73. public final void reload()
  74. {
  75. init();
  76. }
  77. private final void load()
  78. {
  79. if (Config.DEBUG)
  80. _log.info(" Parsing ... ");
  81. try
  82. {
  83. DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
  84. factory.setValidating(false);
  85. factory.setIgnoringComments(true);
  86. File file = new File(Config.DATAPACK_ROOT + "/data/cursedWeapons.xml");
  87. if (!file.exists())
  88. {
  89. if (Config.DEBUG)
  90. _log.info("NO FILE");
  91. return;
  92. }
  93. Document doc = factory.newDocumentBuilder().parse(file);
  94. for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  95. {
  96. if ("list".equalsIgnoreCase(n.getNodeName()))
  97. {
  98. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  99. {
  100. if ("item".equalsIgnoreCase(d.getNodeName()))
  101. {
  102. NamedNodeMap attrs = d.getAttributes();
  103. int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
  104. int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
  105. String name = attrs.getNamedItem("name").getNodeValue();
  106. CursedWeapon cw = new CursedWeapon(id, skillId, name);
  107. int val;
  108. for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
  109. {
  110. if ("dropRate".equalsIgnoreCase(cd.getNodeName()))
  111. {
  112. attrs = cd.getAttributes();
  113. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  114. cw.setDropRate(val);
  115. }
  116. else if ("duration".equalsIgnoreCase(cd.getNodeName()))
  117. {
  118. attrs = cd.getAttributes();
  119. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  120. cw.setDuration(val);
  121. }
  122. else if ("durationLost".equalsIgnoreCase(cd.getNodeName()))
  123. {
  124. attrs = cd.getAttributes();
  125. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  126. cw.setDurationLost(val);
  127. }
  128. else if ("disapearChance".equalsIgnoreCase(cd.getNodeName()))
  129. {
  130. attrs = cd.getAttributes();
  131. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  132. cw.setDisapearChance(val);
  133. }
  134. else if ("stageKills".equalsIgnoreCase(cd.getNodeName()))
  135. {
  136. attrs = cd.getAttributes();
  137. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  138. cw.setStageKills(val);
  139. }
  140. }
  141. // Store cursed weapon
  142. _cursedWeapons.put(id, cw);
  143. }
  144. }
  145. }
  146. }
  147. if (Config.DEBUG)
  148. _log.info("OK");
  149. }
  150. catch (Exception e)
  151. {
  152. _log.log(Level.SEVERE, "Error parsing cursed weapons file.", e);
  153. return;
  154. }
  155. }
  156. private final void restore()
  157. {
  158. if (Config.DEBUG)
  159. _log.info(" Restoring ... ");
  160. Connection con = null;
  161. try
  162. {
  163. // Retrieve the L2PcInstance from the characters table of the database
  164. con = L2DatabaseFactory.getInstance().getConnection();
  165. PreparedStatement statement = con.prepareStatement("SELECT itemId, charId, playerKarma, playerPkKills, nbKills, endTime FROM cursed_weapons");
  166. ResultSet rset = statement.executeQuery();
  167. while (rset.next())
  168. {
  169. int itemId = rset.getInt("itemId");
  170. int playerId = rset.getInt("charId");
  171. int playerKarma = rset.getInt("playerKarma");
  172. int playerPkKills = rset.getInt("playerPkKills");
  173. int nbKills = rset.getInt("nbKills");
  174. long endTime = rset.getLong("endTime");
  175. CursedWeapon cw = _cursedWeapons.get(itemId);
  176. cw.setPlayerId(playerId);
  177. cw.setPlayerKarma(playerKarma);
  178. cw.setPlayerPkKills(playerPkKills);
  179. cw.setNbKills(nbKills);
  180. cw.setEndTime(endTime);
  181. cw.reActivate();
  182. }
  183. rset.close();
  184. statement.close();
  185. if (Config.DEBUG)
  186. _log.info("OK");
  187. }
  188. catch (Exception e)
  189. {
  190. _log.log(Level.WARNING, "Could not restore CursedWeapons data: " + e.getMessage(), e);
  191. }
  192. finally
  193. {
  194. L2DatabaseFactory.close(con);
  195. }
  196. }
  197. private final void controlPlayers()
  198. {
  199. if (Config.DEBUG)
  200. _log.info(" Checking players ... ");
  201. Connection con = null;
  202. try
  203. {
  204. // Retrieve the L2PcInstance from the characters table of the database
  205. con = L2DatabaseFactory.getInstance().getConnection();
  206. PreparedStatement statement = null;
  207. ResultSet rset = null;
  208. // TODO: See comments below...
