Character.properties 30 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # Statistics
  10. # ---------------------------------------------------------------------------
  11. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  12. # Default: True
  13. Delevel = True
  14. # This option enable check for all player skills for skill level.
  15. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
  16. # If there is no possible level, skill is removed from player.
  17. DecreaseSkillOnDelevel = True
  18. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  19. # Default: 1
  20. AltWeightLimit = 1
  21. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  22. # Default: 0
  23. RunSpeedBoost = 0
  24. # Chance of receiving the Death Penalty debuff when killed by a mob.
  25. # Default: 20
  26. DeathPenaltyChance = 20
  27. # Percent of HP, MP, and CP which is restored on character revival.
  28. # Use 0 to disable restore
  29. # Default: 0, 65, 0
  30. RespawnRestoreCP = 0
  31. RespawnRestoreHP = 65
  32. RespawnRestoreMP = 0
  33. # Percent of HP, MP, and CP regeneration for players.
  34. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  35. # Default: 100, 100, 100
  36. HpRegenMultiplier = 100
  37. MpRegenMultiplier = 100
  38. CpRegenMultiplier = 100
  39. # Decrease CP by 10 every normal hit a player do
  40. # Default: False
  41. AltGameTiredness = False
  42. # ---------------------------------------------------------------------------
  43. # Skills & Effects
  44. # ---------------------------------------------------------------------------
  45. # When this is enabled it will read the "SkillDurationList" option.
  46. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  47. # Default: False
  48. EnableModifySkillDuration = False
  49. # Skill duration list
  50. # Format: skillid,newtime;skillid2,newtime2...
  51. # Example:
  52. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  53. # and is only set for formating purposes.
  54. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  55. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  56. # 363,3600;364,3600
  57. SkillDurationList =
  58. # When this is enabled it will read the "SkillReuseList" option.
  59. EnableModifySkillReuse = False
  60. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  61. SkillReuseList =
  62. # If it's true all class skills will be delivered upon level up and login.
  63. # Default: False
  64. AutoLearnSkills = False
  65. # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
  66. # Default: False
  67. AutoLearnForgottenScrollSkills = False
  68. # Default: False
  69. AutoLootHerbs = False
  70. # Maximum number of buffs and songs/dances.
  71. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  72. # Default: 20, 12, 12
  73. MaxBuffAmount = 20
  74. MaxTriggeredBuffAmount = 12
  75. MaxDanceAmount = 12
  76. # Allow players to cancel dances/songs via Alt+click on buff icon
  77. # Default: False
  78. DanceCancelBuff = False
  79. # This option enables/disables additional MP consume for dances and songs.
  80. # Default: True
  81. DanceConsumeAdditionalMP = True
  82. # Allow players to have all dances/songs stored when logout.
  83. # Default: False
  84. AltStoreDances = False
  85. # This option allows a player to automatically learn Divine Inspiration.
  86. # This is not included in AutoLearnSkills above.
  87. # Default: False
  88. AutoLearnDivineInspiration = False
  89. # This is to allow a character to be canceled during bow use, skill use, or both.
  90. # Available Options: bow, cast, all
  91. # Default: cast
  92. AltGameCancelByHit = cast
  93. # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
  94. # Default: True
  95. CancelLesserEffect = True
  96. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  97. # Default: True
  98. MagicFailures = True
  99. # Protection from aggressive mobs after getting up from fake death.
  100. # The value is specified in seconds.
  101. # Default: 0
  102. PlayerFakeDeathUpProtection = 0
  103. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  104. # Default: True
  105. StoreSkillCooltime = True
  106. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  107. # a subclass change
  108. # Default: False
  109. SubclassStoreSkillCooltime = False
  110. # These are alternative rules for shields.
  111. # If True and they block:
  112. # The damage is powerAtk-shieldDef,
  113. # If False and they block:
  114. # The damage is powerAtk / (shieldDef + powerDef)
  115. # Default: False
  116. AltShieldBlocks = False
  117. # This is the percentage for perfect shield block rate.
  118. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  119. # Default: 10
  120. AltPerfectShieldBlockRate = 10
  121. # ---------------------------------------------------------------------------
  122. # Class, Sub-class and skill learning options
  123. # ---------------------------------------------------------------------------
  124. # Allow use of Event Managers for changing occupation without any quests.
  125. # Default: False
  126. AllowClassMasters = False
  127. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  128. # 1st occupation change for 100.000 Adena (item id 57)
  129. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  130. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  131. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  132. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  133. # 1st, 2nd, 3rd occupation change for free, without rewards.
  134. # ConfigClassMaster=1;[];[];2;[];[]
  135. # Allow only first and second change.
  136. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  137. # Class Masters will allow changing to any occupation on any level inside class tree
  138. # For example, Dwarven Fighter will be able to advance to:
  139. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  140. # But Warsmith will be able to change only to Maestro.
  141. # Default = False
  142. AllowEntireTree = False
  143. # When character reach levels 20,40,76 he will receive tutorial page
  144. # with list of the all possible variants, and can select and immediately
  145. # change to the new occupation, or decide to choose later (on next login).
  146. # Can be used with or without classic Class Masters.
  147. # Default = False
  148. AlternateClassMaster = False
  149. # Require life crystal needed to learn clan skills.
  150. # Default: True
  151. LifeCrystalNeeded = True
  152. # Require book needed to enchant skills.
  153. # Default: True
  154. EnchantSkillSpBookNeeded = True
  155. # Require spell book needed to learn Divine Inspiration.
  156. # Default: True
  157. DivineInspirationSpBookNeeded = True
  158. # When enabled, the following will be true:
  159. # All classes can learn all skills.
  160. # Skills of another class costs x2 SP to learn.
  161. # Skills of another race costs x2 SP to learn.
  162. # Skills of fighters/mages costs x3 SP to learn.
  163. # Default: False
  164. AltGameSkillLearn = False
  165. # Allow player to sub-class without checking for unique quest items.
  166. # Default: False
  167. AltSubClassWithoutQuests = False
  168. # Allow player to add/change subclass at all village master
  169. # Default: False
  170. AltSubclassEverywhere = False
  171. # Allow player to learn transformations without quest.
  172. # Default: False
  173. AltTransformationWithoutQuest = False
  174. # Fee to remove Transfer skills.
  175. # Default: 10000000
  176. FeeDeleteTransferSkills = 10000000
  177. # Fee to remove Sub-Class skills.
  178. # Default: 10000000
  179. FeeDeleteSubClassSkills = 10000000
  180. # ---------------------------------------------------------------------------
  181. # Summons configuration
  182. # ---------------------------------------------------------------------------
  183. # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
  184. # Default: True
  185. SummonStoreSkillCooltime = True
  186. # Servitor summons on login if player had it summoned before logout
  187. # Default: True
  188. RestoreServitorOnReconnect = True
  189. # Pet summons on login if player had it summoned before logout
  190. # Default: True
  191. RestorePetOnReconnect = True
  192. # ---------------------------------------------------------------------------
  193. # Vitality configuration
  194. # ---------------------------------------------------------------------------
  195. # Enables vitality system
  196. # Default: True
  197. EnableVitality = True
  198. # Do you want players to recover their vitality when they reconnect?
  199. # This is calculated with the time they've been offline
  200. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  201. # Notes:
  202. # Works only if EnableVitality = True
  203. # Default: True
  204. RecoverVitalityOnReconnect = True
  205. # Option to set a lower vitality at character creation.
  206. # Vitality needs to be enabled, and startingpoints needs to be lower
  207. # than max-vitality points.
  208. # Default: 20000
  209. StartingVitalityPoints = 20000
  210. # ---------------------------------------------------------------------------
  211. # Limits
  212. # ---------------------------------------------------------------------------
  213. # Maximum Exp Bonus.
  214. # from vitality + nevit's hunting bonus, and etc..
  215. # Default: 3.5
  216. MaxExpBonus = 3.5
  217. # Maximum Sp Bonus.
  218. # from vitality + nevit's hunting bonus, and etc..
  219. # Default: 3.5
  220. MaxSpBonus = 3.5
  221. # Maximum character running speed.
  222. # Default: 300
  223. MaxRunSpeed = 300
  224. # Maximum character Physical Critical Rate. (10 = 1%)
  225. # Default: 500
  226. MaxPCritRate = 500
  227. # Maximum character Magic Critical Rate. (10 = 1%)
  228. # Default: 200
  229. MaxMCritRate = 200
  230. # Maximum character Attack Speed.
  231. # Default: 1500
  232. MaxPAtkSpeed = 1500
  233. # Maximum character Cast Speed.
  234. # Default: 1999
  235. MaxMAtkSpeed = 1999
  236. # Maximum character Evasion.