  209. // This entire for loop should NOT be necessary, since it is already handled by
  210. // CursedWeapon.endOfLife(). However, if we indeed *need* to duplicate it for safety,
  211. // then we'd better make sure that it FULLY cleans up inactive cursed weapons!
  212. // Undesired effects result otherwise, such as player with no zariche but with karma
  213. // or a lost-child entry in the cursedweapons table, without a corresponding one in items...
  214. for (CursedWeapon cw : _cursedWeapons.values())
  215. {
  216. if (cw.isActivated())
  217. continue;
  218. // Do an item check to be sure that the cursed weapon isn't hold by someone
  219. int itemId = cw.getItemId();
  220. try
  221. {
  222. statement = con.prepareStatement("SELECT owner_id FROM items WHERE item_id=?");
  223. statement.setInt(1, itemId);
  224. rset = statement.executeQuery();
  225. if (rset.next())
  226. {
  227. // A player has the cursed weapon in his inventory ...
  228. int playerId = rset.getInt("owner_id");
  229. _log.info("PROBLEM : Player " + playerId + " owns the cursed weapon " + itemId + " but he shouldn't.");
  230. // Delete the item
  231. statement.close();
  232. statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  233. statement.setInt(1, playerId);
  234. statement.setInt(2, itemId);
  235. if (statement.executeUpdate() != 1)
  236. {
  237. _log.warning("Error while deleting cursed weapon " + itemId + " from userId " + playerId);
  238. }
  239. statement.close();
  240. // Delete the skill
  241. /*
  242. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=");
  243. statement.setInt(1, playerId);
  244. statement.setInt(2, cw.getSkillId());
  245. if (statement.executeUpdate() != 1)
  246. {
  247. _log.warning("Error while deleting cursed weapon "+itemId+" skill from userId "+playerId);
  248. }
  249. */
  250. // Restore the player's old karma and pk count
  251. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  252. statement.setInt(1, cw.getPlayerKarma());
  253. statement.setInt(2, cw.getPlayerPkKills());
  254. statement.setInt(3, playerId);
  255. if (statement.executeUpdate() != 1)
  256. {
  257. _log.warning("Error while updating karma & pkkills for userId " + cw.getPlayerId());
  258. }
  259. // clean up the cursedweapons table.
  260. removeFromDb(itemId);
  261. }
  262. rset.close();
  263. statement.close();
  264. }
  265. catch (SQLException sqlE)
  266. {
  267. }
  268. }
  269. }
  270. catch (Exception e)
  271. {
  272. if (Config.DEBUG)
  273. _log.log(Level.WARNING, "Could not check CursedWeapons data: " + e.getMessage(), e);
  274. return;
  275. }
  276. finally
  277. {
  278. L2DatabaseFactory.close(con);
  279. }
  280. if (Config.DEBUG)
  281. _log.info("DONE");
  282. }
  283. public synchronized void checkDrop(L2Attackable attackable, L2PcInstance player)
  284. {
  285. if (attackable instanceof L2DefenderInstance || attackable instanceof L2RiftInvaderInstance
  286. || attackable instanceof L2FestivalMonsterInstance || attackable instanceof L2GuardInstance
  287. || attackable instanceof L2GrandBossInstance || attackable instanceof L2FeedableBeastInstance
  288. || attackable instanceof L2FortCommanderInstance)
  289. return;
  290. for (CursedWeapon cw : _cursedWeapons.values())
  291. {
  292. if (cw.isActive())
  293. continue;
  294. if (cw.checkDrop(attackable, player))
  295. break;
  296. }
  297. }
  298. public void activate(L2PcInstance player, L2ItemInstance item)
  299. {
  300. CursedWeapon cw = _cursedWeapons.get(item.getItemId());
  301. if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
  302. {
  303. CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
  304. /* TODO: give the bonus level in a more appropriate manner.