  237. # Default: 250
  238. MaxEvasion = 250
  239. # Minimum and Maximum Abnormal State Success Rate.
  240. # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
  241. # Default: H5 minimum of 10% and maximum of 90%.
  242. MinAbnormalStateSuccessRate = 10
  243. MaxAbnormalStateSuccessRate = 90
  244. # Maximum number of allowed subclasses for every player.
  245. # Default: 3
  246. MaxSubclass = 3
  247. # Starting level for subclasses.
  248. # Default: 40
  249. BaseSubclassLevel = 40
  250. # Maximum subclass level.
  251. # Default: 80
  252. MaxSubclassLevel = 80
  253. # Maximum number of allowed slots for Private Stores Sell.
  254. # Other means all the other races aside from Dwarf.
  255. # Default: 4, 3
  256. MaxPvtStoreSellSlotsDwarf = 4
  257. MaxPvtStoreSellSlotsOther = 3
  258. # Maximum number of allowed slots for Private Stores Buy.
  259. # Other means all the other races aside from Dwarf.
  260. # Default: 5, 4
  261. MaxPvtStoreBuySlotsDwarf = 5
  262. MaxPvtStoreBuySlotsOther = 4
  263. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  264. # Default: 80, 100, 250
  265. MaximumSlotsForNoDwarf = 80
  266. MaximumSlotsForDwarf = 100
  267. MaximumSlotsForGMPlayer = 250
  268. MaximumSlotsForQuestItems = 100
  269. # This will control a character's warehouse capacity.
  270. # Notes:
  271. # This must be LESS then 300 or the client will crash.
  272. # Default: 120, 100, 200, 20
  273. MaximumWarehouseSlotsForDwarf = 120
  274. MaximumWarehouseSlotsForNoDwarf = 100
  275. MaximumWarehouseSlotsForClan = 200
  276. # Freight
  277. # Maximum items that can be placed in Freight
  278. # Default: 200
  279. MaximumFreightSlots = 200
  280. # The price for each item that's deposited
  281. # Default: 1000
  282. FreightPrice = 1000
  283. # Npc talk blockage. When a player talks to a NPC, he must wait some secs
  284. # before being able to walk again. In seconds
  285. # Default: 3
  286. # Set to 0 to disable it
  287. NpcTalkBlockingTime = 3
  288. # ---------------------------------------------------------------------------
  289. # Enchanting
  290. # ---------------------------------------------------------------------------
  291. # This controls the chance an item has to break if it is enchanted.
  292. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  293. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  294. EnchantChanceElementStone = 50
  295. EnchantChanceElementCrystal = 30
  296. EnchantChanceElementJewel = 20
  297. EnchantChanceElementEnergy = 10
  298. # List of non-enchantable items.
  299. # Currently apprentice, travelers weapons and Pailaka items
  300. # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  301. EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  302. # ---------------------------------------------------------------------------
  303. # Augmenting
  304. # ---------------------------------------------------------------------------
  305. # These control the chance to get a skill in the augmentation process.
  306. # Default: 15, 30, 45, 60
  307. AugmentationNGSkillChance = 15
  308. AugmentationMidSkillChance = 30
  309. AugmentationHighSkillChance = 45
  310. AugmentationTopSkillChance = 60
  311. # Accessory augmentation skills currently disabled
  312. AugmentationAccSkillChance = 0
  313. # This controls the chance to get a base stat modifier in the augmentation process.
  314. # Notes:
  315. # This has no dependency on the grade of Life Stone.
  316. # Default: 1
  317. AugmentationBaseStatChance = 1
  318. # These control the chance to get a glow effect in the augmentation process.
  319. # Notes:
  320. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  321. # Default: 0, 40, 70, 100
  322. AugmentationNGGlowChance = 0
  323. AugmentationMidGlowChance = 40
  324. AugmentationHighGlowChance = 70
  325. AugmentationTopGlowChance = 100
  326. # This will enable retail like weapon augmentation, but then you cant change
  327. # weapon glow, base stat chance, because it wouldnt be retail like again.
  328. RetailLikeAugmentation = True
  329. # This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
  330. # You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
  331. # Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
  332. # for skill, not counting blue ones, that are very rare and not useful anyway).
  333. RetailLikeAugmentationNoGradeChance = 55,35,7,3
  334. RetailLikeAugmentationMidGradeChance = 55,35,7,3
  335. RetailLikeAugmentationHighGradeChance = 55,35,7,3
  336. RetailLikeAugmentationTopGradeChance = 55,35,7,3
  337. # This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
  338. RetailLikeAugmentationAccessory = True
  339. # List of non-augmentable items, currently contains only Grand Boss jewels
  340. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  341. # Rods can't be augmented too.
  342. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
  343. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
  344. # Allows alternative augmentation of PvP items.
  345. # Default: False
  346. AltAllowAugmentPvPItems = false
  347. # ---------------------------------------------------------------------------
  348. # Karma
  349. # ---------------------------------------------------------------------------
  350. # Karma player can be killed in Peace zone.
  351. # Default: False
  352. AltKarmaPlayerCanBeKilledInPeaceZone = False
  353. # Karma player can use GateKeeper.
  354. # Default: False
  355. AltKarmaPlayerCanUseGK = False
  356. # Karma player can use escape and recall skills.
  357. # Default: True
  358. AltKarmaPlayerCanTeleport = True
  359. # Karma player can shop.
  360. # Default: True
  361. AltKarmaPlayerCanShop = True
  362. # Karma player can trade.
  363. # Default: True
  364. AltKarmaPlayerCanTrade = True
  365. # Karma player can use warehouse.
  366. # Default: True
  367. AltKarmaPlayerCanUseWareHouse = True
  368. # ---------------------------------------------------------------------------
  369. # Fame
  370. # ---------------------------------------------------------------------------
  371. # The maximum number of Fame points a player can have
  372. # Default: 100000
  373. MaxPersonalFamePoints = 100000
  374. # How frequently the player gets Fame points while in a Fortress Siege zone
  375. # Default: 300s (5 min)
  376. FortressZoneFameTaskFrequency = 300
  377. # How much Fame aquired while in a Fortress Siege Zone
  378. # Default: 31
  379. FortressZoneFameAquirePoints = 31
  380. # How frequently the player gets Fame points while in a Castle Siege zone
  381. # Default: 300s (5 min)
  382. CastleZoneFameTaskFrequency = 300
  383. # How much Fame acquired while in a Castle Siege Zone
  384. # Default: 125
  385. CastleZoneFameAquirePoints = 125
  386. # Dead players can receive fame.
  387. # Default: True
  388. FameForDeadPlayers = True
  389. # ---------------------------------------------------------------------------
  390. # Crafting
  391. # ---------------------------------------------------------------------------
  392. # Option to enable or disable crafting.
  393. # Default: True
  394. CraftingEnabled = True
  395. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  396. # Default: True
  397. CraftMasterwork = True
  398. # Limits for recipes
  399. # Default: 50, 50
  400. DwarfRecipeLimit = 50
  401. CommonRecipeLimit = 50
  402. # Alternative crafting rules. If enabled, the following will be true:
  403. # Crafting takes time.
  404. # Players get EXP/SP for crafting.
  405. # Default: False
  406. AltGameCreation = False
  407. # Crafting Time multiplier.
  408. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  409. # Default: 1
  410. AltGameCreationSpeed = 1
  411. # Additional crafting XP/SP rate multiplier.
  412. # Default: 1, 1
  413. AltGameCreationXpRate = 1
  414. AltGameCreationSpRate = 1
  415. # Additional XP/SP rate multiplier when creating rare item.
  416. # Default: 2
  417. AltGameCreationRareXpSpRate = 2
  418. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  419. # Default: True
  420. AltBlacksmithUseRecipes = True
  421. # Store/Restore Dwarven Manufacture list
  422. # Keep manufacture shoplist after relog
  423. # Default: False
  424. StoreRecipeShopList = False
  425. # ---------------------------------------------------------------------------
  426. # Clan
  427. # ---------------------------------------------------------------------------
  428. # Day on which all pending clan leader requests will be applied:
  429. # Possible values:
  430. # 1 - Sunday
  431. # 2 - Monday
  432. # 3 - Tuesday
  433. # 4 - Wednesday
  434. # 5 - Thursday
  435. # 6 - Friday
  436. # 7 - Saturday
  437. # Default: 3
  438. AltClanLeaderDateChange = 3
  439. # Hour on which all pending data requests will be applied:
  440. # Format: Hour:Minute:Second
  441. # Default: 00:00:00
  442. AltClanLeaderHourChange = 00:00:00
  443. # When enabled all clan leader requests will be performed instantly.
  444. # Default: False
  445. AltClanLeaderInstantActivation = False
  446. # Number of days you have to wait before joining another clan.