  305. * The following code adds "_stageKills" levels. This will also show in the char status.
  306. * I do not have enough info to know if the bonus should be shown in the pk count, or if it
  307. * should be a full "_stageKills" bonus or just the remaining from the current count till the
  308. * of the current stage...
  309. * This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as
  310. * little change in the code as possible, until proper info arises.
  311. */
  312. cw2.setNbKills(cw2.getStageKills() - 1);
  313. cw2.increaseKills();
  314. // erase the newly obtained cursed weapon
  315. cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
  316. cw.endOfLife(); // expire the weapon and clean up.
  317. }
  318. else
  319. cw.activate(player, item);
  320. }
  321. public void drop(int itemId, L2Character killer)
  322. {
  323. CursedWeapon cw = _cursedWeapons.get(itemId);
  324. cw.dropIt(killer);
  325. }
  326. public void increaseKills(int itemId)
  327. {
  328. CursedWeapon cw = _cursedWeapons.get(itemId);
  329. cw.increaseKills();
  330. }
  331. public int getLevel(int itemId)
  332. {
  333. CursedWeapon cw = _cursedWeapons.get(itemId);
  334. return cw.getLevel();
  335. }
  336. public static void announce(SystemMessage sm)
  337. {
  338. Broadcast.toAllOnlinePlayers(sm);
  339. }
  340. public void checkPlayer(L2PcInstance player)
  341. {
  342. if (player == null)
  343. return;
  344. for (CursedWeapon cw : _cursedWeapons.values())
  345. {
  346. if (cw.isActivated() && player.getObjectId() == cw.getPlayerId())
  347. {
  348. cw.setPlayer(player);
  349. cw.setItem(player.getInventory().getItemByItemId(cw.getItemId()));
  350. cw.giveSkill();
  351. player.setCursedWeaponEquippedId(cw.getItemId());
  352. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  353. sm.addString(cw.getName());
  354. //sm.addItemName(cw.getItemId());
  355. sm.addNumber((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));
  356. player.sendPacket(sm);
  357. }
  358. }
  359. }
  360. public int checkOwnsWeaponId(int ownerId)
  361. {
  362. for (CursedWeapon cw : _cursedWeapons.values())
  363. if (cw.isActivated() && ownerId == cw.getPlayerId())
  364. return cw.getItemId();
  365. return -1;
  366. }
  367. public static void removeFromDb(int itemId)
  368. {
  369. Connection con = null;
  370. try
  371. {
  372. con = L2DatabaseFactory.getInstance().getConnection();
  373. // Delete datas
  374. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  375. statement.setInt(1, itemId);
  376. statement.executeUpdate();
  377. statement.close();
  378. }
  379. catch (SQLException e)
  380. {
  381. _log.log(Level.SEVERE, "CursedWeaponsManager: Failed to remove data: " + e.getMessage(), e);
  382. }
  383. finally
  384. {
  385. L2DatabaseFactory.close(con);
  386. }
  387. }
  388. public void saveData()
  389. {
  390. for (CursedWeapon cw : _cursedWeapons.values())
  391. {
  392. cw.saveData();
  393. }
  394. }
  395. public boolean isCursed(int itemId)
  396. {
  397. return _cursedWeapons.containsKey(itemId);
  398. }
  399. public Collection<CursedWeapon> getCursedWeapons()
  400. {
  401. return _cursedWeapons.values();
  402. }
  403. public Set<Integer> getCursedWeaponsIds()
  404. {
  405. return _cursedWeapons.keySet();
  406. }
  407. public CursedWeapon getCursedWeapon(int itemId)
  408. {
  409. return _cursedWeapons.get(itemId);
  410. }
  411. public void givePassive(int itemId)
  412. {
  413. try
  414. {
  415. _cursedWeapons.get(itemId).giveSkill();
  416. }
  417. catch (Exception e)
  418. {
  419. /***/
  420. }
  421. }
  422. private static class SingletonHolder
  423. {
  424. protected static final CursedWeaponsManager _instance = new CursedWeaponsManager();
  425. }
  426. }