  447. # Default: 1
  448. DaysBeforeJoinAClan = 1
  449. # Number of days you have to wait before creating a new clan.
  450. # Default: 10
  451. DaysBeforeCreateAClan = 10
  452. # Number of days it takes to dissolve a clan.
  453. # Default: 7
  454. DaysToPassToDissolveAClan = 7
  455. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  456. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  457. # Default: 1
  458. DaysBeforeJoinAllyWhenLeaved = 1
  459. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  460. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  461. # Default: 1
  462. DaysBeforeJoinAllyWhenDismissed = 1
  463. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  464. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  465. # Default: 1
  466. DaysBeforeAcceptNewClanWhenDismissed = 1
  467. # Number of days before creating a new alliance after dissolving an old alliance.
  468. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  469. # Default: 1
  470. DaysBeforeCreateNewAllyWhenDissolved = 1
  471. # Maximum number of clans in alliance.
  472. # Default: 3
  473. AltMaxNumOfClansInAlly = 3
  474. # Allow clan members to withdraw from the clan warehouse.
  475. # Default: False
  476. AltMembersCanWithdrawFromClanWH = False
  477. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  478. # Default: True
  479. RemoveCastleCirclets = True
  480. # Number of members needed to request a clan war.
  481. # Default: 15
  482. AltClanMembersForWar = 15
  483. # ---------------------------------------------------------------------------
  484. # Party
  485. # ---------------------------------------------------------------------------
  486. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  487. # and are inside this range, you will be considered as player to reward.
  488. # Checks for party range to mob to calculate rewards(exp, items).
  489. # Default: 1600
  490. AltPartyRange = 1600
  491. # 1. Used for Adena distribution in party
  492. # 2. Used to handle random and by turn party loot
  493. # Default: 1400
  494. AltPartyRange2 = 1400
  495. # If true, when party leader leaves party, next member in party will be the leader.
  496. # If false the party be will dispersed.
  497. # Default: False
  498. AltLeavePartyLeader = False
  499. # ---------------------------------------------------------------------------
  500. # Initial Settings:
  501. # ---------------------------------------------------------------------------
  502. #Initial Equipment Events is to enable a special settings for the items that a new character starts with.
  503. #Default: False
  504. InitialEquipmentEvent = False
  505. # This is the amount of Adena that a new character starts their character with.
  506. # Default: 0
  507. StartingAdena = 0
  508. # This is the starting level of the new character.
  509. # Default: 1
  510. StartingLevel = 1
  511. # This is the amount of SP that a new character starts their character with.
  512. # Default: 0
  513. StartingSP = 0
  514. # ---------------------------------------------------------------------------
  515. # Other Settings:
  516. # ---------------------------------------------------------------------------
  517. # This is the maximum amount of Adena that character can have in his inventory or warehouse.
  518. # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
  519. # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
  520. # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
  521. # Setting negative values (-1 or others) will result in maximum amount available.
  522. # Big values do not cause critical errors, although only 16 digits are visible in the inventory
  523. # (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807)
  524. # Default: 99900000000 (99 bilion and 900 milion)
  525. MaxAdena = 99900000000
  526. # This option, when set to True, will enable automatically picking up items.
  527. # If set False it will force the player to pickup dropped items from mobs.
  528. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  529. # Default: False
  530. AutoLoot = False
  531. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  532. # If set False it will force the player to pickup dropped items from bosses.
  533. # This excludes herbs mentioned above and items from mobs.
  534. # Default: False
  535. AutoLootRaids = False
  536. # Delay for raid drop items loot privilege
  537. # Require Command Channel , check next option
  538. # Value is in seconds
  539. # Default: 900 (15min)
  540. RaidLootRightsInterval = 900
  541. # Minimal size of Command Channel for apply raid loot privilege
  542. # Default: 45
  543. RaidLootRightsCCSize = 45
  544. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  545. # Default: 300
  546. UnstuckInterval = 300
  547. # Teleport Watchdog Timeout (seconds)
  548. # Player forced to appear if remain in teleported state longer than timeout
  549. # Does not set too low, recommended value 60s.
  550. # This time is in seconds, leave it at 0 if you want this feature disabled.
  551. # Default: 0
  552. TeleportWatchdogTimeout = 0
  553. # After a player teleports, this is the time the player is protected.
  554. # This time is in seconds, leave it at 0 if you want this feature disabled.
  555. # Retail (Since GE): 600 (10 minutes)
  556. # Default: 600
  557. PlayerSpawnProtection = 600
  558. # Spawn protection should disappear with any action with the exception
  559. # of the item usage from items in this list.
  560. # Format: itemId,itemId,itemId,....
  561. # Default: 0
  562. PlayerSpawnProtectionAllowedItems = 0
  563. # Teleport spawn protection time. It will protect the player in the
  564. # teleport spawn for the given time. 0 to disable feature
  565. PlayerTeleportProtection = 0
  566. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  567. # If disabled the first spawn location from zone.xml is used.
  568. # Default: True
  569. RandomRespawnInTownEnabled = True
  570. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  571. # Default: True
  572. OffsetOnTeleportEnabled = True
  573. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  574. # Default: 50
  575. MaxOffsetOnTeleport = 50
  576. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  577. # Default: False
  578. RestorePlayerInstance = False
  579. # Set whether summon skills can be used to summon players inside an instance.
  580. # When enabled individual instances can have summoning disabled in instance xml's.
  581. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  582. # Default: ?
  583. AllowSummonToInstance = True
  584. # When a player dies, is removed from instance after a fixed period of time.
  585. # Time in seconds.
  586. # Default: 60
  587. EjectDeadPlayerTime = 60
  588. # This option is to enable or disable the use of in game petitions.
  589. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  590. # The MaximumPendingPetitions is the total amount of petitions in the server.
  591. # Note:
  592. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  593. # Default: True, 5, 25
  594. PetitioningAllowed = True
  595. MaxPetitionsPerPlayer = 5
  596. MaxPetitionsPending = 25
  597. # Free teleporting around the world.
  598. # Default: False
  599. AltFreeTeleporting = False
  600. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  601. # Default: 7
  602. DeleteCharAfterDays = 7
  603. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  604. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  605. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  606. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  607. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  608. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  609. # Default: 0, 0
  610. AltGameExponentXp = 0
  611. AltGameExponentSp = 0
  612. # PARTY XP DISTRIBUTION
  613. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  614. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  615. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  616. # Available Options: highfive, auto, level, percentage, none
  617. # Default: highfive
  618. PartyXpCutoffMethod = highfive
  619. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  620. # Default: 3.0
  621. PartyXpCutoffPercent = 3.0
  622. # This option takes effect when "level" method is chosen. Don't use low values for this!
  623. # Default: 20
  624. PartyXpCutoffLevel = 20
  625. # This option takes effect when "highfive" method is chosen.
  626. # Each pair of numbers represent a level range.
  627. # If the gap is between the first pair, there is no penalty.
  628. # If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
  629. # If the gap is between the last pair, the lowest party member will not receive any XP.
  630. # Default: 0,9;10,14;15,99
  631. PartyXpCutoffGaps = 0,9;10,14;15,99
  632. # This option takes effect when "highfive" method is chosen.
  633. # Each number represent the XP percent gain at that level gap.
  634. # For the first gap, the lowest party member will gain 100% XP as there is no penalty.
  635. # For the second gap, the lowest party member will gain only 30% of the XP that others receive.
  636. # For the last gap, the lowest party member will not receive any XP.
  637. # Default: 100;30;0
  638. PartyXpCutoffGapPercent = 100;30;0
  639. # Disable tutorial on new player enter into Game
  640. # Please remember its sometimes important to novice players
  641. # Default: False
  642. DisableTutorial = False
  643. # Expertise penalty
  644. # If disabled, player will not receive penalty for equip higher grade items
  645. # Default: True
  646. ExpertisePenalty = True
  647. # Player can in client define his own key mapping and for save it must be stored server side.
  648. # Disabled until confirmed as working.
  649. # Default: False
  650. StoreCharUiSettings = False
  651. # Character name restriction
  652. # Disallow characters to have a name which contains the words.
  653. # Split them with ",". Example: announcements,announce...
  654. ForbiddenNames = annou,ammou,amnou,anmou,anou,amou
  655. # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
  656. # allowing both characters send each other PMs even with enabled silence mode.
  657. # The exclude list is cleared each time the character goes into silence mode.
  658. SilenceModeExclude = False
  659. # Enables alternative validation of triggering skills.
  660. # When enabled pvp skills will not be casted on non flagged player.
  661. # Sadly its non-retail
  662. # Default: False
  663. AltValidateTriggerSkills = False